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Kept cards

Toyota Hilux Technical

Units, structures and abilities

Toyota Hilux Technical

unit / aoi / Direct-fire vehicle

A mobile combat vehicle for sustained pressure on surface targets.

The Network roster combines improvised equipment with dispersed support. Toyota Hilux Technical fills its direct-fire vehicle position.

Status: Expanded production. Tier 1. Source release.

Supply: 400

Training: 11 s

Health: 226

Armor reduction: 12%

Domain: ground

Speed: 74.25

Base damage: 23

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 1

Physical length: 5 m · representative

Body width: 2.1 m · representative

Physical height: 2.3 m · representative

Requires: Producer: Salvage Yard or Service Gallery

Tip: Advance with scouts and support instead of driving beyond the rest of the force.

Counter: Use the listed range and armor to choose a favorable engagement.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/ccdcbc928faf4ec5a7.webp

Card image img/ccdcbc928faf4ec5a7.webp

Supply: 400

Training: 11 s

Armor reduction: 12%

Domain: ground

Speed: 74.25

Base damage: 23

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 1

Physical length: 5 m · representative

Body width: 2.1 m · representative

Physical height: 2.3 m · representative

Market Pickup

Units, structures and abilities

Market Pickup

unit / aoi / Transport

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Network roster combines improvised equipment with dispersed support. Market Pickup fills its transport position.

Status: Expanded production. Tier 1. Source release.

Supply: 400

Training: 11 s

Health: 267

Armor reduction: 12%

Domain: ground

Speed: 114.75

Base damage: 12

Range: 85

Reload: 0.6 s

Targets: ground, naval

Passenger capacity: 3

Tier: 1

Physical length: 5.33 m · representative

Body width: 1.85 m · representative

Physical height: 2.6 m · representative

Requires: Producer: Salvage Yard or Service Gallery

Tip: Load before crossing dangerous terrain and unload onto clear land.

Counter: Destroying a loaded transport also loses its passengers.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

Supply: 400

Training: 11 s

Health: 267

Armor reduction: 12%

Domain: ground

Speed: 114.75

Base damage: 12

Range: 85

Reload: 0.6 s

Targets: ground, naval

Passenger capacity: 3

Tier: 1

Physical length: 5.33 m · representative

Body width: 1.85 m · representative

Physical height: 2.6 m · representative

ZU-23-2 Flak Technical

Units, structures and abilities

ZU-23-2 Flak Technical

unit / aoi / Air defense

A weapon assigned to air targets by the current game rules.

The Network roster combines improvised equipment with dispersed support. ZU-23-2 Flak Technical fills its air defense position.

Status: Expanded production. Tier 1. Source release.

Supply: 750

Training: 16 s

Health: 169

Armor reduction: 12%

Domain: ground

Speed: 108

Base damage: 25

Range: 170

Reload: 0.4 s

Targets: air

Tier: 1

Physical length: 8 m · representative

Body width: 3 m · representative

Physical height: 4 m · representative

Requires: Producer: Salvage Yard or Service Gallery

Tip: Cover valuable units and check the listed target domains before deploying.

Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

Supply: 750

Training: 16 s

Health: 169

Armor reduction: 12%

Domain: ground

Speed: 108

Base damage: 25

Range: 170

Reload: 0.4 s

Targets: air

Tier: 1

Physical length: 8 m · representative

Body width: 3 m · representative

Physical height: 4 m · representative

Tractor

Units, structures and abilities

Tractor

unit / aoi / Resource collection

A worker that converts resource patches into spendable supply.

The Network roster combines improvised equipment with dispersed support. Tractor fills its resource collection position.

Status: Expanded production. Tier 1. Source release.

Supply: 900

Training: 19 s

Health: 192

Armor reduction: 12%

Domain: ground

Speed: 58

Weapon: Unarmed

Tier: 1

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative

Requires: Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery

Tip: Keep a short, defended route to a completed drop-off point.

Counter: Pressure the worker or its return route.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/13e03590d935656b78.webp

Card image img/13e03590d935656b78.webp

Supply: 900

Training: 19 s

Health: 192

Armor reduction: 12%

Domain: ground

Speed: 58

Weapon: Unarmed

Tier: 1

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative

Tunnel Resource Worker

Units, structures and abilities

Tunnel Resource Worker

unit / aoi / Construction and support

A worker that places and completes expanded structures.

The Network roster combines improvised equipment with dispersed support. Tunnel Resource Worker fills its construction and support position.

Status: Expanded production. Tier 1. Source release.

Supply: 650

Training: 16 s

Health: 220

Armor reduction: 12%

Domain: ground

Speed: 64

Weapon: Unarmed

Tier: 1

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative

Requires: Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery

Tip: Keep it alive until construction finishes and leave room around the foundation.

Counter: Interrupt construction by threatening the assigned worker.

Note: A surface unit does not by itself create an underground route or invasion squad.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery

Supply: 650

Training: 16 s

Health: 220

Armor reduction: 12%

Domain: ground

Speed: 64

Weapon: Unarmed

Tier: 1

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative

Recoilless Buggy

Units, structures and abilities

Recoilless Buggy

unit / aoi / Anti-vehicle support

A dedicated support weapon for engaging armored targets.

The Network roster combines improvised equipment with dispersed support. Recoilless Buggy fills its anti-vehicle support position.

Status: Expanded production. Tier 1. Source release.

Supply: 650

Training: 15 s

Health: 89

Armor reduction: 12%

Domain: ground

Speed: 64.8

Base damage: 33

Range: 190

Reload: 1.35 s

Targets: ground, naval

Tier: 1

Physical length: 4 m · representative

Body width: 2 m · representative

Physical height: 2.3 m · representative

Requires: Producer: Salvage Yard or Service Gallery

Tip: Use a front line to buy time for repeated shots.

Counter: Pressure the weapon before it can exploit its reach.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

Supply: 650

Training: 15 s

Health: 89

Armor reduction: 12%

Domain: ground

Speed: 64.8

Base damage: 33

Range: 190

Reload: 1.35 s

Targets: ground, naval

Tier: 1

Physical length: 4 m · representative

Body width: 2 m · representative

Physical height: 2.3 m · representative

Scrap Armor

Units, structures and abilities

Scrap Armor

unit / aoi / Direct-fire vehicle

A mobile combat vehicle for sustained pressure on surface targets.

The Network roster combines improvised equipment with dispersed support. Scrap Armor fills its direct-fire vehicle position.

Status: Expanded production. Tier 2. Source release.

Supply: 800

Training: 19 s

Health: 259

Armor reduction: 25%

Domain: ground

Speed: 55

Base damage: 26

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 2

Crew repair / order: Up to 15% maximum HP

Crew repair rate: 2% maximum HP/s

Crew preparation: 3 s

Crew cooldown: 60 s

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Requires: Producer: Salvage Yard or Service Gallery

Tip: Advance with scouts and support instead of driving beyond the rest of the force.

Tip: R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.

Tip: Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.

Counter: Use the listed range and armor to choose a favorable engagement.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

Supply: 800

Training: 19 s

Health: 259

Armor reduction: 25%

Domain: ground

Speed: 55

Base damage: 26

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 2

Crew repair / order: Up to 15% maximum HP

Crew repair rate: 2% maximum HP/s

Crew preparation: 3 s

Crew cooldown: 60 s

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Grad Truck

Units, structures and abilities

Grad Truck

unit / aoi / Air defense

A weapon assigned to air targets by the current game rules.

The authored Grad Truck name and missile equipment are retained. Its current air-defense assignment is a game balance choice, not a real-world role description.

Status: Expanded production. Tier 2. Source release.

Supply: 950

Training: 21 s

Health: 190

Armor reduction: 12%

Domain: ground

Speed: 80

Base damage: 29

Range: 170

Reload: 0.4 s

Targets: air

Tier: 2

Physical length: 8 m · representative

Body width: 3 m · representative

Physical height: 4 m · representative

Requires: Producer: Salvage Yard or Service Gallery

Tip: Cover valuable units and check the listed target domains before deploying.

Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/c2f82133863373e48a.webp

Card image img/c2f82133863373e48a.webp

Supply: 950

Training: 21 s

Armor reduction: 12%

Domain: ground

Speed: 80

Base damage: 29

Range: 170

Reload: 0.4 s

Targets: air

Tier: 2

Physical length: 8 m · representative

Body width: 3 m · representative

Physical height: 4 m · representative

HY-2 Silkworm Launcher

Units, structures and abilities

HY-2 Silkworm Launcher

unit / aoi / Fire support

A ranged support weapon with an impact area around its target.

The Network roster combines improvised equipment with dispersed support. HY-2 Silkworm Launcher fills its fire support position.

Status: Expanded production. Tier 3. Source release.

Supply: 1350

Training: 26 s

Health: 187

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 87

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Tier: 3

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative

Requires: Producer: Salvage Yard or Service Gallery, A completed research facility

Tip: Keep an escort and target groups rather than pursuing isolated scouts.

Counter: Approach from an unguarded direction and force it away from the firing position.

Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

prereq:A completed research facility

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/997c4a7b62d1aa5f7e.webp

Card image img/997c4a7b62d1aa5f7e.webp

Supply: 1350

Training: 26 s

Health: 187

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 87

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Tier: 3

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative

Dust Mortar

Units, structures and abilities

Dust Mortar

unit / aoi / Fire support

A ranged support weapon with an impact area around its target.

The Network roster combines improvised equipment with dispersed support. Dust Mortar fills its fire support position.

Status: Expanded production. Tier 2. Source release.

Supply: 1050

Training: 23 s

Health: 167

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 78

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Tier: 2

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative

Requires: Producer: Salvage Yard or Service Gallery

Tip: Keep an escort and target groups rather than pursuing isolated scouts.

Counter: Approach from an unguarded direction and force it away from the firing position.

Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

Supply: 1050

Training: 23 s

Health: 167

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 78

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Tier: 2

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative

Jury-Rigged Howitzer

Units, structures and abilities

Jury-Rigged Howitzer

unit / aoi / Fire support

A ranged support weapon with an impact area around its target.

The Network roster combines improvised equipment with dispersed support. Jury-Rigged Howitzer fills its fire support position.

Status: Expanded production. Tier 3. Source release.

Supply: 1300

Training: 28 s

Health: 187

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 87

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Tier: 3

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative

Requires: Producer: Salvage Yard or Service Gallery, A completed research facility

Tip: Keep an escort and target groups rather than pursuing isolated scouts.

Counter: Approach from an unguarded direction and force it away from the firing position.

Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

prereq:A completed research facility

Supply: 1300

Training: 28 s

Health: 187

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 87

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Tier: 3

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative

Smoke Van

Units, structures and abilities

Smoke Van

unit / aoi / Command support

An unarmed specialist whose value comes from its listed support and tactical actions.

The Network roster combines improvised equipment with dispersed support. Smoke Van fills its command support position.

Status: Expanded production. Tier 2. Source release.

Supply: 850

Training: 18 s

Health: 260

Armor reduction: 12%

Domain: ground

Speed: 55

Weapon: Unarmed

Concealment: Revealed by detection or firing

Tier: 2

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 3 m · representative

Requires: Producer: Salvage Yard or Service Gallery

Tip: Use only the actions shown in its current loadout; keep a combat escort.

Counter: Pressure the escort, then the support unit.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

Supply: 850

Training: 18 s

Health: 260

Armor reduction: 12%

Domain: ground

Speed: 55

Weapon: Unarmed

Concealment: Revealed by detection or firing

Tier: 2

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 3 m · representative

Armored Caravan

Units, structures and abilities

Armored Caravan

unit / aoi / Transport

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Network roster combines improvised equipment with dispersed support. Armored Caravan fills its transport position.

Status: Expanded production. Tier 3. Source release.

Supply: 1250

Training: 26 s

Health: 346

Armor reduction: 12%

Domain: ground

Speed: 85

Base damage: 16

Range: 85

Reload: 0.6 s

Targets: ground, naval

Passenger capacity: 6

Tier: 3

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 2.6 m · representative

Requires: Producer: Salvage Yard or Service Gallery, A completed research facility

Tip: Load before crossing dangerous terrain and unload onto clear land.

Counter: Destroying a loaded transport also loses its passengers.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

prereq:A completed research facility

Supply: 1250

Training: 26 s

Health: 346

Armor reduction: 12%

Domain: ground

Speed: 85

Base damage: 16

Range: 85

Reload: 0.6 s

Targets: ground, naval

Passenger capacity: 6

Tier: 3

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 2.6 m · representative

Salvage Behemoth

Units, structures and abilities

Salvage Behemoth

unit / aoi / Direct-fire vehicle

A mobile combat vehicle for sustained pressure on surface targets.

The Network roster combines improvised equipment with dispersed support. Salvage Behemoth fills its direct-fire vehicle position.

Status: Expanded production. Tier 4. Source release.

Supply: 1700

Training: 33 s

Health: 538

Armor reduction: 35%

Domain: ground

Speed: 44

Base damage: 33

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 4

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Requires: Producer: Salvage Yard or Service Gallery, A completed research facility

Tip: Advance with scouts and support instead of driving beyond the rest of the force.

Counter: Use the listed range and armor to choose a favorable engagement.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Salvage Yard or Service Gallery

prereq:A completed research facility

Supply: 1700

Training: 33 s

Health: 538

Armor reduction: 35%

Domain: ground

Speed: 44

Base damage: 33

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 4

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Paramotor Scout

Units, structures and abilities

Paramotor Scout

unit / aoi / Reconnaissance

A mobile observer that helps expose concealed opposition.

The Network roster combines improvised equipment with dispersed support. Paramotor Scout fills its reconnaissance position.

Status: Expanded production. Tier 1. Source release.

Supply: 450

Training: 12 s

Health: 98

Armor reduction: 0%

Domain: air

Speed: 125

Altitude: 75

Weapon: Unarmed

Surface detection: 320

Tier: 1

Physical length: 4 m · representative

Wingspan / outer width: 11 m · representative

Physical height: 5 m · representative

Gross mass reference: 0.3 t · representative

Requires: Producer: Service Gallery

Tip: Probe before committing expensive units and use its detection radius.

Counter: Intercept the scout before its main force arrives.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Service Gallery

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/e2a9f5add50613f8ce.webp

Card image img/e2a9f5add50613f8ce.webp

Supply: 450

Training: 12 s

Health: 98

Armor reduction: 0%

Domain: air

Speed: 125

Altitude: 75

Weapon: Unarmed

Surface detection: 320

Tier: 1

Physical length: 4 m · representative

Wingspan / outer width: 11 m · representative

Physical height: 5 m · representative

Gross mass reference: 0.3 t · representative

DJI Spotter Quadcopter

Units, structures and abilities

DJI Spotter Quadcopter

unit / aoi / Reconnaissance

A mobile observer that helps expose concealed opposition.

The Network roster combines improvised equipment with dispersed support. DJI Spotter Quadcopter fills its reconnaissance position.

Status: Expanded production. Tier 1. Source release.

Supply: 350

Training: 8 s

Health: 97

Armor reduction: 0%

Domain: air

Speed: 125

Altitude: 75

Weapon: Unarmed

Surface detection: 320

Tier: 1

Physical length: 5 m · representative

Wingspan / outer width: 9 m · representative

Physical height: 2 m · representative

Gross mass reference: 1.5 t · representative

Requires: Producer: Service Gallery

Tip: Probe before committing expensive units and use its detection radius.

Counter: Intercept the scout before its main force arrives.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Service Gallery

Supply: 350

Training: 8 s

Health: 97

Armor reduction: 0%

Domain: air

Speed: 125

Altitude: 75

Weapon: Unarmed

Surface detection: 320

Tier: 1

Physical length: 5 m · representative

Wingspan / outer width: 9 m · representative

Physical height: 2 m · representative

Gross mass reference: 1.5 t · representative

Courier Gyro

Units, structures and abilities

Courier Gyro

unit / aoi / Transport

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Network roster combines improvised equipment with dispersed support. Courier Gyro fills its transport position.

Status: Expanded production. Tier 2. Source release.

Supply: 750

Training: 18 s

Health: 305

Armor reduction: 0%

Domain: air

Speed: 85

Altitude: 65

Weapon: Unarmed

Passenger capacity: 6

Tier: 2

Operating length: 6 m · representative

Operating rotor width: 8.5 m · representative

Physical height: 3 m · representative

Gross mass reference: 1 t · representative

Requires: Producer: Service Gallery

Tip: Load before crossing dangerous terrain and unload onto clear land.

Counter: Destroying a loaded transport also loses its passengers.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Note: Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

prereq:Producer: Service Gallery

Supply: 750

Training: 18 s

Health: 305

Armor reduction: 0%

Domain: air

Speed: 85

Altitude: 65

Weapon: Unarmed

Passenger capacity: 6

Tier: 2

Operating length: 6 m · representative

Operating rotor width: 8.5 m · representative

Physical height: 3 m · representative

Gross mass reference: 1 t · representative

Shahed Drone

Units, structures and abilities

Shahed Drone

unit / aoi / Strike aircraft

An aircraft that delivers attacks according to its listed target domains.

The catalog names the Shahed family without choosing a numbered model. Its unmanned strike identity does not imply a one-way attack mechanic.

Status: Expanded production. Tier 2. Source release.

Supply: 850

Training: 20 s

Health: 201

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 75

Base damage: 57

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 2

Physical length: 3.5 m · representative

Wingspan / outer width: 3 m · representative

Physical height: 1 m · representative

Gross mass reference: 0.3 t · representative

Requires: Producer: Service Gallery

Tip: Approach through gaps in air defense and leave room to return for rearming when needed.

Counter: Protect likely targets with air defense.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Service Gallery

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/131a3a42fe63d8d2cb.webp

Card image img/131a3a42fe63d8d2cb.webp

Supply: 850

Training: 20 s

Health: 201

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 75

Base damage: 57

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 2

Physical length: 3.5 m · representative

Wingspan / outer width: 3 m · representative

Physical height: 1 m · representative

Gross mass reference: 0.3 t · representative

Night Courier

Units, structures and abilities

Night Courier

unit / aoi / Transport

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Network roster combines improvised equipment with dispersed support. Night Courier fills its transport position.

Status: Expanded production. Tier 3. Source release.

Supply: 1200

Training: 27 s

Health: 345

Armor reduction: 0%

Domain: air

Speed: 85

Altitude: 110

Weapon: Unarmed

Passenger capacity: 6

Concealment: Revealed by detection or firing

Tier: 3

Physical length: 40 m · representative

Wingspan / outer width: 38 m · representative

Physical height: 12 m · representative

Gross mass reference: 100 t · representative

Requires: Producer: Service Gallery, A completed research facility

Tip: Load before crossing dangerous terrain and unload onto clear land.

Counter: Destroying a loaded transport also loses its passengers.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Service Gallery

prereq:A completed research facility

Supply: 1200

Training: 27 s

Health: 345

Armor reduction: 0%

Domain: air

Speed: 85

Altitude: 110

Weapon: Unarmed

Passenger capacity: 6

Concealment: Revealed by detection or firing

Tier: 3

Physical length: 40 m · representative

Wingspan / outer width: 38 m · representative

Physical height: 12 m · representative

Gross mass reference: 100 t · representative

Assault Paraglider

Units, structures and abilities

Assault Paraglider

unit / aoi / Strike aircraft

An aircraft that delivers attacks according to its listed target domains.

The Network roster combines improvised equipment with dispersed support. Assault Paraglider fills its strike aircraft position.

Status: Expanded production. Tier 1. Source release.

Supply: 525

Training: 13 s

Health: 176

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 45

Base damage: 50

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 1

Physical length: 4 m · representative

Wingspan / outer width: 11 m · representative

Physical height: 5 m · representative

Gross mass reference: 0.3 t · representative

Requires: Producer: Service Gallery

Tip: Approach through gaps in air defense and leave room to return for rearming when needed.

Counter: Protect likely targets with air defense.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Service Gallery

Supply: 525

Training: 13 s

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 45

Base damage: 50

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 1

Physical length: 4 m · representative

Wingspan / outer width: 11 m · representative

Physical height: 5 m · representative

Gross mass reference: 0.3 t · representative