Kept cards
ZPM Vacuum Energy Harvest
Units, structures and abilities
ZPM Vacuum Energy Harvest
support / penguins / logistics
Immediately grants 1,500 supply.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Local special system. Tier 1. Source release.
Catalog cooldown: 150 s
Command level: 1
Supply grant: 1500
Requires: Local Arsenal · Powers
Tip: Turn the grant into queued units or the next structure.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
ZPM Vacuum Energy Harvest (power.penguins-zpm-harvest) is absent from data/roster name and id indexes.
support / penguins / logistics
Immediately grants 1,500 supply.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Local special system. Tier 1. Source release.
Catalog cooldown: 150 s
Command level: 1
Supply grant: 1500
Requires: Local Arsenal · Powers
Tip: Turn the grant into queued units or the next structure.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
Ancient Drone Salvo
Units, structures and abilities
Ancient Drone Salvo
support / penguins / fire support
A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Local special system. Tier 2. Source release.
Catalog cooldown: 135 s
Command level: 2
Damage / wave: 460
Waves: 5
Legitimacy cost: 20
Requires: Local Arsenal · Powers
Tip: Keep your own and allied forces clear of the impact area; account for the legitimacy cost.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Ancient Drone Salvo (power.penguins-drone-salvo) is absent from data/roster name and id indexes.
support / penguins / fire support
A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Local special system. Tier 2. Source release.
Catalog cooldown: 135 s
Command level: 2
Damage / wave: 460
Waves: 5
Legitimacy cost: 20
Requires: Local Arsenal · Powers
Tip: Keep your own and allied forces clear of the impact area; account for the legitimacy cost.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
Dragoon Vanguard Warp-In
Units, structures and abilities
Dragoon Vanguard Warp-In
support / penguins / reinforcement
Queues a standard vehicle through the normal producer.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Local special system. Tier 2. Source release.
Catalog cooldown: 205 s
Command level: 2
Requires: Local Arsenal · Powers
Tip: Keep a valid producer and enough supply available.
Note: A standard training request, not a free group appearing at a chosen point.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 205 s
Command level: 2
Lantean Phase Cloak
Units, structures and abilities
Lantean Phase Cloak
support / penguins / denial
This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Reference design. Tier 3. Source release.
Catalog cooldown: 175 s
Command level: 3
Requires: Local Arsenal · Powers
Tip: Choose a standard action or implemented special system for an immediate effect.
Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Lantean Phase Cloak (power.penguins-lantean-cloak) is absent from data/roster name and id indexes.
support / penguins / denial
This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Reference design. Tier 3. Source release.
Catalog cooldown: 175 s
Command level: 3
Requires: Local Arsenal · Powers
Tip: Choose a standard action or implemented special system for an immediate effect.
Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
Puddle Jumper Strike Wing
Units, structures and abilities
Puddle Jumper Strike Wing
support / penguins / reinforcement
Queues a standard bomber through the normal producer.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Local special system. Tier 4. Source release.
Catalog cooldown: 250 s
Command level: 4
Requires: Local Arsenal · Powers
Tip: Keep a valid producer and enough supply available.
Note: A standard training request, not a free group appearing at a chosen point.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 250 s
Command level: 4
South Pole Ancient Weapons Platform
Units, structures and abilities
South Pole Ancient Weapons Platform
support / penguins / strategic weapon
A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Local special system. Tier 5. Source release.
Catalog cooldown: 360 s
Command level: 5
Damage / wave: 460
Waves: 5
Legitimacy cost: 20
Requires: Local Arsenal · Powers, Catalog prerequisites are commissioned in this local full-roster mode.
Tip: Keep your own and allied forces clear of the impact area; account for the legitimacy cost.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
prereq:Catalog prerequisites are commissioned in this local full-roster mode.
South Pole Ancient Weapons Platform (power.penguins-ancient-drone-swarm) is absent from data/roster name and id indexes.
support / penguins / strategic weapon
A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Local special system. Tier 5. Source release.
Catalog cooldown: 360 s
Command level: 5
Damage / wave: 460
Waves: 5
Legitimacy cost: 20
Requires: Local Arsenal · Powers, Catalog prerequisites are commissioned in this local full-roster mode.
Tip: Keep your own and allied forces clear of the impact area; account for the legitimacy cost.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
Plasma Shield Overcharge
Units, structures and abilities
Plasma Shield Overcharge
support / penguins / logistics
Restores up to 750 health to each damaged allied entity, capped by maximum health.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Local special system. Tier 3. Source release.
Catalog cooldown: 190 s
Command level: 3
Requires: Local Arsenal · Powers
Tip: Activate after your force has taken damage.
Note: Restores health; it does not create a separate stored shield pool.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 190 s
Command level: 3
Cryo-Stasis Aerial Recovery
Units, structures and abilities
Cryo-Stasis Aerial Recovery
support / penguins / reinforcement
Queues one standard vehicle through the normal producer.
Antarctic command gives this battlefield role its own fictional equipment and character.
Status: Local special system. Tier 2. Source release.
Catalog cooldown: 85 s
Command level: 2
Requires: Local Arsenal · Powers
Tip: Maintain a producer and the supply needed for training.
Note: The catalog’s named group is represented by one standard vehicle request.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 85 s
Command level: 2
Chinese Radar Scan (BeiDou Sweep)
Units, structures and abilities
Chinese Radar Scan (BeiDou Sweep)
support / aoi / recon
This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.
A command option whose effect depends on the system available in the current match.
Status: Reference design. Tier 1. Source release.
Catalog cooldown: 60 s
Command level: 1
Requires: Local Arsenal · Powers
Tip: Choose a standard action or implemented special system for an immediate effect.
Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 60 s
Command level: 1
Observer Web
Units, structures and abilities
Observer Web
support / aoi / recon
This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.
A command option whose effect depends on the system available in the current match.
Status: Reference design. Tier 1. Source release.
Catalog cooldown: 65 s
Command level: 1
Requires: Local Arsenal · Powers
Tip: Choose a standard action or implemented special system for an immediate effect.
Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 65 s
Command level: 1
Salvage Convoy
Units, structures and abilities
Salvage Convoy
support / aoi / logistics
Immediately grants 1050 supply.
A command option whose effect depends on the system available in the current match.
Status: Local special system. Tier 1. Source release.
Catalog cooldown: 125 s
Command level: 1
Supply grant: 1050
Requires: Local Arsenal · Powers
Tip: Spend the grant where it changes the next engagement.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 125 s
Command level: 1
Supply grant: 1050
Hidden Muster
Units, structures and abilities
Hidden Muster
support / aoi / reinforcement
Queues one standard vehicle through the normal producer.
A command option whose effect depends on the system available in the current match.
Status: Local special system. Tier 2. Source release.
Catalog cooldown: 135 s
Command level: 2
Requires: Local Arsenal · Powers
Tip: Maintain a producer and the supply needed for training.
Note: The catalog’s named group is represented by one standard vehicle request.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 135 s
Command level: 2
Signal Ghosts
Units, structures and abilities
Signal Ghosts
support / aoi / denial
This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.
A command option whose effect depends on the system available in the current match.
Status: Reference design. Tier 2. Source release.
Catalog cooldown: 120 s
Command level: 2
Requires: Local Arsenal · Powers
Tip: Choose a standard action or implemented special system for an immediate effect.
Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 120 s
Command level: 2
Saturation Salvo
Units, structures and abilities
Saturation Salvo
support / aoi / fire support
Arms the standard rocket strike targeting order.
A command option whose effect depends on the system available in the current match.
Status: Local special system. Tier 3. Source release.
Catalog cooldown: 155 s
Command level: 3
Requires: Local Arsenal · Powers
Tip: Choose a battlefield point and check the live strike requirements.
Note: Uses the standard strike action; catalog damage is not a separate damage model.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 155 s
Command level: 3
Infrastructure Sabotage
Units, structures and abilities
Infrastructure Sabotage
support / aoi / denial
Arms the standard rocket strike targeting order.
A command option whose effect depends on the system available in the current match.
Status: Local special system. Tier 3. Source release.
Catalog cooldown: 195 s
Command level: 3
Requires: Local Arsenal · Powers
Tip: Choose a battlefield point and check the live strike requirements.
Note: Uses the standard strike action; catalog damage is not a separate damage model.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 195 s
Command level: 3
Cache Network
Units, structures and abilities
Cache Network
support / aoi / logistics
This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.
A command option whose effect depends on the system available in the current match.
Status: Reference design. Tier 4. Source release.
Catalog cooldown: 220 s
Command level: 4
Requires: Local Arsenal · Powers
Tip: Choose a standard action or implemented special system for an immediate effect.
Note: Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
Catalog cooldown: 220 s
Command level: 4
Deep-Bore Detonation
Units, structures and abilities
Deep-Bore Detonation
support / aoi / strategic weapon
Arms the standard long-range ballistic strike targeting order.
A command option whose effect depends on the system available in the current match.
Status: Local special system. Tier 5. Source release.
Catalog cooldown: 345 s
Command level: 5
Requires: Local Arsenal · Powers, Catalog prerequisites are commissioned in this local full-roster mode.
Tip: Choose a battlefield point and check the live strike requirements.
Note: Uses the standard strike action; catalog damage is not a separate damage model.
Note: This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.
prereq:Local Arsenal · Powers
prereq:Catalog prerequisites are commissioned in this local full-roster mode.
Catalog cooldown: 345 s
Command level: 5
jslc tech tree
Faction tech trees
jslc
Fusion Plant
Ground Command
Supply Works
Research Directorate
Iron Dome
David's Sling
Iron Beam
Arrow Battery
Fusion Plant (core.building.jslc.plant) tier 1 cost 450 build 8s requires none
Ground Command (core.building.jslc.barracks) tier 2 cost 650 build 12s requires core.building.jslc.plant
Supply Works (core.building.jslc.desalination) tier 2 cost 700 build 14s requires core.building.jslc.plant
Research Directorate (core.building.jslc.research) tier 3 cost 1050 build 18s requires core.building.jslc.plant, core.building.jslc.barracks
Iron Dome (core.defense.jslc.iron_dome) tier 4 cost 900 build 16s requires core.building.jslc.research
David's Sling (core.defense.jslc.davids_sling) tier 4 cost 1100 build 19s requires core.building.jslc.research
Iron Beam (core.defense.jslc.iron_beam) tier 5 cost 1400 build 22s requires core.defense.jslc.iron_dome
Arrow Battery (core.defense.jslc.arrow) tier 5 cost 1550 build 24s requires core.defense.jslc.davids_sling
core.building.jslc.plant: Fusion Plant, cost 450, 8s
core.building.jslc.barracks: Ground Command, cost 650, 12s
core.building.jslc.desalination: Supply Works, cost 700, 14s
core.building.jslc.research: Research Directorate, cost 1050, 18s
core.defense.jslc.iron_dome: Iron Dome, cost 900, 16s
core.defense.jslc.davids_sling: David's Sling, cost 1100, 19s
core.defense.jslc.iron_beam: Iron Beam, cost 1400, 22s
core.defense.jslc.arrow: Arrow Battery, cost 1550, 24s
aoi tech tree
Faction tech trees
aoi
Generator Shed
Training Courtyard
Resource Plot
Covered Workshop
Concealed Block
Tunnel Node
Generator Shed (core.building.aoi.plant) tier 1 cost 300 build 7s requires none
Training Courtyard (core.building.aoi.barracks) tier 2 cost 450 build 10s requires core.building.aoi.plant
Resource Plot (core.building.aoi.farm) tier 2 cost 350 build 8s requires core.building.aoi.plant
Covered Workshop (core.building.aoi.greenhouse) tier 3 cost 500 build 11s requires core.building.aoi.farm
Concealed Block (core.building.aoi.urban) tier 3 cost 600 build 13s requires core.building.aoi.barracks
Tunnel Node (core.building.aoi.tunnel) tier 4 cost 750 build 16s requires core.building.aoi.plant, core.building.aoi.barracks
core.building.aoi.plant: Generator Shed, cost 300, 7s
core.building.aoi.barracks: Training Courtyard, cost 450, 10s
core.building.aoi.farm: Resource Plot, cost 350, 8s
core.building.aoi.greenhouse: Covered Workshop, cost 500, 11s
core.building.aoi.urban: Concealed Block, cost 600, 13s
core.building.aoi.tunnel: Tunnel Node, cost 750, 16s
penguins tech tree
Faction tech trees
penguins
Fish Reactor
Waddle Academy
Fish Depot
Fish Reactor (core.building.penguins.plant) tier 1 cost 300 build 7s requires none
Waddle Academy (core.building.penguins.barracks) tier 2 cost 500 build 10s requires core.building.penguins.plant
Fish Depot (core.building.penguins.farm) tier 2 cost 400 build 9s requires core.building.penguins.plant
core.building.penguins.plant: Fish Reactor, cost 300, 7s
core.building.penguins.barracks: Waddle Academy, cost 500, 10s
core.building.penguins.farm: Fish Depot, cost 400, 9s