Kept cards
People's Hall
Units, structures and abilities
People's Hall
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below. Produces infantry.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. People's Hall fills its base infrastructure position.
Status: Expanded production. Tier 1. Source release.
Supply: 650
Construction: 16 s
Health: 586
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 1
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 650
Construction: 16 s
Health: 586
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 1
Armored Works
Units, structures and abilities
Armored Works
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below. Produces vehicle.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Armored Works fills its base infrastructure position.
Status: Expanded production. Tier 2. Source release.
Supply: 1500
Construction: 28 s
Health: 687
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 1500
Construction: 28 s
Health: 687
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 2
Aviation Yard
Units, structures and abilities
Aviation Yard
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below. Produces aircraft.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Aviation Yard fills its base infrastructure position.
Status: Expanded production. Tier 2. Source release.
Supply: 1450
Construction: 29 s
Health: 685
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 1450
Construction: 29 s
Health: 685
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 2
Doctrine Institute
Units, structures and abilities
Doctrine Institute
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Doctrine Institute fills its base infrastructure position.
Status: Expanded production. Tier 3. Source release.
Supply: 2000
Construction: 37 s
Health: 857
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 3
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 2000
Construction: 37 s
Health: 857
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 3
Broadcast Ministry
Units, structures and abilities
Broadcast Ministry
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Broadcast Ministry fills its base infrastructure position.
Status: Expanded production. Tier 3. Source release.
Supply: 1700
Construction: 31 s
Health: 762
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Command support: +15% expanded weapon damage within 150
Tier: 3
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
Note: The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 1700
Construction: 31 s
Health: 762
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Command support: +15% expanded weapon damage within 150
Tier: 3
Automated Foundry
Units, structures and abilities
Automated Foundry
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below. Generates supply while operational.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Automated Foundry fills its base infrastructure position.
Status: Expanded production. Tier 3. Source release.
Supply: 2400
Construction: 40 s
Health: 790
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Passive supply: 12/s
Tier: 3
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 2400
Construction: 40 s
Health: 790
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Passive supply: 12/s
Tier: 3
Service Bunker
Units, structures and abilities
Service Bunker
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below. Automatically repairs your nearby equipment.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Service Bunker fills its base infrastructure position.
Status: Expanded production. Tier 2. Source release.
Supply: 850
Construction: 19 s
Health: 661
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Passenger capacity: 6
Equipment repair: 12 HP/s
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 850
Construction: 19 s
Health: 661
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Passenger capacity: 6
Equipment repair: 12 HP/s
Tier: 2
Strategic Command
Units, structures and abilities
Strategic Command
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Strategic Command fills its base infrastructure position.
Status: Expanded production. Tier 4. Source release.
Supply: 2600
Construction: 46 s
Health: 866
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Surface detection: 320
Tier: 4
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 2600
Construction: 46 s
Health: 866
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Surface detection: 320
Tier: 4
Skyfire Array
Units, structures and abilities
Skyfire Array
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Skyfire Array fills its base infrastructure position.
Status: Expanded production. Tier 5. Source release.
Supply: 3300
Construction: 56 s
Health: 961
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 5
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
Note: Building or training this asset does not itself activate the separate strategic-power catalog.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 3300
Construction: 56 s
Health: 961
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 5
Frontier Bunker
Units, structures and abilities
Frontier Bunker
defense / penguins / Fixed defense
A stationary weapon or defensive support position.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Frontier Bunker fills its fixed defense position.
Status: Expanded production. Tier 1. Source release.
Supply: 450
Construction: 11 s
Health: 578
Armor reduction: 20%
Domain: ground
Base damage: 23
Range: 190
Reload: 0.9 s
Targets: ground, naval
Passenger capacity: 6
Tier: 1
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 450
Construction: 11 s
Health: 578
Armor reduction: 20%
Domain: ground
Base damage: 23
Range: 190
Reload: 0.9 s
Targets: ground, naval
Passenger capacity: 6
Tier: 1
Dragon Cannon
Units, structures and abilities
Dragon Cannon
defense / penguins / Fixed defense
A stationary weapon or defensive support position.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Dragon Cannon fills its fixed defense position.
Status: Expanded production. Tier 2. Source release.
Supply: 850
Construction: 17 s
Health: 661
Armor reduction: 20%
Domain: ground
Base damage: 26
Range: 190
Reload: 0.9 s
Targets: ground, naval
Splash radius: 38
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 850
Construction: 17 s
Health: 661
Armor reduction: 20%
Domain: ground
Base damage: 26
Range: 190
Reload: 0.9 s
Targets: ground, naval
Splash radius: 38
Tier: 2
Storm Flak
Units, structures and abilities
Storm Flak
defense / penguins / Fixed defense
A stationary weapon or defensive support position.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Storm Flak fills its fixed defense position.
Status: Expanded production. Tier 2. Source release.
Supply: 950
Construction: 18 s
Health: 665
Armor reduction: 20%
Domain: ground
Base damage: 29
Range: 360
Reload: 0.9 s
Targets: air
Splash radius: 38
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 950
Construction: 18 s
Health: 665
Armor reduction: 20%
Domain: ground
Base damage: 29
Range: 360
Reload: 0.9 s
Targets: air
Splash radius: 38
Tier: 2
Stronghold Node
Units, structures and abilities
Stronghold Node
defense / penguins / Fixed defense
A stationary weapon or defensive support position.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Stronghold Node fills its fixed defense position.
Status: Expanded production. Tier 3. Source release.
Supply: 1400
Construction: 24 s
Health: 1238
Armor reduction: 40%
Domain: ground
Base damage: 29
Range: 190
Reload: 0.9 s
Targets: ground, naval
Command support: +15% expanded weapon damage within 150
Tier: 3
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
Note: The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 1400
Construction: 24 s
Health: 1238
Armor reduction: 40%
Domain: ground
Base damage: 29
Range: 190
Reload: 0.9 s
Targets: ground, naval
Command support: +15% expanded weapon damage within 150
Tier: 3
Mass Production
Units, structures and abilities
Mass Production
upgrade / penguins / Reference upgrade
A research concept in the reference catalog. It currently has no purchase action or applied stat change.
Mass Production serves the directorate roster.
Status: Reference design. Tier 2. Source release.
Listed cost: 1200 research
Catalog tier: 2
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 1200 research
Catalog tier: 2
Laminated Armor
Units, structures and abilities
Laminated Armor
upgrade / penguins / Reference upgrade
A research concept in the reference catalog. It currently has no purchase action or applied stat change.
Laminated Armor serves the directorate roster.
Status: Reference design. Tier 2. Source release.
Listed cost: 1400 research
Catalog tier: 2
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 1400 research
Catalog tier: 2
Incendiary Compound
Units, structures and abilities
Incendiary Compound
upgrade / penguins / Reference upgrade
A research concept in the reference catalog. It currently has no purchase action or applied stat change.
Incendiary Compound serves the directorate roster.
Status: Reference design. Tier 2. Source release.
Listed cost: 1100 research
Catalog tier: 2
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 1100 research
Catalog tier: 2
Cadre Training
Units, structures and abilities
Cadre Training
upgrade / penguins / Reference upgrade
A research concept in the reference catalog. It currently has no purchase action or applied stat change.
Cadre Training serves the directorate roster.
Status: Reference design. Tier 2. Source release.
Listed cost: 900 research
Catalog tier: 2
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 900 research
Catalog tier: 2
Formation Datalink
Units, structures and abilities
Formation Datalink
upgrade / penguins / Reference upgrade
A research concept in the reference catalog. It currently has no purchase action or applied stat change.
Formation Datalink serves the directorate roster.
Status: Reference design. Tier 3. Source release.
Listed cost: 1600 research
Catalog tier: 3
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 1600 research
Catalog tier: 3
Overpressure Shells
Units, structures and abilities
Overpressure Shells
upgrade / penguins / Reference upgrade
A research concept in the reference catalog. It currently has no purchase action or applied stat change.
Overpressure Shells serves the directorate roster.
Status: Reference design. Tier 3. Source release.
Listed cost: 1750 research
Catalog tier: 3
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 1750 research
Catalog tier: 3
Counterbattery Radar
Units, structures and abilities
Counterbattery Radar
upgrade / penguins / Reference upgrade
A research concept in the reference catalog. It currently has no purchase action or applied stat change.
Counterbattery Radar serves the directorate roster.
Status: Reference design. Tier 3. Source release.
Listed cost: 1300 research
Catalog tier: 3
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 1300 research
Catalog tier: 3