Kept cards
Toyota Hilux Technical
Units, structures and abilities
Toyota Hilux Technical
unit / aoi / Direct-fire vehicle
A mobile combat vehicle for sustained pressure on surface targets.
The Network roster combines improvised equipment with dispersed support. Toyota Hilux Technical fills its direct-fire vehicle position.
Status: Expanded production. Tier 1. Source release.
Supply: 400
Training: 11 s
Health: 226
Armor reduction: 12%
Domain: ground
Speed: 74.25
Base damage: 23
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 1
Physical length: 5 m · representative
Body width: 2.1 m · representative
Physical height: 2.3 m · representative
Requires: Producer: Salvage Yard or Service Gallery
Tip: Advance with scouts and support instead of driving beyond the rest of the force.
Counter: Use the listed range and armor to choose a favorable engagement.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/ccdcbc928faf4ec5a7.webp
Card image img/ccdcbc928faf4ec5a7.webp
Supply: 400
Training: 11 s
Armor reduction: 12%
Domain: ground
Speed: 74.25
Base damage: 23
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 1
Physical length: 5 m · representative
Body width: 2.1 m · representative
Physical height: 2.3 m · representative
Market Pickup
Units, structures and abilities
Market Pickup
unit / aoi / Transport
A carrier for nearby friendly ground troops, with capacity defined by its loadout.
The Network roster combines improvised equipment with dispersed support. Market Pickup fills its transport position.
Status: Expanded production. Tier 1. Source release.
Supply: 400
Training: 11 s
Health: 267
Armor reduction: 12%
Domain: ground
Speed: 114.75
Base damage: 12
Range: 85
Reload: 0.6 s
Targets: ground, naval
Passenger capacity: 3
Tier: 1
Physical length: 5.33 m · representative
Body width: 1.85 m · representative
Physical height: 2.6 m · representative
Requires: Producer: Salvage Yard or Service Gallery
Tip: Load before crossing dangerous terrain and unload onto clear land.
Counter: Destroying a loaded transport also loses its passengers.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
Supply: 400
Training: 11 s
Health: 267
Armor reduction: 12%
Domain: ground
Speed: 114.75
Base damage: 12
Range: 85
Reload: 0.6 s
Targets: ground, naval
Passenger capacity: 3
Tier: 1
Physical length: 5.33 m · representative
Body width: 1.85 m · representative
Physical height: 2.6 m · representative
ZU-23-2 Flak Technical
Units, structures and abilities
ZU-23-2 Flak Technical
unit / aoi / Air defense
A weapon assigned to air targets by the current game rules.
The Network roster combines improvised equipment with dispersed support. ZU-23-2 Flak Technical fills its air defense position.
Status: Expanded production. Tier 1. Source release.
Supply: 750
Training: 16 s
Health: 169
Armor reduction: 12%
Domain: ground
Speed: 108
Base damage: 25
Range: 170
Reload: 0.4 s
Targets: air
Tier: 1
Physical length: 8 m · representative
Body width: 3 m · representative
Physical height: 4 m · representative
Requires: Producer: Salvage Yard or Service Gallery
Tip: Cover valuable units and check the listed target domains before deploying.
Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
Supply: 750
Training: 16 s
Health: 169
Armor reduction: 12%
Domain: ground
Speed: 108
Base damage: 25
Range: 170
Reload: 0.4 s
Targets: air
Tier: 1
Physical length: 8 m · representative
Body width: 3 m · representative
Physical height: 4 m · representative
Tractor
Units, structures and abilities
Tractor
unit / aoi / Resource collection
A worker that converts resource patches into spendable supply.
The Network roster combines improvised equipment with dispersed support. Tractor fills its resource collection position.
Status: Expanded production. Tier 1. Source release.
Supply: 900
Training: 19 s
Health: 192
Armor reduction: 12%
Domain: ground
Speed: 58
Weapon: Unarmed
Tier: 1
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative
Requires: Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery
Tip: Keep a short, defended route to a completed drop-off point.
Counter: Pressure the worker or its return route.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/13e03590d935656b78.webp
Card image img/13e03590d935656b78.webp
Supply: 900
Training: 19 s
Health: 192
Armor reduction: 12%
Domain: ground
Speed: 58
Weapon: Unarmed
Tier: 1
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative
Tunnel Resource Worker
Units, structures and abilities
Tunnel Resource Worker
unit / aoi / Construction and support
A worker that places and completes expanded structures.
The Network roster combines improvised equipment with dispersed support. Tunnel Resource Worker fills its construction and support position.
Status: Expanded production. Tier 1. Source release.
Supply: 650
Training: 16 s
Health: 220
Armor reduction: 12%
Domain: ground
Speed: 64
Weapon: Unarmed
Tier: 1
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative
Requires: Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery
Tip: Keep it alive until construction finishes and leave room around the foundation.
Counter: Interrupt construction by threatening the assigned worker.
Note: A surface unit does not by itself create an underground route or invasion squad.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery
Supply: 650
Training: 16 s
Health: 220
Armor reduction: 12%
Domain: ground
Speed: 64
Weapon: Unarmed
Tier: 1
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative
Recoilless Buggy
Units, structures and abilities
Recoilless Buggy
unit / aoi / Anti-vehicle support
A dedicated support weapon for engaging armored targets.
The Network roster combines improvised equipment with dispersed support. Recoilless Buggy fills its anti-vehicle support position.
Status: Expanded production. Tier 1. Source release.
Supply: 650
Training: 15 s
Health: 89
Armor reduction: 12%
Domain: ground
Speed: 64.8
Base damage: 33
Range: 190
Reload: 1.35 s
Targets: ground, naval
Tier: 1
Physical length: 4 m · representative
Body width: 2 m · representative
Physical height: 2.3 m · representative
Requires: Producer: Salvage Yard or Service Gallery
Tip: Use a front line to buy time for repeated shots.
Counter: Pressure the weapon before it can exploit its reach.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
Supply: 650
Training: 15 s
Health: 89
Armor reduction: 12%
Domain: ground
Speed: 64.8
Base damage: 33
Range: 190
Reload: 1.35 s
Targets: ground, naval
Tier: 1
Physical length: 4 m · representative
Body width: 2 m · representative
Physical height: 2.3 m · representative
Scrap Armor
Units, structures and abilities
Scrap Armor
unit / aoi / Direct-fire vehicle
A mobile combat vehicle for sustained pressure on surface targets.
The Network roster combines improvised equipment with dispersed support. Scrap Armor fills its direct-fire vehicle position.
Status: Expanded production. Tier 2. Source release.
Supply: 800
Training: 19 s
Health: 259
Armor reduction: 25%
Domain: ground
Speed: 55
Base damage: 26
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 2
Crew repair / order: Up to 15% maximum HP
Crew repair rate: 2% maximum HP/s
Crew preparation: 3 s
Crew cooldown: 60 s
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Requires: Producer: Salvage Yard or Service Gallery
Tip: Advance with scouts and support instead of driving beyond the rest of the force.
Tip: R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.
Tip: Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.
Counter: Use the listed range and armor to choose a favorable engagement.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
Supply: 800
Training: 19 s
Health: 259
Armor reduction: 25%
Domain: ground
Speed: 55
Base damage: 26
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 2
Crew repair / order: Up to 15% maximum HP
Crew repair rate: 2% maximum HP/s
Crew preparation: 3 s
Crew cooldown: 60 s
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Grad Truck
Units, structures and abilities
Grad Truck
unit / aoi / Air defense
A weapon assigned to air targets by the current game rules.
The authored Grad Truck name and missile equipment are retained. Its current air-defense assignment is a game balance choice, not a real-world role description.
Status: Expanded production. Tier 2. Source release.
Supply: 950
Training: 21 s
Health: 190
Armor reduction: 12%
Domain: ground
Speed: 80
Base damage: 29
Range: 170
Reload: 0.4 s
Targets: air
Tier: 2
Physical length: 8 m · representative
Body width: 3 m · representative
Physical height: 4 m · representative
Requires: Producer: Salvage Yard or Service Gallery
Tip: Cover valuable units and check the listed target domains before deploying.
Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/c2f82133863373e48a.webp
Card image img/c2f82133863373e48a.webp
Supply: 950
Training: 21 s
Armor reduction: 12%
Domain: ground
Speed: 80
Base damage: 29
Range: 170
Reload: 0.4 s
Targets: air
Tier: 2
Physical length: 8 m · representative
Body width: 3 m · representative
Physical height: 4 m · representative
HY-2 Silkworm Launcher
Units, structures and abilities
HY-2 Silkworm Launcher
unit / aoi / Fire support
A ranged support weapon with an impact area around its target.
The Network roster combines improvised equipment with dispersed support. HY-2 Silkworm Launcher fills its fire support position.
Status: Expanded production. Tier 3. Source release.
Supply: 1350
Training: 26 s
Health: 187
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 87
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Tier: 3
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative
Requires: Producer: Salvage Yard or Service Gallery, A completed research facility
Tip: Keep an escort and target groups rather than pursuing isolated scouts.
Counter: Approach from an unguarded direction and force it away from the firing position.
Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
prereq:A completed research facility
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/997c4a7b62d1aa5f7e.webp
Card image img/997c4a7b62d1aa5f7e.webp
Supply: 1350
Training: 26 s
Health: 187
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 87
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Tier: 3
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative
Dust Mortar
Units, structures and abilities
Dust Mortar
unit / aoi / Fire support
A ranged support weapon with an impact area around its target.
The Network roster combines improvised equipment with dispersed support. Dust Mortar fills its fire support position.
Status: Expanded production. Tier 2. Source release.
Supply: 1050
Training: 23 s
Health: 167
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 78
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Tier: 2
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative
Requires: Producer: Salvage Yard or Service Gallery
Tip: Keep an escort and target groups rather than pursuing isolated scouts.
Counter: Approach from an unguarded direction and force it away from the firing position.
Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
Supply: 1050
Training: 23 s
Health: 167
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 78
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Tier: 2
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative
Jury-Rigged Howitzer
Units, structures and abilities
Jury-Rigged Howitzer
unit / aoi / Fire support
A ranged support weapon with an impact area around its target.
The Network roster combines improvised equipment with dispersed support. Jury-Rigged Howitzer fills its fire support position.
Status: Expanded production. Tier 3. Source release.
Supply: 1300
Training: 28 s
Health: 187
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 87
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Tier: 3
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative
Requires: Producer: Salvage Yard or Service Gallery, A completed research facility
Tip: Keep an escort and target groups rather than pursuing isolated scouts.
Counter: Approach from an unguarded direction and force it away from the firing position.
Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
prereq:A completed research facility
Supply: 1300
Training: 28 s
Health: 187
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 87
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Tier: 3
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative
Smoke Van
Units, structures and abilities
Smoke Van
unit / aoi / Command support
An unarmed specialist whose value comes from its listed support and tactical actions.
The Network roster combines improvised equipment with dispersed support. Smoke Van fills its command support position.
Status: Expanded production. Tier 2. Source release.
Supply: 850
Training: 18 s
Health: 260
Armor reduction: 12%
Domain: ground
Speed: 55
Weapon: Unarmed
Concealment: Revealed by detection or firing
Tier: 2
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 3 m · representative
Requires: Producer: Salvage Yard or Service Gallery
Tip: Use only the actions shown in its current loadout; keep a combat escort.
Counter: Pressure the escort, then the support unit.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
Supply: 850
Training: 18 s
Health: 260
Armor reduction: 12%
Domain: ground
Speed: 55
Weapon: Unarmed
Concealment: Revealed by detection or firing
Tier: 2
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 3 m · representative
Armored Caravan
Units, structures and abilities
Armored Caravan
unit / aoi / Transport
A carrier for nearby friendly ground troops, with capacity defined by its loadout.
The Network roster combines improvised equipment with dispersed support. Armored Caravan fills its transport position.
Status: Expanded production. Tier 3. Source release.
Supply: 1250
Training: 26 s
Health: 346
Armor reduction: 12%
Domain: ground
Speed: 85
Base damage: 16
Range: 85
Reload: 0.6 s
Targets: ground, naval
Passenger capacity: 6
Tier: 3
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 2.6 m · representative
Requires: Producer: Salvage Yard or Service Gallery, A completed research facility
Tip: Load before crossing dangerous terrain and unload onto clear land.
Counter: Destroying a loaded transport also loses its passengers.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
prereq:A completed research facility
Supply: 1250
Training: 26 s
Health: 346
Armor reduction: 12%
Domain: ground
Speed: 85
Base damage: 16
Range: 85
Reload: 0.6 s
Targets: ground, naval
Passenger capacity: 6
Tier: 3
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 2.6 m · representative
Salvage Behemoth
Units, structures and abilities
Salvage Behemoth
unit / aoi / Direct-fire vehicle
A mobile combat vehicle for sustained pressure on surface targets.
The Network roster combines improvised equipment with dispersed support. Salvage Behemoth fills its direct-fire vehicle position.
Status: Expanded production. Tier 4. Source release.
Supply: 1700
Training: 33 s
Health: 538
Armor reduction: 35%
Domain: ground
Speed: 44
Base damage: 33
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 4
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Requires: Producer: Salvage Yard or Service Gallery, A completed research facility
Tip: Advance with scouts and support instead of driving beyond the rest of the force.
Counter: Use the listed range and armor to choose a favorable engagement.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Salvage Yard or Service Gallery
prereq:A completed research facility
Supply: 1700
Training: 33 s
Health: 538
Armor reduction: 35%
Domain: ground
Speed: 44
Base damage: 33
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 4
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Paramotor Scout
Units, structures and abilities
Paramotor Scout
unit / aoi / Reconnaissance
A mobile observer that helps expose concealed opposition.
The Network roster combines improvised equipment with dispersed support. Paramotor Scout fills its reconnaissance position.
Status: Expanded production. Tier 1. Source release.
Supply: 450
Training: 12 s
Health: 98
Armor reduction: 0%
Domain: air
Speed: 125
Altitude: 75
Weapon: Unarmed
Surface detection: 320
Tier: 1
Physical length: 4 m · representative
Wingspan / outer width: 11 m · representative
Physical height: 5 m · representative
Gross mass reference: 0.3 t · representative
Requires: Producer: Service Gallery
Tip: Probe before committing expensive units and use its detection radius.
Counter: Intercept the scout before its main force arrives.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Service Gallery
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/e2a9f5add50613f8ce.webp
Card image img/e2a9f5add50613f8ce.webp
Supply: 450
Training: 12 s
Health: 98
Armor reduction: 0%
Domain: air
Speed: 125
Altitude: 75
Weapon: Unarmed
Surface detection: 320
Tier: 1
Physical length: 4 m · representative
Wingspan / outer width: 11 m · representative
Physical height: 5 m · representative
Gross mass reference: 0.3 t · representative
DJI Spotter Quadcopter
Units, structures and abilities
DJI Spotter Quadcopter
unit / aoi / Reconnaissance
A mobile observer that helps expose concealed opposition.
The Network roster combines improvised equipment with dispersed support. DJI Spotter Quadcopter fills its reconnaissance position.
Status: Expanded production. Tier 1. Source release.
Supply: 350
Training: 8 s
Health: 97
Armor reduction: 0%
Domain: air
Speed: 125
Altitude: 75
Weapon: Unarmed
Surface detection: 320
Tier: 1
Physical length: 5 m · representative
Wingspan / outer width: 9 m · representative
Physical height: 2 m · representative
Gross mass reference: 1.5 t · representative
Requires: Producer: Service Gallery
Tip: Probe before committing expensive units and use its detection radius.
Counter: Intercept the scout before its main force arrives.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Service Gallery
Supply: 350
Training: 8 s
Health: 97
Armor reduction: 0%
Domain: air
Speed: 125
Altitude: 75
Weapon: Unarmed
Surface detection: 320
Tier: 1
Physical length: 5 m · representative
Wingspan / outer width: 9 m · representative
Physical height: 2 m · representative
Gross mass reference: 1.5 t · representative
Courier Gyro
Units, structures and abilities
Courier Gyro
unit / aoi / Transport
A carrier for nearby friendly ground troops, with capacity defined by its loadout.
The Network roster combines improvised equipment with dispersed support. Courier Gyro fills its transport position.
Status: Expanded production. Tier 2. Source release.
Supply: 750
Training: 18 s
Health: 305
Armor reduction: 0%
Domain: air
Speed: 85
Altitude: 65
Weapon: Unarmed
Passenger capacity: 6
Tier: 2
Operating length: 6 m · representative
Operating rotor width: 8.5 m · representative
Physical height: 3 m · representative
Gross mass reference: 1 t · representative
Requires: Producer: Service Gallery
Tip: Load before crossing dangerous terrain and unload onto clear land.
Counter: Destroying a loaded transport also loses its passengers.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
Note: Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.
prereq:Producer: Service Gallery
Supply: 750
Training: 18 s
Health: 305
Armor reduction: 0%
Domain: air
Speed: 85
Altitude: 65
Weapon: Unarmed
Passenger capacity: 6
Tier: 2
Operating length: 6 m · representative
Operating rotor width: 8.5 m · representative
Physical height: 3 m · representative
Gross mass reference: 1 t · representative
Shahed Drone
Units, structures and abilities
Shahed Drone
unit / aoi / Strike aircraft
An aircraft that delivers attacks according to its listed target domains.
The catalog names the Shahed family without choosing a numbered model. Its unmanned strike identity does not imply a one-way attack mechanic.
Status: Expanded production. Tier 2. Source release.
Supply: 850
Training: 20 s
Health: 201
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 75
Base damage: 57
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 2
Physical length: 3.5 m · representative
Wingspan / outer width: 3 m · representative
Physical height: 1 m · representative
Gross mass reference: 0.3 t · representative
Requires: Producer: Service Gallery
Tip: Approach through gaps in air defense and leave room to return for rearming when needed.
Counter: Protect likely targets with air defense.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Service Gallery
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/131a3a42fe63d8d2cb.webp
Card image img/131a3a42fe63d8d2cb.webp
Supply: 850
Training: 20 s
Health: 201
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 75
Base damage: 57
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 2
Physical length: 3.5 m · representative
Wingspan / outer width: 3 m · representative
Physical height: 1 m · representative
Gross mass reference: 0.3 t · representative
Night Courier
Units, structures and abilities
Night Courier
unit / aoi / Transport
A carrier for nearby friendly ground troops, with capacity defined by its loadout.
The Network roster combines improvised equipment with dispersed support. Night Courier fills its transport position.
Status: Expanded production. Tier 3. Source release.
Supply: 1200
Training: 27 s
Health: 345
Armor reduction: 0%
Domain: air
Speed: 85
Altitude: 110
Weapon: Unarmed
Passenger capacity: 6
Concealment: Revealed by detection or firing
Tier: 3
Physical length: 40 m · representative
Wingspan / outer width: 38 m · representative
Physical height: 12 m · representative
Gross mass reference: 100 t · representative
Requires: Producer: Service Gallery, A completed research facility
Tip: Load before crossing dangerous terrain and unload onto clear land.
Counter: Destroying a loaded transport also loses its passengers.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Service Gallery
prereq:A completed research facility
Supply: 1200
Training: 27 s
Health: 345
Armor reduction: 0%
Domain: air
Speed: 85
Altitude: 110
Weapon: Unarmed
Passenger capacity: 6
Concealment: Revealed by detection or firing
Tier: 3
Physical length: 40 m · representative
Wingspan / outer width: 38 m · representative
Physical height: 12 m · representative
Gross mass reference: 100 t · representative
Assault Paraglider
Units, structures and abilities
Assault Paraglider
unit / aoi / Strike aircraft
An aircraft that delivers attacks according to its listed target domains.
The Network roster combines improvised equipment with dispersed support. Assault Paraglider fills its strike aircraft position.
Status: Expanded production. Tier 1. Source release.
Supply: 525
Training: 13 s
Health: 176
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 45
Base damage: 50
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 1
Physical length: 4 m · representative
Wingspan / outer width: 11 m · representative
Physical height: 5 m · representative
Gross mass reference: 0.3 t · representative
Requires: Producer: Service Gallery
Tip: Approach through gaps in air defense and leave room to return for rearming when needed.
Counter: Protect likely targets with air defense.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Service Gallery
Supply: 525
Training: 13 s
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 45
Base damage: 50
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 1
Physical length: 4 m · representative
Wingspan / outer width: 11 m · representative
Physical height: 5 m · representative
Gross mass reference: 0.3 t · representative