Kept cards
Reactor Block
Reactor Block
power
Reactor Block serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 700; Construction: 15 s; Health: 630; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.reactor-block/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.reactor-block/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.reactor-block/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.reactor-block/cameo.png
/factions/art/model-renders/directorate.building.reactor-block/model-sheet.png
/factions/art/model-renders/directorate.building.reactor-block/side.png
/factions/art/model-renders/directorate.building.reactor-block/top.png
/factions/art/model-renders/directorate.building.reactor-block/cameo.png
Stats: Supply: 700; Construction: 15 s; Health: 630; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1
Ore Bureau
Ore Bureau
economy, dropoff
Ore Bureau serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 900; Construction: 19 s; Health: 596; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 4.5/s; Tier: 1
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.ore-bureau/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.ore-bureau/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.ore-bureau/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.ore-bureau/cameo.png
/factions/art/model-renders/directorate.building.ore-bureau/model-sheet.png
/factions/art/model-renders/directorate.building.ore-bureau/side.png
/factions/art/model-renders/directorate.building.ore-bureau/top.png
/factions/art/model-renders/directorate.building.ore-bureau/cameo.png
Stats: Supply: 900; Construction: 19 s; Health: 596; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 4.5/s; Tier: 1
People's Hall
People's Hall
production, infantry
People's Hall serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 650; Construction: 16 s; Health: 586; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.people-hall/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.people-hall/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.people-hall/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.people-hall/cameo.png
/factions/art/model-renders/directorate.building.people-hall/model-sheet.png
/factions/art/model-renders/directorate.building.people-hall/side.png
/factions/art/model-renders/directorate.building.people-hall/top.png
/factions/art/model-renders/directorate.building.people-hall/cameo.png
Stats: Supply: 650; Construction: 16 s; Health: 586; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1
Armored Works
Armored Works
production, vehicle
Armored Works serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 1500; Construction: 28 s; Health: 687; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.armored-works/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.armored-works/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.armored-works/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.armored-works/cameo.png
/factions/art/model-renders/directorate.building.armored-works/model-sheet.png
/factions/art/model-renders/directorate.building.armored-works/side.png
/factions/art/model-renders/directorate.building.armored-works/top.png
/factions/art/model-renders/directorate.building.armored-works/cameo.png
Stats: Supply: 1500; Construction: 28 s; Health: 687; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2
Aviation Yard
Aviation Yard
production, aircraft
Aviation Yard serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 1450; Construction: 29 s; Health: 685; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.aviation-yard/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.aviation-yard/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.aviation-yard/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.aviation-yard/cameo.png
/factions/art/model-renders/directorate.building.aviation-yard/model-sheet.png
/factions/art/model-renders/directorate.building.aviation-yard/side.png
/factions/art/model-renders/directorate.building.aviation-yard/top.png
/factions/art/model-renders/directorate.building.aviation-yard/cameo.png
Stats: Supply: 1450; Construction: 29 s; Health: 685; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2
Doctrine Institute
Doctrine Institute
tech, research
Doctrine Institute serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 2000; Construction: 37 s; Health: 857; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 3
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.doctrine-institute/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.doctrine-institute/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.doctrine-institute/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.doctrine-institute/cameo.png
/factions/art/model-renders/directorate.building.doctrine-institute/model-sheet.png
/factions/art/model-renders/directorate.building.doctrine-institute/side.png
/factions/art/model-renders/directorate.building.doctrine-institute/top.png
/factions/art/model-renders/directorate.building.doctrine-institute/cameo.png
Stats: Supply: 2000; Construction: 37 s; Health: 857; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 3
Broadcast Ministry
Broadcast Ministry
support, morale
Broadcast Ministry serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 1700; Construction: 31 s; Health: 762; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Command support: +15% expanded weapon damage within 150; Tier: 3
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.broadcast-ministry/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.broadcast-ministry/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.broadcast-ministry/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.broadcast-ministry/cameo.png
/factions/art/model-renders/directorate.building.broadcast-ministry/model-sheet.png
/factions/art/model-renders/directorate.building.broadcast-ministry/side.png
/factions/art/model-renders/directorate.building.broadcast-ministry/top.png
/factions/art/model-renders/directorate.building.broadcast-ministry/cameo.png
Stats: Supply: 1700; Construction: 31 s; Health: 762; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Command support: +15% expanded weapon damage within 150; Tier: 3
Automated Foundry
Automated Foundry
economy, income
Automated Foundry serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 2400; Construction: 40 s; Health: 790; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 12/s; Tier: 3
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.automated-foundry/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.automated-foundry/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.automated-foundry/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.automated-foundry/cameo.png
/factions/art/model-renders/directorate.building.automated-foundry/model-sheet.png
/factions/art/model-renders/directorate.building.automated-foundry/side.png
/factions/art/model-renders/directorate.building.automated-foundry/top.png
/factions/art/model-renders/directorate.building.automated-foundry/cameo.png
Stats: Supply: 2400; Construction: 40 s; Health: 790; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 12/s; Tier: 3
Service Bunker
Service Bunker
repair, garrison
Service Bunker serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 850; Construction: 19 s; Health: 661; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passenger capacity: 6; Equipment repair: 12 HP/s; Tier: 2
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.service-bunker/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.service-bunker/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.service-bunker/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.service-bunker/cameo.png
/factions/art/model-renders/directorate.building.service-bunker/model-sheet.png
/factions/art/model-renders/directorate.building.service-bunker/side.png
/factions/art/model-renders/directorate.building.service-bunker/top.png
/factions/art/model-renders/directorate.building.service-bunker/cameo.png
Stats: Supply: 850; Construction: 19 s; Health: 661; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passenger capacity: 6; Equipment repair: 12 HP/s; Tier: 2
Strategic Command
Strategic Command
support, intelligence
Strategic Command serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 2600; Construction: 46 s; Health: 866; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Surface detection: 320; Tier: 4
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.strategic-command/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.strategic-command/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.strategic-command/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.strategic-command/cameo.png
/factions/art/model-renders/directorate.building.strategic-command/model-sheet.png
/factions/art/model-renders/directorate.building.strategic-command/side.png
/factions/art/model-renders/directorate.building.strategic-command/top.png
/factions/art/model-renders/directorate.building.strategic-command/cameo.png
Stats: Supply: 2600; Construction: 46 s; Health: 866; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Surface detection: 320; Tier: 4
Skyfire Array
Skyfire Array
superweapon, strategic
Skyfire Array serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 3300; Construction: 56 s; Health: 961; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 5
Counters: An unfinished or isolated installation is easier to deny.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.skyfire-array/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.skyfire-array/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.skyfire-array/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.skyfire-array/cameo.png
/factions/art/model-renders/directorate.building.skyfire-array/model-sheet.png
/factions/art/model-renders/directorate.building.skyfire-array/side.png
/factions/art/model-renders/directorate.building.skyfire-array/top.png
/factions/art/model-renders/directorate.building.skyfire-array/cameo.png
Stats: Supply: 3300; Construction: 56 s; Health: 961; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 5
Frontier Bunker
Frontier Bunker
garrison, anti-ground
Frontier Bunker serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 450; Construction: 11 s; Health: 578; Armor reduction: 20%; Domain: ground; Base damage: 23; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 1
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.frontier-bunker/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.frontier-bunker/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.frontier-bunker/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.frontier-bunker/cameo.png
/factions/art/model-renders/directorate.defense.frontier-bunker/model-sheet.png
/factions/art/model-renders/directorate.defense.frontier-bunker/side.png
/factions/art/model-renders/directorate.defense.frontier-bunker/top.png
/factions/art/model-renders/directorate.defense.frontier-bunker/cameo.png
Stats: Supply: 450; Construction: 11 s; Health: 578; Armor reduction: 20%; Domain: ground; Base damage: 23; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 1
Dragon Cannon
Dragon Cannon
anti-ground, flame
Dragon Cannon serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 850; Construction: 17 s; Health: 661; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Splash radius: 38; Tier: 2
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.dragon-cannon/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.dragon-cannon/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.dragon-cannon/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.dragon-cannon/cameo.png
/factions/art/model-renders/directorate.defense.dragon-cannon/model-sheet.png
/factions/art/model-renders/directorate.defense.dragon-cannon/side.png
/factions/art/model-renders/directorate.defense.dragon-cannon/top.png
/factions/art/model-renders/directorate.defense.dragon-cannon/cameo.png
Stats: Supply: 850; Construction: 17 s; Health: 661; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Splash radius: 38; Tier: 2
Storm Flak
Storm Flak
anti-air, area
Storm Flak serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 950; Construction: 18 s; Health: 665; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Splash radius: 38; Tier: 2
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.storm-flak/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.storm-flak/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.storm-flak/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.storm-flak/cameo.png
/factions/art/model-renders/directorate.defense.storm-flak/model-sheet.png
/factions/art/model-renders/directorate.defense.storm-flak/side.png
/factions/art/model-renders/directorate.defense.storm-flak/top.png
/factions/art/model-renders/directorate.defense.storm-flak/cameo.png
Stats: Supply: 950; Construction: 18 s; Health: 665; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Splash radius: 38; Tier: 2
Stronghold Node
Stronghold Node
fortification, buff
Stronghold Node serves the directorate roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 1400; Construction: 24 s; Health: 1238; Armor reduction: 40%; Domain: ground; Base damage: 29; Range: 190; Reload: 0.9 s; Targets: ground, naval; Command support: +15% expanded weapon damage within 150; Tier: 3
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.stronghold-node/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.stronghold-node/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.stronghold-node/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.stronghold-node/cameo.png
/factions/art/model-renders/directorate.defense.stronghold-node/model-sheet.png
/factions/art/model-renders/directorate.defense.stronghold-node/side.png
/factions/art/model-renders/directorate.defense.stronghold-node/top.png
/factions/art/model-renders/directorate.defense.stronghold-node/cameo.png
Stats: Supply: 1400; Construction: 24 s; Health: 1238; Armor reduction: 40%; Domain: ground; Base damage: 29; Range: 190; Reload: 0.9 s; Targets: ground, naval; Command support: +15% expanded weapon damage within 150; Tier: 3
Civilians Tricked by Ms. Rachel
Civilians Tricked by Ms. Rachel
builder, worker, infantry, cheerful, construction, scv-equivalent
Cheerful civilians in colorful overalls and yellow hard hats. They enthusiastically dig trenches and carry heavy artillery munitions because Ms. Rachel sang a catchy educational song ('Can you carry the cinder block? Good job! Yay!').
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 150; Training: 6 s; Health: 212; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Counters: Interrupt construction by threatening the assigned worker.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.ms-rachel-workers/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.ms-rachel-workers/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.ms-rachel-workers/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.ms-rachel-workers/cameo.png
/factions/art/model-renders/network.infantry.ms-rachel-workers/model-sheet.png
/factions/art/model-renders/network.infantry.ms-rachel-workers/side.png
/factions/art/model-renders/network.infantry.ms-rachel-workers/top.png
/factions/art/model-renders/network.infantry.ms-rachel-workers/cameo.png
Stats: Supply: 150; Training: 6 s; Health: 212; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Militia Infantry
Militia Infantry
rifle, mass
Militia Infantry serves the network roster.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 125; Training: 5 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · repres…
Counters: Concentrated fire and attacks from beyond its range.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.militia-infantry/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.militia-infantry/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.militia-infantry/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.militia-infantry/cameo.png
/factions/art/model-renders/network.infantry.militia-infantry/model-sheet.png
/factions/art/model-renders/network.infantry.militia-infantry/side.png
/factions/art/model-renders/network.infantry.militia-infantry/top.png
/factions/art/model-renders/network.infantry.militia-infantry/cameo.png
Stats: Supply: 125; Training: 5 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Militia Combat Sapper
Militia Combat Sapper
engineer, capture, repair, sapper
Improvised engineer trained to capture enemy buildings, lay concealed tripwire mines, and cut security fences.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 250; Training: 7 s; Health: 214; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Equipment repair: 12 HP/s; Actions: capture; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representa…
Counters: Cut it off from the units it supports.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.field-sapper/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.field-sapper/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.field-sapper/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.field-sapper/cameo.png
/factions/art/model-renders/network.infantry.field-sapper/model-sheet.png
/factions/art/model-renders/network.infantry.field-sapper/side.png
/factions/art/model-renders/network.infantry.field-sapper/top.png
/factions/art/model-renders/network.infantry.field-sapper/cameo.png
Stats: Supply: 250; Training: 7 s; Health: 214; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Equipment repair: 12 HP/s; Actions: capture; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Scrap Gunner
Scrap Gunner
anti-infantry, salvage
Scrap Gunner serves the network roster.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 275; Training: 8 s; Health: 82; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · repres…
Counters: Concentrated fire and attacks from beyond its range.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.scrap-gunner/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.scrap-gunner/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.scrap-gunner/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.scrap-gunner/cameo.png
/factions/art/model-renders/network.infantry.scrap-gunner/model-sheet.png
/factions/art/model-renders/network.infantry.scrap-gunner/side.png
/factions/art/model-renders/network.infantry.scrap-gunner/top.png
/factions/art/model-renders/network.infantry.scrap-gunner/cameo.png
Stats: Supply: 275; Training: 8 s; Health: 82; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Tube Hunter
Tube Hunter
anti-vehicle, rocket
Tube Hunter serves the network roster.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 325; Training: 9 s; Health: 87; Armor reduction: 0%; Domain: ground; Speed: 48; Base damage: 33; Range: 190; Reload: 1.35 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · repr…
Counters: Pressure the weapon before it can exploit its reach.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.tube-hunter/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.tube-hunter/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.tube-hunter/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.tube-hunter/cameo.png
/factions/art/model-renders/network.infantry.tube-hunter/model-sheet.png
/factions/art/model-renders/network.infantry.tube-hunter/side.png
/factions/art/model-renders/network.infantry.tube-hunter/top.png
/factions/art/model-renders/network.infantry.tube-hunter/cameo.png
Stats: Supply: 325; Training: 9 s; Health: 87; Armor reduction: 0%; Domain: ground; Speed: 48; Base damage: 33; Range: 190; Reload: 1.35 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.