Kept cards
JSL Command and Conquer — Briefing (Shell Wrapper)
JSL Command and Conquer — Briefing
Shell wrapper page (HTTP 200, 4,450 bytes) embedding https://z4yin-jcom-training-jslc-and-conquer.pages.dev/explainer?view=briefing.
Subtitle in game-nodes.json: "Mission 1 briefing, how a match works, and the three factions."
Exposes 3 redirect aliases in pages.json.
/apps/jslcommand-and-conquer/
/apps/jslcommand-and-conquer-overview/
/apps/jslcommand-and-conquer-briefing/
/apps/jslcommand-and-conquer-factions/
/apps/jslcommand-and-conquer-intel/
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/explainer?view=briefing
/share/og/apps-jslcommand-and-conquer-briefing.png
/favicon.svg
Briefing wrapper route /apps/jslcommand-and-conquer-briefing/ and its 3 alias paths.
JSL Command and Conquer — Intel (Shell Wrapper)
JSL Command and Conquer — Intel
Shell wrapper page (HTTP 200, 4,412 bytes) embedding https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/.
Subtitle in game-nodes.json: "Field manual: units, buildings, tech trees, campaign briefings and glossary."
Includes legacy bible aliases (/apps/jslcnc-bible/ and /apps/mainframe-cnc25d-bible/) redirecting to the Intel wrapper.
/apps/jslcommand-and-conquer/
/apps/jslcommand-and-conquer-overview/
/apps/jslcommand-and-conquer-briefing/
/apps/jslcommand-and-conquer-factions/
/apps/jslcommand-and-conquer-intel/
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/
/share/og/apps-jslcommand-and-conquer-intel.png
/favicon.svg
Intel wrapper route /apps/jslcommand-and-conquer-intel/ and all 6 alias routes (including /apps/jslcnc-bible/ and /apps/mainframe-cnc25d-bible/).
JSL Command and Conquer — Factions (Shell Wrapper)
JSL Command and Conquer — Factions
Shell wrapper page (HTTP 200, 4,436 bytes) embedding https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/.
Subtitle in game-nodes.json: "Full unit, building, defense, upgrade and support-power catalog by faction."
Exposes 3 redirect aliases in pages.json.
/apps/jslcommand-and-conquer/
/apps/jslcommand-and-conquer-overview/
/apps/jslcommand-and-conquer-briefing/
/apps/jslcommand-and-conquer-factions/
/apps/jslcommand-and-conquer-intel/
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/
/share/og/apps-jslcommand-and-conquer-factions.png
/favicon.svg
Factions wrapper route /apps/jslcommand-and-conquer-factions/ and its 3 alias paths.
JSL Command and Conquer — Battlefield / Play HUD
How to play
Controls (in root index.html)
Victory
01 Intel
02 View
03 Select
04 Production
05 Command
06 Match
Served from beta/index.html in the deployed Cloudflare Pages root (47,369 bytes).
Runs the 3D Three.js sage3d renderer (#gameCanvas) with retired-engines.js stripping legacy 2D canvas and SAGE-authentic modes.
Top HUD (#top-hud): JSLC badge, Faction pill (#hud-faction), Credits (#hud-credits, starts at 600), Income (#hud-income, +18/s), Power (#hud-power, 10/20), PR / Legitimacy meter (#hud-pr, 72%), Weather indicator (#hud-weather, CLEAR 14:20), Game speed cycle (0.5x/1x/2x/4x), Pause, How to play (? button), Briefing (/explainer?view=briefing), Intel (/guide/), Factions (/factions/), and Command Deck toggle.
Left Drawer Suite (#radar-drawer): 5 tabs — RADAR (minimap canvas + ping/fit/focus HQ), POWERS (orbital/faction support powers), BUILD (structures & units queue), INTEL (PR & legitimacy status + event feed), MATCH (faction selector, theatre map selector, campaign level selector, AI difficulty Easy/Normal/Hard, Fog of War, Audio, Save/Load).
PR Gauge Overlay (#pr-gauge-overlay) and INTEL tab contain conflicting text: header badge says "DUAL-VICTORY" and "WIN THRESHOLD: >65%" while body copy says "Low legitimacy slows supply. It does not end the match."
Right Sidebar Command Deck (#sidebar): 6 numbered sections (01 Intel, 02 View, 03 Select, 04 Production, 05 Command, 06 Match).
Root index.html (development source) links to showcase.html ("Field guide") and ./diego-garcia.html ("Diego Garcia harbor"); beta/index.html (deployed root) links to /explainer?view=briefing, /guide/, and /factions/.
/explainer?view=briefing
/guide/
/factions/
showcase.html (in root index.html)
./diego-garcia.html (in root index.html)
public/models/** (GLB lod0/lod1 3D unit, building, aircraft, naval, and litani prop models)
public/assets/angles/** (multi-angle PNG/WebP unit renders and team-masks)
public/sprites/** (86 JPG/PNG unit, facility, and campaign sprites)
public/ui/icons/*.svg (22 HUD SVG icons: back, chevron, cloud, doc, down, factory, flag, home, info, layers, menu, pause, play, rot-left, rot-right, scales, settings, target, up, volume, warning, zap)
Query parameter boot contract on /: ?faction=<jslc|aoi|penguins>, ?mission=<id>, ?howto=1.
HUD top-bar cross-links to Briefing, Intel, Factions, and the ? How-to-Play modal trigger.
JSL Command and Conquer — Overview (/explainer)
Overview (static HTML fallback)
Three factions. One war for land, sea, air, orbit and the news cycle. (rendered by renderOverview())
Choose a side
Start here
All game pages
Jewish Space Laser Command
AoI
Penguins
1. Read the briefing
2. Pick a faction
3. Launch Mission 1
Play
Briefing
Factions
Intel
Single-page TypeScript explainer app (explainer.html + src/explainer/main.ts) serving Overview at /explainer and Briefing at /explainer?view=briefing.
Hero section: "Three factions. One war for land, sea, air, orbit and the news cycle." with CTAs to Play (/), Read the briefing (/explainer?view=briefing), and How to play (?howto=1).
3-card faction strip (JSLC: "Precision. Air superiority. Orbital reach."; AoI: "Tunnels. Swarms. The news cycle."; Penguins: "Armored columns. Cryo weapons. Heavy hulls.") with direct "Play <Faction>" links (/?faction=<id>) and "Full roster" links (/factions/<id>/).
3-step "Start here" onboarding cards and 4-card "All game pages" directory.
/
/?howto=1
/?faction=jslc
/?faction=aoi
/?faction=penguins
/explainer
/explainer?view=briefing
/factions/
/factions/jslc/
/factions/aoi/
/factions/penguins/
/guide/
Inline SVG faction emblem badges rendered by src/explainer/main.ts
Player-facing Overview hero copy, 3-card "Choose a side" strip with direct /?faction=<id> launch buttons, 3-step "Start here" onboarding flow, and 4-card "All game pages" directory.
JSL Command and Conquer — Briefing (/explainer?view=briefing)
The war is fought on two fronts: the battlefield and the news cycle
Mission 1 — Operation: Iron Canopy
How a match works
The three factions
1. Hold the ridge
2. Cut the radar chain
3. Keep the corridor open
Two-front war
Controls
Jewish Space Laser Command
AoI
Penguins
Presents "Mission 1 — Operation: Iron Canopy" set in "Syrian Corridor · Contested Airspace": "A northern radar network is locking down the corridor before a strike package enters the sector."
Lists 3 Mission 1 steps: 1. Hold the ridge (Bring an SCV and two infantry squads onto the southern ridge; get a Fusion Plant and Ground Command online before the first technical wave hits), 2. Cut the radar chain (Three relay sites feed the sector SAM umbrella; take each relay down with armor or a precision strike), 3. Keep the corridor open (Escort the recovery convoy to the forward pad while keeping PR above the floor).
Two-front war box contrasts Kinetic ("Take ground, break enemy production and knock out command structures") vs. PR ("Civilian harm, slow wars and sensational losses drain support. High legitimacy unlocks funding and orbital tasking; low legitimacy slows supply").
How a match works lists 5 steps: 1. Establish HQ & power, 2. Claim supply, 3. Scout & tech up, 4. Manage the PR bar, 5. Close the match.
Renders 3 faction dossier cards with Motto, Backstory, Playstyle, Strengths, Weaknesses, Kinetic win, PR win, and #card=faction-<id> deep-linkable slide-over drawer.
/
/?howto=1
/?faction=jslc
/?faction=aoi
/?faction=penguins
/explainer
/factions/jslc/
/factions/aoi/
/factions/penguins/
/guide/
#mission
#how-to-play
#factions
#card=faction-jslc
#card=faction-aoi
#card=faction-penguins
Inline SVG faction crests and UI icons
The 5-step "How a match works" player onboarding section and the "Two-front war" (Kinetic vs. PR) side-by-side summary from /explainer?view=briefing.
Hash-addressable faction summary drawers (#card=faction-jslc, #card=faction-aoi, #card=faction-penguins).
Operation: Iron Canopy ("Syrian Corridor · Contested Airspace") mission concept/objectives until operator rules whether to retire it or fold it into a skirmish/campaign mission.
Shared "How to play" Modal Sheet (?howto=1 / #howto)
How to play
Goal
Controls
Build order
PR and supply
Air and sea
Factions
Shared modal sheet injected across Battlefield (/), Overview (/explainer), Briefing (/explainer?view=briefing), and Intel (/guide/) by public/ui/jslc-howto.js.
Goal: "Destroy the enemy headquarters to win the match. Protect your own HQ."
Controls: Click/drag to select, Right-click/tap ground to move or attack-move, WASD/arrows or two-finger drag to pan, Wheel/pinch to zoom, Q/E to rotate, 1-9 Ctrl+num to assign control groups, Space to center on selection, H to center on HQ, Esc to clear.
Build order: 1. Power plant, 2. Supply / harvester, 3. Barracks or factory, 4. Radar / research.
PR and supply: "Public standing affects supply flow, not victory. Collateral damage in cities drops standing and slows income; clean strikes and relief ops restore it."
Air and sea: Fixed-wing aircraft sortie from airfields and carriers and return to rearm; helicopters hover and sling-lift; warships need a supply ship in range to stay armed.
Factions: JSLC (expensive armor, layered air defense, carrier aviation, orbital support), AoI (cheap squads, tunnel networks, technicals, rocket salvos, drone swarms), Penguins (heavy walkers, cryo weapons, shielded columns).
/explainer?view=briefing
/factions/
/guide/
All 6 quickstart cards in public/ui/jslc-howto.js and the ?howto=1 / #howto / #how-to-play modal trigger contract.
JSL Command and Conquer — Intel / Field Manual (/guide/)
Intel
Getting started
Mechanics
Choose your faction
Units, structures and abilities
Faction tech trees
Campaign briefings
Multiplayer today
Tips and strategy
Glossary
About this edition
Your first skirmish
Start a campaign map
Desktop controls
Phone and tablet controls
Protect command. Break the opposition.
Build the chain before the force.
Keep a route back to headquarters.
Read crossings before you move.
Separate an order from its result.
Keep allies clear of the blast.
Give a continuing movement order.
Send the right unit to repair.
Let the tank crew make a field patch.
Launch the fleet you actually carry.
Know what a catalog choice deploys.
A fictional strategy sandbox.
Jewish Space Laser Command
AoI
Penguins
Static release availability
Computer opponents
Keep the queue alive
Fight with a purpose
Finish the actual win condition
Learn one theatre
Pre-rendered 829,232-byte HTML Field Manual backed by 619,504-byte public/guide/guide.json (schemaVersion 1).
Contains 366 catalog entries across 5 kinds (168 units, 61 buildings, 24 defenses, 44 upgrades, 69 support powers) and 5 runtime statuses (37 native, 5 scenario, 211 expanded, 90 reference, 23 local).
Documents exact faction stat multipliers in guide.json: JSLC (cost 1.25x, hp 1.10x, damage 1.30x, speed 1.00x, income 1.00x), AoI (cost 0.80x, hp 0.90x, damage 1.15x, speed 1.20x, income 1.10x), Penguins (cost 0.65x, hp 1.20x, damage 0.80x, speed 1.10x, income 1.30x).
Contains 12 mechanics explainer cards (Protect command + AoI core Tunnel Node survival rule; Build the chain; Supply route to HQ carrying up to 40 supply; Crossings/amphibious; Attack reach = weapon range + target footprint; Friendly fire on splash/mines/strategic strikes; Patrol [P] and Escort [E]; Repair [R] specialist vs tank crew patch; Tank crew field patch: 8s without damage/firing, 3s prep, restores up to 15% max HP at 2%/s up to 90% ceiling if >=65% HP or 70% ceiling if 35%-65% HP, 60s cooldown; Aviation ships embarked fleet + Auto complement toggle; Runtime badge honesty: Standard production vs Scenario vs Expanded vs Reference; Fictional strategy sandbox).
Documents layered missile defense intercept percentages (capped at 92% combined): Iron Dome (+58 percentage points vs short-range rocket strikes, +18 vs northern barrages), David's Sling (+55 vs northern barrages, +14 vs long-range ballistic), Iron Beam (+22 vs short-range rocket strikes), Arrow Battery (+68 vs long-range ballistic).
Contains 22 mission briefings: 4 skirmish theatres (Level 1 Gaza Coastal Littoral, Level 2 Southern Lebanon & Litani River, Level 3 Syrian Radar Corridor, Level 4 Iranian Nuclear Facility — Natanz Perimeter) + 18 campaign missions (00A Diego Garcia Abyss, 00B Surface Ascension, 1 Operation Shorehead, 2 Iron Convoy, 3 Maritime Lifeline, 4 Amphibious Thrust, 5 Hormuz Gatekeepers, 6 Subsurface Duel, 7 Bandar Abbas Breach, 8 Strait of Fire, 9 Kharg Outer Terminals, 10 Operation Kharg Bastion, 11A Bushehr, 12A Zagros, 13A Shiraz, 11B Socotra, 12B Gulf of Aden Convoy, 13B Bab-el-Mandeb).
Contains 13 glossary terms (Credits, Power, Public Relations / PR, HQ, SCV/Harvester, Tether, Well deck, Sortie, Garrison, Tunnel network, Native/Expanded/Reference, Friendly fire, Patrol).
45 entries in live /guide/guide.json do not match C:\cnc_rev\data\roster\*.json by ID or exact name: 32 core.* native entries, 5 reference.unit.* scenario entries (apc, dozer, anti_air, artillery, civilian), 3 expanded units (roster.coalition.infantry.peacekeeper, roster.coalition.vehicle.guardian-carrier, roster.directorate.infantry.penguin-heavy-zealot), and 5 Penguin support powers (power.penguins-zpm-harvest, power.penguins-drone-salvo, power.penguins-lantean-cloak, power.penguins-jumper-airlift, power.penguins-ancient-drone-swarm).
/
./guide.json
#start
#mechanics
#factions
#roster
#tech
#campaign
#multiplayer
#strategy
#glossary
#edition
366 #<entry.id> anchor links
43 unique WebP unit/structure portraits in public/guide/img/*.webp referenced across 62 roster entries in guide.json
43 WebP portrait images in public/guide/img/*.webp.
All 366 #<entry.id> deep-link anchors (or a redirect/alias map from legacy core.*, reference.unit.*, roster.coalition.*, roster.network.*, roster.directorate.*, and power.* anchors to new roster IDs).
The 4 skirmish theatre cards (Level 1 Gaza Coastal Littoral, Level 2 Southern Lebanon & Litani River, Level 3 Syrian Radar Corridor, Level 4 Iranian Nuclear Facility — Natanz Perimeter).
The runtime fidelity taxonomy (Native in skirmish vs. Scenario unit vs. Expanded catalog proxy vs. Reference-only) so players know which units spawn natively vs. via proxy.
Downloadable JSON catalog endpoint (/guide/guide.json).
JSL Command and Conquer — Factions Hub (/factions/)
Three factions. Three doctrines.
Jewish Space Laser Command
AoI
Penguins
Generated at build time by scripts/build-factions.mjs (HTTP 200, 17,929 bytes) plus /factions/data.json (242,583 bytes).
Compares the 3 factions across native units, native buildings, native defenses, and 211 expanded catalog entries (108 JSLC, 55 AoI, 48 Penguins from public/factions/roster-slice.json).
Links to each per-faction page (/factions/jslc/, /factions/aoi/, /factions/penguins/) and directly into Play (/?faction=<id>).
/
/explainer
/explainer?view=briefing
/factions/
/factions/jslc/
/factions/aoi/
/factions/penguins/
/guide/
/?faction=jslc
/?faction=aoi
/?faction=penguins
3,415 art files under public/factions/art/ (671 in art/docs/, 845 in art/model-renders/, 1,899 in art/public/ including multi-angle PNGs, turntables, and heraldry SVGs)
3,415 unit/building art renders and turntables in public/factions/art/**.
Machine-readable faction catalog endpoint /factions/data.json.
JSL Command and Conquer — Jewish Space Laser Command Faction Page (/factions/jslc/)
Jewish Space Laser Command
Doctrine & multipliers
Native skirmish roster
Expanded catalog (108 entries)
Heraldry & markings
Units
Buildings
Defenses
Upgrades
Support Powers
Generated by scripts/build-factions.mjs (HTTP 200, 128,832 bytes).
Displays JSLC doctrine ("High-cost, high-survival combined arms with layered missile defense and orbital strike support"), stat multipliers (Cost 1.20x, HP 1.25x, Damage 1.22x, Speed 1.00x, Income 1.10x), 6 native skirmish units (Infantry, Merkava IV, F-35I Adir, Recon Drone, Sa'ar 6 Corvette, Autonomous Builder Drone), 4 native buildings (HQ, Fusion Plant, Ground Command, Supply Works, Research Directorate), and 4 native defenses (Iron Dome, David's Sling, Iron Beam, Arrow Battery).
Lists 108 expanded coalition catalog cards with #card=<id> detail drawers and 3D model render previews.
Embeds 5 JSLC heraldry assets (israel_flag_construction, jsl_ensign, jsl_left_patch, jsl_roundel, jsl_unit_patch in both SVG and PNG).
/?faction=jslc
/factions/
/factions/aoi/
/factions/penguins/
/guide/#factions
public/factions/art/docs/design/heraldry/israel_flag_construction.svg (.png)
public/factions/art/docs/design/heraldry/jsl_ensign.svg (.png)
public/factions/art/docs/design/heraldry/jsl_left_patch.svg (.png)
public/factions/art/docs/design/heraldry/jsl_roundel.svg (.png)
public/factions/art/docs/design/heraldry/jsl_unit_patch.svg (.png)
public/factions/art/model-renders/coalition/**
All 10 JSLC heraldry SVG and PNG files (israel_flag_construction, jsl_ensign, jsl_left_patch, jsl_roundel, jsl_unit_patch).
Deep-linkable #card=<id> unit drawers on /factions/jslc/.
JSL Command and Conquer — AoI Faction Page (/factions/aoi/)
AoI
Doctrine & multipliers
Native skirmish roster
Expanded catalog (55 entries)
Units
Buildings
Defenses
Upgrades
Support Powers
Generated by scripts/build-factions.mjs (HTTP 200, 74,475 bytes).
Displays AoI doctrine ("Low-cost irregular swarms, subterranean tunnel mobility, salvage economy, and media-cycle pressure"), stat multipliers (Cost 0.72x, HP 0.82x, Damage 0.90x, Speed 1.15x, Income 0.95x), 7 native skirmish units (Militia Squad, Hilux Technical, Assault Paraglider, Nadhir SB-70 Speedboat, Shahed Drone, Qassam/Grad Rocket Truck, Resource Worker), and 7 native buildings (Command Compound, Generator Shed, Training Courtyard, Resource Plot, Covered Workshop, Concealed Block, Tunnel Node).
Lists 55 expanded network catalog cards with #card=<id> detail drawers and 3D model renders.
/?faction=aoi
/factions/
/factions/jslc/
/factions/penguins/
/guide/#factions
public/factions/art/model-renders/network/**
Deep-linkable #card=<id> unit drawers on /factions/aoi/ and all network model renders.
JSL Command and Conquer — Penguins Faction Page (/factions/penguins/)
Penguins
Doctrine & multipliers
Native skirmish roster
Expanded catalog (48 entries)
Units
Buildings
Defenses
Upgrades
Support Powers
Generated by scripts/build-factions.mjs (HTTP 200, 62,188 bytes).
Displays Penguins multipliers (Cost 0.95x, HP 1.10x, Damage 1.08x, Speed 1.08x, Income 1.05x), 4 native skirmish units (Emperor Zealot, Atlantean Dragoon, Puddle Jumper, Gentle Worker Elephant), and 4 native buildings (Ancient Outpost, Fish Reactor, Waddle Academy, Fish Depot).
Lists 48 expanded directorate catalog cards with #card=<id> detail drawers and 3D model renders.
/?faction=penguins
/factions/
/factions/jslc/
/factions/aoi/
/guide/#factions
public/factions/art/model-renders/directorate/**
Deep-linkable #card=<id> unit drawers on /factions/penguins/ and all directorate model renders.
JSL Command and Conquer — Field Guide Showcase & "Eretz: the Cold Ledger" Lore (/showcase)
Field Guide
Understand the battlefield.
From the field index
Factions
Lore & doctrine
All entries
Tech tree map
Chapter I — The Core & the First Ledger
Chapter II — The Avian-Terran Schism
Chapter III — The Three Doctrines
Chapter IV — The Eight Theatres
Chapter V — The Unwritten Clause
No matching entries
Interactive 8-tab Field Guide SPA at /showcase (HTTP 308 from /showcase.html -> /showcase, 16,329 bytes HTML + showcase.js bundle).
8 navigation views: 01 Overview, 02 Factions, 03 Lore & doctrine, 04 Units, 05 Buildings, 06 Defenses, 07 Support mechanics, 08 Tech tree map.
View 03 (src/guide/lore.ts) contains a complete authored worldbuilding codex titled "Eretz: the Cold Ledger — A brief operational history of the three-front theatre":
- 5 Story Chapters: I. The Core & the First Ledger (Eretz central crater "the Core", high-energy condensate), II. The Avian-Terran Schism (Joint Boreal Survey vs Rookery Congress), III. The Three Doctrines, IV. The Eight Theatres, V. The Unwritten Clause.
- 3 Faction Dossiers with 6 named Commanders: JSLC ("The Ghost of Tehran" — Chief Airframes & Strike Planner; "Quartermaster Slate" — Director of Forward Desalination & Munitions), AoI ("The Switchkeeper" — Coordinator of Subterranean Corridors; "Patch" — Field Sapper & Salvage Quartermaster), Penguins ("First Auditor Brine" — Keeper of the Rookery Ledger; "Chick Cartographer Lumen" — Sub-Ice Survey & Resonance Lead).
- 6 Timeline Eras: Year 01 (First Core Survey), Year 04 (The Boreal Split), Year 07 (The Corridor Winter), Year 09 (The First Dome Grid), Year 12 (The Rookery March), Year 14 — Present (The Three-Front Equilibrium).
- 8 Named Theatres: Gaza Coastal Littoral, Southern Lebanon & Litani River, Syrian Radar Corridor, Iranian Nuclear Perimeter (Natanz), Diego Garcia Abyssal Anchorage, Strait of Hormuz & Kharg Terminal, Zagros Interior & Shiraz Silos, Bab-el-Mandeb & Socotra.
- 3 Combat Doctrines (The Layered Umbrella, The Porous Ground, The Audited March) and 13 Lore Glossary terms (The Core, The Ledger, PR / Legitimacy Floor, The Umbrella, Subterranean Node, The Rookery, Crèche- Fleet, Tether Radius, Well Deck Flood, Sortie Turnaround, Field Patch, Baffle Revetment, Blue Aurora Lift).
/
./showcase.html
#guide-main
Procedural SVG technical illustrations and isometric unit/building vector graphics generated by src/guide/graphics.ts
/showcase route and procedural SVG technical graphics in src/guide/graphics.ts.
The 8-theatre operational overview and 3 combat doctrine summaries (The Layered Umbrella, The Porous Ground, The Audited March) in src/guide/lore.ts.
The authored "Eretz: the Cold Ledger" text and its 6 commander profiles ("The Ghost of Tehran", "Quartermaster Slate", "The Switchkeeper", "Patch", "First Auditor Brine", "Chick Cartographer Lumen") must be preserved in an archive or presented to the operator before deletion.
JSLC & Conquer — Faction Roster, Tech Trees, Research Center & Forcefield Elevator (/tech-tree.html)
Research Laboratories & Tactical Capabilities
JCOM Blue Aurora Hydro-Barrier Forcefield Elevator
JSLC Coalition Roster
JSLC Interactive Tech Tree
Research Centers & Unlocks
Expeditionary Campaign Operations
Transit Physics & 4-Phase Operating Cycle
Photoreconnaissance & Facility Imagery
Live Physics Diagram & Sub-Abyssal Ocean Cutaway
Phase 1: Circular Aurora Tube & Dome Closure
Phase 2: Bottom Suction Turbopumps & Drainage
Phase 3: Ocean Closes Over Dome & Sealed Descent
Phase 4: Basin Equalization & Cavern Berthing
Standalone 175,565-byte interactive 5-tab reference application at /tech-tree.html.
Tab 1 (Arsenal Catalog): 63 curated unit/structure cards (34 JSLC, 17 AoI, 12 Penguins) with HP, Armor, Speed, Cost, Build Time, Primary Weapon, Prerequisite, and Lore.
Includes several unique unit names/variants not in data/roster/*.json: Desert Viper Fast Scout (desert-viper-buggy), Namera Heavy Armored APC (namera-heavy-apc), Precision Sharpshooter (sharpshooter), RPG Skirmisher (rpg-skirmisher), Concealed Marksman (al-quds-marksman), Volunteer Field Medic (paramedic-volunteer), Field Sapper & Demolitionist (sapper-technician), Shadow Fedayeen (shadow-fedayeen), T-72 Iron Beast MBT (t72-iron-beast), BTR Iron Hauler APC (btr-iron-hauler), Shilka Storm Dual Ground+AA Truck (shilka-storm-truck), Commercial DJI Bombing Drone (dji-bomb-drone), Cryo-Rocketeer (cryo-rocketeer), Aurora Polar Sniper (aurora-sharpshooter), Thermal Spring Shaman (shaman-healer), Glacial Ice Architect (ice-architect), Phantom Diver (phantom-diver), Mammoth Polar Behemoth MBT (mammoth-behemoth), Snow-Sled Fast Skimmer (snow-sled-scout).
Tab 2 (Tech Tree Graph): 5-column interactive Tier 1 to Tier 5 progression matrix per faction.
Tab 3 (Research Centers): 21 named research upgrades across 6 centers — JSLC Analysis Bureau (Trophy Active Protection System, Ceramic Composite Chobham Armor, Quantum Laser Target Designation, Autonomous Swarm Repair Subroutines), JSLC Orbital Relay (Adaptive Forcefield Modulation, GPS-Guided Precision Tomahawks, Sub-Abyssal Sonar Uplink, Orbital Kinetic Rod Strike), AoI Fabrication Bazaar (Temu Super-Express Logistics, Reinforced Technical Mounts, Ms. Rachel Morale Singing, Silkworm Solid-Fuel Booster Mix), AoI Deep Listening Vault (Shahed Autonomous Swarm Mesh, Subterranean Tunnel Expressway, EMP Broadcast Jamming Burst), Penguins Doctrine Institute (Gentle Elephant Beanie Warmth, Thermal Polar Plumage, Silent Wake Hydrodynamics), Penguins Strategic Glacier Command (Zero Point Module Amplification, Cryo-Stasis Warhead Conversion, Aurora Planetary Aegis).
Tab 4 (Campaign Theater): 18 campaign mission cards with primary and bonus objectives, deployed forces, and recon imagery.
Tab 5 (Forcefield Elevator — PROJECT AURORA GATE): Interactive 60 FPS canvas physics simulator and 4-phase engineering specification for the JCOM Blue Aurora Hydro-Barrier Forcefield Elevator connecting the -820m Diego Garcia Undersea Naval Station to the surface (180m-420m circular tube diameter, 432.8 THz aurora resonator, +18.5m locked mast clearance above CVN-107 SPS-73 mast, 4 cryo-magnetic suction turbopumps discharging 45,000 m3/s, 180 bar / 2,600 psi hermetic barrier, 1.013 bar breathable air pocket).
sprites/aurora_forcefield_lift.jpg
sprites/aurora_subsea_transit.jpg
sprites/diego_garcia_yard.jpg
sprites/jcom_forcefield_lift.jpg
sprites/ford_carrier.jpg
sprites/wasp_lhd.jpg
sprites/usns_supply.jpg
sprites/lcac_hovercraft.jpg
sprites/wendys_trailer.jpg
sprites/temu_loot_box.jpg
sprites/aoi_ms_rachel_workers.jpg
sprites/penguin_elephant_builder.jpg
Interactive 60 FPS HTML5 Canvas Sub-Abyssal Cutaway (#elevatorCanvas & #modalElevatorCanvas)
The entire 4-Phase JCOM Blue Aurora Hydro-Barrier Forcefield Elevator specification, 60 FPS interactive cutaway canvas simulator, and telemetry numbers (432.8 THz, +18.5m mast clearance, 45,000 m3/s bottom suction turbopumps, -820m subterranean basin, 4 photoreconnaissance gallery cards).
The 21 Research Center upgrade definitions across the 6 faction tech labs (Analysis Bureau, Orbital Relay, Fabrication Bazaar, Deep Listening Vault, Doctrine Institute, Strategic Glacier Command).
The 19 Generals-archetype unit variants defined in tech-tree.html (such as Namera Heavy Armored APC, Desert Viper Fast Scout, T-72 Iron Beast, BTR Iron Hauler, Shilka Storm Truck, Shadow Fedayeen, Phantom Diver, Mammoth Polar Behemoth) for cross-reference against data/roster/*.json.
Diego Garcia · Sub-Abyssal Yard Interactive Simulator (/diego-garcia.html)
Diego Garcia · Sub-Abyssal Yard (rendered by diegoGarciaView.ts)
Surface Atoll Lagoon (0 m)
Sub-Abyssal Cavern (-820 m)
Blue Aurora Hydro-Barrier Lift
Berth & Drydock Telemetry
Standalone interactive 2D naval station & elevator simulator at /diego-garcia.html (HTTP 200, 47,369 bytes) powered by src/ui/diegoGarciaView.ts.
Simulates the 7,200 x 4,800 m Diego Garcia subterranean harbor at -820 m waterline with 12 surface berths (S1..S12), 12 underground berths (U1..U12), 4 pressurized drydocks, a 400 m central fairway, and the circular Blue Aurora hydro-barrier lift.
Includes interactive controls to cycle lift phases, dispatch ships between surface berths and underground caverns, trigger exercise damage on hulls, and run drydock repair/restoration.
./index.html
./docs/design/diego-garcia/underground-harbor.svg
docs/design/diego-garcia/underground-harbor.svg (detailed architectural schematic SVG of the -820m subterranean harbor)
Interactive simulator route /diego-garcia.html (src/ui/diegoGarciaView.ts).
Architectural schematic SVG docs/design/diego-garcia/underground-harbor.svg.
Engineering specifications of the Diego Garcia Sub-Abyssal Yard (7,200 x 4,800 m cavern, -820 m waterline, 12 surface berths S1..S12, 12 underground berths U1..U12, 4 drydocks, 400 m fairway).
Jewish Space Laser Command — Design Bible Edition v1 (/bible/ -> v1)
JSLC & Conquer — Design Bible (v1)
Build Map — Where Everything Lives
Decisions Needed from the Operator
Provenance — Where v1 Came From
Chapter 01 — Executive Vision & Tone
Chapter 02 — Command Architecture & Match Loop
Chapter 03 — Factions Overview & Asymmetry
Chapter 04 — Jewish Space Laser Command (Coalition)
Chapter 05 — AoI (Network)
Chapter 06 — Penguins (Directorate)
Chapter 07 — Combat, Damage & Logistics
Chapter 08 — Air Wing, Fuel & Orbital Operations
Chapter 09 — Naval, Well Deck & Sub-Abyssal Operations
Chapter 10 — Campaign Structure & Theatres
Chapter 11 — Technical Reference & Data Schemas
15 documents with 115 H2/H3 subsections embedded in catalog.json (1,125,940 bytes)
Public Bible viewer app at https://jewishspacelasercommand.com/bible/ serving catalog.json (1,125,940 bytes) and rulings.json (773 bytes).
Edition v1 ("Consolidated Bible", 2026-04-17) contains 15 markdown documents (4 front-matter docs + 11 chapters) totaling ~560 KB of markdown.
Consolidates v0 design specs with live simulation code from z4yin/jcom_v0bb_simulation_jslcnc, documenting all 366 roster entries, 18 campaign missions (00A..13B), naval UNREP (650px), aircraft fuel/sortie rules, and the 35 open operator decision items in v1/DECISIONS_NEEDED.md.
/apps/jslcommand-and-conquer/
/apps/jslcommand-and-conquer-intel/
25 concept-art JPG images shared in /bible/v0/assets/concept-art/*.jpg
/bible/ route (or redirect to the new docs-site canon/manual viewer) and the 25 concept-art JPGs.
Jewish Space Laser Command — Design Bible Edition v0 & Concept Art Gallery (/bible/ -> v0)
v0 Bible — Historical Archive
Errata & Superseded Claims (v0)
Language & Copy Specification (ASD-STE100)
Agent Instructions (v0)
Source Provenance (v0)
Chapter 01 — Vision & Doctrine
Chapter 02 — Factions & Rosters
Chapter 03 — Air Wing & Logistics
Chapter 04 — Naval & Diego Garcia
Chapter 05 — Campaign & Missions
Chapter 06 — UI & Controls
Chapter 07 — Asset & Model Pipeline
Historical archive edition (v0, 2026-04-16) preserved inside /bible/catalog.json with 12 documents and 25 concept-art JPGs.
Includes v0/LANGUAGE_SPEC.md (ASD-STE100 Simplified Technical English rules) and 25 curated concept art plates in v0/assets/concept-art/*.jpg (ford_carrier, wasp_lhd, lhd_schematic, lhd_lcac_deploy, lcac_hovercraft, usns_supply, diego_garcia_yard, aurora_forcefield_lift, aurora_subsea_transit, jcom_forcefield_lift, jcom_hq, jcom_paladin, jcom_f35, jcom_doobi, jcom_iron_dome, jcom_iron_beam, wendys_trailer, aoi_hilux, aoi_grad, aoi_shahed, aoi_silkworm, temu_loot_box, aoi_ms_rachel_workers, penguin_elephant_builder, penguin_puddle_jumper).
25 concept-art JPG files in bible-seed/bible/v0/assets/concept-art/*.jpg
All 25 concept-art JPG plates in v0/assets/concept-art/*.jpg.
ASD-STE100 plain-language specification from v0/LANGUAGE_SPEC.md (reinforces [OR-011]).
Linked Eretz Vessel Lore Pages, Asset Lab & Training Arcade on jewishspacelasercommand.com
Battlestar Zion (BSG-777)
JSL-1 Aleph — The Jewish Space Laser
JSL Fleet Register — Commissioned Vessels & Installations
JNF Blue Box & Telemetry Codes
3D Asset Lab
Sister pages in the jewishspacelasercommand.com shell (pages.json) that cross-link with JSL Command & Conquer units and superweapons (Call Battlestar Zion, JSL Orbital Platform, Fleet Register, and 3D Asset Lab).
/apps/jslcommand-and-conquer/
/eretz/vessels/fleet-register/
/share/og/eretz-vessels-*.png
/share/og/games-*.png
Outbound/inbound cross-links between the JSLC Tier 4 entries (Call Battlestar Zion, JSL Orbital Platform) and /eretz/vessels/battlestar-zion/, /eretz/vessels/jewish-space-laser/, and /eretz/vessels/fleet-register/ on jewishspacelasercommand.com.
Reviewer must-keep list
Must-keep
24 .com shell wrapper alias paths + 2 shortlinks (/s/nabh, /s/nabn) + public/share/game-node.js query/hash deep-link forwarder (?faction=, ?mission=, ?howto=1, #card=)
Existing shared URLs, bookmarks, and OG social cards resolve through these wrapper routes and forward deep-link state into the iframe.
z4yin/jcom_v0bb_shell_jslc: pages.json, public/share/game-nodes.json, public/share/game-node.js
/tech-tree.html — 5-tab Master Faction Roster, Tech Trees, Research Center & JCOM Blue Aurora Hydro-Barrier Forcefield Elevator simulator
Contains the only interactive 4-phase Blue Aurora Forcefield Elevator physics cutaway simulator (PROJECT AURORA GATE: 432.8 THz, +18.5m locked mast clearance, 45,000 m3/s bottom suction turbopumps, -820m basin), 21 named Research Center upgrades across 6 labs, and 19 Generals-archetype unit cards not in docs/.
z4yin/jcom_v0bb_simulation_jslcnc: public/tech-tree.html
/diego-garcia.html & docs/design/diego-garcia/underground-harbor.svg — Sub-Abyssal Yard interactive 2D simulator and architectural harbor schematic
Provides the interactive 7,200 x 4,800 m Diego Garcia harbor simulation (-820 m waterline, 12 surface berths S1..S12, 12 underground berths U1..U12, 4 drydocks, 400 m fairway, exercise damage/restore controls) and its SVG schematic.
z4yin/jcom_v0bb_simulation_jslcnc: diego-garcia.html, src/ui/diegoGarciaView.ts, docs/design/diego-garcia/underground-harbor.svg
/showcase (/showcase.html) — 8-view Field Guide SPA, procedural SVG graphics (src/guide/graphics.ts), and "Eretz: the Cold Ledger" lore codex (src/guide/lore.ts)
Contains procedural isometric/technical SVG renderers, 3 combat doctrine essays (The Layered Umbrella, The Porous Ground, The Audited March), 8 theatre summaries, and the authored 5-chapter "Eretz: the Cold Ledger" lore + 6 commander profiles (preserve in archive or operator review).
z4yin/jcom_v0bb_simulation_jslcnc: showcase.html, src/guide/{main,content,introductions,graphics,lore,techTree}.ts
Overview (/explainer), Briefing (/explainer?view=briefing), and Shared "How to play" Modal Sheet (public/ui/jslc-howto.js, ?howto=1)
Our new docs-site/src/index.md is written as a developer/architecture portal rather than a player onboarding flow. Must keep the 6-card How-to-Play modal sheet, 5-step "How a match works", "Two-front war (Kinetic vs. PR)" explainer, and "Play <Faction>" (/?faction=<id>) launch cards.
z4yin/jcom_v0bb_simulation_jslcnc: explainer.html, src/explainer/main.ts, public/ui/jslc-howto.js
3,415 faction art & model-render files (public/factions/art/**), 10 JSLC heraldry SVGs/PNGs, 43 guide WebP portraits (public/guide/img/*.webp), 86 sprites (public/sprites/*), and 25 Bible concept-art JPGs (bible-seed/bible/v0/assets/concept-art/*.jpg)
None of these visual assets are currently embedded in C:\cnc_rev\docs-site\. In particular, the 10 JSLC heraldry files (israel_flag_construction, jsl_ensign, jsl_left_patch, jsl_roundel, jsl_unit_patch), 43 WebP portraits, 25 concept-art plates, and 3,415 unit renders power the live visual catalogs.
z4yin/jcom_v0bb_simulation_jslcnc & z4yin/jcom_v0bb_shell_jslc
366 #<entry.id> deep-link anchors in /guide/, 211 #card=<id> drawers in /factions/, downloadable /guide/guide.json and /factions/data.json endpoints, and Runtime Status badges (Native / Scenario / Expanded Proxy / Reference / Local)
Live /guide/ honestly labels whether each catalog entry deploys a native skirmish unit or a proxy archetype in the current runtime and exposes stable #<id> anchors.
z4yin/jcom_v0bb_simulation_jslcnc: public/guide/guide.json, public/factions/roster-slice.json
4 Skirmish Theatre cards (Gaza Coastal Littoral, Southern Lebanon & Litani River, Syrian Radar Corridor, Iranian Nuclear Facility — Natanz Perimeter), Briefing Mission "Operation: Iron Canopy" (Syrian Corridor), and live playable Campaign Missions 2–9 (Iron Convoy, Maritime Lifeline, Amphibious Thrust, Hormuz Gatekeepers, Subsurface Duel, Bandar Abbas Breach, Strait of Fire, Kharg Outer Terminals)
While canon/STORY.md and docs/plans/MISSION-TABLE.md define a new 32-mission campaign arc, these 4 skirmish levels and the 8 mid-campaign naval/convoy missions exist in the live build and should be retained as skirmish scenarios or mapped explicitly.
z4yin/jcom_v0bb_simulation_jslcnc: public/guide/guide.json, src/explainer/main.ts, public/tech-tree.html
Cross-links to jewishspacelasercommand.com Eretz vessel pages (/eretz/vessels/battlestar-zion/, /eretz/vessels/jewish-space-laser/, /eretz/vessels/fleet-register/, /eretz/vessels/jnf-codes/) and /apps/asset-lab/
Connects the RTS superweapons and capital fleet to the wider jewishspacelasercommand.com Eretz vessel lore.
z4yin/jcom_v0bb_shell_jslc: pages.json