JSLC › KEPT

Kept cards

People's Hall

Units, structures and abilities

People's Hall

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below. Produces infantry.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. People's Hall fills its base infrastructure position.

Status: Expanded production. Tier 1. Source release.

Supply: 650

Construction: 16 s

Health: 586

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 1

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 650

Construction: 16 s

Health: 586

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 1

Armored Works

Units, structures and abilities

Armored Works

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below. Produces vehicle.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Armored Works fills its base infrastructure position.

Status: Expanded production. Tier 2. Source release.

Supply: 1500

Construction: 28 s

Health: 687

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 1500

Construction: 28 s

Health: 687

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 2

Aviation Yard

Units, structures and abilities

Aviation Yard

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below. Produces aircraft.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Aviation Yard fills its base infrastructure position.

Status: Expanded production. Tier 2. Source release.

Supply: 1450

Construction: 29 s

Health: 685

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 1450

Construction: 29 s

Health: 685

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 2

Doctrine Institute

Units, structures and abilities

Doctrine Institute

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Doctrine Institute fills its base infrastructure position.

Status: Expanded production. Tier 3. Source release.

Supply: 2000

Construction: 37 s

Health: 857

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 3

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 2000

Construction: 37 s

Health: 857

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 3

Broadcast Ministry

Units, structures and abilities

Broadcast Ministry

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Broadcast Ministry fills its base infrastructure position.

Status: Expanded production. Tier 3. Source release.

Supply: 1700

Construction: 31 s

Health: 762

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Command support: +15% expanded weapon damage within 150

Tier: 3

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

Note: The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 1700

Construction: 31 s

Health: 762

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Command support: +15% expanded weapon damage within 150

Tier: 3

Automated Foundry

Units, structures and abilities

Automated Foundry

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below. Generates supply while operational.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Automated Foundry fills its base infrastructure position.

Status: Expanded production. Tier 3. Source release.

Supply: 2400

Construction: 40 s

Health: 790

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Passive supply: 12/s

Tier: 3

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 2400

Construction: 40 s

Health: 790

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Passive supply: 12/s

Tier: 3

Service Bunker

Units, structures and abilities

Service Bunker

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below. Automatically repairs your nearby equipment.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Service Bunker fills its base infrastructure position.

Status: Expanded production. Tier 2. Source release.

Supply: 850

Construction: 19 s

Health: 661

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Passenger capacity: 6

Equipment repair: 12 HP/s

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 850

Construction: 19 s

Health: 661

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Passenger capacity: 6

Equipment repair: 12 HP/s

Tier: 2

Strategic Command

Units, structures and abilities

Strategic Command

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Strategic Command fills its base infrastructure position.

Status: Expanded production. Tier 4. Source release.

Supply: 2600

Construction: 46 s

Health: 866

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Surface detection: 320

Tier: 4

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 2600

Construction: 46 s

Health: 866

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Surface detection: 320

Tier: 4

Skyfire Array

Units, structures and abilities

Skyfire Array

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Skyfire Array fills its base infrastructure position.

Status: Expanded production. Tier 5. Source release.

Supply: 3300

Construction: 56 s

Health: 961

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 5

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

Note: Building or training this asset does not itself activate the separate strategic-power catalog.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 3300

Construction: 56 s

Health: 961

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 5

Frontier Bunker

Units, structures and abilities

Frontier Bunker

defense / penguins / Fixed defense

A stationary weapon or defensive support position.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Frontier Bunker fills its fixed defense position.

Status: Expanded production. Tier 1. Source release.

Supply: 450

Construction: 11 s

Health: 578

Armor reduction: 20%

Domain: ground

Base damage: 23

Range: 190

Reload: 0.9 s

Targets: ground, naval

Passenger capacity: 6

Tier: 1

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 450

Construction: 11 s

Health: 578

Armor reduction: 20%

Domain: ground

Base damage: 23

Range: 190

Reload: 0.9 s

Targets: ground, naval

Passenger capacity: 6

Tier: 1

Dragon Cannon

Units, structures and abilities

Dragon Cannon

defense / penguins / Fixed defense

A stationary weapon or defensive support position.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Dragon Cannon fills its fixed defense position.

Status: Expanded production. Tier 2. Source release.

Supply: 850

Construction: 17 s

Health: 661

Armor reduction: 20%

Domain: ground

Base damage: 26

Range: 190

Reload: 0.9 s

Targets: ground, naval

Splash radius: 38

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 850

Construction: 17 s

Health: 661

Armor reduction: 20%

Domain: ground

Base damage: 26

Range: 190

Reload: 0.9 s

Targets: ground, naval

Splash radius: 38

Tier: 2

Storm Flak

Units, structures and abilities

Storm Flak

defense / penguins / Fixed defense

A stationary weapon or defensive support position.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Storm Flak fills its fixed defense position.

Status: Expanded production. Tier 2. Source release.

Supply: 950

Construction: 18 s

Health: 665

Armor reduction: 20%

Domain: ground

Base damage: 29

Range: 360

Reload: 0.9 s

Targets: air

Splash radius: 38

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 950

Construction: 18 s

Health: 665

Armor reduction: 20%

Domain: ground

Base damage: 29

Range: 360

Reload: 0.9 s

Targets: air

Splash radius: 38

Tier: 2

Stronghold Node

Units, structures and abilities

Stronghold Node

defense / penguins / Fixed defense

A stationary weapon or defensive support position.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Stronghold Node fills its fixed defense position.

Status: Expanded production. Tier 3. Source release.

Supply: 1400

Construction: 24 s

Health: 1238

Armor reduction: 40%

Domain: ground

Base damage: 29

Range: 190

Reload: 0.9 s

Targets: ground, naval

Command support: +15% expanded weapon damage within 150

Tier: 3

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

Note: The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 1400

Construction: 24 s

Health: 1238

Armor reduction: 40%

Domain: ground

Base damage: 29

Range: 190

Reload: 0.9 s

Targets: ground, naval

Command support: +15% expanded weapon damage within 150

Tier: 3

Mass Production

Units, structures and abilities

Mass Production

upgrade / penguins / Reference upgrade

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Mass Production serves the directorate roster.

Status: Reference design. Tier 2. Source release.

Listed cost: 1200 research

Catalog tier: 2

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 1200 research

Catalog tier: 2

Laminated Armor

Units, structures and abilities

Laminated Armor

upgrade / penguins / Reference upgrade

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Laminated Armor serves the directorate roster.

Status: Reference design. Tier 2. Source release.

Listed cost: 1400 research

Catalog tier: 2

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 1400 research

Catalog tier: 2

Incendiary Compound

Units, structures and abilities

Incendiary Compound

upgrade / penguins / Reference upgrade

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Incendiary Compound serves the directorate roster.

Status: Reference design. Tier 2. Source release.

Listed cost: 1100 research

Catalog tier: 2

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 1100 research

Catalog tier: 2

Cadre Training

Units, structures and abilities

Cadre Training

upgrade / penguins / Reference upgrade

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Cadre Training serves the directorate roster.

Status: Reference design. Tier 2. Source release.

Listed cost: 900 research

Catalog tier: 2

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 900 research

Catalog tier: 2

Formation Datalink

Units, structures and abilities

Formation Datalink

upgrade / penguins / Reference upgrade

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Formation Datalink serves the directorate roster.

Status: Reference design. Tier 3. Source release.

Listed cost: 1600 research

Catalog tier: 3

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 1600 research

Catalog tier: 3

Overpressure Shells

Units, structures and abilities

Overpressure Shells

upgrade / penguins / Reference upgrade

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Overpressure Shells serves the directorate roster.

Status: Reference design. Tier 3. Source release.

Listed cost: 1750 research

Catalog tier: 3

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 1750 research

Catalog tier: 3

Counterbattery Radar

Units, structures and abilities

Counterbattery Radar

upgrade / penguins / Reference upgrade

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Counterbattery Radar serves the directorate roster.

Status: Reference design. Tier 3. Source release.

Listed cost: 1300 research

Catalog tier: 3

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 1300 research

Catalog tier: 3