Kept cards
Lynx Scout Car
Units, structures and abilities
Lynx Scout Car
unit / penguins / Reconnaissance
A mobile observer that helps expose concealed opposition.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Lynx Scout Car fills its reconnaissance position.
Status: Expanded production. Tier 1. Source release.
Supply: 500
Training: 13 s
Health: 98
Armor reduction: 12%
Domain: ground
Speed: 118.12
Base damage: 13
Range: 145
Reload: 0.7 s
Targets: ground, naval
Tier: 1
Physical length: 5 m · representative
Body width: 2.1 m · representative
Physical height: 2.3 m · representative
Requires: Producer: Armored Works
Tip: Probe before committing expensive units and use its detection radius.
Counter: Intercept the scout before its main force arrives.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Armored Works
Supply: 500
Training: 13 s
Health: 98
Armor reduction: 12%
Domain: ground
Speed: 118.12
Base damage: 13
Range: 145
Reload: 0.7 s
Targets: ground, naval
Tier: 1
Physical length: 5 m · representative
Body width: 2.1 m · representative
Physical height: 2.3 m · representative
Redoubt Carrier
Units, structures and abilities
Redoubt Carrier
unit / penguins / Transport
A carrier for nearby friendly ground troops, with capacity defined by its loadout.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Redoubt Carrier fills its transport position.
Status: Expanded production. Tier 1. Source release.
Supply: 700
Training: 17 s
Health: 273
Armor reduction: 12%
Domain: ground
Speed: 85
Base damage: 13
Range: 85
Reload: 0.6 s
Targets: ground, naval
Passenger capacity: 6
Tier: 1
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 2.6 m · representative
Requires: Producer: Armored Works
Tip: Load before crossing dangerous terrain and unload onto clear land.
Counter: Destroying a loaded transport also loses its passengers.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Armored Works
Supply: 700
Training: 17 s
Health: 273
Armor reduction: 12%
Domain: ground
Speed: 85
Base damage: 13
Range: 85
Reload: 0.6 s
Targets: ground, naval
Passenger capacity: 6
Tier: 1
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 2.6 m · representative
Foundry Tank
Units, structures and abilities
Foundry Tank
unit / penguins / Direct-fire vehicle
A mobile combat vehicle for sustained pressure on surface targets.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Foundry Tank fills its direct-fire vehicle position.
Status: Expanded production. Tier 2. Source release.
Supply: 900
Training: 21 s
Health: 261
Armor reduction: 25%
Domain: ground
Speed: 55
Base damage: 26
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 2
Crew repair / order: Up to 15% maximum HP
Crew repair rate: 2% maximum HP/s
Crew preparation: 3 s
Crew cooldown: 60 s
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Requires: Producer: Armored Works
Tip: Advance with scouts and support instead of driving beyond the rest of the force.
Tip: R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.
Tip: Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.
Counter: Use the listed range and armor to choose a favorable engagement.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Armored Works
Supply: 900
Training: 21 s
Armor reduction: 25%
Domain: ground
Speed: 55
Base damage: 26
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 2
Crew repair / order: Up to 15% maximum HP
Crew repair rate: 2% maximum HP/s
Crew preparation: 3 s
Crew cooldown: 60 s
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Twinfang Flak
Units, structures and abilities
Twinfang Flak
unit / penguins / Air defense
A weapon assigned to air targets by the current game rules.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Twinfang Flak fills its air defense position.
Status: Expanded production. Tier 2. Source release.
Supply: 1000
Training: 22 s
Health: 191
Armor reduction: 12%
Domain: ground
Speed: 80
Base damage: 29
Range: 170
Reload: 0.4 s
Targets: air, ground, naval
Tier: 2
Physical length: 8 m · representative
Body width: 3 m · representative
Physical height: 4 m · representative
Requires: Producer: Armored Works
Tip: Cover valuable units and check the listed target domains before deploying.
Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Armored Works
Supply: 1000
Training: 22 s
Health: 191
Armor reduction: 12%
Domain: ground
Speed: 80
Base damage: 29
Range: 170
Reload: 0.4 s
Targets: air, ground, naval
Tier: 2
Physical length: 8 m · representative
Body width: 3 m · representative
Physical height: 4 m · representative
Seismic Cannon
Units, structures and abilities
Seismic Cannon
unit / penguins / Fire support
A ranged support weapon with an impact area around its target.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Seismic Cannon fills its fire support position.
Status: Expanded production. Tier 3. Source release.
Supply: 1400
Training: 29 s
Health: 188
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 87
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Tier: 3
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative
Requires: Producer: Armored Works, A completed research facility
Tip: Keep an escort and target groups rather than pursuing isolated scouts.
Counter: Approach from an unguarded direction and force it away from the firing position.
Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Armored Works
prereq:A completed research facility
Supply: 1400
Training: 29 s
Health: 188
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 87
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Tier: 3
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative
Furnace Projector
Units, structures and abilities
Furnace Projector
unit / penguins / Close assault
A short-range attacker that trades safe reach for a heavier hit.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Furnace Projector fills its close assault position.
Status: Expanded production. Tier 3. Source release.
Supply: 1150
Training: 24 s
Health: 106
Armor reduction: 12%
Domain: ground
Speed: 70
Base damage: 26
Range: 65
Reload: 0.55 s
Targets: ground, naval
Splash radius: 38
Tier: 3
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 3 m · representative
Requires: Producer: Armored Works, A completed research facility
Tip: Approach behind a screen, then close on a vulnerable structure or unit.
Counter: Keep distance and fire during its approach.
Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Armored Works
prereq:A completed research facility
Supply: 1150
Training: 24 s
Health: 106
Armor reduction: 12%
Domain: ground
Speed: 70
Base damage: 26
Range: 65
Reload: 0.55 s
Targets: ground, naval
Splash radius: 38
Tier: 3
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 3 m · representative
Rolling Bastion
Units, structures and abilities
Rolling Bastion
unit / penguins / Direct-fire vehicle
A mobile combat vehicle for sustained pressure on surface targets.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Rolling Bastion fills its direct-fire vehicle position.
Status: Expanded production. Tier 4. Source release.
Supply: 2050
Training: 38 s
Health: 547
Armor reduction: 35%
Domain: ground
Speed: 44
Base damage: 33
Range: 120
Reload: 0.9 s
Targets: ground, naval
Passenger capacity: 6
Tier: 4
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Requires: Producer: Armored Works, A completed research facility
Tip: Advance with scouts and support instead of driving beyond the rest of the force.
Counter: Use the listed range and armor to choose a favorable engagement.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Armored Works
prereq:A completed research facility
Supply: 2050
Training: 38 s
Health: 547
Armor reduction: 35%
Domain: ground
Speed: 44
Base damage: 33
Range: 120
Reload: 0.9 s
Targets: ground, naval
Passenger capacity: 6
Tier: 4
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Signal Breaker
Units, structures and abilities
Signal Breaker
unit / penguins / Command support
An unarmed specialist whose value comes from its listed support and tactical actions.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Signal Breaker fills its command support position.
Status: Expanded production. Tier 3. Source release.
Supply: 1300
Training: 27 s
Health: 293
Armor reduction: 12%
Domain: ground
Speed: 55
Weapon: Unarmed
Actions: disable
Tier: 3
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 3 m · representative
Requires: Producer: Armored Works, A completed research facility
Tip: Use only the actions shown in its current loadout; keep a combat escort.
Tip: Disable: stop a visible hostile target within 180 for five seconds.
Tip: Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit.
Counter: Pressure the escort, then the support unit.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Armored Works
prereq:A completed research facility
Supply: 1300
Training: 27 s
Health: 293
Armor reduction: 12%
Domain: ground
Speed: 55
Weapon: Unarmed
Actions: disable
Tier: 3
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 3 m · representative
Convoy Repairer
Units, structures and abilities
Convoy Repairer
unit / penguins / Field repair
An unarmed service unit that automatically restores your nearby equipment.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Convoy Repairer fills its field repair position.
Status: Expanded production. Tier 2. Source release.
Supply: 950
Training: 21 s
Health: 249
Armor reduction: 12%
Domain: ground
Speed: 64
Weapon: Unarmed
Equipment repair: 12 HP/s
Tier: 2
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative
Requires: Producer: Armored Works
Tip: Keep damaged vehicles within its service radius and protect it from direct fire.
Counter: Cut it off from the units it supports.
Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.
Note: R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Armored Works
Supply: 950
Training: 21 s
Health: 249
Armor reduction: 12%
Domain: ground
Speed: 64
Weapon: Unarmed
Equipment repair: 12 HP/s
Tier: 2
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative
Ancient Puddle Jumper
Units, structures and abilities
Ancient Puddle Jumper
unit / penguins / Strike aircraft
An aircraft that delivers attacks according to its listed target domains.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ancient Puddle Jumper fills its strike aircraft position.
Status: Expanded production. Tier 2. Source release.
Supply: 750
Training: 22 s
Health: 200
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 130
Base damage: 56
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 2
Physical length: 22 m · representative
Wingspan / outer width: 18 m · representative
Physical height: 6 m · representative
Gross mass reference: 45 t · representative
Requires: Producer: Aviation Yard
Tip: Approach through gaps in air defense and leave room to return for rearming when needed.
Counter: Protect likely targets with air defense.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Aviation Yard
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/33250c364d01757b53.webp
Ancient Puddle Jumper (roster.directorate.aircraft.ancient-puddle-jumper) is absent from data/roster name and id indexes.
unit / penguins / Strike aircraft
An aircraft that delivers attacks according to its listed target domains.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ancient Puddle Jumper fills its strike aircraft position.
Status: Expanded production. Tier 2. Source release.
Supply: 750
Training: 22 s
Health: 200
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 130
Base damage: 56
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 2
Physical length: 22 m · representative
Wingspan / outer width: 18 m · representative
Physical height: 6 m · representative
Gross mass reference: 45 t · representative
Requires: Producer: Aviation Yard
Tip: Approach through gaps in air defense and leave room to return for rearming when needed.
Counter: Protect likely targets with air defense.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
img/33250c364d01757b53.webp
Firecrest Interceptor
Units, structures and abilities
Firecrest Interceptor
unit / penguins / Fighter
An aircraft focused on aerial engagements; some loadouts also attack surface targets.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Firecrest Interceptor fills its fighter position.
Status: Expanded production. Tier 2. Source release.
Supply: 1200
Training: 26 s
Health: 205
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 130
Base damage: 58
Range: 165
Reload: 1.35 s
Targets: air
Tier: 2
Physical length: 17 m · representative
Wingspan / outer width: 12 m · representative
Physical height: 4.8 m · representative
Gross mass reference: 30 t · representative
Requires: Producer: Aviation Yard
Tip: Check target domains and remaining missiles before committing.
Counter: Layer air defense and exploit limited ammunition where listed.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Aviation Yard
Supply: 1200
Training: 26 s
Health: 205
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 130
Base damage: 58
Range: 165
Reload: 1.35 s
Targets: air
Tier: 2
Physical length: 17 m · representative
Wingspan / outer width: 12 m · representative
Physical height: 4.8 m · representative
Gross mass reference: 30 t · representative
Hammerfall Bomber
Units, structures and abilities
Hammerfall Bomber
unit / penguins / Strike aircraft
An aircraft that delivers attacks according to its listed target domains.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Hammerfall Bomber fills its strike aircraft position.
Status: Expanded production. Tier 3. Source release.
Supply: 1750
Training: 34 s
Health: 232
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 130
Base damage: 66
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 3
Physical length: 22 m · representative
Wingspan / outer width: 18 m · representative
Physical height: 6 m · representative
Gross mass reference: 45 t · representative
Requires: Producer: Aviation Yard, A completed research facility
Tip: Approach through gaps in air defense and leave room to return for rearming when needed.
Counter: Protect likely targets with air defense.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Aviation Yard
prereq:A completed research facility
Supply: 1750
Training: 34 s
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 130
Base damage: 66
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 3
Physical length: 22 m · representative
Wingspan / outer width: 18 m · representative
Physical height: 6 m · representative
Gross mass reference: 45 t · representative
Kite Gunship
Units, structures and abilities
Kite Gunship
unit / penguins / Gunship
An armed aircraft for sustained pressure within its weapon range.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Kite Gunship fills its gunship position.
Status: Expanded production. Tier 3. Source release.
Supply: 1450
Training: 30 s
Health: 228
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 65
Base damage: 64
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 3
Operating length: 18 m · representative
Operating rotor width: 15 m · representative
Physical height: 4.8 m · representative
Gross mass reference: 12 t · representative
Requires: Producer: Aviation Yard, A completed research facility
Tip: Support the ground advance without lingering inside concentrated air defense.
Counter: Use weapons that can reach its altitude.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
Note: Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.
prereq:Producer: Aviation Yard
prereq:A completed research facility
Supply: 1450
Training: 30 s
Health: 228
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 65
Base damage: 64
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 3
Operating length: 18 m · representative
Operating rotor width: 15 m · representative
Physical height: 4.8 m · representative
Gross mass reference: 12 t · representative
Cloud Crane
Units, structures and abilities
Cloud Crane
unit / penguins / Transport
A carrier for nearby friendly ground troops, with capacity defined by its loadout.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Cloud Crane fills its transport position.
Status: Expanded production. Tier 2. Source release.
Supply: 1100
Training: 24 s
Health: 312
Armor reduction: 0%
Domain: air
Speed: 85
Altitude: 65
Weapon: Unarmed
Passenger capacity: 6
Tier: 2
Operating length: 18 m · representative
Operating rotor width: 15 m · representative
Physical height: 4.8 m · representative
Gross mass reference: 12 t · representative
Requires: Producer: Aviation Yard
Tip: Load before crossing dangerous terrain and unload onto clear land.
Counter: Destroying a loaded transport also loses its passengers.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
Note: Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.
prereq:Producer: Aviation Yard
Supply: 1100
Training: 24 s
Armor reduction: 0%
Domain: air
Speed: 85
Altitude: 65
Weapon: Unarmed
Passenger capacity: 6
Tier: 2
Operating length: 18 m · representative
Operating rotor width: 15 m · representative
Physical height: 4.8 m · representative
Gross mass reference: 12 t · representative
Watchful Eye
Units, structures and abilities
Watchful Eye
unit / penguins / Reconnaissance
A mobile observer that helps expose concealed opposition.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Watchful Eye fills its reconnaissance position.
Status: Expanded production. Tier 2. Source release.
Supply: 850
Training: 19 s
Health: 112
Armor reduction: 0%
Domain: air
Speed: 125
Altitude: 75
Weapon: Unarmed
Surface detection: 320
Tier: 2
Physical length: 5 m · representative
Wingspan / outer width: 9 m · representative
Physical height: 2 m · representative
Gross mass reference: 1.5 t · representative
Requires: Producer: Aviation Yard
Tip: Probe before committing expensive units and use its detection radius.
Counter: Intercept the scout before its main force arrives.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Aviation Yard
Supply: 850
Training: 19 s
Health: 112
Armor reduction: 0%
Domain: air
Speed: 125
Altitude: 75
Weapon: Unarmed
Surface detection: 320
Tier: 2
Physical length: 5 m · representative
Wingspan / outer width: 9 m · representative
Physical height: 2 m · representative
Gross mass reference: 1.5 t · representative
Sunlance Prototype
Units, structures and abilities
Sunlance Prototype
unit / penguins / Strike aircraft
An aircraft that delivers attacks according to its listed target domains.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Sunlance Prototype fills its strike aircraft position.
Status: Expanded production. Tier 4. Source release.
Supply: 2300
Training: 43 s
Health: 259
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 130
Base damage: 73
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 4
Physical length: 22 m · representative
Wingspan / outer width: 18 m · representative
Physical height: 6 m · representative
Gross mass reference: 45 t · representative
Requires: Producer: Aviation Yard, A completed research facility
Tip: Approach through gaps in air defense and leave room to return for rearming when needed.
Counter: Protect likely targets with air defense.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Aviation Yard
prereq:A completed research facility
Supply: 2300
Training: 43 s
Health: 259
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 130
Base damage: 73
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 4
Physical length: 22 m · representative
Wingspan / outer width: 18 m · representative
Physical height: 6 m · representative
Gross mass reference: 45 t · representative
PDA Valkyrie Cryo-SAR Skiff
Units, structures and abilities
PDA Valkyrie Cryo-SAR Skiff
unit / penguins / Strike aircraft
An aircraft that delivers attacks according to its listed target domains.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. PDA Valkyrie Cryo-SAR Skiff fills its strike aircraft position.
Status: Expanded production. Tier 2. Source release.
Supply: 1100
Training: 20 s
Health: 204
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 130
Base damage: 58
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 2
Physical length: 22 m · representative
Wingspan / outer width: 18 m · representative
Physical height: 6 m · representative
Gross mass reference: 45 t · representative
Requires: Producer: Aviation Yard
Tip: Approach through gaps in air defense and leave room to return for rearming when needed.
Counter: Protect likely targets with air defense.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Aviation Yard
PDA Valkyrie Cryo-SAR Skiff (roster.directorate.aircraft.valkyrie-cryo-sar) is absent from data/roster name and id indexes.
unit / penguins / Strike aircraft
An aircraft that delivers attacks according to its listed target domains.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. PDA Valkyrie Cryo-SAR Skiff fills its strike aircraft position.
Status: Expanded production. Tier 2. Source release.
Supply: 1100
Training: 20 s
Health: 204
Armor reduction: 0%
Domain: air
Speed: 105
Altitude: 130
Base damage: 58
Range: 165
Reload: 1.35 s
Targets: ground, naval
Tier: 2
Physical length: 22 m · representative
Wingspan / outer width: 18 m · representative
Physical height: 6 m · representative
Gross mass reference: 45 t · representative
Requires: Producer: Aviation Yard
Tip: Approach through gaps in air defense and leave room to return for rearming when needed.
Counter: Protect likely targets with air defense.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
Central Directorate
Units, structures and abilities
Central Directorate
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below. Produces vehicle.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Central Directorate fills its base infrastructure position.
Status: Expanded production. Tier 1. Source release.
Supply: 2000
Construction: 35 s
Health: 2286
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 1
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 2000
Construction: 35 s
Health: 2286
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 1
Reactor Block
Units, structures and abilities
Reactor Block
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Reactor Block fills its base infrastructure position.
Status: Expanded production. Tier 1. Source release.
Supply: 700
Construction: 15 s
Health: 630
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 1
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 700
Construction: 15 s
Health: 630
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 1
Ore Bureau
Units, structures and abilities
Ore Bureau
building / penguins / Base infrastructure
A permanent installation supporting the production and services listed below. Generates supply while operational. Accepts returning resource workers.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ore Bureau fills its base infrastructure position.
Status: Expanded production. Tier 1. Source release.
Supply: 900
Construction: 19 s
Health: 596
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Passive supply: 4.5/s
Tier: 1
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 900
Construction: 19 s
Health: 596
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Passive supply: 4.5/s
Tier: 1