Kept cards
Experimental Reactor
Units, structures and abilities
Experimental Reactor
upgrade / penguins / Reference upgrade
A research concept in the reference catalog. It currently has no purchase action or applied stat change.
Experimental Reactor serves the directorate roster.
Status: Reference design. Tier 4. Source release.
Listed cost: 2200 research
Catalog tier: 4
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 2200 research
Catalog tier: 4
National Mobilization
Units, structures and abilities
National Mobilization
upgrade / penguins / Reference upgrade
A research concept in the reference catalog. It currently has no purchase action or applied stat change.
National Mobilization serves the directorate roster.
Status: Reference design. Tier 4. Source release.
Listed cost: 2000 research
Catalog tier: 4
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 2000 research
Catalog tier: 4
Reserve Column
Units, structures and abilities
Reserve Column
support / penguins / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Reserve Column serves the directorate roster.
Status: Reference design. Tier 1. Source release.
Listed cost: 1 command
Catalog tier: 1
Listed cooldown: 90 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 1 command
Catalog tier: 1
Listed cooldown: 90 s
Wideband Survey
Units, structures and abilities
Wideband Survey
support / penguins / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Wideband Survey serves the directorate roster.
Status: Reference design. Tier 1. Source release.
Listed cost: 1 command
Catalog tier: 1
Listed cooldown: 70 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 1 command
Catalog tier: 1
Listed cooldown: 70 s
Fortify Sector
Units, structures and abilities
Fortify Sector
support / penguins / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Fortify Sector serves the directorate roster.
Status: Reference design. Tier 2. Source release.
Listed cost: 2 command
Catalog tier: 2
Listed cooldown: 120 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 2 command
Catalog tier: 2
Listed cooldown: 120 s
Rolling Barrage
Units, structures and abilities
Rolling Barrage
support / penguins / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Rolling Barrage serves the directorate roster.
Status: Reference design. Tier 3. Source release.
Listed cost: 3 command
Catalog tier: 3
Listed cooldown: 170 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 3 command
Catalog tier: 3
Listed cooldown: 170 s
Air Cordon
Units, structures and abilities
Air Cordon
support / penguins / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Air Cordon serves the directorate roster.
Status: Reference design. Tier 3. Source release.
Listed cost: 3 command
Catalog tier: 3
Listed cooldown: 165 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 3 command
Catalog tier: 3
Listed cooldown: 165 s
Shock Formation
Units, structures and abilities
Shock Formation
support / penguins / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Shock Formation serves the directorate roster.
Status: Reference design. Tier 4. Source release.
Listed cost: 4 command
Catalog tier: 4
Listed cooldown: 210 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 4 command
Catalog tier: 4
Listed cooldown: 210 s
Solar Tempest
Units, structures and abilities
Solar Tempest
support / penguins / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Solar Tempest serves the directorate roster.
Status: Reference design. Tier 5. Source release.
Listed cost: 5 command
Catalog tier: 5
Listed cooldown: 360 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 5 command
Catalog tier: 5
Listed cooldown: 360 s
Cryo-Stasis Aerial Recovery
Units, structures and abilities
Cryo-Stasis Aerial Recovery
support / penguins / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Periodic Superpower: Activates an orbital cryo-beam sweep from the Antarctic Outpost, recovering all downed flight crews into deep stasis.
Status: Reference design. Tier 2. Source release.
Listed cost: 550 command
Catalog tier: 2
Listed cooldown: 85 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 550 command
Catalog tier: 2
Listed cooldown: 85 s
Civilians Tricked by Ms. Rachel
Units, structures and abilities
Civilians Tricked by Ms. Rachel
unit / aoi / Construction and support
A worker that places and completes expanded structures.
The Network roster combines improvised equipment with dispersed support. Civilians Tricked by Ms. Rachel fills its construction and support position.
Status: Expanded production. Tier 1. Source release.
Supply: 150
Training: 6 s
Health: 212
Armor reduction: 0%
Domain: ground
Speed: 64
Weapon: Unarmed
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Headquarters or Standard Barracks or Council House or Arms Bazaar
Tip: Keep it alive until construction finishes and leave room around the foundation.
Counter: Interrupt construction by threatening the assigned worker.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Headquarters or Standard Barracks or Council House or Arms Bazaar
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/88c239d06196405e47.webp
Card image img/88c239d06196405e47.webp
Supply: 150
Training: 6 s
Armor reduction: 0%
Domain: ground
Speed: 64
Weapon: Unarmed
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Militia Infantry
Units, structures and abilities
Militia Infantry
unit / aoi / Line infantry
An affordable infantry body for the front line and nearby objectives.
The Network roster combines improvised equipment with dispersed support. Militia Infantry fills its line infantry position.
Status: Expanded production. Tier 1. Source release.
Supply: 125
Training: 5 s
Health: 81
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 8
Range: 90
Reload: 0.55 s
Targets: ground, naval
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Arms Bazaar
Tip: Move with supporting weapons and avoid arriving one at a time.
Counter: Concentrated fire and attacks from beyond its range.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Arms Bazaar
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/d8316bb9b2d9a3e64e.webp
Card image img/d8316bb9b2d9a3e64e.webp
Supply: 125
Training: 5 s
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 8
Range: 90
Reload: 0.55 s
Targets: ground, naval
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Militia Combat Sapper
Units, structures and abilities
Militia Combat Sapper
unit / aoi / Field repair
An unarmed service unit that automatically restores your nearby equipment.
The Network roster combines improvised equipment with dispersed support. Militia Combat Sapper fills its field repair position.
Status: Expanded production. Tier 1. Source release.
Supply: 250
Training: 7 s
Health: 214
Armor reduction: 0%
Domain: ground
Speed: 64
Weapon: Unarmed
Equipment repair: 12 HP/s
Actions: capture
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Arms Bazaar
Tip: Keep damaged vehicles within its service radius and protect it from direct fire.
Tip: Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.
Tip: Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.
Counter: Cut it off from the units it supports.
Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.
Note: R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Arms Bazaar
Supply: 250
Training: 7 s
Health: 214
Armor reduction: 0%
Domain: ground
Speed: 64
Weapon: Unarmed
Equipment repair: 12 HP/s
Actions: capture
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Scrap Gunner
Units, structures and abilities
Scrap Gunner
unit / aoi / Line infantry
An affordable infantry body for the front line and nearby objectives.
The Network roster combines improvised equipment with dispersed support. Scrap Gunner fills its line infantry position.
Status: Expanded production. Tier 1. Source release.
Supply: 275
Training: 8 s
Health: 82
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 8
Range: 90
Reload: 0.55 s
Targets: ground, naval
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Arms Bazaar
Tip: Move with supporting weapons and avoid arriving one at a time.
Counter: Concentrated fire and attacks from beyond its range.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Arms Bazaar
Supply: 275
Training: 8 s
Health: 82
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 8
Range: 90
Reload: 0.55 s
Targets: ground, naval
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Tube Hunter
Units, structures and abilities
Tube Hunter
unit / aoi / Anti-vehicle support
A dedicated support weapon for engaging armored targets.
The Network roster combines improvised equipment with dispersed support. Tube Hunter fills its anti-vehicle support position.
Status: Expanded production. Tier 1. Source release.
Supply: 325
Training: 9 s
Health: 87
Armor reduction: 0%
Domain: ground
Speed: 48
Base damage: 33
Range: 190
Reload: 1.35 s
Targets: ground, naval
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Arms Bazaar
Tip: Use a front line to buy time for repeated shots.
Counter: Pressure the weapon before it can exploit its reach.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Arms Bazaar
Supply: 325
Training: 9 s
Armor reduction: 0%
Domain: ground
Speed: 48
Base damage: 33
Range: 190
Reload: 1.35 s
Targets: ground, naval
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Cell Medic
Units, structures and abilities
Cell Medic
unit / aoi / Infantry medical support
An unarmed support unit that restores your nearby infantry.
The Network roster combines improvised equipment with dispersed support. Cell Medic fills its infantry medical support position.
Status: Expanded production. Tier 2. Source release.
Supply: 300
Training: 9 s
Health: 91
Armor reduction: 0%
Domain: ground
Speed: 70
Weapon: Unarmed
Infantry healing: 8 HP/s
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Arms Bazaar
Tip: Keep it close enough to help, behind the units taking fire.
Counter: Separate it from its escort or focus the support unit.
Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Arms Bazaar
Supply: 300
Training: 9 s
Health: 91
Armor reduction: 0%
Domain: ground
Speed: 70
Weapon: Unarmed
Infantry healing: 8 HP/s
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Wire Cutter
Units, structures and abilities
Wire Cutter
unit / aoi / Command support
An unarmed specialist whose value comes from its listed support and tactical actions.
The Network roster combines improvised equipment with dispersed support. Wire Cutter fills its command support position.
Status: Expanded production. Tier 2. Source release.
Supply: 450
Training: 11 s
Health: 253
Armor reduction: 0%
Domain: ground
Speed: 55
Weapon: Unarmed
Actions: disable
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Arms Bazaar
Tip: Use only the actions shown in its current loadout; keep a combat escort.
Tip: Disable: stop a visible hostile target within 180 for five seconds.
Tip: Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit.
Counter: Pressure the escort, then the support unit.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Arms Bazaar
Supply: 450
Training: 11 s
Health: 253
Armor reduction: 0%
Domain: ground
Speed: 55
Weapon: Unarmed
Actions: disable
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Shadow Marksman
Units, structures and abilities
Shadow Marksman
unit / aoi / Long-range infantry
A deliberate long-range shooter with a slower firing cycle.
The Network roster combines improvised equipment with dispersed support. Shadow Marksman fills its long-range infantry position.
Status: Expanded production. Tier 3. Source release.
Supply: 575
Training: 14 s
Health: 102
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 41
Range: 260
Reload: 1.8 s
Targets: ground, naval
Concealment: Revealed by detection or firing
Tier: 3
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Arms Bazaar, A completed research facility
Tip: Keep a clear gap between the shooter and approaching enemies.
Counter: Close during reload or attack from multiple directions.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Arms Bazaar
prereq:A completed research facility
Supply: 575
Training: 14 s
Health: 102
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 41
Range: 260
Reload: 1.8 s
Targets: ground, naval
Concealment: Revealed by detection or firing
Tier: 3
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Shadow Saboteur
Units, structures and abilities
Shadow Saboteur
unit / aoi / Line infantry
An affordable infantry body for the front line and nearby objectives.
The Network roster combines improvised equipment with dispersed support. Shadow Saboteur fills its line infantry position.
Status: Expanded production. Tier 2. Source release.
Supply: 625
Training: 13 s
Health: 93
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 9
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: demolish
Concealment: Revealed by detection or firing
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Arms Bazaar
Tip: Move with supporting weapons and avoid arriving one at a time.
Tip: Demolish: approach a visible surface target for a single enhanced hit.
Tip: Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.
Counter: Concentrated fire and attacks from beyond its range.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Arms Bazaar
Supply: 625
Training: 13 s
Health: 93
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 9
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: demolish
Concealment: Revealed by detection or firing
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Wandering Engineer
Units, structures and abilities
Wandering Engineer
unit / aoi / Special operations
An expensive infantry specialist with a stronger attack and selected tactical actions.
The Network roster combines improvised equipment with dispersed support. Wandering Engineer fills its special operations position.
Status: Expanded production. Tier 4. Source release.
Supply: 1400
Training: 29 s
Health: 117
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 35
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: demolish
Tier: 4
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Arms Bazaar, A completed research facility
Tip: Use the listed abilities against exposed targets; preserve the unit between engagements.
Tip: Demolish: approach a visible surface target for a single enhanced hit.
Tip: Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.
Counter: Detection and concentrated fire punish an isolated specialist.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Arms Bazaar
prereq:A completed research facility
Supply: 1400
Training: 29 s
Health: 117
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 35
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: demolish
Tier: 4
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative