Kept cards
Orbital Ground Scan
Units, structures and abilities
Orbital Ground Scan
support / jslc / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Orbital Ground Scan serves the coalition roster.
Status: Reference design. Tier 3. Source release.
Listed cost: 3 command
Catalog tier: 3
Listed cooldown: 135 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 3 command
Catalog tier: 3
Listed cooldown: 135 s
Skyglass Lance
Units, structures and abilities
Skyglass Lance
support / jslc / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Skyglass Lance serves the coalition roster.
Status: Reference design. Tier 4. Source release.
Listed cost: 4 command
Catalog tier: 4
Listed cooldown: 220 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 4 command
Catalog tier: 4
Listed cooldown: 220 s
Skyglass Sweep
Units, structures and abilities
Skyglass Sweep
support / jslc / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Skyglass Sweep serves the coalition roster.
Status: Reference design. Tier 4. Source release.
Listed cost: 4 command
Catalog tier: 4
Listed cooldown: 230 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 4 command
Catalog tier: 4
Listed cooldown: 230 s
High-Orbit Impact
Units, structures and abilities
High-Orbit Impact
support / jslc / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
High-Orbit Impact serves the coalition roster.
Status: Reference design. Tier 5. Source release.
Listed cost: 5 command
Catalog tier: 5
Listed cooldown: 360 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 5 command
Catalog tier: 5
Listed cooldown: 360 s
Call Battlestar Zion
Units, structures and abilities
Call Battlestar Zion
support / jslc / Reference support
A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.
Calls the orbital carrier into theater with four Raptors and eight Vipers.
Status: Reference design. Tier 5. Source release.
Listed cost: 5 command
Catalog tier: 5
Listed cooldown: 420 s
Requires: Reference catalog
Tip: Use the playable production entries and the actions shown by the current match.
Note: Selecting this reference entry does not spend its listed cost or activate the described effect.
prereq:Reference catalog
Listed cost: 5 command
Catalog tier: 5
Listed cooldown: 420 s
Penguin Emperor Zealot
Units, structures and abilities
Penguin Emperor Zealot
unit / penguins / Line infantry
An affordable infantry body for the front line and nearby objectives.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Penguin Emperor Zealot fills its line infantry position.
Status: Expanded production. Tier 1. Source release.
Supply: 175
Training: 6 s
Health: 81
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 8
Range: 90
Reload: 0.55 s
Targets: ground, naval
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall
Tip: Move with supporting weapons and avoid arriving one at a time.
Counter: Concentrated fire and attacks from beyond its range.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/8a193497f85eb249f8.webp
Card image img/8a193497f85eb249f8.webp
Supply: 175
Training: 6 s
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 8
Range: 90
Reload: 0.55 s
Targets: ground, naval
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Penguin Heavy Zealot
Units, structures and abilities
Penguin Heavy Zealot
unit / penguins / Line infantry
An affordable infantry body for the front line and nearby objectives.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Penguin Heavy Zealot fills its line infantry position.
Status: Expanded production. Tier 2. Source release.
Supply: 350
Training: 10 s
Health: 151
Armor reduction: 35%
Domain: ground
Speed: 56
Base damage: 9
Range: 90
Reload: 0.55 s
Targets: ground, naval
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall
Tip: Move with supporting weapons and avoid arriving one at a time.
Counter: Concentrated fire and attacks from beyond its range.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/8a193497f85eb249f8.webp
Penguin Heavy Zealot (roster.directorate.infantry.penguin-heavy-zealot) is absent from data/roster name and id indexes.
unit / penguins / Line infantry
An affordable infantry body for the front line and nearby objectives.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Penguin Heavy Zealot fills its line infantry position.
Status: Expanded production. Tier 2. Source release.
Supply: 350
Training: 10 s
Health: 151
Armor reduction: 35%
Domain: ground
Speed: 56
Base damage: 9
Range: 90
Reload: 0.55 s
Targets: ground, naval
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall
Tip: Move with supporting weapons and avoid arriving one at a time.
Counter: Concentrated fire and attacks from beyond its range.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
img/8a193497f85eb249f8.webp
Conscript Section
Units, structures and abilities
Conscript Section
unit / penguins / Line infantry
An affordable infantry body for the front line and nearby objectives.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Conscript Section fills its line infantry position.
Status: Expanded production. Tier 1. Source release.
Supply: 150
Training: 6 s
Health: 81
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 8
Range: 90
Reload: 0.55 s
Targets: ground, naval
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall
Tip: Move with supporting weapons and avoid arriving one at a time.
Counter: Concentrated fire and attacks from beyond its range.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
Supply: 150
Training: 6 s
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 8
Range: 90
Reload: 0.55 s
Targets: ground, naval
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Storm Sapper
Units, structures and abilities
Storm Sapper
unit / penguins / Close assault
A short-range attacker that trades safe reach for a heavier hit.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Storm Sapper fills its close assault position.
Status: Expanded production. Tier 1. Source release.
Supply: 325
Training: 9 s
Health: 82
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 20
Range: 65
Reload: 0.55 s
Targets: ground, naval
Actions: lay mine
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall
Tip: Approach behind a screen, then close on a vulnerable structure or unit.
Tip: Lay mine: spend 25 supply on nearby clear ground. It arms after two seconds, lasts up to 180 seconds and triggers on approaching hostile ground troops. Limit: 32 active mines per owner.
Tip: Actions share one readiness timer: lay mine 8s. Using an action briefly reveals the unit.
Counter: Keep distance and fire during its approach.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
Supply: 325
Training: 9 s
Health: 82
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 20
Range: 65
Reload: 0.55 s
Targets: ground, naval
Actions: lay mine
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Polar Combat Engineer
Units, structures and abilities
Polar Combat Engineer
unit / penguins / Field repair
An unarmed service unit that automatically restores your nearby equipment.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Polar Combat Engineer fills its field repair position.
Status: Expanded production. Tier 1. Source release.
Supply: 275
Training: 8 s
Health: 214
Armor reduction: 0%
Domain: ground
Speed: 64
Weapon: Unarmed
Equipment repair: 12 HP/s
Actions: capture
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall
Tip: Keep damaged vehicles within its service radius and protect it from direct fire.
Tip: Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.
Tip: Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.
Counter: Cut it off from the units it supports.
Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.
Note: R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
Supply: 275
Training: 8 s
Health: 214
Armor reduction: 0%
Domain: ground
Speed: 64
Weapon: Unarmed
Equipment repair: 12 HP/s
Actions: capture
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Directorate Field Surgeon
Units, structures and abilities
Directorate Field Surgeon
unit / penguins / Infantry medical support
An unarmed support unit that restores your nearby infantry.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Directorate Field Surgeon fills its infantry medical support position.
Status: Expanded production. Tier 2. Source release.
Supply: 325
Training: 9 s
Health: 91
Armor reduction: 0%
Domain: ground
Speed: 70
Weapon: Unarmed
Infantry healing: 8 HP/s
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall
Tip: Keep it close enough to help, behind the units taking fire.
Counter: Separate it from its escort or focus the support unit.
Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
Supply: 325
Training: 9 s
Health: 91
Armor reduction: 0%
Domain: ground
Speed: 70
Weapon: Unarmed
Infantry healing: 8 HP/s
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Iron Lance
Units, structures and abilities
Iron Lance
unit / penguins / Anti-vehicle support
A dedicated support weapon for engaging armored targets.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Iron Lance fills its anti-vehicle support position.
Status: Expanded production. Tier 2. Source release.
Supply: 375
Training: 10 s
Health: 97
Armor reduction: 0%
Domain: ground
Speed: 48
Base damage: 37
Range: 190
Reload: 1.35 s
Targets: ground, naval
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall
Tip: Use a front line to buy time for repeated shots.
Counter: Pressure the weapon before it can exploit its reach.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
Supply: 375
Training: 10 s
Health: 97
Armor reduction: 0%
Domain: ground
Speed: 48
Base damage: 37
Range: 190
Reload: 1.35 s
Targets: ground, naval
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Frostbite Sniper
Units, structures and abilities
Frostbite Sniper
unit / penguins / Long-range infantry
A deliberate long-range shooter with a slower firing cycle.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Frostbite Sniper fills its long-range infantry position.
Status: Expanded production. Tier 2. Source release.
Supply: 475
Training: 12 s
Health: 92
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 37
Range: 260
Reload: 1.8 s
Targets: ground, naval
Concealment: Revealed by detection or firing
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall
Tip: Keep a clear gap between the shooter and approaching enemies.
Counter: Close during reload or attack from multiple directions.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
Supply: 475
Training: 12 s
Health: 92
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 37
Range: 260
Reload: 1.8 s
Targets: ground, naval
Concealment: Revealed by detection or firing
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Skyguard Team
Units, structures and abilities
Skyguard Team
unit / penguins / Air defense
A weapon assigned to air targets by the current game rules.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Skyguard Team fills its air defense position.
Status: Expanded production. Tier 2. Source release.
Supply: 400
Training: 10 s
Health: 184
Armor reduction: 0%
Domain: ground
Speed: 80
Base damage: 28
Range: 170
Reload: 0.4 s
Targets: air
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall
Tip: Cover valuable units and check the listed target domains before deploying.
Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
Supply: 400
Training: 10 s
Health: 184
Armor reduction: 0%
Domain: ground
Speed: 80
Base damage: 28
Range: 170
Reload: 0.4 s
Targets: air
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Banner Officer
Units, structures and abilities
Banner Officer
unit / penguins / Command support
An unarmed specialist whose value comes from its listed support and tactical actions.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Banner Officer fills its command support position.
Status: Expanded production. Tier 3. Source release.
Supply: 650
Training: 15 s
Health: 283
Armor reduction: 0%
Domain: ground
Speed: 55
Weapon: Unarmed
Command support: +15% expanded weapon damage within 150
Tier: 3
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall, A completed research facility
Tip: Use only the actions shown in its current loadout; keep a combat escort.
Counter: Pressure the escort, then the support unit.
Note: The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
prereq:A completed research facility
Supply: 650
Training: 15 s
Armor reduction: 0%
Domain: ground
Speed: 55
Weapon: Unarmed
Command support: +15% expanded weapon damage within 150
Tier: 3
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Spectre Ghost Agent
Units, structures and abilities
Spectre Ghost Agent
unit / penguins / Line infantry
An affordable infantry body for the front line and nearby objectives.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Spectre Ghost Agent fills its line infantry position.
Status: Expanded production. Tier 3. Source release.
Supply: 1250
Training: 26 s
Health: 106
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 11
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: demolish
Concealment: Revealed by detection or firing
Tier: 3
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall, A completed research facility
Tip: Move with supporting weapons and avoid arriving one at a time.
Tip: Demolish: approach a visible surface target for a single enhanced hit.
Tip: Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.
Counter: Concentrated fire and attacks from beyond its range.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
prereq:A completed research facility
Supply: 1250
Training: 26 s
Health: 106
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 11
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: demolish
Concealment: Revealed by detection or firing
Tier: 3
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Ghost Minister
Units, structures and abilities
Ghost Minister
unit / penguins / Special operations
An expensive infantry specialist with a stronger attack and selected tactical actions.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ghost Minister fills its special operations position.
Status: Expanded production. Tier 4. Source release.
Supply: 1600
Training: 32 s
Health: 118
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 35
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: capture
Tier: 4
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or People's Hall, A completed research facility
Tip: Use the listed abilities against exposed targets; preserve the unit between engagements.
Tip: Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.
Tip: Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.
Counter: Detection and concentrated fire punish an isolated specialist.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or People's Hall
prereq:A completed research facility
Supply: 1600
Training: 32 s
Health: 118
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 35
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: capture
Tier: 4
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Gentle Worker Elephant
Units, structures and abilities
Gentle Worker Elephant
unit / penguins / Construction and support
A worker that places and completes expanded structures.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Gentle Worker Elephant fills its construction and support position.
Status: Expanded production. Tier 1. Source release.
Supply: 450
Training: 12 s
Health: 217
Armor reduction: 12%
Domain: ground
Speed: 64
Weapon: Unarmed
Tier: 1
Physical length: 6 m · representative
Body width: 2.5 m · representative
Physical height: 3 m · representative
Requires: Producer: Standard Headquarters or Central Directorate or Armored Works
Tip: Keep it alive until construction finishes and leave room around the foundation.
Counter: Interrupt construction by threatening the assigned worker.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Headquarters or Central Directorate or Armored Works
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/2911fa126f0f73b440.webp
Card image img/2911fa126f0f73b440.webp
Supply: 450
Training: 12 s
Armor reduction: 12%
Domain: ground
Speed: 64
Weapon: Unarmed
Tier: 1
Physical length: 6 m · representative
Body width: 2.5 m · representative
Physical height: 3 m · representative
Atlantean Dragoon Walker
Units, structures and abilities
Atlantean Dragoon Walker
unit / penguins / Direct-fire vehicle
A mobile combat vehicle for sustained pressure on surface targets.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Atlantean Dragoon Walker fills its direct-fire vehicle position.
Status: Expanded production. Tier 2. Source release.
Supply: 450
Training: 18 s
Health: 253
Armor reduction: 12%
Domain: ground
Speed: 55
Base damage: 25
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 2
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 3 m · representative
Requires: Producer: Armored Works
Tip: Advance with scouts and support instead of driving beyond the rest of the force.
Counter: Use the listed range and armor to choose a favorable engagement.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Armored Works
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/ef9eb1b7b812f11c5a.webp
Atlantean Dragoon Walker (roster.directorate.vehicle.atlantean-dragoon) is absent from data/roster name and id indexes.
unit / penguins / Direct-fire vehicle
A mobile combat vehicle for sustained pressure on surface targets.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Atlantean Dragoon Walker fills its direct-fire vehicle position.
Status: Expanded production. Tier 2. Source release.
Supply: 450
Training: 18 s
Health: 253
Armor reduction: 12%
Domain: ground
Speed: 55
Base damage: 25
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 2
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 3 m · representative
Requires: Producer: Armored Works
Tip: Advance with scouts and support instead of driving beyond the rest of the force.
Counter: Use the listed range and armor to choose a favorable engagement.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
img/ef9eb1b7b812f11c5a.webp
Prospector Truck
Units, structures and abilities
Prospector Truck
unit / penguins / Resource collection
A worker that converts resource patches into spendable supply.
The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Prospector Truck fills its resource collection position.
Status: Expanded production. Tier 1. Source release.
Supply: 1100
Training: 21 s
Health: 194
Armor reduction: 12%
Domain: ground
Speed: 58
Weapon: Unarmed
Tier: 1
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative
Requires: Producer: Standard Headquarters or Central Directorate or Armored Works
Tip: Keep a short, defended route to a completed drop-off point.
Counter: Pressure the worker or its return route.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Headquarters or Central Directorate or Armored Works
Supply: 1100
Training: 21 s
Health: 194
Armor reduction: 12%
Domain: ground
Speed: 58
Weapon: Unarmed
Tier: 1
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative