JSLC › KEPT

Kept cards

Maccabee Laser Drill

Maccabee Laser Drill

laser-drill, underground-invasion, deep-target, no-roundel

Abstract breach vehicle that opens a revealed tunnel node for an underground invasion squad.

Dimensions: 10 m long, 4 m wide, 4 m high. Local fictional drilling platform envelope.

Basis: fictional, fictional, fictional

Stats: Supply: 1750; Training: 35 s; Health: 119; Armor reduction: 12%; Domain: ground; Speed: 70; Base damage: 30; Range: 65; Reload: 0.55 s; Targets: ground, naval; Actions: demolish, deep strike; Tier: 4; Physical length: 10 m · fiction…

Counters: Keep distance and fire during its approach.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.vehicle.laser-drill/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.vehicle.laser-drill/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.vehicle.laser-drill/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.vehicle.laser-drill/cameo.png

/factions/art/model-renders/coalition.vehicle.laser-drill/model-sheet.png

/factions/art/model-renders/coalition.vehicle.laser-drill/side.png

/factions/art/model-renders/coalition.vehicle.laser-drill/top.png

/factions/art/model-renders/coalition.vehicle.laser-drill/cameo.png

Stats: Supply: 1750; Training: 35 s; Health: 119; Armor reduction: 12%; Domain: ground; Speed: 70; Base damage: 30; Range: 65; Reload: 0.55 s; Targets: ground, naval; Actions: demolish, deep strike; Tier: 4; Physical length: 10 m · fictional; Body width: 4 m · fictional; Physical height: 4 m · fictional

Dimensions: 10 m long, 4 m wide, 4 m high. Local fictional drilling platform envelope.

HQ Command

HQ Command

headquarters, builder

HQ Command serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 2000; Construction: 35 s; Health: 2286; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.hq-command/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.hq-command/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.hq-command/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.hq-command/cameo.png

/factions/art/model-renders/coalition.building.hq-command/model-sheet.png

/factions/art/model-renders/coalition.building.hq-command/side.png

/factions/art/model-renders/coalition.building.hq-command/top.png

/factions/art/model-renders/coalition.building.hq-command/cameo.png

Stats: Supply: 2000; Construction: 35 s; Health: 2286; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Fusion Yard

Fusion Yard

power

Fusion Yard serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 800; Construction: 16 s; Health: 634; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.fusion-yard/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.fusion-yard/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.fusion-yard/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.fusion-yard/cameo.png

/factions/art/model-renders/coalition.building.fusion-yard/model-sheet.png

/factions/art/model-renders/coalition.building.fusion-yard/side.png

/factions/art/model-renders/coalition.building.fusion-yard/top.png

/factions/art/model-renders/coalition.building.fusion-yard/cameo.png

Stats: Supply: 800; Construction: 16 s; Health: 634; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Logistics Exchange

Logistics Exchange

economy, dropoff

Logistics Exchange serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 950; Construction: 20 s; Health: 598; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 4.75/s; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.logistics-exchange/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.logistics-exchange/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.logistics-exchange/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.logistics-exchange/cameo.png

/factions/art/model-renders/coalition.building.logistics-exchange/model-sheet.png

/factions/art/model-renders/coalition.building.logistics-exchange/side.png

/factions/art/model-renders/coalition.building.logistics-exchange/top.png

/factions/art/model-renders/coalition.building.logistics-exchange/cameo.png

Stats: Supply: 950; Construction: 20 s; Health: 598; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 4.75/s; Tier: 1

Operator School

Operator School

production, infantry

Operator School serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 700; Construction: 17 s; Health: 588; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.operator-school/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.operator-school/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.operator-school/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.operator-school/cameo.png

/factions/art/model-renders/coalition.building.operator-school/model-sheet.png

/factions/art/model-renders/coalition.building.operator-school/side.png

/factions/art/model-renders/coalition.building.operator-school/top.png

/factions/art/model-renders/coalition.building.operator-school/cameo.png

Stats: Supply: 700; Construction: 17 s; Health: 588; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Motor Pool

Motor Pool

production, vehicle

Motor Pool serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1650; Construction: 30 s; Health: 693; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.motor-pool/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.motor-pool/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.motor-pool/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.motor-pool/cameo.png

/factions/art/model-renders/coalition.building.motor-pool/model-sheet.png

/factions/art/model-renders/coalition.building.motor-pool/side.png

/factions/art/model-renders/coalition.building.motor-pool/top.png

/factions/art/model-renders/coalition.building.motor-pool/cameo.png

Stats: Supply: 1650; Construction: 30 s; Health: 693; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2

Flight Wing

Flight Wing

production, aircraft

Flight Wing serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1550; Construction: 30 s; Health: 689; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.flight-wing/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.flight-wing/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.flight-wing/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.flight-wing/cameo.png

/factions/art/model-renders/coalition.building.flight-wing/model-sheet.png

/factions/art/model-renders/coalition.building.flight-wing/side.png

/factions/art/model-renders/coalition.building.flight-wing/top.png

/factions/art/model-renders/coalition.building.flight-wing/cameo.png

Stats: Supply: 1550; Construction: 30 s; Health: 689; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 2

Analysis Bureau

Analysis Bureau

tech, research

Analysis Bureau serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 2100; Construction: 38 s; Health: 862; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 3

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.analysis-bureau/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.analysis-bureau/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.analysis-bureau/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.analysis-bureau/cameo.png

/factions/art/model-renders/coalition.building.analysis-bureau/model-sheet.png

/factions/art/model-renders/coalition.building.analysis-bureau/side.png

/factions/art/model-renders/coalition.building.analysis-bureau/top.png

/factions/art/model-renders/coalition.building.analysis-bureau/cameo.png

Stats: Supply: 2100; Construction: 38 s; Health: 862; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 3

Orbital Relay

Orbital Relay

support, intelligence

Orbital Relay serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 2500; Construction: 45 s; Health: 862; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Surface detection: 320; Tier: 4

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.orbital-relay/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.orbital-relay/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.orbital-relay/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.orbital-relay/cameo.png

/factions/art/model-renders/coalition.building.orbital-relay/model-sheet.png

/factions/art/model-renders/coalition.building.orbital-relay/side.png

/factions/art/model-renders/coalition.building.orbital-relay/top.png

/factions/art/model-renders/coalition.building.orbital-relay/cameo.png

Stats: Supply: 2500; Construction: 45 s; Health: 862; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Surface detection: 320; Tier: 4

Drone Foundry

Drone Foundry

production, unmanned

Drone Foundry serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1700; Construction: 32 s; Health: 762; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 3

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.drone-foundry/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.drone-foundry/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.drone-foundry/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.drone-foundry/cameo.png

/factions/art/model-renders/coalition.building.drone-foundry/model-sheet.png

/factions/art/model-renders/coalition.building.drone-foundry/side.png

/factions/art/model-renders/coalition.building.drone-foundry/top.png

/factions/art/model-renders/coalition.building.drone-foundry/cameo.png

Stats: Supply: 1700; Construction: 32 s; Health: 762; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 3

Repair Depot

Repair Depot

repair, service

Repair Depot serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 900; Construction: 20 s; Health: 663; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Equipment repair: 12 HP/s; Tier: 2

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.repair-depot/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.repair-depot/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.repair-depot/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.repair-depot/cameo.png

/factions/art/model-renders/coalition.building.repair-depot/model-sheet.png

/factions/art/model-renders/coalition.building.repair-depot/side.png

/factions/art/model-renders/coalition.building.repair-depot/top.png

/factions/art/model-renders/coalition.building.repair-depot/cameo.png

Stats: Supply: 900; Construction: 20 s; Health: 663; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Equipment repair: 12 HP/s; Tier: 2

Trade Uplink

Trade Uplink

economy, income

Trade Uplink serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 2600; Construction: 42 s; Health: 798; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 13/s; Tier: 3

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.trade-uplink/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.trade-uplink/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.trade-uplink/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.trade-uplink/cameo.png

/factions/art/model-renders/coalition.building.trade-uplink/model-sheet.png

/factions/art/model-renders/coalition.building.trade-uplink/side.png

/factions/art/model-renders/coalition.building.trade-uplink/top.png

/factions/art/model-renders/coalition.building.trade-uplink/cameo.png

Stats: Supply: 2600; Construction: 42 s; Health: 798; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Passive supply: 13/s; Tier: 3

Strategic Vault

Strategic Vault

superweapon, strategic

Strategic Vault serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 3200; Construction: 55 s; Health: 957; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 5

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.strategic-vault/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.strategic-vault/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.strategic-vault/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.strategic-vault/cameo.png

/factions/art/model-renders/coalition.building.strategic-vault/model-sheet.png

/factions/art/model-renders/coalition.building.strategic-vault/side.png

/factions/art/model-renders/coalition.building.strategic-vault/top.png

/factions/art/model-renders/coalition.building.strategic-vault/cameo.png

Stats: Supply: 3200; Construction: 55 s; Health: 957; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 5

Naval Complex Disko Bay

Naval Complex Disko Bay

naval, production, clean-slate-hull

Naval Complex Disko Bay serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 2800; Construction: 48 s; Health: 874; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 4

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.naval-complex-disko-bay/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.naval-complex-disko-bay/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.naval-complex-disko-bay/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.naval-complex-disko-bay/cameo.png

/factions/art/model-renders/coalition.building.naval-complex-disko-bay/model-sheet.png

/factions/art/model-renders/coalition.building.naval-complex-disko-bay/side.png

/factions/art/model-renders/coalition.building.naval-complex-disko-bay/top.png

/factions/art/model-renders/coalition.building.naval-complex-disko-bay/cameo.png

Stats: Supply: 2800; Construction: 48 s; Health: 874; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 4

JSL Orbital Platform

JSL Orbital Platform

orbital, underground-detection, space-laser, strategic

JCOM ground link that deploys the Space Dreidel. The satellite is the platform the orbital laser fires from.

Dimensions: not authored

Basis: not authored

Stats: Supply: 3600; Construction: 60 s; Health: 973; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Surface detection: 320; Deep detection: 480; Actions: deep scan; Tier: 5

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.orbital-platform/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.orbital-platform/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.orbital-platform/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.orbital-platform/cameo.png

/factions/art/model-renders/coalition.building.orbital-platform/model-sheet.png

/factions/art/model-renders/coalition.building.orbital-platform/side.png

/factions/art/model-renders/coalition.building.orbital-platform/top.png

/factions/art/model-renders/coalition.building.orbital-platform/cameo.png

Stats: Supply: 3600; Construction: 60 s; Health: 973; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Surface detection: 320; Deep detection: 480; Actions: deep scan; Tier: 5

Forward Dirt Airfield

Forward Dirt Airfield

production, aircraft, forward-strip, austere

Austere unpaved forward runway quickly graded by forward engineering units. Supports C-130 Hercules logistics landings, F-35B STOVL, and A-10 Warthog staging.

Dimensions: not authored

Basis: not authored

Stats: Supply: 750; Construction: 15 s; Health: 590; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.dirt-airfield/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.dirt-airfield/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.dirt-airfield/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.dirt-airfield/cameo.png

/factions/art/model-renders/coalition.building.dirt-airfield/model-sheet.png

/factions/art/model-renders/coalition.building.dirt-airfield/side.png

/factions/art/model-renders/coalition.building.dirt-airfield/top.png

/factions/art/model-renders/coalition.building.dirt-airfield/cameo.png

Stats: Supply: 750; Construction: 15 s; Health: 590; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Wendy's Mobile Expeditionary Trailer

Wendy's Mobile Expeditionary Trailer

support, morale-anchor, supply-aura, forward-logistics

Forward morale and supply anchor delivered via C-130 or heavy helicopter. Radiates 500px 'Fresh Never Frozen' supply aura negating out-of-base penalties.

Dimensions: not authored

Basis: not authored

Stats: Supply: 600; Construction: 12 s; Health: 584; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Counters: An unfinished or isolated installation is easier to deny.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.wendys-expeditionary-trailer/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.wendys-expeditionary-trailer/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.wendys-expeditionary-trailer/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.building.wendys-expeditionary-trailer/cameo.png

/factions/art/model-renders/coalition.building.wendys-expeditionary-trailer/model-sheet.png

/factions/art/model-renders/coalition.building.wendys-expeditionary-trailer/side.png

/factions/art/model-renders/coalition.building.wendys-expeditionary-trailer/top.png

/factions/art/model-renders/coalition.building.wendys-expeditionary-trailer/cameo.png

Stats: Supply: 600; Construction: 12 s; Health: 584; Armor reduction: 20%; Domain: ground; Weapon: Unarmed; Tier: 1

Arrow Interceptor

Arrow Interceptor

anti-ballistic, abm, missile, layered-defense

Upper-tier exo-atmospheric Arrow 3/4 anti-ballistic missile defense battery. Intercepts incoming intermediate and long-range ballistic missiles before atmospheric reentry.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1800; Construction: 30 s; Health: 834; Armor reduction: 20%; Domain: ground; Base damage: 36; Range: 360; Reload: 0.9 s; Targets: air; Tier: 4

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.arrow-interceptor/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.arrow-interceptor/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.arrow-interceptor/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.arrow-interceptor/cameo.png

/factions/art/model-renders/coalition.defense.arrow-interceptor/model-sheet.png

/factions/art/model-renders/coalition.defense.arrow-interceptor/side.png

/factions/art/model-renders/coalition.defense.arrow-interceptor/top.png

/factions/art/model-renders/coalition.defense.arrow-interceptor/cameo.png

Stats: Supply: 1800; Construction: 30 s; Health: 834; Armor reduction: 20%; Domain: ground; Base damage: 36; Range: 360; Reload: 0.9 s; Targets: air; Tier: 4

David's Sling

David's Sling

anti-air, missile, anti-cruise, layered-defense

Mid-tier theater air and missile defense with Stunner dual-seeker hit-to-kill interceptors. Defeats heavy tactical ballistic missiles, cruise missiles, and high-speed strike aircraft.

Dimensions: not authored

Basis: not authored

Stats: Supply: 1250; Construction: 25 s; Health: 744; Armor reduction: 20%; Domain: ground; Base damage: 32; Range: 360; Reload: 0.9 s; Targets: air; Tier: 3

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.davids-sling/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.davids-sling/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.davids-sling/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.davids-sling/cameo.png

/factions/art/model-renders/coalition.defense.davids-sling/model-sheet.png

/factions/art/model-renders/coalition.defense.davids-sling/side.png

/factions/art/model-renders/coalition.defense.davids-sling/top.png

/factions/art/model-renders/coalition.defense.davids-sling/cameo.png

Stats: Supply: 1250; Construction: 25 s; Health: 744; Armor reduction: 20%; Domain: ground; Base damage: 32; Range: 360; Reload: 0.9 s; Targets: air; Tier: 3

Watch Post

Watch Post

detection, garrison

Watch Post serves the coalition roster.

Dimensions: not authored

Basis: not authored

Stats: Supply: 500; Construction: 12 s; Health: 580; Armor reduction: 20%; Domain: ground; Base damage: 23; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Surface detection: 320; Tier: 1

Counters: Outrange it, bypass its position or attack from an unsupported domain.

Expanded production

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.watch-post/model-sheet.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.watch-post/side.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.watch-post/top.png

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/art/model-renders/coalition.defense.watch-post/cameo.png

/factions/art/model-renders/coalition.defense.watch-post/model-sheet.png

/factions/art/model-renders/coalition.defense.watch-post/side.png

/factions/art/model-renders/coalition.defense.watch-post/top.png

/factions/art/model-renders/coalition.defense.watch-post/cameo.png

Stats: Supply: 500; Construction: 12 s; Health: 580; Armor reduction: 20%; Domain: ground; Base damage: 23; Range: 190; Reload: 0.9 s; Targets: ground, naval; Passenger capacity: 6; Surface detection: 320; Tier: 1