Kept cards
Jerusalem Ravine Hold
Campaign briefings
Jerusalem Ravine Hold
Theatre jerusalem-seam. Faction aoi. Enemy penguins. Seed 2048.
Inland hold: contest Kidron crossings with no sea relief.
jerusalem-ravine-hold: Jerusalem Ravine Hold
Inland hold: contest Kidron crossings with no sea relief.
Northern Ridge Push
Campaign briefings
Northern Ridge Push
Theatre northern-command. Faction penguins. Enemy jslc. Seed 31415.
Ridge push: staged high-ground waves across the northern command.
northern-ridge-push: Northern Ridge Push
Ridge push: staged high-ground waves across the northern command.
North Atlantic Workshop - Air and Sea
Campaign briefings
North Atlantic Workshop - Air and Sea
Theatre north-atlantic-workshop. Faction jslc. Enemy penguins. Seed 42000.
Choose two of Greenland, Ireland and fictional North Pole workshop. Air assault and sea control: build aircraft to destroy inland headquarters. Ground workers stay on their islands; multiplayer troop transport is unavailable.
polar-workshop: North Atlantic Workshop - Air and Sea
Choose two of Greenland, Ireland and fictional North Pole workshop. Air assault and sea control: build aircraft to destroy inland headquarters. Ground workers stay on their islands; multiplayer troop transport is unavailable.
Static release availability
Multiplayer today
Static release availability
This deployment provides Single player and Skirmish. Matchmaking and Private match remain unavailable until an authoritative match service is deployed.
The game shows this limit in its launcher. A map label or lobby option does not establish an online service.
This deployment provides Single player and Skirmish. Matchmaking and Private match remain unavailable until an authoritative match service is deployed.
The game shows this limit in its launcher. A map label or lobby option does not establish an online service.
Computer opponents
Multiplayer today
Computer opponents
Local computer opponents use the built-in commander. All local difficulty choices work without a model service.
Model-assisted opponents remain unavailable in the static release.
Local computer opponents use the built-in commander. All local difficulty choices work without a model service.
Model-assisted opponents remain unavailable in the static release.
Keep the queue alive
Tips and strategy
Keep the queue alive
Invest in protected income before filling every producer. Replace lost workers promptly.
Check each entry’s production status, prerequisites and listed abilities before choosing a specialist.
Invest in protected income before filling every producer. Replace lost workers promptly.
Check each entry’s production status, prerequisites and listed abilities before choosing a specialist.
Fight with a purpose
Tips and strategy
Fight with a purpose
Scout the approach, concentrate fire, then withdraw damaged valuable units when the route permits.
Raid power or production to slow replacements. A base siege becomes easier when its economy cannot pay for another army.
Scout the approach, concentrate fire, then withdraw damaged valuable units when the route permits.
Raid power or production to slow replacements. A base siege becomes easier when its economy cannot pay for another army.
Finish the actual win condition
Tips and strategy
Finish the actual win condition
Against AoI, locate surviving core tunnels after destroying headquarters.
Protect your own command structures and your team. Legitimacy does not replace the release win condition.
Against AoI, locate surviving core tunnels after destroying headquarters.
Protect your own command structures and your team. Legitimacy does not replace the release win condition.
Learn one theatre
Tips and strategy
Learn one theatre
Repeat a seed while practicing build order and camera controls. Change one strategic choice at a time.
On ocean maps, plan an air route to inland targets before investing everything in ships.
Repeat a seed while practicing build order and camera controls. Change one strategic choice at a time.
On ocean maps, plan an air route to inland targets before investing everything in ships.
Supply / credits
Glossary
Supply / credits
The same spendable economy resource in different parts of the interface.
Supply / credits: The same spendable economy resource in different parts of the interface.
Command
Glossary
Command
A separate ability resource; it is not supply.
Command: A separate ability resource; it is not supply.
Native unit
Glossary
Native unit
A distinct unit type supported by ordinary simulation production.
Native unit: A distinct unit type supported by ordinary simulation production.
Proxy
Glossary
Proxy
A named catalog choice that delivers an existing generic unit or structure.
Proxy: A named catalog choice that delivers an existing generic unit or structure.
Prerequisite
Glossary
Prerequisite
A completed structure required to unlock another structure.
Prerequisite: A completed structure required to unlock another structure.
Producer
Glossary
Producer
A building that can train the selected native unit.
Producer: A building that can train the selected native unit.
Attack-move
Glossary
Attack-move
Move toward a point while engaging encountered enemies.
Attack-move: Move toward a point while engaging encountered enemies.
Veteran / Elite
Glossary
Veteran / Elite
Promotions at three and ten credited projectile kills.
Veteran / Elite: Promotions at three and ten credited projectile kills.
World units
Glossary
World units
Game-space distance, not meters.
World units: Game-space distance, not meters.
Scenario only
Glossary
Scenario only
An entity placed or created by a scenario, without normal production.
Scenario only: An entity placed or created by a scenario, without normal production.
Reference design
Glossary
Reference design
A catalog entry without its complete battlefield action.
Reference design: A catalog entry without its complete battlefield action.