JSLC › KEPT

Kept cards

Rapier Emplacement

Rapier Emplacement

anti-ground, cannon

Rapier Emplacement serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 900; Construction: 18 s; Health: 663; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Tier: 2

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.rapier-emplacement/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.rapier-emplacement/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.rapier-emplacement/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.rapier-emplacement/cameo.png

/factions/art/model-renders/coalition.defense.rapier-emplacement/model-sheet.png

/factions/art/model-renders/coalition.defense.rapier-emplacement/side.png

/factions/art/model-renders/coalition.defense.rapier-emplacement/top.png

/factions/art/model-renders/coalition.defense.rapier-emplacement/cameo.png

Stats: Supply: 900; Construction: 18 s; Health: 663; Armor reduction: 20%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Tier: 2

Iron Dome

Iron Dome

anti-air, missile, c-ram, drone-kill, layered-defense

Short-range C-RAM and drone interception battery with Tamir interceptors. Tracks and eliminates short-range artillery rockets, mortars, and swarming loitering munitions.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1050; Construction: 20 s; Health: 669; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-dome/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-dome/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-dome/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-dome/cameo.png

/factions/art/model-renders/coalition.defense.iron-dome/model-sheet.png

/factions/art/model-renders/coalition.defense.iron-dome/side.png

/factions/art/model-renders/coalition.defense.iron-dome/top.png

/factions/art/model-renders/coalition.defense.iron-dome/cameo.png

Stats: Supply: 1050; Construction: 20 s; Health: 669; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2

Centurion C-RAM (Land CIWS)

Centurion C-RAM (Land CIWS)

ciws, point-defense, gatling, anti-air, anti-missile, layered-defense

Land-based trailer-mounted Phalanx 20mm M61A1 Vulcan gatling CIWS. Emits automated 4,500 RPM burst fire against incoming rockets, mortar bombs, and low-altitude suicide drones.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1100; Construction: 20 s; Health: 671; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.cram-centurion/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.cram-centurion/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.cram-centurion/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.cram-centurion/cameo.png

/factions/art/model-renders/coalition.defense.cram-centurion/model-sheet.png

/factions/art/model-renders/coalition.defense.cram-centurion/side.png

/factions/art/model-renders/coalition.defense.cram-centurion/top.png

/factions/art/model-renders/coalition.defense.cram-centurion/cameo.png

Stats: Supply: 1100; Construction: 20 s; Health: 671; Armor reduction: 20%; Domain: ground; Base damage: 29; Range: 360; Reload: 0.9 s; Targets: air; Tier: 2

Iron Beam HEL

Iron Beam HEL

point-defense, directed-energy, laser, ciws, shield, layered-defense

100kW High Energy Laser (HEL) directed-energy air defense. Delivers silent, speed-of-light destruction of incoming rockets, UAVs, and mortar rounds with zero ammunition cost.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1450; Construction: 25 s; Health: 752; Armor reduction: 20%; Domain: ground; Base damage: 30; Range: 360; Reload: 0.9 s; Targets: air; Tier: 3

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-beam/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-beam/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-beam/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.iron-beam/cameo.png

/factions/art/model-renders/coalition.defense.iron-beam/model-sheet.png

/factions/art/model-renders/coalition.defense.iron-beam/side.png

/factions/art/model-renders/coalition.defense.iron-beam/top.png

/factions/art/model-renders/coalition.defense.iron-beam/cameo.png

Stats: Supply: 1450; Construction: 25 s; Health: 752; Armor reduction: 20%; Domain: ground; Base damage: 30; Range: 360; Reload: 0.9 s; Targets: air; Tier: 3

Aegis Bunker

Aegis Bunker

bunker, garrison, fortification, buildable

Buildable hardened JSLC garrison and local defense position.

Dimensions: not authored

Basis: not authored

Stats: Supply: 900; Construction: 19 s; Health: 1094; Armor reduction: 40%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 2

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.aegis-bunker/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.aegis-bunker/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.aegis-bunker/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.aegis-bunker/cameo.png

/factions/art/model-renders/coalition.defense.aegis-bunker/model-sheet.png

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/factions/art/model-renders/coalition.defense.aegis-bunker/top.png

/factions/art/model-renders/coalition.defense.aegis-bunker/cameo.png

Stats: Supply: 900; Construction: 19 s; Health: 1094; Armor reduction: 40%; Domain: ground; Base damage: 26; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 2

Airfield Revetment Baffle Tent

Airfield Revetment Baffle Tent

defense, building, airfield-addon, radar-stealth, camouflage, concealment

Lightweight radar-absorbent camouflage sunshade canopy erected over plane parking aprons. Masks parked aircraft from enemy visual recon and Radar Scan (including AoI Chinese Radar Scan), concealing flight wing composition and counts.

Dimensions: not authored

Basis: not authored

Stats: Supply: 500; Construction: 12 s; Health: 580; Armor reduction: 20%; Domain: ground; Base damage: 23; Range: 190; Reload: 0.9 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 1

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.airfield-baffle-tent/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.airfield-baffle-tent/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.airfield-baffle-tent/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.airfield-baffle-tent/cameo.png

/factions/art/model-renders/coalition.defense.airfield-baffle-tent/model-sheet.png

/factions/art/model-renders/coalition.defense.airfield-baffle-tent/side.png

/factions/art/model-renders/coalition.defense.airfield-baffle-tent/top.png

/factions/art/model-renders/coalition.defense.airfield-baffle-tent/cameo.png

Stats: Supply: 500; Construction: 12 s; Health: 580; Armor reduction: 20%; Domain: ground; Base damage: 23; Range: 190; Reload: 0.9 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 1

Hardened Aircraft Shelter (Mega-HAS)

Hardened Aircraft Shelter (Mega-HAS)

defense, building, hardened-shelter, garrison, blast-resistant, radar-shielded, e4b-scale

Reinforced blast-resistant steel-reinforced concrete arched shelter scaled to 1x Boeing E-4B Nightwatch (or 1x B-52H/B-2/B-1B/C-5). Can alternatively shelter 2x C-17/AC-130J/Tankers, 4x Chinooks, 8x F-15s, 10x A-10s, 12x F-35/F-16s, 12x Ap…

Dimensions: not authored

Basis: not authored

Stats: Supply: 1350; Construction: 25 s; Health: 681; Armor reduction: 20%; Domain: ground; Base damage: 27; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 2

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/cameo.png

/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/model-sheet.png

/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/side.png

/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/top.png

/factions/art/model-renders/coalition.defense.hardened-aircraft-shelter/cameo.png

Stats: Supply: 1350; Construction: 25 s; Health: 681; Armor reduction: 20%; Domain: ground; Base damage: 27; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Tier: 2

Penguin Emperor Zealot

Penguin Emperor Zealot

infantry, melee, psionic, plasma-shield

Fierce penguin warrior in golden plate wielding dual cyan psionic blades and auto-regenerating plasma shield.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 175; Training: 6 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · repres…

Counters: Concentrated fire and attacks from beyond its range.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/cameo.png

/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/model-sheet.png

/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/side.png

/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/top.png

/factions/art/model-renders/directorate.infantry.penguin-emperor-zealot/cameo.png

Stats: Supply: 175; Training: 6 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Penguin Heavy Zealot

Penguin Heavy Zealot

infantry, melee, heavy-armor, psionic, plasma-shield

Heavily armored penguin warrior with a massive psionic hammer.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 350; Training: 10 s; Health: 151; Armor reduction: 35%; Domain: ground; Speed: 56; Base damage: 9; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · rep…

Counters: Concentrated fire and attacks from beyond its range.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/cameo.png

Penguin Heavy Zealot (directorate.infantry.penguin-heavy-zealot) has no roster id or name match.

/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/model-sheet.png

/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/side.png

/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/top.png

/factions/art/model-renders/directorate.infantry.penguin-heavy-zealot/cameo.png

Stats: Supply: 350; Training: 10 s; Health: 151; Armor reduction: 35%; Domain: ground; Speed: 56; Base damage: 9; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Conscript Section

Conscript Section

rifle, mass

Conscript Section serves the directorate roster.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 150; Training: 6 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · repres…

Counters: Concentrated fire and attacks from beyond its range.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.conscript-section/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.conscript-section/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.conscript-section/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.conscript-section/cameo.png

/factions/art/model-renders/directorate.infantry.conscript-section/model-sheet.png

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/factions/art/model-renders/directorate.infantry.conscript-section/top.png

/factions/art/model-renders/directorate.infantry.conscript-section/cameo.png

Stats: Supply: 150; Training: 6 s; Health: 81; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 8; Range: 90; Reload: 0.55 s; Targets: ground, naval; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Storm Sapper

Storm Sapper

anti-building, mines

Storm Sapper serves the directorate roster.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 325; Training: 9 s; Health: 82; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 20; Range: 65; Reload: 0.55 s; Targets: ground, naval; Actions: lay mine; Tier: 1; Physical length: 0.8 m · representative; Body wi…

Counters: Keep distance and fire during its approach.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.storm-sapper/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.storm-sapper/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.storm-sapper/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.storm-sapper/cameo.png

/factions/art/model-renders/directorate.infantry.storm-sapper/model-sheet.png

/factions/art/model-renders/directorate.infantry.storm-sapper/side.png

/factions/art/model-renders/directorate.infantry.storm-sapper/top.png

/factions/art/model-renders/directorate.infantry.storm-sapper/cameo.png

Stats: Supply: 325; Training: 9 s; Health: 82; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 20; Range: 65; Reload: 0.55 s; Targets: ground, naval; Actions: lay mine; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Polar Combat Engineer

Polar Combat Engineer

engineer, capture, repair, overclock

Combat engineer trained to capture enemy installations and overclock defensive turrets.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 275; Training: 8 s; Health: 214; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Equipment repair: 12 HP/s; Actions: capture; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representa…

Counters: Cut it off from the units it supports.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.polar-engineer/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.polar-engineer/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.polar-engineer/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.polar-engineer/cameo.png

/factions/art/model-renders/directorate.infantry.polar-engineer/model-sheet.png

/factions/art/model-renders/directorate.infantry.polar-engineer/side.png

/factions/art/model-renders/directorate.infantry.polar-engineer/top.png

/factions/art/model-renders/directorate.infantry.polar-engineer/cameo.png

Stats: Supply: 275; Training: 8 s; Health: 214; Armor reduction: 0%; Domain: ground; Speed: 64; Weapon: Unarmed; Equipment repair: 12 HP/s; Actions: capture; Tier: 1; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Directorate Field Surgeon

Directorate Field Surgeon

medic, healing, support, nanite

Nanite combat medic healing friendly bio-infantry and repairing robotic exosuits.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 325; Training: 9 s; Health: 91; Armor reduction: 0%; Domain: ground; Speed: 70; Weapon: Unarmed; Infantry healing: 8 HP/s; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical heigh…

Counters: Separate it from its escort or focus the support unit.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.field-surgeon/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.field-surgeon/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.field-surgeon/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.field-surgeon/cameo.png

/factions/art/model-renders/directorate.infantry.field-surgeon/model-sheet.png

/factions/art/model-renders/directorate.infantry.field-surgeon/side.png

/factions/art/model-renders/directorate.infantry.field-surgeon/top.png

/factions/art/model-renders/directorate.infantry.field-surgeon/cameo.png

Stats: Supply: 325; Training: 9 s; Health: 91; Armor reduction: 0%; Domain: ground; Speed: 70; Weapon: Unarmed; Infantry healing: 8 HP/s; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Iron Lance

Iron Lance

anti-vehicle, rocket

Iron Lance serves the directorate roster.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 375; Training: 10 s; Health: 97; Armor reduction: 0%; Domain: ground; Speed: 48; Base damage: 37; Range: 190; Reload: 1.35 s; Targets: ground, naval; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · rep…

Counters: Pressure the weapon before it can exploit its reach.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.iron-lance/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.iron-lance/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.iron-lance/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.iron-lance/cameo.png

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Stats: Supply: 375; Training: 10 s; Health: 97; Armor reduction: 0%; Domain: ground; Speed: 48; Base damage: 37; Range: 190; Reload: 1.35 s; Targets: ground, naval; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Frostbite Sniper

Frostbite Sniper

sniper, stealth, cryo, anti-infantry

Long-range marksman armed with a cryo-rail rifle that freezes and snipes enemy infantry from extreme range.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 475; Training: 12 s; Health: 92; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 37; Range: 260; Reload: 1.8 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 2; Physical length: 0.8…

Counters: Close during reload or attack from multiple directions.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.frostbite-sniper/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.frostbite-sniper/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.frostbite-sniper/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.frostbite-sniper/cameo.png

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Stats: Supply: 475; Training: 12 s; Health: 92; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 37; Range: 260; Reload: 1.8 s; Targets: ground, naval; Concealment: Revealed by detection or firing; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Skyguard Team

Skyguard Team

anti-air, missile

Skyguard Team serves the directorate roster.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 400; Training: 10 s; Health: 184; Armor reduction: 0%; Domain: ground; Speed: 80; Base damage: 28; Range: 170; Reload: 0.4 s; Targets: air; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representativ…

Counters: Attack from a domain it cannot engage or overwhelm its reload cycle.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.skyguard-team/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.skyguard-team/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.skyguard-team/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.skyguard-team/cameo.png

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Stats: Supply: 400; Training: 10 s; Health: 184; Armor reduction: 0%; Domain: ground; Speed: 80; Base damage: 28; Range: 170; Reload: 0.4 s; Targets: air; Tier: 2; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Banner Officer

Banner Officer

leadership, buff

Banner Officer serves the directorate roster.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 650; Training: 15 s; Health: 283; Armor reduction: 0%; Domain: ground; Speed: 55; Weapon: Unarmed; Command support: +15% expanded weapon damage within 150; Tier: 3; Physical length: 0.8 m · representative; Body width: 0.65 m…

Counters: Pressure the escort, then the support unit.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.banner-officer/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.banner-officer/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.banner-officer/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.banner-officer/cameo.png

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Stats: Supply: 650; Training: 15 s; Health: 283; Armor reduction: 0%; Domain: ground; Speed: 55; Weapon: Unarmed; Command support: +15% expanded weapon damage within 150; Tier: 3; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Spectre Ghost Agent

Spectre Ghost Agent

ghost, stealth, commando, demolition, antimatter-limpets, infiltration

Optical-cloaked covert operative equipped with thermal dart pistol and Antimatter Demolition Limpets to sabotage high-tech enemy structures solo.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 1250; Training: 26 s; Health: 106; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 11; Range: 90; Reload: 0.55 s; Targets: ground, naval; Actions: demolish; Concealment: Revealed by detection or firing; Tier: 3;…

Counters: Concentrated fire and attacks from beyond its range.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.spectre-agent/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.spectre-agent/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.spectre-agent/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.spectre-agent/cameo.png

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Stats: Supply: 1250; Training: 26 s; Health: 106; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 11; Range: 90; Reload: 0.55 s; Targets: ground, naval; Actions: demolish; Concealment: Revealed by detection or firing; Tier: 3; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Ghost Minister

Ghost Minister

hero, infiltration, capture

Ghost Minister serves the directorate roster.

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 1600; Training: 32 s; Health: 118; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 35; Range: 90; Reload: 0.55 s; Targets: ground, naval; Actions: capture; Tier: 4; Physical length: 0.8 m · representative; Body …

Counters: Detection and concentrated fire punish an isolated specialist.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.ghost-minister/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.ghost-minister/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.ghost-minister/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.infantry.ghost-minister/cameo.png

/factions/art/model-renders/directorate.infantry.ghost-minister/model-sheet.png

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/factions/art/model-renders/directorate.infantry.ghost-minister/top.png

/factions/art/model-renders/directorate.infantry.ghost-minister/cameo.png

Stats: Supply: 1600; Training: 32 s; Health: 118; Armor reduction: 0%; Domain: ground; Speed: 70; Base damage: 35; Range: 90; Reload: 0.55 s; Targets: ground, naval; Actions: capture; Tier: 4; Physical length: 0.8 m · representative; Body width: 0.65 m · representative; Physical height: 1.8 m · representative

Dimensions: 0.8 m long, 0.65 m wide, 1.8 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Gentle Worker Elephant

Gentle Worker Elephant

builder, elephant, gentle, construction, heavy-worker, scv-equivalent

A kind and gentle elephant in a warm knit beanie and padded harness. Guided by little penguin handlers whom they adore, these gentle giants haul crystalline ice blocks and mineral ore because everyone just wants to be nice to the birds.

Dimensions: 6 m long, 2.5 m wide, 3 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.

Basis: representative, representative, representative

Stats: Supply: 450; Training: 12 s; Health: 217; Armor reduction: 12%; Domain: ground; Speed: 64; Weapon: Unarmed; Tier: 1; Physical length: 6 m · representative; Body width: 2.5 m · representative; Physical height: 3 m · representative

Counters: Interrupt construction by threatening the assigned worker.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/cameo.png

/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/model-sheet.png

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/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/top.png

/factions/art/model-renders/directorate.vehicle.gentle-elephant-builder/cameo.png

Stats: Supply: 450; Training: 12 s; Health: 217; Armor reduction: 12%; Domain: ground; Speed: 64; Weapon: Unarmed; Tier: 1; Physical length: 6 m · representative; Body width: 2.5 m · representative; Physical height: 3 m · representative

Dimensions: 6 m long, 2.5 m wide, 3 m high. Representative class dimensions for this game; not a manufacturer specification or an implied named platform.