JSLC › KEPT

Kept cards

Reactor Block

Reactor Block

power

Reactor Block serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 700; Construction: 15 s; Health: 630; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.reactor-block/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.reactor-block/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.reactor-block/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.reactor-block/cameo.png

/factions/art/model-renders/directorate.building.reactor-block/model-sheet.png

/factions/art/model-renders/directorate.building.reactor-block/side.png

/factions/art/model-renders/directorate.building.reactor-block/top.png

/factions/art/model-renders/directorate.building.reactor-block/cameo.png

Stats: Supply: 700; Construction: 15 s; Health: 630; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Ore Bureau

Ore Bureau

economy, dropoff

Ore Bureau serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 900; Construction: 19 s; Health: 596; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 4.5/s; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.ore-bureau/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.ore-bureau/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.ore-bureau/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.ore-bureau/cameo.png

/factions/art/model-renders/directorate.building.ore-bureau/model-sheet.png

/factions/art/model-renders/directorate.building.ore-bureau/side.png

/factions/art/model-renders/directorate.building.ore-bureau/top.png

/factions/art/model-renders/directorate.building.ore-bureau/cameo.png

Stats: Supply: 900; Construction: 19 s; Health: 596; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 4.5/s; Tier: 1

People's Hall

People's Hall

production, infantry

People's Hall serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 650; Construction: 16 s; Health: 586; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.people-hall/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.people-hall/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.people-hall/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.people-hall/cameo.png

/factions/art/model-renders/directorate.building.people-hall/model-sheet.png

/factions/art/model-renders/directorate.building.people-hall/side.png

/factions/art/model-renders/directorate.building.people-hall/top.png

/factions/art/model-renders/directorate.building.people-hall/cameo.png

Stats: Supply: 650; Construction: 16 s; Health: 586; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Armored Works

Armored Works

production, vehicle

Armored Works serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1500; Construction: 28 s; Health: 687; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.armored-works/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.armored-works/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.armored-works/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.armored-works/cameo.png

/factions/art/model-renders/directorate.building.armored-works/model-sheet.png

/factions/art/model-renders/directorate.building.armored-works/side.png

/factions/art/model-renders/directorate.building.armored-works/top.png

/factions/art/model-renders/directorate.building.armored-works/cameo.png

Stats: Supply: 1500; Construction: 28 s; Health: 687; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2

Aviation Yard

Aviation Yard

production, aircraft

Aviation Yard serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1450; Construction: 29 s; Health: 685; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.aviation-yard/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.aviation-yard/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.aviation-yard/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.aviation-yard/cameo.png

/factions/art/model-renders/directorate.building.aviation-yard/model-sheet.png

/factions/art/model-renders/directorate.building.aviation-yard/side.png

/factions/art/model-renders/directorate.building.aviation-yard/top.png

/factions/art/model-renders/directorate.building.aviation-yard/cameo.png

Stats: Supply: 1450; Construction: 29 s; Health: 685; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2

Doctrine Institute

Doctrine Institute

tech, research

Doctrine Institute serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 2000; Construction: 37 s; Health: 857; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 3

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.doctrine-institute/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.doctrine-institute/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.doctrine-institute/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.doctrine-institute/cameo.png

/factions/art/model-renders/directorate.building.doctrine-institute/model-sheet.png

/factions/art/model-renders/directorate.building.doctrine-institute/side.png

/factions/art/model-renders/directorate.building.doctrine-institute/top.png

/factions/art/model-renders/directorate.building.doctrine-institute/cameo.png

Stats: Supply: 2000; Construction: 37 s; Health: 857; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 3

Broadcast Ministry

Broadcast Ministry

support, morale

Broadcast Ministry serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1700; Construction: 31 s; Health: 762; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Command support: +15% expanded weapon damage within 150; Tier: 3

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.broadcast-ministry/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.broadcast-ministry/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.broadcast-ministry/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.broadcast-ministry/cameo.png

/factions/art/model-renders/directorate.building.broadcast-ministry/model-sheet.png

/factions/art/model-renders/directorate.building.broadcast-ministry/side.png

/factions/art/model-renders/directorate.building.broadcast-ministry/top.png

/factions/art/model-renders/directorate.building.broadcast-ministry/cameo.png

Stats: Supply: 1700; Construction: 31 s; Health: 762; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Command support: +15% expanded weapon damage within 150; Tier: 3

Automated Foundry

Automated Foundry

economy, income

Automated Foundry serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 2400; Construction: 40 s; Health: 790; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 12/s; Tier: 3

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.automated-foundry/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.automated-foundry/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.automated-foundry/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.automated-foundry/cameo.png

/factions/art/model-renders/directorate.building.automated-foundry/model-sheet.png

/factions/art/model-renders/directorate.building.automated-foundry/side.png

/factions/art/model-renders/directorate.building.automated-foundry/top.png

/factions/art/model-renders/directorate.building.automated-foundry/cameo.png

Stats: Supply: 2400; Construction: 40 s; Health: 790; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 12/s; Tier: 3

Service Bunker

Service Bunker

repair, garrison

Service Bunker serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 850; Construction: 19 s; Health: 661; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passenger capacity: 6; Equipment repair: 12 HP/s; Tier: 2

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.service-bunker/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.service-bunker/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.service-bunker/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.service-bunker/cameo.png

/factions/art/model-renders/directorate.building.service-bunker/model-sheet.png

/factions/art/model-renders/directorate.building.service-bunker/side.png

/factions/art/model-renders/directorate.building.service-bunker/top.png

/factions/art/model-renders/directorate.building.service-bunker/cameo.png

Stats: Supply: 850; Construction: 19 s; Health: 661; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passenger capacity: 6; Equipment repair: 12 HP/s; Tier: 2

Strategic Command

Strategic Command

support, intelligence

Strategic Command serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 2600; Construction: 46 s; Health: 866; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Surface detection: 320; Tier: 4

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.strategic-command/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.strategic-command/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.strategic-command/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.strategic-command/cameo.png

/factions/art/model-renders/directorate.building.strategic-command/model-sheet.png

/factions/art/model-renders/directorate.building.strategic-command/side.png

/factions/art/model-renders/directorate.building.strategic-command/top.png

/factions/art/model-renders/directorate.building.strategic-command/cameo.png

Stats: Supply: 2600; Construction: 46 s; Health: 866; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Surface detection: 320; Tier: 4

Skyfire Array

Skyfire Array

superweapon, strategic

Skyfire Array serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 3300; Construction: 56 s; Health: 961; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 5

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.skyfire-array/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.skyfire-array/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.skyfire-array/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.building.skyfire-array/cameo.png

/factions/art/model-renders/directorate.building.skyfire-array/model-sheet.png

/factions/art/model-renders/directorate.building.skyfire-array/side.png

/factions/art/model-renders/directorate.building.skyfire-array/top.png

/factions/art/model-renders/directorate.building.skyfire-array/cameo.png

Stats: Supply: 3300; Construction: 56 s; Health: 961; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 5

Frontier Bunker

Frontier Bunker

garrison, anti-ground

Frontier Bunker serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 450; Construction: 11 s; Health: 578; Armor reduction: 20%; Domain: ground; Base damage: 23; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 1

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.frontier-bunker/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.frontier-bunker/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.frontier-bunker/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.frontier-bunker/cameo.png

/factions/art/model-renders/directorate.defense.frontier-bunker/model-sheet.png

/factions/art/model-renders/directorate.defense.frontier-bunker/side.png

/factions/art/model-renders/directorate.defense.frontier-bunker/top.png

/factions/art/model-renders/directorate.defense.frontier-bunker/cameo.png

Stats: Supply: 450; Construction: 11 s; Health: 578; Armor reduction: 20%; Domain: ground; Base damage: 23; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 1

Dragon Cannon

Dragon Cannon

anti-ground, flame

Dragon Cannon serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 850; Construction: 17 s; Health: 661; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Splash radius: 38; Tier: 2

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.dragon-cannon/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.dragon-cannon/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.dragon-cannon/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.dragon-cannon/cameo.png

/factions/art/model-renders/directorate.defense.dragon-cannon/model-sheet.png

/factions/art/model-renders/directorate.defense.dragon-cannon/side.png

/factions/art/model-renders/directorate.defense.dragon-cannon/top.png

/factions/art/model-renders/directorate.defense.dragon-cannon/cameo.png

Stats: Supply: 850; Construction: 17 s; Health: 661; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Splash radius: 38; Tier: 2

Storm Flak

Storm Flak

anti-air, area

Storm Flak serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 950; Construction: 18 s; Health: 665; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Splash radius: 38; Tier: 2

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.storm-flak/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.storm-flak/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.storm-flak/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.storm-flak/cameo.png

/factions/art/model-renders/directorate.defense.storm-flak/model-sheet.png

/factions/art/model-renders/directorate.defense.storm-flak/side.png

/factions/art/model-renders/directorate.defense.storm-flak/top.png

/factions/art/model-renders/directorate.defense.storm-flak/cameo.png

Stats: Supply: 950; Construction: 18 s; Health: 665; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Splash radius: 38; Tier: 2

Stronghold Node

Stronghold Node

fortification, buff

Stronghold Node serves the directorate roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1400; Construction: 24 s; Health: 1238; Armor reduction: 40%; Domain: ground; Base damage: 29; Range: 190; Reload: 0.9 s; Targets: ground, naval; Command support: +15% expanded weapon damage within 150; Tier: 3

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.stronghold-node/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.stronghold-node/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.stronghold-node/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.defense.stronghold-node/cameo.png

/factions/art/model-renders/directorate.defense.stronghold-node/model-sheet.png

/factions/art/model-renders/directorate.defense.stronghold-node/side.png

/factions/art/model-renders/directorate.defense.stronghold-node/top.png

/factions/art/model-renders/directorate.defense.stronghold-node/cameo.png

Stats: Supply: 1400; Construction: 24 s; Health: 1238; Armor reduction: 40%; Domain: ground; Base damage: 29; Range: 190; Reload: 0.9 s; Targets: ground, naval; Command support: +15% expanded weapon damage within 150; Tier: 3

Civilians Tricked by Ms. Rachel

Civilians Tricked by Ms. Rachel

builder, worker, infantry, cheerful, construction, scv-equivalent

Cheerful civilians in colorful overalls and yellow hard hats. They enthusiastically dig trenches and carry heavy artillery munitions because Ms. Rachel sang a catchy educational song ('Can you carry the cinder block? Good job! Yay!').

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 150; Training: 6 s; Health: 212; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Counters: Interrupt construction by threatening the assigned worker.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.ms-rachel-workers/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.ms-rachel-workers/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.ms-rachel-workers/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.ms-rachel-workers/cameo.png

/factions/art/model-renders/network.infantry.ms-rachel-workers/model-sheet.png

/factions/art/model-renders/network.infantry.ms-rachel-workers/side.png

/factions/art/model-renders/network.infantry.ms-rachel-workers/top.png

/factions/art/model-renders/network.infantry.ms-rachel-workers/cameo.png

Stats: Supply: 150; Training: 6 s; Health: 212; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Militia Infantry

Militia Infantry

rifle, mass

Militia Infantry serves the network roster.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 125; Training: 5 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · repres…

Counters: Concentrated fire and attacks from beyond its range.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.militia-infantry/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.militia-infantry/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.militia-infantry/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.militia-infantry/cameo.png

/factions/art/model-renders/network.infantry.militia-infantry/model-sheet.png

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Stats: Supply: 125; Training: 5 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Militia Combat Sapper

Militia Combat Sapper

engineer, capture, repair, sapper

Improvised engineer trained to capture enemy buildings, lay concealed tripwire mines, and cut security fences.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 250; Training: 7 s; Health: 214; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Equipment repair: 12 HP/s; Actions: capture; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representa…

Counters: Cut it off from the units it supports.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.field-sapper/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.field-sapper/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.field-sapper/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.field-sapper/cameo.png

/factions/art/model-renders/network.infantry.field-sapper/model-sheet.png

/factions/art/model-renders/network.infantry.field-sapper/side.png

/factions/art/model-renders/network.infantry.field-sapper/top.png

/factions/art/model-renders/network.infantry.field-sapper/cameo.png

Stats: Supply: 250; Training: 7 s; Health: 214; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Equipment repair: 12 HP/s; Actions: capture; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Scrap Gunner

Scrap Gunner

anti-infantry, salvage

Scrap Gunner serves the network roster.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 275; Training: 8 s; Health: 82; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · repres…

Counters: Concentrated fire and attacks from beyond its range.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.scrap-gunner/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.scrap-gunner/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.scrap-gunner/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.scrap-gunner/cameo.png

/factions/art/model-renders/network.infantry.scrap-gunner/model-sheet.png

/factions/art/model-renders/network.infantry.scrap-gunner/side.png

/factions/art/model-renders/network.infantry.scrap-gunner/top.png

/factions/art/model-renders/network.infantry.scrap-gunner/cameo.png

Stats: Supply: 275; Training: 8 s; Health: 82; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Tube Hunter

Tube Hunter

anti-vehicle, rocket

Tube Hunter serves the network roster.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 325; Training: 9 s; Health: 87; Armor reduction: 0%; Domain: ground; Speed: 48; Base damage: 33; Range: 190; Reload: 1.35 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · repr…

Counters: Pressure the weapon before it can exploit its reach.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.tube-hunter/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.tube-hunter/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.tube-hunter/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/network.infantry.tube-hunter/cameo.png

/factions/art/model-renders/network.infantry.tube-hunter/model-sheet.png

/factions/art/model-renders/network.infantry.tube-hunter/side.png

/factions/art/model-renders/network.infantry.tube-hunter/top.png

/factions/art/model-renders/network.infantry.tube-hunter/cameo.png

Stats: Supply: 325; Training: 9 s; Health: 87; Armor reduction: 0%; Domain: ground; Speed: 48; Base damage: 33; Range: 190; Reload: 1.35 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.