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Kept cards

DJI Spotter Quadcopter

DJI Spotter Quadcopter

recon, unmanned, mortar-drop, commercial-drone

Commercial 4-rotor drone with underslung mortar release clamp and high-definition reconnaissance camera.

Dimensions: 5 m long, 9 m wide, 2 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 350; Training: 8 s; Health: 97; Armor reduction: 0%; Domain: air; Speed: 125; Altitude: 75; Weapon: Unarmed; Surface detection: 320; Tier: 1; Physical length: 5 m · representative; Wingspan / outer width: 9 m · representativ…

Counters: Intercept the scout before its main force arrives.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.dji-mortar-drone/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.dji-mortar-drone/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.dji-mortar-drone/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.dji-mortar-drone/cameo.png

/factions/art/model-renders/network.aircraft.dji-mortar-drone/model-sheet.png

/factions/art/model-renders/network.aircraft.dji-mortar-drone/side.png

/factions/art/model-renders/network.aircraft.dji-mortar-drone/top.png

/factions/art/model-renders/network.aircraft.dji-mortar-drone/cameo.png

Stats: Supply: 350; Training: 8 s; Health: 97; Armor reduction: 0%; Domain: air; Speed: 125; Altitude: 75; Weapon: Unarmed; Surface detection: 320; Tier: 1; Physical length: 5 m · representative; Wingspan / outer width: 9 m · representative; Physical height: 2 m · representative; Gross mass reference: 1.5 t · representative

Dimensions: 5 m long, 9 m wide, 2 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Courier Gyro

Courier Gyro

transport, rotorcraft

Courier Gyro serves the network roster.

Dimensions: 6 m long, 8.5 m wide, 3 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 750; Training: 18 s; Health: 305; Armor reduction: 0%; Domain: air; Speed: 85; Altitude: 65; Weapon: Unarmed; Passenger capacity: 6; Tier: 2; Operating length: 6 m · representative; Operating rotor width: 8.5 m · representat…

Counters: Destroying a loaded transport also loses its passengers.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.courier-gyro/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.courier-gyro/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.courier-gyro/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.courier-gyro/cameo.png

/factions/art/model-renders/network.aircraft.courier-gyro/model-sheet.png

/factions/art/model-renders/network.aircraft.courier-gyro/side.png

/factions/art/model-renders/network.aircraft.courier-gyro/top.png

/factions/art/model-renders/network.aircraft.courier-gyro/cameo.png

Stats: Supply: 750; Training: 18 s; Health: 305; Armor reduction: 0%; Domain: air; Speed: 85; Altitude: 65; Weapon: Unarmed; Passenger capacity: 6; Tier: 2; Operating length: 6 m · representative; Operating rotor width: 8.5 m · representative; Physical height: 3 m · representative; Gross mass reference: 1 t · representative

Dimensions: 6 m long, 8.5 m wide, 3 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Shahed Drone

Shahed Drone

strike, unmanned

Shahed Drone serves the network roster.

Dimensions: 3.5 m long, 3 m wide, 1 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 850; Training: 20 s; Health: 201; Armor reduction: 0%; Domain: air; Speed: 105; Altitude: 75; Base damage: 57; Range: 165; Reload: 1.35 s; Targets: ground, naval; Tier: 2; Physical length: 3.5 m · representative; Wingspan / …

Counters: Protect likely targets with air defense.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.shahed-drone/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.shahed-drone/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.shahed-drone/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.shahed-drone/cameo.png

/factions/art/model-renders/network.aircraft.shahed-drone/model-sheet.png

/factions/art/model-renders/network.aircraft.shahed-drone/side.png

/factions/art/model-renders/network.aircraft.shahed-drone/top.png

/factions/art/model-renders/network.aircraft.shahed-drone/cameo.png

Stats: Supply: 850; Training: 20 s; Health: 201; Armor reduction: 0%; Domain: air; Speed: 105; Altitude: 75; Base damage: 57; Range: 165; Reload: 1.35 s; Targets: ground, naval; Tier: 2; Physical length: 3.5 m · representative; Wingspan / outer width: 3 m · representative; Physical height: 1 m · representative; Gross mass reference: 0.3 t · representative

Dimensions: 3.5 m long, 3 m wide, 1 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Night Courier

Night Courier

stealth, airdrop

Night Courier serves the network roster.

Dimensions: 40 m long, 38 m wide, 12 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 1200; Training: 27 s; Health: 345; Armor reduction: 0%; Domain: air; Speed: 85; Altitude: 110; Weapon: Unarmed; Passenger capacity: 6; Concealment: Revealed by detection or firing; Tier: 3; Physical length: 40 m · representa…

Counters: Destroying a loaded transport also loses its passengers.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.night-courier/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.night-courier/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.night-courier/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.night-courier/cameo.png

/factions/art/model-renders/network.aircraft.night-courier/model-sheet.png

/factions/art/model-renders/network.aircraft.night-courier/side.png

/factions/art/model-renders/network.aircraft.night-courier/top.png

/factions/art/model-renders/network.aircraft.night-courier/cameo.png

Stats: Supply: 1200; Training: 27 s; Health: 345; Armor reduction: 0%; Domain: air; Speed: 85; Altitude: 110; Weapon: Unarmed; Passenger capacity: 6; Concealment: Revealed by detection or firing; Tier: 3; Physical length: 40 m · representative; Wingspan / outer width: 38 m · representative; Physical height: 12 m · representative; Gross mass reference: 100 t · representative

Dimensions: 40 m long, 38 m wide, 12 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Assault Paraglider

Assault Paraglider

paraglider, airborne, infiltration

Assault Paraglider serves the network roster.

Dimensions: 4 m long, 11 m wide, 5 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 525; Training: 13 s; Health: 176; Armor reduction: 0%; Domain: air; Speed: 105; Altitude: 45; Base damage: 50; Range: 165; Reload: 1.35 s; Targets: ground, naval; Tier: 1; Physical length: 4 m · representative; Wingspan / ou…

Counters: Protect likely targets with air defense.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.assault-paraglider/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.assault-paraglider/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.assault-paraglider/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.assault-paraglider/cameo.png

/factions/art/model-renders/network.aircraft.assault-paraglider/model-sheet.png

/factions/art/model-renders/network.aircraft.assault-paraglider/side.png

/factions/art/model-renders/network.aircraft.assault-paraglider/top.png

/factions/art/model-renders/network.aircraft.assault-paraglider/cameo.png

Stats: Supply: 525; Training: 13 s; Health: 176; Armor reduction: 0%; Domain: air; Speed: 105; Altitude: 45; Base damage: 50; Range: 165; Reload: 1.35 s; Targets: ground, naval; Tier: 1; Physical length: 4 m · representative; Wingspan / outer width: 11 m · representative; Physical height: 5 m · representative; Gross mass reference: 0.3 t · representative

Dimensions: 4 m long, 11 m wide, 5 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Repurposed Civilian Airliner

Repurposed Civilian Airliner

transport, airdrop, airliner, decoy

Repurposed commercial jet airliner used for mass militia paratrooper drops, high-altitude radar decoying, and improvised heavy cargo.

Dimensions: 40 m long, 38 m wide, 12 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 1850; Training: 32 s; Health: 357; Armor reduction: 0%; Domain: air; Speed: 85; Altitude: 110; Weapon: Unarmed; Passenger capacity: 6; Tier: 3; Physical length: 40 m · representative; Wingspan / outer width: 38 m · represent…

Counters: Destroying a loaded transport also loses its passengers.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.civilian-airliner/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.civilian-airliner/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.civilian-airliner/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.aircraft.civilian-airliner/cameo.png

/factions/art/model-renders/network.aircraft.civilian-airliner/model-sheet.png

/factions/art/model-renders/network.aircraft.civilian-airliner/side.png

/factions/art/model-renders/network.aircraft.civilian-airliner/top.png

/factions/art/model-renders/network.aircraft.civilian-airliner/cameo.png

Stats: Supply: 1850; Training: 32 s; Health: 357; Armor reduction: 0%; Domain: air; Speed: 85; Altitude: 110; Weapon: Unarmed; Passenger capacity: 6; Tier: 3; Physical length: 40 m · representative; Wingspan / outer width: 38 m · representative; Physical height: 12 m · representative; Gross mass reference: 100 t · representative

Dimensions: 40 m long, 38 m wide, 12 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Council House

Council House

headquarters, builder

Council House serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1700; Construction: 31 s; Health: 2243; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.council-house/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.council-house/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.council-house/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.council-house/cameo.png

/factions/art/model-renders/network.building.council-house/model-sheet.png

/factions/art/model-renders/network.building.council-house/side.png

/factions/art/model-renders/network.building.council-house/top.png

/factions/art/model-renders/network.building.council-house/cameo.png

Stats: Supply: 1700; Construction: 31 s; Health: 2243; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Generator Shed

Generator Shed

power

Generator Shed serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 550; Construction: 12 s; Health: 624; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.generator-shed/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.generator-shed/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.generator-shed/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.generator-shed/cameo.png

/factions/art/model-renders/network.building.generator-shed/model-sheet.png

/factions/art/model-renders/network.building.generator-shed/side.png

/factions/art/model-renders/network.building.generator-shed/top.png

/factions/art/model-renders/network.building.generator-shed/cameo.png

Stats: Supply: 550; Construction: 12 s; Health: 624; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Open Market

Open Market

economy, dropoff

Open Market serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 750; Construction: 16 s; Health: 590; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 3.75/s; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.open-market/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.open-market/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.open-market/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.open-market/cameo.png

/factions/art/model-renders/network.building.open-market/model-sheet.png

/factions/art/model-renders/network.building.open-market/side.png

/factions/art/model-renders/network.building.open-market/top.png

/factions/art/model-renders/network.building.open-market/cameo.png

Stats: Supply: 750; Construction: 16 s; Health: 590; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 3.75/s; Tier: 1

Arms Bazaar

Arms Bazaar

production, infantry

Arms Bazaar serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 550; Construction: 14 s; Health: 582; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.arms-bazaar/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.arms-bazaar/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.arms-bazaar/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.arms-bazaar/cameo.png

/factions/art/model-renders/network.building.arms-bazaar/model-sheet.png

/factions/art/model-renders/network.building.arms-bazaar/side.png

/factions/art/model-renders/network.building.arms-bazaar/top.png

/factions/art/model-renders/network.building.arms-bazaar/cameo.png

Stats: Supply: 550; Construction: 14 s; Health: 582; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Salvage Yard

Salvage Yard

production, vehicle

Salvage Yard serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1250; Construction: 25 s; Health: 677; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.salvage-yard/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.salvage-yard/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.salvage-yard/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.salvage-yard/cameo.png

/factions/art/model-renders/network.building.salvage-yard/model-sheet.png

/factions/art/model-renders/network.building.salvage-yard/side.png

/factions/art/model-renders/network.building.salvage-yard/top.png

/factions/art/model-renders/network.building.salvage-yard/cameo.png

Stats: Supply: 1250; Construction: 25 s; Health: 677; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2

Fabrication Bazaar

Fabrication Bazaar

tech, research

Fabrication Bazaar serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1750; Construction: 33 s; Health: 846; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 3

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.fabrication-bazaar/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.fabrication-bazaar/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.fabrication-bazaar/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.fabrication-bazaar/cameo.png

/factions/art/model-renders/network.building.fabrication-bazaar/model-sheet.png

/factions/art/model-renders/network.building.fabrication-bazaar/side.png

/factions/art/model-renders/network.building.fabrication-bazaar/top.png

/factions/art/model-renders/network.building.fabrication-bazaar/cameo.png

Stats: Supply: 1750; Construction: 33 s; Health: 846; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 3

Trading Caravan

Trading Caravan

economy, income

Trading Caravan serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 2050; Construction: 36 s; Health: 776; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 10.25/s; Tier: 3

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.trading-caravan/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.trading-caravan/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.trading-caravan/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.trading-caravan/cameo.png

/factions/art/model-renders/network.building.trading-caravan/model-sheet.png

/factions/art/model-renders/network.building.trading-caravan/side.png

/factions/art/model-renders/network.building.trading-caravan/top.png

/factions/art/model-renders/network.building.trading-caravan/cameo.png

Stats: Supply: 2050; Construction: 36 s; Health: 776; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 10.25/s; Tier: 3

Tunnel Node

Tunnel Node

underground, tunnel, transport

Tunnel Node serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 450; Construction: 10 s; Health: 578; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passenger capacity: 6; Concealment: Revealed by detection or firing; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.tunnel-node/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.tunnel-node/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.tunnel-node/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.tunnel-node/cameo.png

/factions/art/model-renders/network.building.tunnel-node/model-sheet.png

/factions/art/model-renders/network.building.tunnel-node/side.png

/factions/art/model-renders/network.building.tunnel-node/top.png

/factions/art/model-renders/network.building.tunnel-node/cameo.png

Stats: Supply: 450; Construction: 10 s; Health: 578; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passenger capacity: 6; Concealment: Revealed by detection or firing; Tier: 1

Freight Tunnel

Freight Tunnel

underground, tunnel, logistics

Freight Tunnel serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 700; Construction: 15 s; Health: 588; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.freight-tunnel/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.freight-tunnel/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.freight-tunnel/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.freight-tunnel/cameo.png

/factions/art/model-renders/network.building.freight-tunnel/model-sheet.png

/factions/art/model-renders/network.building.freight-tunnel/side.png

/factions/art/model-renders/network.building.freight-tunnel/top.png

/factions/art/model-renders/network.building.freight-tunnel/cameo.png

Stats: Supply: 700; Construction: 15 s; Health: 588; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 1

Concealed Store

Concealed Store

underground, tunnel, economy

Concealed Store serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 800; Construction: 17 s; Health: 659; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 4/s; Concealment: Revealed by detection or firing; Tier: 2

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.concealed-store/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.concealed-store/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.concealed-store/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.concealed-store/cameo.png

/factions/art/model-renders/network.building.concealed-store/model-sheet.png

/factions/art/model-renders/network.building.concealed-store/side.png

/factions/art/model-renders/network.building.concealed-store/top.png

/factions/art/model-renders/network.building.concealed-store/cameo.png

Stats: Supply: 800; Construction: 17 s; Health: 659; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 4/s; Concealment: Revealed by detection or firing; Tier: 2

Buried Workshop

Buried Workshop

underground, tunnel, repair

Buried Workshop serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 950; Construction: 20 s; Health: 665; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Equipment repair: 12 HP/s; Concealment: Revealed by detection or firing; Tier: 2

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.buried-workshop/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.buried-workshop/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.buried-workshop/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.buried-workshop/cameo.png

/factions/art/model-renders/network.building.buried-workshop/model-sheet.png

/factions/art/model-renders/network.building.buried-workshop/side.png

/factions/art/model-renders/network.building.buried-workshop/top.png

/factions/art/model-renders/network.building.buried-workshop/cameo.png

Stats: Supply: 950; Construction: 20 s; Health: 665; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Equipment repair: 12 HP/s; Concealment: Revealed by detection or firing; Tier: 2

Deep Shelter

Deep Shelter

underground, tunnel, garrison

Deep Shelter serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1000; Construction: 21 s; Health: 667; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passenger capacity: 6; Concealment: Revealed by detection or firing; Tier: 2

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-shelter/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-shelter/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-shelter/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.deep-shelter/cameo.png

/factions/art/model-renders/network.building.deep-shelter/model-sheet.png

/factions/art/model-renders/network.building.deep-shelter/side.png

/factions/art/model-renders/network.building.deep-shelter/top.png

/factions/art/model-renders/network.building.deep-shelter/cameo.png

Stats: Supply: 1000; Construction: 21 s; Health: 667; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passenger capacity: 6; Concealment: Revealed by detection or firing; Tier: 2

Service Gallery

Service Gallery

underground, tunnel, production

Service Gallery serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1150; Construction: 23 s; Health: 740; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 3

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.service-gallery/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.service-gallery/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.service-gallery/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.service-gallery/cameo.png

/factions/art/model-renders/network.building.service-gallery/model-sheet.png

/factions/art/model-renders/network.building.service-gallery/side.png

/factions/art/model-renders/network.building.service-gallery/top.png

/factions/art/model-renders/network.building.service-gallery/cameo.png

Stats: Supply: 1150; Construction: 23 s; Health: 740; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Concealment: Revealed by detection or firing; Tier: 3

Listening Vault

Listening Vault

underground, tunnel, intelligence

Listening Vault serves the network roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1250; Construction: 24 s; Health: 744; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Surface detection: 320; Concealment: Revealed by detection or firing; Tier: 3

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.listening-vault/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.listening-vault/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.listening-vault/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.building.listening-vault/cameo.png

/factions/art/model-renders/network.building.listening-vault/model-sheet.png

/factions/art/model-renders/network.building.listening-vault/side.png

/factions/art/model-renders/network.building.listening-vault/top.png

/factions/art/model-renders/network.building.listening-vault/cameo.png

Stats: Supply: 1250; Construction: 24 s; Health: 744; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Surface detection: 320; Concealment: Revealed by detection or firing; Tier: 3