JSLC › KEPT

Kept cards

Hidden Interchange

Hidden Interchange

underground, tunnel, rapid-deployment

Hidden Interchange serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1450; Construction: 27 s; Health: 752; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 3

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.hidden-interchange/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.hidden-interchange/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.hidden-interchange/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.hidden-interchange/cameo.png

/factions/art/model-renders/network.building.hidden-interchange/model-sheet.png

/factions/art/model-renders/network.building.hidden-interchange/side.png

/factions/art/model-renders/network.building.hidden-interchange/top.png

/factions/art/model-renders/network.building.hidden-interchange/cameo.png

Stats: Supply: 1450; Construction: 27 s; Health: 752; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 3

Deep Command Post

Deep Command Post

underground, tunnel, command

Deep Command Post serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 2200; Construction: 39 s; Health: 850; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 4

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-command-post/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-command-post/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-command-post/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-command-post/cameo.png

/factions/art/model-renders/network.building.deep-command-post/model-sheet.png

/factions/art/model-renders/network.building.deep-command-post/side.png

/factions/art/model-renders/network.building.deep-command-post/top.png

/factions/art/model-renders/network.building.deep-command-post/cameo.png

Stats: Supply: 2200; Construction: 39 s; Health: 850; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 4

Earthshaker Vault

Earthshaker Vault

superweapon, strategic, underground

Earthshaker Vault serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 3000; Construction: 52 s; Health: 949; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 5

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.earthshaker-vault/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.earthshaker-vault/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.earthshaker-vault/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.earthshaker-vault/cameo.png

/factions/art/model-renders/network.building.earthshaker-vault/model-sheet.png

/factions/art/model-renders/network.building.earthshaker-vault/side.png

/factions/art/model-renders/network.building.earthshaker-vault/top.png

/factions/art/model-renders/network.building.earthshaker-vault/cameo.png

Stats: Supply: 3000; Construction: 52 s; Health: 949; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 5

Sandbag Nest

Sandbag Nest

garrison, anti-infantry

Sandbag Nest serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 300; Construction: 8 s; Health: 572; Armor reduction: 20%; Domain: ground; Base damage: 22; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 1

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.sandbag-nest/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.sandbag-nest/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.sandbag-nest/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.sandbag-nest/cameo.png

/factions/art/model-renders/network.defense.sandbag-nest/model-sheet.png

/factions/art/model-renders/network.defense.sandbag-nest/side.png

/factions/art/model-renders/network.defense.sandbag-nest/top.png

/factions/art/model-renders/network.defense.sandbag-nest/cameo.png

Stats: Supply: 300; Construction: 8 s; Health: 572; Armor reduction: 20%; Domain: ground; Base damage: 22; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 1

Concealed Cannon

Concealed Cannon

camouflage, anti-ground

Concealed Cannon serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 700; Construction: 15 s; Health: 655; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 2

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.concealed-cannon/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.concealed-cannon/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.concealed-cannon/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.concealed-cannon/cameo.png

/factions/art/model-renders/network.defense.concealed-cannon/model-sheet.png

/factions/art/model-renders/network.defense.concealed-cannon/side.png

/factions/art/model-renders/network.defense.concealed-cannon/top.png

/factions/art/model-renders/network.defense.concealed-cannon/cameo.png

Stats: Supply: 700; Construction: 15 s; Health: 655; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 2

Scrap Flak

Scrap Flak

anti-air, salvage

Scrap Flak serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 800; Construction: 16 s; Health: 659; Armor reduction: 20%; Domain: ground; Base damage: 28; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.scrap-flak/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.scrap-flak/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.scrap-flak/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.scrap-flak/cameo.png

/factions/art/model-renders/network.defense.scrap-flak/model-sheet.png

/factions/art/model-renders/network.defense.scrap-flak/side.png

/factions/art/model-renders/network.defense.scrap-flak/top.png

/factions/art/model-renders/network.defense.scrap-flak/cameo.png

Stats: Supply: 800; Construction: 16 s; Health: 659; Armor reduction: 20%; Domain: ground; Base damage: 28; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2

Tunnel Ambush Port

Tunnel Ambush Port

underground, tunnel, garrison

Tunnel Ambush Port serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 850; Construction: 17 s; Health: 661; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Concealment: Revealed by detection or firing; Tier: 2

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.tunnel-ambush-port/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.tunnel-ambush-port/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.tunnel-ambush-port/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.tunnel-ambush-port/cameo.png

/factions/art/model-renders/network.defense.tunnel-ambush-port/model-sheet.png

/factions/art/model-renders/network.defense.tunnel-ambush-port/side.png

/factions/art/model-renders/network.defense.tunnel-ambush-port/top.png

/factions/art/model-renders/network.defense.tunnel-ambush-port/cameo.png

Stats: Supply: 850; Construction: 17 s; Health: 661; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Concealment: Revealed by detection or firing; Tier: 2

Decoy Compound

Decoy Compound

decoy, concealment

Decoy Compound serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 950; Construction: 19 s; Health: 732; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 3

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.decoy-compound/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.decoy-compound/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.decoy-compound/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.decoy-compound/cameo.png

/factions/art/model-renders/network.defense.decoy-compound/model-sheet.png

/factions/art/model-renders/network.defense.decoy-compound/side.png

/factions/art/model-renders/network.defense.decoy-compound/top.png

/factions/art/model-renders/network.defense.decoy-compound/cameo.png

Stats: Supply: 950; Construction: 19 s; Health: 732; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 3

HY-2 Silkworm Coastal Battery

HY-2 Silkworm Coastal Battery

anti-ship, missile, defense, heavy-defense

Fortified coastal defense battery launching heavy radar-guided Silkworm anti-ship missiles against naval vessels and amphibious landings.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1200; Construction: 22 s; Health: 675; Armor reduction: 20%; Domain: ground; Base damage: 27; Range: 190; Reload: 0.9 s; Targets: ground, naval; Tier: 2

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.silkworm-battery/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.silkworm-battery/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.silkworm-battery/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.defense.silkworm-battery/cameo.png

/factions/art/model-renders/network.defense.silkworm-battery/model-sheet.png

/factions/art/model-renders/network.defense.silkworm-battery/side.png

/factions/art/model-renders/network.defense.silkworm-battery/top.png

/factions/art/model-renders/network.defense.silkworm-battery/cameo.png

Stats: Supply: 1200; Construction: 22 s; Health: 675; Armor reduction: 20%; Domain: ground; Base damage: 27; Range: 190; Reload: 0.9 s; Targets: ground, naval; Tier: 2

Khamas Tetris

Khamas Tetris

Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.

Keep route and label: Khamas Tetris (https://jewishspacelasercommand.com/games/khamas-tetris/)

Sinwar Snake

Sinwar Snake

Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.

Keep route and label: Sinwar Snake (https://jewishspacelasercommand.com/games/sinwar-snake/)

Allahu Birds

Allahu Birds

Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.

Keep route and label: Allahu Birds (https://jewishspacelasercommand.com/apps/allahu-birds/)

Melon Wars

Melon Wars

Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.

Keep route and label: Melon Wars (https://jewishspacelasercommand.com/games/melon-wars/)

The 1948 Trail

The 1948 Trail

Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.

Keep route and label: The 1948 Trail (https://z4yin-jcom-training-the-1948-trail.pages.dev/)

The Nakba Trail

The Nakba Trail

Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.

Keep route and label: The Nakba Trail (https://z4yin-jcom-training-nakba-trail.pages.dev/)

Bibifighter

Bibifighter

Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.

Keep route and label: Bibifighter (https://jewishspacelasercommand.com/apps/jslcommand-fighters)

Counterforce

Counterforce

Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.

Keep route and label: Counterforce (https://z4yin-jcom-training-contraforce.pages.dev/)

WWWD?

WWWD?

Training-catalog game. The JSLC and Conquer pages do not link here. A docs publish that sweeps the games list would still remove it.

Keep route and label: WWWD? (https://z4yin-jcom-training-wwwd.pages.dev/)

JSL Command and Conquer — Play (Shell Wrapper & Share Infrastructure)

JSL Command and Conquer

Top-level jewishspacelasercommand.com shell wrapper for the Play / Battlefield node (HTTP 200, 4,432 bytes).

Embeds https://z4yin-jcom-training-jslc-and-conquer.pages.dev/ inside a full-bleed iframe via public/share/game-node.js.

Provides a 5-tab navigation strip across all game nodes: Play (/apps/jslcommand-and-conquer/), Overview (/apps/jslcommand-and-conquer-overview/), Briefing (/apps/jslcommand-and-conquer-briefing/), Factions (/apps/jslcommand-and-conquer-factions/), and Intel (/apps/jslcommand-and-conquer-intel/).

Forwards query and hash deep links (?faction=, ?mission=, ?howto=1, #card=, #tech, #roster, #campaign) from the .com wrapper URL into the embedded pages.dev iframe.

Defines 9 alias paths in pages.json plus 2 shortlinks (/s/nabh and /s/nabn).

/apps/jslcommand-and-conquer/

/apps/jslcommand-and-conquer-overview/

/apps/jslcommand-and-conquer-briefing/

/apps/jslcommand-and-conquer-factions/

/apps/jslcommand-and-conquer-intel/

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/

/share/og/apps-jslcommand-and-conquer.png

/share/og/mainframe-apps-jslcommand-and-conquer.png

/favicon.svg

All 9 shell alias routes (/apps/jsl-command-and-conquer/, /apps/jslc-and-conquer/, /apps/jslcnc/, /apps/cnc25d/, /apps/mainframe-cnc25d/, /games/jslcommand-and-conquer/, /games/jslc-and-conquer/, /games/jslcnc/, /games/cnc25d/) and shortlinks (/s/nabh, /s/nabn) for redirect preservation.

Deep-link forwarding behavior in public/share/game-node.js (forwarding ?faction=, ?mission=, ?howto=1, and #card=<id> into the game host).

JSL Command and Conquer — Overview (Shell Wrapper)

JSL Command and Conquer — Overview

Shell wrapper page (HTTP 200, 4,436 bytes) embedding https://z4yin-jcom-training-jslc-and-conquer.pages.dev/explainer.

Subtitle in game-nodes.json: "Three factions, one war for land, sea, air, orbit and the news cycle."

Exposes 3 redirect aliases in pages.json.

/apps/jslcommand-and-conquer/

/apps/jslcommand-and-conquer-overview/

/apps/jslcommand-and-conquer-briefing/

/apps/jslcommand-and-conquer-factions/

/apps/jslcommand-and-conquer-intel/

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/explainer

/share/og/apps-jslcommand-and-conquer-overview.png

/favicon.svg

Overview wrapper route /apps/jslcommand-and-conquer-overview/ and its 3 alias paths.