Kept cards
Hidden Interchange
Hidden Interchange
underground, tunnel, rapid-deployment
Hidden Interchange serves the network roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 1450; Construction: 27 s; Health: 752; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 3
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.hidden-interchange/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.hidden-interchange/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.hidden-interchange/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.hidden-interchange/cameo.png
/factions/art/model-renders/network.building.hidden-interchange/model-sheet.png
/factions/art/model-renders/network.building.hidden-interchange/side.png
/factions/art/model-renders/network.building.hidden-interchange/top.png
/factions/art/model-renders/network.building.hidden-interchange/cameo.png
Stats: Supply: 1450; Construction: 27 s; Health: 752; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 3
Deep Command Post
Deep Command Post
underground, tunnel, command
Deep Command Post serves the network roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 2200; Construction: 39 s; Health: 850; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 4
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-command-post/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-command-post/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-command-post/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-command-post/cameo.png
/factions/art/model-renders/network.building.deep-command-post/model-sheet.png
/factions/art/model-renders/network.building.deep-command-post/side.png
/factions/art/model-renders/network.building.deep-command-post/top.png
/factions/art/model-renders/network.building.deep-command-post/cameo.png
Stats: Supply: 2200; Construction: 39 s; Health: 850; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 4
Earthshaker Vault
Earthshaker Vault
superweapon, strategic, underground
Earthshaker Vault serves the network roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 3000; Construction: 52 s; Health: 949; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 5
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.earthshaker-vault/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.earthshaker-vault/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.earthshaker-vault/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.earthshaker-vault/cameo.png
/factions/art/model-renders/network.building.earthshaker-vault/model-sheet.png
/factions/art/model-renders/network.building.earthshaker-vault/side.png
/factions/art/model-renders/network.building.earthshaker-vault/top.png
/factions/art/model-renders/network.building.earthshaker-vault/cameo.png
Stats: Supply: 3000; Construction: 52 s; Health: 949; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 5
Sandbag Nest
Sandbag Nest
garrison, anti-infantry
Sandbag Nest serves the network roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 300; Construction: 8 s; Health: 572; Armor reduction: 20%; Domain: ground; Base damage: 22; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 1
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.sandbag-nest/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.sandbag-nest/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.sandbag-nest/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.sandbag-nest/cameo.png
/factions/art/model-renders/network.defense.sandbag-nest/model-sheet.png
/factions/art/model-renders/network.defense.sandbag-nest/side.png
/factions/art/model-renders/network.defense.sandbag-nest/top.png
/factions/art/model-renders/network.defense.sandbag-nest/cameo.png
Stats: Supply: 300; Construction: 8 s; Health: 572; Armor reduction: 20%; Domain: ground; Base damage: 22; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 1
Concealed Cannon
Concealed Cannon
camouflage, anti-ground
Concealed Cannon serves the network roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 700; Construction: 15 s; Health: 655; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 2
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.concealed-cannon/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.concealed-cannon/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.concealed-cannon/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.concealed-cannon/cameo.png
/factions/art/model-renders/network.defense.concealed-cannon/model-sheet.png
/factions/art/model-renders/network.defense.concealed-cannon/side.png
/factions/art/model-renders/network.defense.concealed-cannon/top.png
/factions/art/model-renders/network.defense.concealed-cannon/cameo.png
Stats: Supply: 700; Construction: 15 s; Health: 655; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 2
Scrap Flak
Scrap Flak
anti-air, salvage
Scrap Flak serves the network roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 800; Construction: 16 s; Health: 659; Armor reduction: 20%; Domain: ground; Base damage: 28; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.scrap-flak/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.scrap-flak/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.scrap-flak/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.scrap-flak/cameo.png
/factions/art/model-renders/network.defense.scrap-flak/model-sheet.png
/factions/art/model-renders/network.defense.scrap-flak/side.png
/factions/art/model-renders/network.defense.scrap-flak/top.png
/factions/art/model-renders/network.defense.scrap-flak/cameo.png
Stats: Supply: 800; Construction: 16 s; Health: 659; Armor reduction: 20%; Domain: ground; Base damage: 28; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2
Tunnel Ambush Port
Tunnel Ambush Port
underground, tunnel, garrison
Tunnel Ambush Port serves the network roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 850; Construction: 17 s; Health: 661; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Concealment: Revealed by detection or firing; Tier: 2
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.tunnel-ambush-port/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.tunnel-ambush-port/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.tunnel-ambush-port/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.tunnel-ambush-port/cameo.png
/factions/art/model-renders/network.defense.tunnel-ambush-port/model-sheet.png
/factions/art/model-renders/network.defense.tunnel-ambush-port/side.png
/factions/art/model-renders/network.defense.tunnel-ambush-port/top.png
/factions/art/model-renders/network.defense.tunnel-ambush-port/cameo.png
Stats: Supply: 850; Construction: 17 s; Health: 661; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Concealment: Revealed by detection or firing; Tier: 2
Decoy Compound
Decoy Compound
decoy, concealment
Decoy Compound serves the network roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 950; Construction: 19 s; Health: 732; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 3
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.decoy-compound/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.decoy-compound/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.decoy-compound/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.decoy-compound/cameo.png
/factions/art/model-renders/network.defense.decoy-compound/model-sheet.png
/factions/art/model-renders/network.defense.decoy-compound/side.png
/factions/art/model-renders/network.defense.decoy-compound/top.png
/factions/art/model-renders/network.defense.decoy-compound/cameo.png
Stats: Supply: 950; Construction: 19 s; Health: 732; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 3
HY-2 Silkworm Coastal Battery
HY-2 Silkworm Coastal Battery
anti-ship, missile, defense, heavy-defense
Fortified coastal defense battery launching heavy radar-guided Silkworm anti-ship missiles against naval vessels and amphibious landings.
Dimensions: not authored
Basis: not authored
Stats: Supply: 1200; Construction: 22 s; Health: 675; Armor reduction: 20%; Domain: ground; Base damage: 27; Range: 190; Reload: 0.9 s; Targets: ground, naval; Tier: 2
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.silkworm-battery/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.silkworm-battery/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.silkworm-battery/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.silkworm-battery/cameo.png
/factions/art/model-renders/network.defense.silkworm-battery/model-sheet.png
/factions/art/model-renders/network.defense.silkworm-battery/side.png
/factions/art/model-renders/network.defense.silkworm-battery/top.png
/factions/art/model-renders/network.defense.silkworm-battery/cameo.png
Stats: Supply: 1200; Construction: 22 s; Health: 675; Armor reduction: 20%; Domain: ground; Base damage: 27; Range: 190; Reload: 0.9 s; Targets: ground, naval; Tier: 2
Khamas Tetris
Khamas Tetris
Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.
Keep route and label: Khamas Tetris (https://jewishspacelasercommand.com/games/khamas-tetris/)
Sinwar Snake
Sinwar Snake
Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.
Keep route and label: Sinwar Snake (https://jewishspacelasercommand.com/games/sinwar-snake/)
Allahu Birds
Allahu Birds
Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.
Keep route and label: Allahu Birds (https://jewishspacelasercommand.com/apps/allahu-birds/)
Melon Wars
Melon Wars
Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.
Keep route and label: Melon Wars (https://jewishspacelasercommand.com/games/melon-wars/)
The 1948 Trail
The 1948 Trail
Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.
Keep route and label: The 1948 Trail (https://z4yin-jcom-training-the-1948-trail.pages.dev/)
The Nakba Trail
The Nakba Trail
Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.
Keep route and label: The Nakba Trail (https://z4yin-jcom-training-nakba-trail.pages.dev/)
Bibifighter
Bibifighter
Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.
Keep route and label: Bibifighter (https://jewishspacelasercommand.com/apps/jslcommand-fighters)
Counterforce
Counterforce
Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.
Keep route and label: Counterforce (https://z4yin-jcom-training-contraforce.pages.dev/)
WWWD?
WWWD?
Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.
Keep route and label: WWWD? (https://z4yin-jcom-training-wwwd.pages.dev/)
JSL Command and Conquer — Play (Shell Wrapper & Share Infrastructure)
JSL Command and Conquer
Top-level jewishspacelasercommand.com shell wrapper for the Play / Battlefield node (HTTP 200, 4,432 bytes).
Embeds https://z4yin-jcom-training-jslc-and-conquer.pages.dev/ inside a full-bleed iframe via public/share/game-node.js.
Provides a 5-tab navigation strip across all game nodes: Play (/apps/jslcommand-and-conquer/), Overview (/apps/jslcommand-and-conquer-overview/), Briefing (/apps/jslcommand-and-conquer-briefing/), Factions (/apps/jslcommand-and-conquer-factions/), and Intel (/apps/jslcommand-and-conquer-intel/).
Forwards query and hash deep links (?faction=, ?mission=, ?howto=1, #card=, #tech, #roster, #campaign) from the .com wrapper URL into the embedded pages.dev iframe.
Defines 9 alias paths in pages.json plus 2 shortlinks (/s/nabh and /s/nabn).
/apps/jslcommand-and-conquer/
/apps/jslcommand-and-conquer-overview/
/apps/jslcommand-and-conquer-briefing/
/apps/jslcommand-and-conquer-factions/
/apps/jslcommand-and-conquer-intel/
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/
/share/og/apps-jslcommand-and-conquer.png
/share/og/mainframe-apps-jslcommand-and-conquer.png
/favicon.svg
All 9 shell alias routes (/apps/jsl-command-and-conquer/, /apps/jslc-and-conquer/, /apps/jslcnc/, /apps/cnc25d/, /apps/mainframe-cnc25d/, /games/jslcommand-and-conquer/, /games/jslc-and-conquer/, /games/jslcnc/, /games/cnc25d/) and shortlinks (/s/nabh, /s/nabn) for redirect preservation.
Deep-link forwarding behavior in public/share/game-node.js (forwarding ?faction=, ?mission=, ?howto=1, and #card=<id> into the game host).
JSL Command and Conquer — Overview (Shell Wrapper)
JSL Command and Conquer — Overview
Shell wrapper page (HTTP 200, 4,436 bytes) embedding https://z4yin-jcom-training-jslc-and-conquer.pages.dev/explainer.
Subtitle in game-nodes.json: "Three factions, one war for land, sea, air, orbit and the news cycle."
Exposes 3 redirect aliases in pages.json.
/apps/jslcommand-and-conquer/
/apps/jslcommand-and-conquer-overview/
/apps/jslcommand-and-conquer-briefing/
/apps/jslcommand-and-conquer-factions/
/apps/jslcommand-and-conquer-intel/
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/explainer
/share/og/apps-jslcommand-and-conquer-overview.png
/favicon.svg
Overview wrapper route /apps/jslcommand-and-conquer-overview/ and its 3 alias paths.