JSLC › KEPT

Kept cards

ZPM Vacuum Energy Harvest

Units, structures and abilities

ZPM Vacuum Energy Harvest

support / penguins / logistics

Immediately grants 1,500 supply.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Local special system. Tier 1. Source release.

Catalog cooldown: 150 s

Command level: 1

Supply grant: 1500

Requires: Local Arsenal · Powers

Tip: Turn the grant into queued units or the next structure.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

ZPM Vacuum Energy Harvest (power.penguins-zpm-harvest) is absent from data/roster name and id indexes.

support / penguins / logistics

Immediately grants 1,500 supply.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Local special system. Tier 1. Source release.

Catalog cooldown: 150 s

Command level: 1

Supply grant: 1500

Requires: Local Arsenal · Powers

Tip: Turn the grant into queued units or the next structure.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Ancient Drone Salvo

Units, structures and abilities

Ancient Drone Salvo

support / penguins / fire support

A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Local special system. Tier 2. Source release.

Catalog cooldown: 135 s

Command level: 2

Damage / wave: 460

Waves: 5

Legitimacy cost: 20

Requires: Local Arsenal · Powers

Tip: Keep your own and allied forces clear of the impact area; account for the legitimacy cost.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Ancient Drone Salvo (power.penguins-drone-salvo) is absent from data/roster name and id indexes.

support / penguins / fire support

A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Local special system. Tier 2. Source release.

Catalog cooldown: 135 s

Command level: 2

Damage / wave: 460

Waves: 5

Legitimacy cost: 20

Requires: Local Arsenal · Powers

Tip: Keep your own and allied forces clear of the impact area; account for the legitimacy cost.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Dragoon Vanguard Warp-In

Units, structures and abilities

Dragoon Vanguard Warp-In

support / penguins / reinforcement

Queues a standard vehicle through the normal producer.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Local special system. Tier 2. Source release.

Catalog cooldown: 205 s

Command level: 2

Requires: Local Arsenal · Powers

Tip: Keep a valid producer and enough supply available.

Note: A standard training request, not a free group appearing at a chosen point.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 205 s

Command level: 2

Lantean Phase Cloak

Units, structures and abilities

Lantean Phase Cloak

support / penguins / denial

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Reference design. Tier 3. Source release.

Catalog cooldown: 175 s

Command level: 3

Requires: Local Arsenal · Powers

Tip: Choose a standard action or implemented special system for an immediate effect.

Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Lantean Phase Cloak (power.penguins-lantean-cloak) is absent from data/roster name and id indexes.

support / penguins / denial

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Reference design. Tier 3. Source release.

Catalog cooldown: 175 s

Command level: 3

Requires: Local Arsenal · Powers

Tip: Choose a standard action or implemented special system for an immediate effect.

Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Puddle Jumper Strike Wing

Units, structures and abilities

Puddle Jumper Strike Wing

support / penguins / reinforcement

Queues a standard bomber through the normal producer.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Local special system. Tier 4. Source release.

Catalog cooldown: 250 s

Command level: 4

Requires: Local Arsenal · Powers

Tip: Keep a valid producer and enough supply available.

Note: A standard training request, not a free group appearing at a chosen point.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 250 s

Command level: 4

South Pole Ancient Weapons Platform

Units, structures and abilities

South Pole Ancient Weapons Platform

support / penguins / strategic weapon

A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Local special system. Tier 5. Source release.

Catalog cooldown: 360 s

Command level: 5

Damage / wave: 460

Waves: 5

Legitimacy cost: 20

Requires: Local Arsenal · Powers, Catalog prerequisites are commissioned in this local full-roster mode.

Tip: Keep your own and allied forces clear of the impact area; account for the legitimacy cost.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

prereq:Catalog prerequisites are commissioned in this local full-roster mode.

South Pole Ancient Weapons Platform (power.penguins-ancient-drone-swarm) is absent from data/roster name and id indexes.

support / penguins / strategic weapon

A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Local special system. Tier 5. Source release.

Catalog cooldown: 360 s

Command level: 5

Damage / wave: 460

Waves: 5

Legitimacy cost: 20

Requires: Local Arsenal · Powers, Catalog prerequisites are commissioned in this local full-roster mode.

Tip: Keep your own and allied forces clear of the impact area; account for the legitimacy cost.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Plasma Shield Overcharge

Units, structures and abilities

Plasma Shield Overcharge

support / penguins / logistics

Restores up to 750 health to each damaged allied entity, capped by maximum health.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Local special system. Tier 3. Source release.

Catalog cooldown: 190 s

Command level: 3

Requires: Local Arsenal · Powers

Tip: Activate after your force has taken damage.

Note: Restores health; it does not create a separate stored shield pool.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 190 s

Command level: 3

Cryo-Stasis Aerial Recovery

Units, structures and abilities

Cryo-Stasis Aerial Recovery

support / penguins / reinforcement

Queues one standard vehicle through the normal producer.

Antarctic command gives this battlefield role its own fictional equipment and character.

Status: Local special system. Tier 2. Source release.

Catalog cooldown: 85 s

Command level: 2

Requires: Local Arsenal · Powers

Tip: Maintain a producer and the supply needed for training.

Note: The catalog’s named group is represented by one standard vehicle request.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 85 s

Command level: 2

Chinese Radar Scan (BeiDou Sweep)

Units, structures and abilities

Chinese Radar Scan (BeiDou Sweep)

support / aoi / recon

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Status: Reference design. Tier 1. Source release.

Catalog cooldown: 60 s

Command level: 1

Requires: Local Arsenal · Powers

Tip: Choose a standard action or implemented special system for an immediate effect.

Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 60 s

Command level: 1

Observer Web

Units, structures and abilities

Observer Web

support / aoi / recon

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Status: Reference design. Tier 1. Source release.

Catalog cooldown: 65 s

Command level: 1

Requires: Local Arsenal · Powers

Tip: Choose a standard action or implemented special system for an immediate effect.

Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 65 s

Command level: 1

Salvage Convoy

Units, structures and abilities

Salvage Convoy

support / aoi / logistics

Immediately grants 1050 supply.

A command option whose effect depends on the system available in the current match.

Status: Local special system. Tier 1. Source release.

Catalog cooldown: 125 s

Command level: 1

Supply grant: 1050

Requires: Local Arsenal · Powers

Tip: Spend the grant where it changes the next engagement.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 125 s

Command level: 1

Supply grant: 1050

Hidden Muster

Units, structures and abilities

Hidden Muster

support / aoi / reinforcement

Queues one standard vehicle through the normal producer.

A command option whose effect depends on the system available in the current match.

Status: Local special system. Tier 2. Source release.

Catalog cooldown: 135 s

Command level: 2

Requires: Local Arsenal · Powers

Tip: Maintain a producer and the supply needed for training.

Note: The catalog’s named group is represented by one standard vehicle request.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 135 s

Command level: 2

Signal Ghosts

Units, structures and abilities

Signal Ghosts

support / aoi / denial

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Status: Reference design. Tier 2. Source release.

Catalog cooldown: 120 s

Command level: 2

Requires: Local Arsenal · Powers

Tip: Choose a standard action or implemented special system for an immediate effect.

Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 120 s

Command level: 2

Saturation Salvo

Units, structures and abilities

Saturation Salvo

support / aoi / fire support

Arms the standard rocket strike targeting order.

A command option whose effect depends on the system available in the current match.

Status: Local special system. Tier 3. Source release.

Catalog cooldown: 155 s

Command level: 3

Requires: Local Arsenal · Powers

Tip: Choose a battlefield point and check the live strike requirements.

Note: Uses the standard strike action; catalog damage is not a separate damage model.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 155 s

Command level: 3

Infrastructure Sabotage

Units, structures and abilities

Infrastructure Sabotage

support / aoi / denial

Arms the standard rocket strike targeting order.

A command option whose effect depends on the system available in the current match.

Status: Local special system. Tier 3. Source release.

Catalog cooldown: 195 s

Command level: 3

Requires: Local Arsenal · Powers

Tip: Choose a battlefield point and check the live strike requirements.

Note: Uses the standard strike action; catalog damage is not a separate damage model.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 195 s

Command level: 3

Cache Network

Units, structures and abilities

Cache Network

support / aoi / logistics

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Status: Reference design. Tier 4. Source release.

Catalog cooldown: 220 s

Command level: 4

Requires: Local Arsenal · Powers

Tip: Choose a standard action or implemented special system for an immediate effect.

Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

Catalog cooldown: 220 s

Command level: 4

Deep-Bore Detonation

Units, structures and abilities

Deep-Bore Detonation

support / aoi / strategic weapon

Arms the standard long-range ballistic strike targeting order.

A command option whose effect depends on the system available in the current match.

Status: Local special system. Tier 5. Source release.

Catalog cooldown: 345 s

Command level: 5

Requires: Local Arsenal · Powers, Catalog prerequisites are commissioned in this local full-roster mode.

Tip: Choose a battlefield point and check the live strike requirements.

Note: Uses the standard strike action; catalog damage is not a separate damage model.

Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

prereq:Local Arsenal · Powers

prereq:Catalog prerequisites are commissioned in this local full-roster mode.

Catalog cooldown: 345 s

Command level: 5

jslc tech tree

Faction tech trees

jslc

Fusion Plant

Ground Command

Supply Works

Research Directorate

Iron Dome

David's Sling

Iron Beam

Arrow Battery

Fusion Plant (core.building.jslc.plant) tier 1 cost 450 build 8s requires none

Ground Command (core.building.jslc.barracks) tier 2 cost 650 build 12s requires core.building.jslc.plant

Supply Works (core.building.jslc.desalination) tier 2 cost 700 build 14s requires core.building.jslc.plant

Research Directorate (core.building.jslc.research) tier 3 cost 1050 build 18s requires core.building.jslc.plant, core.building.jslc.barracks

Iron Dome (core.defense.jslc.iron_dome) tier 4 cost 900 build 16s requires core.building.jslc.research

David's Sling (core.defense.jslc.davids_sling) tier 4 cost 1100 build 19s requires core.building.jslc.research

Iron Beam (core.defense.jslc.iron_beam) tier 5 cost 1400 build 22s requires core.defense.jslc.iron_dome

Arrow Battery (core.defense.jslc.arrow) tier 5 cost 1550 build 24s requires core.defense.jslc.davids_sling

core.building.jslc.plant: Fusion Plant, cost 450, 8s

core.building.jslc.barracks: Ground Command, cost 650, 12s

core.building.jslc.desalination: Supply Works, cost 700, 14s

core.building.jslc.research: Research Directorate, cost 1050, 18s

core.defense.jslc.iron_dome: Iron Dome, cost 900, 16s

core.defense.jslc.davids_sling: David's Sling, cost 1100, 19s

core.defense.jslc.iron_beam: Iron Beam, cost 1400, 22s

core.defense.jslc.arrow: Arrow Battery, cost 1550, 24s

aoi tech tree

Faction tech trees

aoi

Generator Shed

Training Courtyard

Resource Plot

Covered Workshop

Concealed Block

Tunnel Node

Generator Shed (core.building.aoi.plant) tier 1 cost 300 build 7s requires none

Training Courtyard (core.building.aoi.barracks) tier 2 cost 450 build 10s requires core.building.aoi.plant

Resource Plot (core.building.aoi.farm) tier 2 cost 350 build 8s requires core.building.aoi.plant

Covered Workshop (core.building.aoi.greenhouse) tier 3 cost 500 build 11s requires core.building.aoi.farm

Concealed Block (core.building.aoi.urban) tier 3 cost 600 build 13s requires core.building.aoi.barracks

Tunnel Node (core.building.aoi.tunnel) tier 4 cost 750 build 16s requires core.building.aoi.plant, core.building.aoi.barracks

core.building.aoi.plant: Generator Shed, cost 300, 7s

core.building.aoi.barracks: Training Courtyard, cost 450, 10s

core.building.aoi.farm: Resource Plot, cost 350, 8s

core.building.aoi.greenhouse: Covered Workshop, cost 500, 11s

core.building.aoi.urban: Concealed Block, cost 600, 13s

core.building.aoi.tunnel: Tunnel Node, cost 750, 16s

penguins tech tree

Faction tech trees

penguins

Fish Reactor

Waddle Academy

Fish Depot

Fish Reactor (core.building.penguins.plant) tier 1 cost 300 build 7s requires none

Waddle Academy (core.building.penguins.barracks) tier 2 cost 500 build 10s requires core.building.penguins.plant

Fish Depot (core.building.penguins.farm) tier 2 cost 400 build 9s requires core.building.penguins.plant

core.building.penguins.plant: Fish Reactor, cost 300, 7s

core.building.penguins.barracks: Waddle Academy, cost 500, 10s

core.building.penguins.farm: Fish Depot, cost 400, 9s