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Kept cards

Experimental Reactor

Units, structures and abilities

Experimental Reactor

upgrade / penguins / Reference upgrade

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Experimental Reactor serves the directorate roster.

Status: Reference design. Tier 4. Source release.

Listed cost: 2200 research

Catalog tier: 4

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 2200 research

Catalog tier: 4

National Mobilization

Units, structures and abilities

National Mobilization

upgrade / penguins / Reference upgrade

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

National Mobilization serves the directorate roster.

Status: Reference design. Tier 4. Source release.

Listed cost: 2000 research

Catalog tier: 4

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 2000 research

Catalog tier: 4

Reserve Column

Units, structures and abilities

Reserve Column

support / penguins / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Reserve Column serves the directorate roster.

Status: Reference design. Tier 1. Source release.

Listed cost: 1 command

Catalog tier: 1

Listed cooldown: 90 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 1 command

Catalog tier: 1

Listed cooldown: 90 s

Wideband Survey

Units, structures and abilities

Wideband Survey

support / penguins / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Wideband Survey serves the directorate roster.

Status: Reference design. Tier 1. Source release.

Listed cost: 1 command

Catalog tier: 1

Listed cooldown: 70 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 1 command

Catalog tier: 1

Listed cooldown: 70 s

Fortify Sector

Units, structures and abilities

Fortify Sector

support / penguins / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Fortify Sector serves the directorate roster.

Status: Reference design. Tier 2. Source release.

Listed cost: 2 command

Catalog tier: 2

Listed cooldown: 120 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 2 command

Catalog tier: 2

Listed cooldown: 120 s

Rolling Barrage

Units, structures and abilities

Rolling Barrage

support / penguins / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Rolling Barrage serves the directorate roster.

Status: Reference design. Tier 3. Source release.

Listed cost: 3 command

Catalog tier: 3

Listed cooldown: 170 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 3 command

Catalog tier: 3

Listed cooldown: 170 s

Air Cordon

Units, structures and abilities

Air Cordon

support / penguins / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Air Cordon serves the directorate roster.

Status: Reference design. Tier 3. Source release.

Listed cost: 3 command

Catalog tier: 3

Listed cooldown: 165 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 3 command

Catalog tier: 3

Listed cooldown: 165 s

Shock Formation

Units, structures and abilities

Shock Formation

support / penguins / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Shock Formation serves the directorate roster.

Status: Reference design. Tier 4. Source release.

Listed cost: 4 command

Catalog tier: 4

Listed cooldown: 210 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 4 command

Catalog tier: 4

Listed cooldown: 210 s

Solar Tempest

Units, structures and abilities

Solar Tempest

support / penguins / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Solar Tempest serves the directorate roster.

Status: Reference design. Tier 5. Source release.

Listed cost: 5 command

Catalog tier: 5

Listed cooldown: 360 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 5 command

Catalog tier: 5

Listed cooldown: 360 s

Cryo-Stasis Aerial Recovery

Units, structures and abilities

Cryo-Stasis Aerial Recovery

support / penguins / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Periodic Superpower: Activates an orbital cryo-beam sweep from the Antarctic Outpost, recovering all downed flight crews into deep stasis.

Status: Reference design. Tier 2. Source release.

Listed cost: 550 command

Catalog tier: 2

Listed cooldown: 85 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 550 command

Catalog tier: 2

Listed cooldown: 85 s

Civilians Tricked by Ms. Rachel

Units, structures and abilities

Civilians Tricked by Ms. Rachel

unit / aoi / Construction and support

A worker that places and completes expanded structures.

The Network roster combines improvised equipment with dispersed support. Civilians Tricked by Ms. Rachel fills its construction and support position.

Status: Expanded production. Tier 1. Source release.

Supply: 150

Training: 6 s

Health: 212

Armor reduction: 0%

Domain: ground

Speed: 64

Weapon: Unarmed

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Headquarters or Standard Barracks or Council House or Arms Bazaar

Tip: Keep it alive until construction finishes and leave room around the foundation.

Counter: Interrupt construction by threatening the assigned worker.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Headquarters or Standard Barracks or Council House or Arms Bazaar

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/88c239d06196405e47.webp

Card image img/88c239d06196405e47.webp

Supply: 150

Training: 6 s

Armor reduction: 0%

Domain: ground

Speed: 64

Weapon: Unarmed

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Militia Infantry

Units, structures and abilities

Militia Infantry

unit / aoi / Line infantry

An affordable infantry body for the front line and nearby objectives.

The Network roster combines improvised equipment with dispersed support. Militia Infantry fills its line infantry position.

Status: Expanded production. Tier 1. Source release.

Supply: 125

Training: 5 s

Health: 81

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 8

Range: 90

Reload: 0.55 s

Targets: ground, naval

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Arms Bazaar

Tip: Move with supporting weapons and avoid arriving one at a time.

Counter: Concentrated fire and attacks from beyond its range.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Arms Bazaar

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/d8316bb9b2d9a3e64e.webp

Card image img/d8316bb9b2d9a3e64e.webp

Supply: 125

Training: 5 s

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 8

Range: 90

Reload: 0.55 s

Targets: ground, naval

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Militia Combat Sapper

Units, structures and abilities

Militia Combat Sapper

unit / aoi / Field repair

An unarmed service unit that automatically restores your nearby equipment.

The Network roster combines improvised equipment with dispersed support. Militia Combat Sapper fills its field repair position.

Status: Expanded production. Tier 1. Source release.

Supply: 250

Training: 7 s

Health: 214

Armor reduction: 0%

Domain: ground

Speed: 64

Weapon: Unarmed

Equipment repair: 12 HP/s

Actions: capture

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Arms Bazaar

Tip: Keep damaged vehicles within its service radius and protect it from direct fire.

Tip: Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.

Tip: Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.

Counter: Cut it off from the units it supports.

Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Note: R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Arms Bazaar

Supply: 250

Training: 7 s

Health: 214

Armor reduction: 0%

Domain: ground

Speed: 64

Weapon: Unarmed

Equipment repair: 12 HP/s

Actions: capture

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Scrap Gunner

Units, structures and abilities

Scrap Gunner

unit / aoi / Line infantry

An affordable infantry body for the front line and nearby objectives.

The Network roster combines improvised equipment with dispersed support. Scrap Gunner fills its line infantry position.

Status: Expanded production. Tier 1. Source release.

Supply: 275

Training: 8 s

Health: 82

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 8

Range: 90

Reload: 0.55 s

Targets: ground, naval

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Arms Bazaar

Tip: Move with supporting weapons and avoid arriving one at a time.

Counter: Concentrated fire and attacks from beyond its range.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Arms Bazaar

Supply: 275

Training: 8 s

Health: 82

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 8

Range: 90

Reload: 0.55 s

Targets: ground, naval

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Tube Hunter

Units, structures and abilities

Tube Hunter

unit / aoi / Anti-vehicle support

A dedicated support weapon for engaging armored targets.

The Network roster combines improvised equipment with dispersed support. Tube Hunter fills its anti-vehicle support position.

Status: Expanded production. Tier 1. Source release.

Supply: 325

Training: 9 s

Health: 87

Armor reduction: 0%

Domain: ground

Speed: 48

Base damage: 33

Range: 190

Reload: 1.35 s

Targets: ground, naval

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Arms Bazaar

Tip: Use a front line to buy time for repeated shots.

Counter: Pressure the weapon before it can exploit its reach.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Arms Bazaar

Supply: 325

Training: 9 s

Armor reduction: 0%

Domain: ground

Speed: 48

Base damage: 33

Range: 190

Reload: 1.35 s

Targets: ground, naval

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Cell Medic

Units, structures and abilities

Cell Medic

unit / aoi / Infantry medical support

An unarmed support unit that restores your nearby infantry.

The Network roster combines improvised equipment with dispersed support. Cell Medic fills its infantry medical support position.

Status: Expanded production. Tier 2. Source release.

Supply: 300

Training: 9 s

Health: 91

Armor reduction: 0%

Domain: ground

Speed: 70

Weapon: Unarmed

Infantry healing: 8 HP/s

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Arms Bazaar

Tip: Keep it close enough to help, behind the units taking fire.

Counter: Separate it from its escort or focus the support unit.

Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Arms Bazaar

Supply: 300

Training: 9 s

Health: 91

Armor reduction: 0%

Domain: ground

Speed: 70

Weapon: Unarmed

Infantry healing: 8 HP/s

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Wire Cutter

Units, structures and abilities

Wire Cutter

unit / aoi / Command support

An unarmed specialist whose value comes from its listed support and tactical actions.

The Network roster combines improvised equipment with dispersed support. Wire Cutter fills its command support position.

Status: Expanded production. Tier 2. Source release.

Supply: 450

Training: 11 s

Health: 253

Armor reduction: 0%

Domain: ground

Speed: 55

Weapon: Unarmed

Actions: disable

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Arms Bazaar

Tip: Use only the actions shown in its current loadout; keep a combat escort.

Tip: Disable: stop a visible hostile target within 180 for five seconds.

Tip: Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit.

Counter: Pressure the escort, then the support unit.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Arms Bazaar

Supply: 450

Training: 11 s

Health: 253

Armor reduction: 0%

Domain: ground

Speed: 55

Weapon: Unarmed

Actions: disable

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Shadow Marksman

Units, structures and abilities

Shadow Marksman

unit / aoi / Long-range infantry

A deliberate long-range shooter with a slower firing cycle.

The Network roster combines improvised equipment with dispersed support. Shadow Marksman fills its long-range infantry position.

Status: Expanded production. Tier 3. Source release.

Supply: 575

Training: 14 s

Health: 102

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 41

Range: 260

Reload: 1.8 s

Targets: ground, naval

Concealment: Revealed by detection or firing

Tier: 3

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Arms Bazaar, A completed research facility

Tip: Keep a clear gap between the shooter and approaching enemies.

Counter: Close during reload or attack from multiple directions.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Arms Bazaar

prereq:A completed research facility

Supply: 575

Training: 14 s

Health: 102

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 41

Range: 260

Reload: 1.8 s

Targets: ground, naval

Concealment: Revealed by detection or firing

Tier: 3

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Shadow Saboteur

Units, structures and abilities

Shadow Saboteur

unit / aoi / Line infantry

An affordable infantry body for the front line and nearby objectives.

The Network roster combines improvised equipment with dispersed support. Shadow Saboteur fills its line infantry position.

Status: Expanded production. Tier 2. Source release.

Supply: 625

Training: 13 s

Health: 93

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 9

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: demolish

Concealment: Revealed by detection or firing

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Arms Bazaar

Tip: Move with supporting weapons and avoid arriving one at a time.

Tip: Demolish: approach a visible surface target for a single enhanced hit.

Tip: Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.

Counter: Concentrated fire and attacks from beyond its range.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Arms Bazaar

Supply: 625

Training: 13 s

Health: 93

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 9

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: demolish

Concealment: Revealed by detection or firing

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Wandering Engineer

Units, structures and abilities

Wandering Engineer

unit / aoi / Special operations

An expensive infantry specialist with a stronger attack and selected tactical actions.

The Network roster combines improvised equipment with dispersed support. Wandering Engineer fills its special operations position.

Status: Expanded production. Tier 4. Source release.

Supply: 1400

Training: 29 s

Health: 117

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 35

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: demolish

Tier: 4

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Arms Bazaar, A completed research facility

Tip: Use the listed abilities against exposed targets; preserve the unit between engagements.

Tip: Demolish: approach a visible surface target for a single enhanced hit.

Tip: Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.

Counter: Detection and concentrated fire punish an isolated specialist.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Arms Bazaar

prereq:A completed research facility

Supply: 1400

Training: 29 s

Health: 117

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 35

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: demolish

Tier: 4

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative