Kept cards
Rapier Emplacement
Rapier Emplacement
anti-ground, cannon
Rapier Emplacement serves the coalition roster.
Dimensions: not authored
Basis: not authored
Stats: Supply: 900; Construction: 18 s; Health: 663; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Tier: 2
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.rapier-emplacement/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.rapier-emplacement/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.rapier-emplacement/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.rapier-emplacement/cameo.png
/factions/art/model-renders/coalition.defense.rapier-emplacement/model-sheet.png
/factions/art/model-renders/coalition.defense.rapier-emplacement/side.png
/factions/art/model-renders/coalition.defense.rapier-emplacement/top.png
/factions/art/model-renders/coalition.defense.rapier-emplacement/cameo.png
Stats: Supply: 900; Construction: 18 s; Health: 663; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Tier: 2
Iron Dome
Iron Dome
anti-air, missile, c-ram, drone-kill, layered-defense
Short-range C-RAM and drone interception battery with Tamir interceptors. Tracks and eliminates short-range artillery rockets, mortars, and swarming loitering munitions.
Dimensions: not authored
Basis: not authored
Stats: Supply: 1050; Construction: 20 s; Health: 669; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-dome/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-dome/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-dome/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-dome/cameo.png
/factions/art/model-renders/coalition.defense.iron-dome/model-sheet.png
/factions/art/model-renders/coalition.defense.iron-dome/side.png
/factions/art/model-renders/coalition.defense.iron-dome/top.png
/factions/art/model-renders/coalition.defense.iron-dome/cameo.png
Stats: Supply: 1050; Construction: 20 s; Health: 669; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2
Centurion C-RAM (Land CIWS)
Centurion C-RAM (Land CIWS)
ciws, point-defense, gatling, anti-air, anti-missile, layered-defense
Land-based trailer-mounted Phalanx 20mm M61A1 Vulcan gatling CIWS. Emits automated 4,500 RPM burst fire against incoming rockets, mortar bombs, and low-altitude suicide drones.
Dimensions: not authored
Basis: not authored
Stats: Supply: 1100; Construction: 20 s; Health: 671; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.cram-centurion/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.cram-centurion/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.cram-centurion/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.cram-centurion/cameo.png
/factions/art/model-renders/coalition.defense.cram-centurion/model-sheet.png
/factions/art/model-renders/coalition.defense.cram-centurion/side.png
/factions/art/model-renders/coalition.defense.cram-centurion/top.png
/factions/art/model-renders/coalition.defense.cram-centurion/cameo.png
Stats: Supply: 1100; Construction: 20 s; Health: 671; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2
Iron Beam HEL
Iron Beam HEL
point-defense, directed-energy, laser, ciws, shield, layered-defense
100kW High Energy Laser (HEL) directed-energy air defense. Delivers silent, speed-of-light destruction of incoming rockets, UAVs, and mortar rounds with zero ammunition cost.
Dimensions: not authored
Basis: not authored
Stats: Supply: 1450; Construction: 25 s; Health: 752; Armor reduction: 20%; Domain: ground; Base damage: 30; Range: 360; Reload: 0.9 s; Targets: air; Tier: 3
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-beam/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-beam/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-beam/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-beam/cameo.png
/factions/art/model-renders/coalition.defense.iron-beam/model-sheet.png
/factions/art/model-renders/coalition.defense.iron-beam/side.png
/factions/art/model-renders/coalition.defense.iron-beam/top.png
/factions/art/model-renders/coalition.defense.iron-beam/cameo.png
Stats: Supply: 1450; Construction: 25 s; Health: 752; Armor reduction: 20%; Domain: ground; Base damage: 30; Range: 360; Reload: 0.9 s; Targets: air; Tier: 3
Aegis Bunker
Aegis Bunker
bunker, garrison, fortification, buildable
Buildable hardened JSLC garrison and local defense position.
Dimensions: not authored
Basis: not authored
Stats: Supply: 900; Construction: 19 s; Health: 1094; Armor reduction: 40%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 2
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.aegis-bunker/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.aegis-bunker/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.aegis-bunker/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.aegis-bunker/cameo.png
/factions/art/model-renders/coalition.defense.aegis-bunker/model-sheet.png
/factions/art/model-renders/coalition.defense.aegis-bunker/side.png
/factions/art/model-renders/coalition.defense.aegis-bunker/top.png
/factions/art/model-renders/coalition.defense.aegis-bunker/cameo.png
Stats: Supply: 900; Construction: 19 s; Health: 1094; Armor reduction: 40%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 2
Airfield Revetment Baffle Tent
Airfield Revetment Baffle Tent
defense, building, airfield-addon, radar-stealth, camouflage, concealment
Lightweight radar-absorbent camouflage sunshade canopy erected over plane parking aprons. Masks parked aircraft from enemy visual recon and Radar Scan (including AoI Chinese Radar Scan), concealing flight wing composition and counts.
Dimensions: not authored
Basis: not authored
Stats: Supply: 500; Construction: 12 s; Health: 580; Armor reduction: 20%; Domain: ground; Base damage: 23; Range: 190; Reload: 0.9 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 1
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.airfield-baffle-tent/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.airfield-baffle-tent/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.airfield-baffle-tent/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.airfield-baffle-tent/cameo.png
/factions/art/model-renders/coalition.defense.airfield-baffle-tent/model-sheet.png
/factions/art/model-renders/coalition.defense.airfield-baffle-tent/side.png
/factions/art/model-renders/coalition.defense.airfield-baffle-tent/top.png
/factions/art/model-renders/coalition.defense.airfield-baffle-tent/cameo.png
Stats: Supply: 500; Construction: 12 s; Health: 580; Armor reduction: 20%; Domain: ground; Base damage: 23; Range: 190; Reload: 0.9 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 1
Hardened Aircraft Shelter (Mega-HAS)
Hardened Aircraft Shelter (Mega-HAS)
defense, building, hardened-shelter, garrison, blast-resistant, radar-shielded, e4b-scale
Reinforced blast-resistant steel-reinforced concrete arched shelter scaled to 1x Boeing E-4B Nightwatch (or 1x B-52H/B-2/B-1B/C-5). Can alternatively shelter 2x C-17/AC-130J/Tankers, 4x Chinooks, 8x F-15s, 10x A-10s, 12x F-35/F-16s, 12x Ap…
Dimensions: not authored
Basis: not authored
Stats: Supply: 1350; Construction: 25 s; Health: 681; Armor reduction: 20%; Domain: ground; Base damage: 27; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 2
Counters: Outrange it, bypass its position or attack from an unsupported domain.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/cameo.png
/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/model-sheet.png
/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/side.png
/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/top.png
/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/cameo.png
Stats: Supply: 1350; Construction: 25 s; Health: 681; Armor reduction: 20%; Domain: ground; Base damage: 27; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 2
Penguin Emperor Zealot
Penguin Emperor Zealot
infantry, melee, psionic, plasma-shield
Fierce penguin warrior in golden plate wielding dual cyan psionic blades and auto-regenerating plasma shield.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 175; Training: 6 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · repres…
Counters: Concentrated fire and attacks from beyond its range.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/cameo.png
/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/model-sheet.png
/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/side.png
/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/top.png
/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/cameo.png
Stats: Supply: 175; Training: 6 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Penguin Heavy Zealot
Penguin Heavy Zealot
infantry, melee, heavy-armor, psionic, plasma-shield
Heavily armored penguin warrior with a massive psionic hammer.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 350; Training: 10 s; Health: 151; Armor reduction: 35%; Domain: ground; Speed: 56; Base damage: 9; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · rep…
Counters: Concentrated fire and attacks from beyond its range.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/cameo.png
Penguin Heavy Zealot (directorate.infantry.penguin-heavy-zealot) has no roster id or name match.
/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/model-sheet.png
/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/side.png
/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/top.png
/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/cameo.png
Stats: Supply: 350; Training: 10 s; Health: 151; Armor reduction: 35%; Domain: ground; Speed: 56; Base damage: 9; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Conscript Section
Conscript Section
rifle, mass
Conscript Section serves the directorate roster.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 150; Training: 6 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · repres…
Counters: Concentrated fire and attacks from beyond its range.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.conscript-section/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.conscript-section/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.conscript-section/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.conscript-section/cameo.png
/factions/art/model-renders/directorate.infantry.conscript-section/model-sheet.png
/factions/art/model-renders/directorate.infantry.conscript-section/side.png
/factions/art/model-renders/directorate.infantry.conscript-section/top.png
/factions/art/model-renders/directorate.infantry.conscript-section/cameo.png
Stats: Supply: 150; Training: 6 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Storm Sapper
Storm Sapper
anti-building, mines
Storm Sapper serves the directorate roster.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 325; Training: 9 s; Health: 82; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 20; Range: 65; Reload: 0.55 s; Targets: ground, naval; Actions: lay mine; Tier: 1; Physical length: 0.8 m · representative; Body wi…
Counters: Keep distance and fire during its approach.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.storm-sapper/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.storm-sapper/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.storm-sapper/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.storm-sapper/cameo.png
/factions/art/model-renders/directorate.infantry.storm-sapper/model-sheet.png
/factions/art/model-renders/directorate.infantry.storm-sapper/side.png
/factions/art/model-renders/directorate.infantry.storm-sapper/top.png
/factions/art/model-renders/directorate.infantry.storm-sapper/cameo.png
Stats: Supply: 325; Training: 9 s; Health: 82; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 20; Range: 65; Reload: 0.55 s; Targets: ground, naval; Actions: lay mine; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Polar Combat Engineer
Polar Combat Engineer
engineer, capture, repair, overclock
Combat engineer trained to capture enemy installations and overclock defensive turrets.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 275; Training: 8 s; Health: 214; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Equipment repair: 12 HP/s; Actions: capture; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representa…
Counters: Cut it off from the units it supports.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.polar-engineer/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.polar-engineer/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.polar-engineer/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.polar-engineer/cameo.png
/factions/art/model-renders/directorate.infantry.polar-engineer/model-sheet.png
/factions/art/model-renders/directorate.infantry.polar-engineer/side.png
/factions/art/model-renders/directorate.infantry.polar-engineer/top.png
/factions/art/model-renders/directorate.infantry.polar-engineer/cameo.png
Stats: Supply: 275; Training: 8 s; Health: 214; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Equipment repair: 12 HP/s; Actions: capture; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Directorate Field Surgeon
Directorate Field Surgeon
medic, healing, support, nanite
Nanite combat medic healing friendly bio-infantry and repairing robotic exosuits.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 325; Training: 9 s; Health: 91; Armor reduction: 0%; Domain: ground; Speed: 70; Weapon: Unarmed; Infantry healing: 8 HP/s; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical heigh…
Counters: Separate it from its escort or focus the support unit.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.field-surgeon/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.field-surgeon/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.field-surgeon/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.field-surgeon/cameo.png
/factions/art/model-renders/directorate.infantry.field-surgeon/model-sheet.png
/factions/art/model-renders/directorate.infantry.field-surgeon/side.png
/factions/art/model-renders/directorate.infantry.field-surgeon/top.png
/factions/art/model-renders/directorate.infantry.field-surgeon/cameo.png
Stats: Supply: 325; Training: 9 s; Health: 91; Armor reduction: 0%; Domain: ground; Speed: 70; Weapon: Unarmed; Infantry healing: 8 HP/s; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Iron Lance
Iron Lance
anti-vehicle, rocket
Iron Lance serves the directorate roster.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 375; Training: 10 s; Health: 97; Armor reduction: 0%; Domain: ground; Speed: 48; Base damage: 37; Range: 190; Reload: 1.35 s; Targets: ground, naval; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · rep…
Counters: Pressure the weapon before it can exploit its reach.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.iron-lance/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.iron-lance/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.iron-lance/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.iron-lance/cameo.png
/factions/art/model-renders/directorate.infantry.iron-lance/model-sheet.png
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/factions/art/model-renders/directorate.infantry.iron-lance/top.png
/factions/art/model-renders/directorate.infantry.iron-lance/cameo.png
Stats: Supply: 375; Training: 10 s; Health: 97; Armor reduction: 0%; Domain: ground; Speed: 48; Base damage: 37; Range: 190; Reload: 1.35 s; Targets: ground, naval; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Frostbite Sniper
Frostbite Sniper
sniper, stealth, cryo, anti-infantry
Long-range marksman armed with a cryo-rail rifle that freezes and snipes enemy infantry from extreme range.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 475; Training: 12 s; Health: 92; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 37; Range: 260; Reload: 1.8 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 2; Physical length: 0.8…
Counters: Close during reload or attack from multiple directions.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.frostbite-sniper/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.frostbite-sniper/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.frostbite-sniper/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.frostbite-sniper/cameo.png
/factions/art/model-renders/directorate.infantry.frostbite-sniper/model-sheet.png
/factions/art/model-renders/directorate.infantry.frostbite-sniper/side.png
/factions/art/model-renders/directorate.infantry.frostbite-sniper/top.png
/factions/art/model-renders/directorate.infantry.frostbite-sniper/cameo.png
Stats: Supply: 475; Training: 12 s; Health: 92; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 37; Range: 260; Reload: 1.8 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Skyguard Team
Skyguard Team
anti-air, missile
Skyguard Team serves the directorate roster.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 400; Training: 10 s; Health: 184; Armor reduction: 0%; Domain: ground; Speed: 80; Base damage: 28; Range: 170; Reload: 0.4 s; Targets: air; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representativ…
Counters: Attack from a domain it cannot engage or overwhelm its reload cycle.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.skyguard-team/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.skyguard-team/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.skyguard-team/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.skyguard-team/cameo.png
/factions/art/model-renders/directorate.infantry.skyguard-team/model-sheet.png
/factions/art/model-renders/directorate.infantry.skyguard-team/side.png
/factions/art/model-renders/directorate.infantry.skyguard-team/top.png
/factions/art/model-renders/directorate.infantry.skyguard-team/cameo.png
Stats: Supply: 400; Training: 10 s; Health: 184; Armor reduction: 0%; Domain: ground; Speed: 80; Base damage: 28; Range: 170; Reload: 0.4 s; Targets: air; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Banner Officer
Banner Officer
leadership, buff
Banner Officer serves the directorate roster.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 650; Training: 15 s; Health: 283; Armor reduction: 0%; Domain: ground; Speed: 55; Weapon: Unarmed; Command support: +15% expanded weapon damage within 150; Tier: 3; Physical length: 0.8 m · representative; Body width: 0.65 m…
Counters: Pressure the escort, then the support unit.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.banner-officer/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.banner-officer/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.banner-officer/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.banner-officer/cameo.png
/factions/art/model-renders/directorate.infantry.banner-officer/model-sheet.png
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/factions/art/model-renders/directorate.infantry.banner-officer/top.png
/factions/art/model-renders/directorate.infantry.banner-officer/cameo.png
Stats: Supply: 650; Training: 15 s; Health: 283; Armor reduction: 0%; Domain: ground; Speed: 55; Weapon: Unarmed; Command support: +15% expanded weapon damage within 150; Tier: 3; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Spectre Ghost Agent
Spectre Ghost Agent
ghost, stealth, commando, demolition, antimatter-limpets, infiltration
Optical-cloaked covert operative equipped with thermal dart pistol and Antimatter Demolition Limpets to sabotage high-tech enemy structures solo.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 1250; Training: 26 s; Health: 106; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 11; Range: 90; Reload: 0.55 s; Targets: ground, naval; Actions: demolish; Concealment: Revealed by detection or firing; Tier: 3;…
Counters: Concentrated fire and attacks from beyond its range.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.spectre-agent/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.spectre-agent/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.spectre-agent/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.spectre-agent/cameo.png
/factions/art/model-renders/directorate.infantry.spectre-agent/model-sheet.png
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/factions/art/model-renders/directorate.infantry.spectre-agent/top.png
/factions/art/model-renders/directorate.infantry.spectre-agent/cameo.png
Stats: Supply: 1250; Training: 26 s; Health: 106; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 11; Range: 90; Reload: 0.55 s; Targets: ground, naval; Actions: demolish; Concealment: Revealed by detection or firing; Tier: 3; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Ghost Minister
Ghost Minister
hero, infiltration, capture
Ghost Minister serves the directorate roster.
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 1600; Training: 32 s; Health: 118; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 35; Range: 90; Reload: 0.55 s; Targets: ground, naval; Actions: capture; Tier: 4; Physical length: 0.8 m · representative; Body …
Counters: Detection and concentrated fire punish an isolated specialist.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.ghost-minister/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.ghost-minister/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.ghost-minister/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.ghost-minister/cameo.png
/factions/art/model-renders/directorate.infantry.ghost-minister/model-sheet.png
/factions/art/model-renders/directorate.infantry.ghost-minister/side.png
/factions/art/model-renders/directorate.infantry.ghost-minister/top.png
/factions/art/model-renders/directorate.infantry.ghost-minister/cameo.png
Stats: Supply: 1600; Training: 32 s; Health: 118; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 35; Range: 90; Reload: 0.55 s; Targets: ground, naval; Actions: capture; Tier: 4; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative
Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Gentle Worker Elephant
Gentle Worker Elephant
builder, elephant, gentle, construction, heavy-worker, scv-equivalent
A kind and gentle elephant in a warm knit beanie and padded harness. Guided by little penguin handlers whom they adore, these gentle giants haul crystalline ice blocks and mineral ore because everyone just wants to be nice to the birds.
Dimensions: 6 m long, 2.5 m wide, 3 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.
Basis: representative, representative, representative
Stats: Supply: 450; Training: 12 s; Health: 217; Armor reduction: 12%; Domain: ground; Speed: 64; Weapon: Unarmed; Tier: 1; Physical length: 6 m · representative; Body width: 2.5 m · representative; Physical height: 3 m · representative
Counters: Interrupt construction by threatening the assigned worker.
Expanded production
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/model-sheet.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/side.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/top.png
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/cameo.png
/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/model-sheet.png
/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/side.png
/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/top.png
/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/cameo.png
Stats: Supply: 450; Training: 12 s; Health: 217; Armor reduction: 12%; Domain: ground; Speed: 64; Weapon: Unarmed; Tier: 1; Physical length: 6 m · representative; Body width: 2.5 m · representative; Physical height: 3 m · representative
Dimensions: 6 m long, 2.5 m wide, 3 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.