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Kept cards

Lynx Scout Car

Units, structures and abilities

Lynx Scout Car

unit / penguins / Reconnaissance

A mobile observer that helps expose concealed opposition.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Lynx Scout Car fills its reconnaissance position.

Status: Expanded production. Tier 1. Source release.

Supply: 500

Training: 13 s

Health: 98

Armor reduction: 12%

Domain: ground

Speed: 118.12

Base damage: 13

Range: 145

Reload: 0.7 s

Targets: ground, naval

Tier: 1

Physical length: 5 m · representative

Body width: 2.1 m · representative

Physical height: 2.3 m · representative

Requires: Producer: Armored Works

Tip: Probe before committing expensive units and use its detection radius.

Counter: Intercept the scout before its main force arrives.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Armored Works

Supply: 500

Training: 13 s

Health: 98

Armor reduction: 12%

Domain: ground

Speed: 118.12

Base damage: 13

Range: 145

Reload: 0.7 s

Targets: ground, naval

Tier: 1

Physical length: 5 m · representative

Body width: 2.1 m · representative

Physical height: 2.3 m · representative

Redoubt Carrier

Units, structures and abilities

Redoubt Carrier

unit / penguins / Transport

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Redoubt Carrier fills its transport position.

Status: Expanded production. Tier 1. Source release.

Supply: 700

Training: 17 s

Health: 273

Armor reduction: 12%

Domain: ground

Speed: 85

Base damage: 13

Range: 85

Reload: 0.6 s

Targets: ground, naval

Passenger capacity: 6

Tier: 1

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 2.6 m · representative

Requires: Producer: Armored Works

Tip: Load before crossing dangerous terrain and unload onto clear land.

Counter: Destroying a loaded transport also loses its passengers.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Armored Works

Supply: 700

Training: 17 s

Health: 273

Armor reduction: 12%

Domain: ground

Speed: 85

Base damage: 13

Range: 85

Reload: 0.6 s

Targets: ground, naval

Passenger capacity: 6

Tier: 1

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 2.6 m · representative

Foundry Tank

Units, structures and abilities

Foundry Tank

unit / penguins / Direct-fire vehicle

A mobile combat vehicle for sustained pressure on surface targets.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Foundry Tank fills its direct-fire vehicle position.

Status: Expanded production. Tier 2. Source release.

Supply: 900

Training: 21 s

Health: 261

Armor reduction: 25%

Domain: ground

Speed: 55

Base damage: 26

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 2

Crew repair / order: Up to 15% maximum HP

Crew repair rate: 2% maximum HP/s

Crew preparation: 3 s

Crew cooldown: 60 s

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Requires: Producer: Armored Works

Tip: Advance with scouts and support instead of driving beyond the rest of the force.

Tip: R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.

Tip: Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.

Counter: Use the listed range and armor to choose a favorable engagement.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Armored Works

Supply: 900

Training: 21 s

Armor reduction: 25%

Domain: ground

Speed: 55

Base damage: 26

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 2

Crew repair / order: Up to 15% maximum HP

Crew repair rate: 2% maximum HP/s

Crew preparation: 3 s

Crew cooldown: 60 s

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Twinfang Flak

Units, structures and abilities

Twinfang Flak

unit / penguins / Air defense

A weapon assigned to air targets by the current game rules.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Twinfang Flak fills its air defense position.

Status: Expanded production. Tier 2. Source release.

Supply: 1000

Training: 22 s

Health: 191

Armor reduction: 12%

Domain: ground

Speed: 80

Base damage: 29

Range: 170

Reload: 0.4 s

Targets: air, ground, naval

Tier: 2

Physical length: 8 m · representative

Body width: 3 m · representative

Physical height: 4 m · representative

Requires: Producer: Armored Works

Tip: Cover valuable units and check the listed target domains before deploying.

Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Armored Works

Supply: 1000

Training: 22 s

Health: 191

Armor reduction: 12%

Domain: ground

Speed: 80

Base damage: 29

Range: 170

Reload: 0.4 s

Targets: air, ground, naval

Tier: 2

Physical length: 8 m · representative

Body width: 3 m · representative

Physical height: 4 m · representative

Seismic Cannon

Units, structures and abilities

Seismic Cannon

unit / penguins / Fire support

A ranged support weapon with an impact area around its target.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Seismic Cannon fills its fire support position.

Status: Expanded production. Tier 3. Source release.

Supply: 1400

Training: 29 s

Health: 188

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 87

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Tier: 3

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative

Requires: Producer: Armored Works, A completed research facility

Tip: Keep an escort and target groups rather than pursuing isolated scouts.

Counter: Approach from an unguarded direction and force it away from the firing position.

Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Armored Works

prereq:A completed research facility

Supply: 1400

Training: 29 s

Health: 188

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 87

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Tier: 3

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative

Furnace Projector

Units, structures and abilities

Furnace Projector

unit / penguins / Close assault

A short-range attacker that trades safe reach for a heavier hit.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Furnace Projector fills its close assault position.

Status: Expanded production. Tier 3. Source release.

Supply: 1150

Training: 24 s

Health: 106

Armor reduction: 12%

Domain: ground

Speed: 70

Base damage: 26

Range: 65

Reload: 0.55 s

Targets: ground, naval

Splash radius: 38

Tier: 3

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 3 m · representative

Requires: Producer: Armored Works, A completed research facility

Tip: Approach behind a screen, then close on a vulnerable structure or unit.

Counter: Keep distance and fire during its approach.

Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Armored Works

prereq:A completed research facility

Supply: 1150

Training: 24 s

Health: 106

Armor reduction: 12%

Domain: ground

Speed: 70

Base damage: 26

Range: 65

Reload: 0.55 s

Targets: ground, naval

Splash radius: 38

Tier: 3

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 3 m · representative

Rolling Bastion

Units, structures and abilities

Rolling Bastion

unit / penguins / Direct-fire vehicle

A mobile combat vehicle for sustained pressure on surface targets.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Rolling Bastion fills its direct-fire vehicle position.

Status: Expanded production. Tier 4. Source release.

Supply: 2050

Training: 38 s

Health: 547

Armor reduction: 35%

Domain: ground

Speed: 44

Base damage: 33

Range: 120

Reload: 0.9 s

Targets: ground, naval

Passenger capacity: 6

Tier: 4

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Requires: Producer: Armored Works, A completed research facility

Tip: Advance with scouts and support instead of driving beyond the rest of the force.

Counter: Use the listed range and armor to choose a favorable engagement.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Armored Works

prereq:A completed research facility

Supply: 2050

Training: 38 s

Health: 547

Armor reduction: 35%

Domain: ground

Speed: 44

Base damage: 33

Range: 120

Reload: 0.9 s

Targets: ground, naval

Passenger capacity: 6

Tier: 4

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Signal Breaker

Units, structures and abilities

Signal Breaker

unit / penguins / Command support

An unarmed specialist whose value comes from its listed support and tactical actions.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Signal Breaker fills its command support position.

Status: Expanded production. Tier 3. Source release.

Supply: 1300

Training: 27 s

Health: 293

Armor reduction: 12%

Domain: ground

Speed: 55

Weapon: Unarmed

Actions: disable

Tier: 3

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 3 m · representative

Requires: Producer: Armored Works, A completed research facility

Tip: Use only the actions shown in its current loadout; keep a combat escort.

Tip: Disable: stop a visible hostile target within 180 for five seconds.

Tip: Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit.

Counter: Pressure the escort, then the support unit.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Armored Works

prereq:A completed research facility

Supply: 1300

Training: 27 s

Health: 293

Armor reduction: 12%

Domain: ground

Speed: 55

Weapon: Unarmed

Actions: disable

Tier: 3

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 3 m · representative

Convoy Repairer

Units, structures and abilities

Convoy Repairer

unit / penguins / Field repair

An unarmed service unit that automatically restores your nearby equipment.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Convoy Repairer fills its field repair position.

Status: Expanded production. Tier 2. Source release.

Supply: 950

Training: 21 s

Health: 249

Armor reduction: 12%

Domain: ground

Speed: 64

Weapon: Unarmed

Equipment repair: 12 HP/s

Tier: 2

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative

Requires: Producer: Armored Works

Tip: Keep damaged vehicles within its service radius and protect it from direct fire.

Counter: Cut it off from the units it supports.

Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Note: R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Armored Works

Supply: 950

Training: 21 s

Health: 249

Armor reduction: 12%

Domain: ground

Speed: 64

Weapon: Unarmed

Equipment repair: 12 HP/s

Tier: 2

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative

Ancient Puddle Jumper

Units, structures and abilities

Ancient Puddle Jumper

unit / penguins / Strike aircraft

An aircraft that delivers attacks according to its listed target domains.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ancient Puddle Jumper fills its strike aircraft position.

Status: Expanded production. Tier 2. Source release.

Supply: 750

Training: 22 s

Health: 200

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 130

Base damage: 56

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 2

Physical length: 22 m · representative

Wingspan / outer width: 18 m · representative

Physical height: 6 m · representative

Gross mass reference: 45 t · representative

Requires: Producer: Aviation Yard

Tip: Approach through gaps in air defense and leave room to return for rearming when needed.

Counter: Protect likely targets with air defense.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Aviation Yard

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/33250c364d01757b53.webp

Ancient Puddle Jumper (roster.directorate.aircraft.ancient-puddle-jumper) is absent from data/roster name and id indexes.

unit / penguins / Strike aircraft

An aircraft that delivers attacks according to its listed target domains.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ancient Puddle Jumper fills its strike aircraft position.

Status: Expanded production. Tier 2. Source release.

Supply: 750

Training: 22 s

Health: 200

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 130

Base damage: 56

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 2

Physical length: 22 m · representative

Wingspan / outer width: 18 m · representative

Physical height: 6 m · representative

Gross mass reference: 45 t · representative

Requires: Producer: Aviation Yard

Tip: Approach through gaps in air defense and leave room to return for rearming when needed.

Counter: Protect likely targets with air defense.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

img/33250c364d01757b53.webp

Firecrest Interceptor

Units, structures and abilities

Firecrest Interceptor

unit / penguins / Fighter

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Firecrest Interceptor fills its fighter position.

Status: Expanded production. Tier 2. Source release.

Supply: 1200

Training: 26 s

Health: 205

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 130

Base damage: 58

Range: 165

Reload: 1.35 s

Targets: air

Tier: 2

Physical length: 17 m · representative

Wingspan / outer width: 12 m · representative

Physical height: 4.8 m · representative

Gross mass reference: 30 t · representative

Requires: Producer: Aviation Yard

Tip: Check target domains and remaining missiles before committing.

Counter: Layer air defense and exploit limited ammunition where listed.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Aviation Yard

Supply: 1200

Training: 26 s

Health: 205

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 130

Base damage: 58

Range: 165

Reload: 1.35 s

Targets: air

Tier: 2

Physical length: 17 m · representative

Wingspan / outer width: 12 m · representative

Physical height: 4.8 m · representative

Gross mass reference: 30 t · representative

Hammerfall Bomber

Units, structures and abilities

Hammerfall Bomber

unit / penguins / Strike aircraft

An aircraft that delivers attacks according to its listed target domains.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Hammerfall Bomber fills its strike aircraft position.

Status: Expanded production. Tier 3. Source release.

Supply: 1750

Training: 34 s

Health: 232

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 130

Base damage: 66

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 3

Physical length: 22 m · representative

Wingspan / outer width: 18 m · representative

Physical height: 6 m · representative

Gross mass reference: 45 t · representative

Requires: Producer: Aviation Yard, A completed research facility

Tip: Approach through gaps in air defense and leave room to return for rearming when needed.

Counter: Protect likely targets with air defense.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Aviation Yard

prereq:A completed research facility

Supply: 1750

Training: 34 s

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 130

Base damage: 66

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 3

Physical length: 22 m · representative

Wingspan / outer width: 18 m · representative

Physical height: 6 m · representative

Gross mass reference: 45 t · representative

Kite Gunship

Units, structures and abilities

Kite Gunship

unit / penguins / Gunship

An armed aircraft for sustained pressure within its weapon range.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Kite Gunship fills its gunship position.

Status: Expanded production. Tier 3. Source release.

Supply: 1450

Training: 30 s

Health: 228

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 65

Base damage: 64

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 3

Operating length: 18 m · representative

Operating rotor width: 15 m · representative

Physical height: 4.8 m · representative

Gross mass reference: 12 t · representative

Requires: Producer: Aviation Yard, A completed research facility

Tip: Support the ground advance without lingering inside concentrated air defense.

Counter: Use weapons that can reach its altitude.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Note: Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

prereq:Producer: Aviation Yard

prereq:A completed research facility

Supply: 1450

Training: 30 s

Health: 228

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 65

Base damage: 64

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 3

Operating length: 18 m · representative

Operating rotor width: 15 m · representative

Physical height: 4.8 m · representative

Gross mass reference: 12 t · representative

Cloud Crane

Units, structures and abilities

Cloud Crane

unit / penguins / Transport

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Cloud Crane fills its transport position.

Status: Expanded production. Tier 2. Source release.

Supply: 1100

Training: 24 s

Health: 312

Armor reduction: 0%

Domain: air

Speed: 85

Altitude: 65

Weapon: Unarmed

Passenger capacity: 6

Tier: 2

Operating length: 18 m · representative

Operating rotor width: 15 m · representative

Physical height: 4.8 m · representative

Gross mass reference: 12 t · representative

Requires: Producer: Aviation Yard

Tip: Load before crossing dangerous terrain and unload onto clear land.

Counter: Destroying a loaded transport also loses its passengers.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Note: Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

prereq:Producer: Aviation Yard

Supply: 1100

Training: 24 s

Armor reduction: 0%

Domain: air

Speed: 85

Altitude: 65

Weapon: Unarmed

Passenger capacity: 6

Tier: 2

Operating length: 18 m · representative

Operating rotor width: 15 m · representative

Physical height: 4.8 m · representative

Gross mass reference: 12 t · representative

Watchful Eye

Units, structures and abilities

Watchful Eye

unit / penguins / Reconnaissance

A mobile observer that helps expose concealed opposition.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Watchful Eye fills its reconnaissance position.

Status: Expanded production. Tier 2. Source release.

Supply: 850

Training: 19 s

Health: 112

Armor reduction: 0%

Domain: air

Speed: 125

Altitude: 75

Weapon: Unarmed

Surface detection: 320

Tier: 2

Physical length: 5 m · representative

Wingspan / outer width: 9 m · representative

Physical height: 2 m · representative

Gross mass reference: 1.5 t · representative

Requires: Producer: Aviation Yard

Tip: Probe before committing expensive units and use its detection radius.

Counter: Intercept the scout before its main force arrives.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Aviation Yard

Supply: 850

Training: 19 s

Health: 112

Armor reduction: 0%

Domain: air

Speed: 125

Altitude: 75

Weapon: Unarmed

Surface detection: 320

Tier: 2

Physical length: 5 m · representative

Wingspan / outer width: 9 m · representative

Physical height: 2 m · representative

Gross mass reference: 1.5 t · representative

Sunlance Prototype

Units, structures and abilities

Sunlance Prototype

unit / penguins / Strike aircraft

An aircraft that delivers attacks according to its listed target domains.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Sunlance Prototype fills its strike aircraft position.

Status: Expanded production. Tier 4. Source release.

Supply: 2300

Training: 43 s

Health: 259

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 130

Base damage: 73

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 4

Physical length: 22 m · representative

Wingspan / outer width: 18 m · representative

Physical height: 6 m · representative

Gross mass reference: 45 t · representative

Requires: Producer: Aviation Yard, A completed research facility

Tip: Approach through gaps in air defense and leave room to return for rearming when needed.

Counter: Protect likely targets with air defense.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Aviation Yard

prereq:A completed research facility

Supply: 2300

Training: 43 s

Health: 259

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 130

Base damage: 73

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 4

Physical length: 22 m · representative

Wingspan / outer width: 18 m · representative

Physical height: 6 m · representative

Gross mass reference: 45 t · representative

PDA Valkyrie Cryo-SAR Skiff

Units, structures and abilities

PDA Valkyrie Cryo-SAR Skiff

unit / penguins / Strike aircraft

An aircraft that delivers attacks according to its listed target domains.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. PDA Valkyrie Cryo-SAR Skiff fills its strike aircraft position.

Status: Expanded production. Tier 2. Source release.

Supply: 1100

Training: 20 s

Health: 204

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 130

Base damage: 58

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 2

Physical length: 22 m · representative

Wingspan / outer width: 18 m · representative

Physical height: 6 m · representative

Gross mass reference: 45 t · representative

Requires: Producer: Aviation Yard

Tip: Approach through gaps in air defense and leave room to return for rearming when needed.

Counter: Protect likely targets with air defense.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Aviation Yard

PDA Valkyrie Cryo-SAR Skiff (roster.directorate.aircraft.valkyrie-cryo-sar) is absent from data/roster name and id indexes.

unit / penguins / Strike aircraft

An aircraft that delivers attacks according to its listed target domains.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. PDA Valkyrie Cryo-SAR Skiff fills its strike aircraft position.

Status: Expanded production. Tier 2. Source release.

Supply: 1100

Training: 20 s

Health: 204

Armor reduction: 0%

Domain: air

Speed: 105

Altitude: 130

Base damage: 58

Range: 165

Reload: 1.35 s

Targets: ground, naval

Tier: 2

Physical length: 22 m · representative

Wingspan / outer width: 18 m · representative

Physical height: 6 m · representative

Gross mass reference: 45 t · representative

Requires: Producer: Aviation Yard

Tip: Approach through gaps in air defense and leave room to return for rearming when needed.

Counter: Protect likely targets with air defense.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Central Directorate

Units, structures and abilities

Central Directorate

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below. Produces vehicle.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Central Directorate fills its base infrastructure position.

Status: Expanded production. Tier 1. Source release.

Supply: 2000

Construction: 35 s

Health: 2286

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 1

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 2000

Construction: 35 s

Health: 2286

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 1

Reactor Block

Units, structures and abilities

Reactor Block

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Reactor Block fills its base infrastructure position.

Status: Expanded production. Tier 1. Source release.

Supply: 700

Construction: 15 s

Health: 630

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 1

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 700

Construction: 15 s

Health: 630

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 1

Ore Bureau

Units, structures and abilities

Ore Bureau

building / penguins / Base infrastructure

A permanent installation supporting the production and services listed below. Generates supply while operational. Accepts returning resource workers.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ore Bureau fills its base infrastructure position.

Status: Expanded production. Tier 1. Source release.

Supply: 900

Construction: 19 s

Health: 596

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Passive supply: 4.5/s

Tier: 1

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 900

Construction: 19 s

Health: 596

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Passive supply: 4.5/s

Tier: 1