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Kept cards

Jerusalem Ravine Hold

Campaign briefings

Jerusalem Ravine Hold

Theatre jerusalem-seam. Faction aoi. Enemy penguins. Seed 2048.

Inland hold: contest Kidron crossings with no sea relief.

jerusalem-ravine-hold: Jerusalem Ravine Hold

Inland hold: contest Kidron crossings with no sea relief.

Northern Ridge Push

Campaign briefings

Northern Ridge Push

Theatre northern-command. Faction penguins. Enemy jslc. Seed 31415.

Ridge push: staged high-ground waves across the northern command.

northern-ridge-push: Northern Ridge Push

Ridge push: staged high-ground waves across the northern command.

North Atlantic Workshop - Air and Sea

Campaign briefings

North Atlantic Workshop - Air and Sea

Theatre north-atlantic-workshop. Faction jslc. Enemy penguins. Seed 42000.

Choose two of Greenland, Ireland and fictional North Pole workshop. Air assault and sea control: build aircraft to destroy inland headquarters. Ground workers stay on their islands; multiplayer troop transport is unavailable.

polar-workshop: North Atlantic Workshop - Air and Sea

Choose two of Greenland, Ireland and fictional North Pole workshop. Air assault and sea control: build aircraft to destroy inland headquarters. Ground workers stay on their islands; multiplayer troop transport is unavailable.

Static release availability

Multiplayer today

Static release availability

This deployment provides Single player and Skirmish. Matchmaking and Private match remain unavailable until an authoritative match service is deployed.

The game shows this limit in its launcher. A map label or lobby option does not establish an online service.

This deployment provides Single player and Skirmish. Matchmaking and Private match remain unavailable until an authoritative match service is deployed.

The game shows this limit in its launcher. A map label or lobby option does not establish an online service.

Computer opponents

Multiplayer today

Computer opponents

Local computer opponents use the built-in commander. All local difficulty choices work without a model service.

Model-assisted opponents remain unavailable in the static release.

Local computer opponents use the built-in commander. All local difficulty choices work without a model service.

Model-assisted opponents remain unavailable in the static release.

Keep the queue alive

Tips and strategy

Keep the queue alive

Invest in protected income before filling every producer. Replace lost workers promptly.

Check each entry’s production status, prerequisites and listed abilities before choosing a specialist.

Invest in protected income before filling every producer. Replace lost workers promptly.

Check each entry’s production status, prerequisites and listed abilities before choosing a specialist.

Fight with a purpose

Tips and strategy

Fight with a purpose

Scout the approach, concentrate fire, then withdraw damaged valuable units when the route permits.

Raid power or production to slow replacements. A base siege becomes easier when its economy cannot pay for another army.

Scout the approach, concentrate fire, then withdraw damaged valuable units when the route permits.

Raid power or production to slow replacements. A base siege becomes easier when its economy cannot pay for another army.

Finish the actual win condition

Tips and strategy

Finish the actual win condition

Against AoI, locate surviving core tunnels after destroying headquarters.

Protect your own command structures and your team. Legitimacy does not replace the release win condition.

Against AoI, locate surviving core tunnels after destroying headquarters.

Protect your own command structures and your team. Legitimacy does not replace the release win condition.

Learn one theatre

Tips and strategy

Learn one theatre

Repeat a seed while practicing build order and camera controls. Change one strategic choice at a time.

On ocean maps, plan an air route to inland targets before investing everything in ships.

Repeat a seed while practicing build order and camera controls. Change one strategic choice at a time.

On ocean maps, plan an air route to inland targets before investing everything in ships.

Supply / credits

Glossary

Supply / credits

The same spendable economy resource in different parts of the interface.

Supply / credits: The same spendable economy resource in different parts of the interface.

Command

Glossary

Command

A separate ability resource; it is not supply.

Command: A separate ability resource; it is not supply.

Native unit

Glossary

Native unit

A distinct unit type supported by ordinary simulation production.

Native unit: A distinct unit type supported by ordinary simulation production.

Proxy

Glossary

Proxy

A named catalog choice that delivers an existing generic unit or structure.

Proxy: A named catalog choice that delivers an existing generic unit or structure.

Prerequisite

Glossary

Prerequisite

A completed structure required to unlock another structure.

Prerequisite: A completed structure required to unlock another structure.

Producer

Glossary

Producer

A building that can train the selected native unit.

Producer: A building that can train the selected native unit.

Attack-move

Glossary

Attack-move

Move toward a point while engaging encountered enemies.

Attack-move: Move toward a point while engaging encountered enemies.

Veteran / Elite

Glossary

Veteran / Elite

Promotions at three and ten credited projectile kills.

Veteran / Elite: Promotions at three and ten credited projectile kills.

World units

Glossary

World units

Game-space distance, not meters.

World units: Game-space distance, not meters.

Scenario only

Glossary

Scenario only

An entity placed or created by a scenario, without normal production.

Scenario only: An entity placed or created by a scenario, without normal production.

Reference design

Glossary

Reference design

A catalog entry without its complete battlefield action.

Reference design: A catalog entry without its complete battlefield action.