JSLC AND CONQUER › FACTIONS

Factions

Three commands. Three ways to fight.

JCOM — Jewish Space Laser Command

A JCOM armor column at close range
JCOM armor: carrier decks, a laser in orbit, lawyers on a thirty-second clock.
Role
The high-tech incumbent. Satellites overhead, a laser on call.
Income
Flat dividend: 150 credits every 60 seconds
Vibecode Parks
2,500 credits · 8 seats · up to 4 parks · 4 credits/s per coder
Air
A-10 Warthogs · Apache Guardians
Shield
Iron Dome · David’s Sling · Arrow · Iron Beam
Sea
USS Gerald R. Ford (INS Maccabee) offshore
Orbit
A laser with your name on the trigger
Top airfield
The Aviary: 2× the size on every side, 2.5× the cost, weapons built in
Signature unit
Main battle tank. Turret, recoiling barrel, running gear: all working parts.

Explore JCOM: orbit the main battle tank

Explore the E-2D Hawkeye

Every JCOM structure: purpose and upgrades

Play the JCOM campaigns: five of them

Browse the full JCOM roster

AoI: Axis of Intifada

The AoI T-72 Iron Beast, three-quarter view
AoI armor: patched, welded, and already behind you.
Role
Cheap, fast, everywhere at once. Very hard to finish off.
Named as crimes
Human shields · hostages · rockets at towns · stolen aid · staged footage
Never
Rewarded for harm to civilians
Ground
Courtyards, workshops, dusty pickups, routes armor avoids
Cast
Scrap Gunners · Tube Hunters · Cell Medics · Wire Cutters · Wandering Engineer
Kit
Recoilless buggies · scrap armor · mobile mortars
Underneath
Tunnels. A finished core tunnel node holds the whole side in the match.
Signature unit
T-72 Iron Beast. Cheap hull, honest gun, replaced by Friday.

Explore AoI: orbit the T-72 Iron Beast

Explore the Shilka Storm Truck

Play the AoI campaigns: Trophy Flash and The Tunnel War

Explore underground combat

The Antarctic Penguin Directorate (the Penguins)

The Penguin Directorate Lynx Scout Car, three-quarter view
Directorate steel. Do not ask how it works. Rescue the chicks and the show wraps.
Role
Heavy, expensive, unexplained. Run by film directors.
Why “Directorate”
The chicks want to be movie stars. Every commander trained as a director to mentor them.
The tech
No origin story. The name on the plate is the explanation.
Kit
Cloaking Puddle Jumper → Frost Spire
Chick rescue
+40 legitimacy each, up to 25 a minute, where a meter applies
Their own meter
None. Penguins answer to the box office.
Signature unit
Lynx Scout Car. Small, quick, already filming your flank.

Explore the Penguin Directorate: orbit the Lynx Scout Car

Explore the Storm Flak

Play the Directorate campaigns: Cryo Genesis and Master of Puppets

Browse the Directorate roster

How they stack up

  • 198JCOM roster entries
  • 111AoI roster entries
  • 88Penguin roster entries
  • 397entries in all
FactionHealthDamageSpeedCostRangeIn a word
JCOM1.01.01.01.01.0Baseline
AoI0.750.851.20.70.9Fragile, cheap, moving
Penguins1.41.150.81.451.1Slow, pricey, very hard to kill
RankXPEffect
Veteran200+20% damage
Elite600+44% damage · self-repair out of combat

Roster entries count units, structures, powers and upgrades. Across all three: 170 units, 75 structures.

Every unit and structure, card by card

JCOM structures: purpose and upgrades

  1. HQ Command
  2. Reactor
  3. Logistics Exchange
  4. Motor Pool
  5. Airfield
  6. Research
  7. Orbit
  • HQ Command Command

    Purpose
    The command core. Builds your builders. +50 power.
    Upgrades
    None. It is the root of the tree.
    Unlocks
    Reactor · Logistics Exchange · Watch Post · Wendy’s Trailer
    Cost
    2,000
  • PM-2A Reactor Power

    Purpose
    Nuclear power. +100 each. Every factory draws on it.
    Upgrades
    None. Build another for more power.
    Unlocks
    Operator School · Iron Dome · David’s Sling · Arrow · C-RAM · Rapier
    Cost
    800
  • Logistics Exchange Supply

    Purpose
    Supply drop-off. Harvesters unload here.
    Upgrades
    None. Unlocks the factories instead.
    Unlocks
    Motor Pool · Drone Foundry
    Cost
    950 · −20 power
  • Operator School Barracks

    Purpose
    Trains infantry.
    Upgrades
    Upgraded Operator School (bigger footprint)
    Unlocks
    Aegis Bunker
    Cost
    700 · −15 power
  • Motor Pool Vehicles

    Purpose
    Builds ground vehicles.
    Upgrades
    Upgraded Motor Pool (bigger footprint) · Composite Plating · Field Trauma Kits · Networked Optics · Orbital Re-Entry Heat Shielding · Orbital SAR Bathymetric Scan
    Unlocks
    Helipad · Airfield · Naval Yard · Repair Depot · Mega-HAS
    Cost
    1,650 · −35 power
  • Repair Depot Service

    Purpose
    Repairs and services vehicles.
    Upgrades
    None. Pair it with the Motor Pool upgrades.
    Cost
    900 · −25 power
  • Naval Yard Ships

    Purpose
    Builds ships into clear water. Berths, replenishment, drydock.
    Upgrades
    Anduril Foundry: the upgraded naval yard.
    Cost
    900
  • Anduril Foundry Ships · upgraded

    Purpose
    The upgraded Naval Yard. Same job, bigger yard.
    Upgrades
    Top of the naval line.
    At HQ
    Beside a plain Naval Yard on the basin’s east wall.
  • Helipad Air · rung 1

    Purpose
    Builds helicopters. Two servicing spots.
    Upgrades
    Next rung: Forward Airstrip.
    Cost
    650
  • Forward Airstrip Air · rung 2

    Purpose
    Austere graded strip near the front. C-130, C-17, A-10, F-35B.
    Upgrades
    Next rung: Airfield.
    Cost
    750 · −10 power
  • Airfield Air · rung 3

    Purpose
    Paved runway. Fixed-wing production, refuel, rearm.
    Upgrades
    Next rung: Aviary. Research: Advanced Avionics · Pilot Helmet HUD · HMD · Aerial Refueling Doctrine · Carrier Strike Certification · Conformal Fuel Tanks · C4I Uplink · Reactive Countermeasures · Seahawk Bridle Sync · CH-47 Tandem Bridle
    Cost
    1,550 · −45 power
  • Aviary Air · rung 4

    Purpose
    Twice the airfield on every side. Every defence and hardened bunkers built in.
    Upgrades
    Top rung.
    Cost
    1,875 · −20 power
  • Mega-HAS Shelter

    Purpose
    Hardened shelter. Fits one aircraft up to E-4B size.
    Upgrades
    Ferro-Titanium Blast Shielding (research).
    Cost
    1,350
  • Analysis Bureau Research

    Purpose
    The research lab. Most upgrades are bought here.
    Upgrades
    Adaptive Camouflage · Smart Munitions · Hardened Datalinks · Expeditionary Logistics · Defensive Shield Umbrella · Blast Shielding · Tomahawk Loadout · Covenant Anthem Missiles · Triple-Pulse Penetrator · Subsurface Aperture · Quantum Beacon Guidance · Rapid Orbital Sling · Orbital Cryo-Bays
    Cost
    2,100 · −40 power
  • Drone Foundry Unmanned

    Purpose
    Builds drones.
    Upgrades
    None. Hardened Datalinks and Smart Munitions sharpen what it builds.
    Cost
    1,700 · −30 power
  • Orbital Relay Intel

    Purpose
    Support and intelligence from orbit.
    Upgrades
    None.
    Cost
    2,500 · −60 power
  • Trade Uplink Income

    Purpose
    Turns trade into credits.
    Upgrades
    None.
    Cost
    2,600 · −30 power
  • Strategic Vault Strategic

    Purpose
    Strategic weapons store.
    Upgrades
    None.
    Cost
    3,200 · −80 power
  • JSL Orbital Platform Orbit

    Purpose
    Deploys the Space Dreidel. The laser fires from it.
    Upgrades
    Expanded Orbital Cryo-Bays: 2 light units become 6 heavy.
    Cost
    3,600 · −100 power
  • Vibecode Park Income

    Purpose
    Eight seats. Four credits a second per seated coder.
    Upgrades
    Build up to four.
    Cost
    2,500
  • Wendy’s Trailer Morale

    Purpose
    Forward morale and supply aura. Flown in by C-130 or heavy helo.
    Upgrades
    None.
    Cost
    600
Defences. The Defensive Shield Umbrella (research) networks the air layer: 18% extra intercept.
DefenceStopsUpgradeCost
Iron DomeRockets, shells, dronesDefensive Shield Umbrella1,050
David’s SlingAircraft, cruise missilesDefensive Shield Umbrella1,250
Arrow InterceptorBallistic missiles, in spaceDefensive Shield Umbrella1,800
Iron BeamPoint defence, by laserDefensive Shield Umbrella1,450
Centurion C-RAMLast-ditch gatlingDefensive Shield Umbrella1,100
Rapier EmplacementGround attackNone900
Watch PostSpotting, small garrisonNone500
Aegis BunkerInfantry garrisonNone900
Baffle TentHides parked aircraft from radarNone500

Costs in credits, from the current roster. Power is per building.

See them laid out at the HQ base

Hangared and berthed at HQ

WhereWhatCount
Hangar rowEvery aircraft on the rosterOne of each
Transport hangarsLift for troops and vehicles. Faces the paired barracks and motor pools.One of each transport
West naval basinSeawolf attack submarines2
West naval basinOhio submarines2
Basin east wallAnduril Foundry + Naval Yard1 + 1
Admiral
Bill Adama
Exits
All production faces east, onto the roads

The HQ base map

Signature kit, up close

A JCOM main battle tank in exploded view: turret, barrel, hull, and running gear separated
Working parts, real ones: turret, barrel, hull, tracks — modeled, not faked.
Models
Six, two per faction, straight from the game
Each card
Exploded still → orbit the real model → explode it yourself
Loading
Nothing loads until you ask
Standard
Where the whole roster is heading
FactionHeadline kit
JCOMA-10 and AC-130 gunships · laser satellite · Transformers dropped as cars · Ford-class deck
AoIAssault paragliders · bomb drones · tunnel ambush ports · decoy compounds · an early-firing EMP
PenguinsCloaking Puddle Jumpers · Cloud Cranes · cryo skiffs · the Frost Spire

Start with the JCOM main battle tank

Full rosters and pictures in the archive

JCOM main battle tank

The JCOM main battle tank with turret, barrel, hull, and wheels separated
Working parts: turret, recoiling barrel, hull, road wheels, and tracks.
Role
The baseline in steel. Holds a beachhead.
Damage
Subsystems cripple real parts. A thrown track shows.
Upgrades
Motor Pool: Composite Plating · Networked Optics · Field Trauma Kits
The JCOM main battle tank model, ready to orbit

Orbit the in-game model and pull its working parts apart with the toggle.

Back to Jewish Space Laser Command

E-2D Hawkeye — the eyes of the fleet

The E-2D Hawkeye with wings, gear doors, and fittings separated
Working parts: wing-fold hinges, landing gear and doors, arresting hook, and elevators.
Role
Sees the fight first
Deck trick
Folded wings: more than one shares an elevator
Upgrades
Airfield: Advanced Avionics · Carrier Strike Certification · C4I Uplink
The E-2D Hawkeye model, ready to orbit

Orbit the in-game model and pull its working parts apart with the toggle.

How carrier decks work

T-72 Iron Beast — AoI armor

The T-72 Iron Beast with turret, barrel, hull, and tracks separated
Working parts: turret, barrel, hull, left and right tracks, and road wheels.
Role
Lose them in ones. Win with them in fives.
Profile
Fragile, cheap, already moving
The T-72 Iron Beast model, ready to orbit

Orbit the in-game model and pull its working parts apart with the toggle.

Back to AoI

Shilka Storm Truck — scrap flak

The Shilka Storm Truck with turret, guns, hull, and wheels separated
Working parts: turret, recoiling gun mount, hull, and road wheels.
Role
Volume over accuracy. A wall of flak.
Effect
Helicopters think twice
Replace
One workshop afternoon
The Shilka Storm Truck model, ready to orbit

Orbit the in-game model and pull its working parts apart with the toggle.

Back to AoI

Lynx Scout Car — Directorate eyes

The Lynx Scout Car with body sections separated
Working parts: five body sections, split so damage reads at a glance.
Role
The cheap seat in an expensive army
Job
Find the fight, film it, leave before the heavy steel ends it
The Lynx Scout Car model, ready to orbit

Orbit the in-game model and pull its working parts apart with the toggle.

Back to the Penguins

Storm Flak — Directorate sky guard

The Storm Flak with base, traverse, and elevation mounts separated
Working parts: rotating base, traverse mount, and elevation mount.
Role
Point defence with posture
Mount
Traverses and elevates as one machine. Tracks in the open.
The Storm Flak model, ready to orbit

Orbit the in-game model and pull its working parts apart with the toggle.

Back to the Penguins