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Kept cards

Orbital Ground Scan

Units, structures and abilities

Orbital Ground Scan

support / jslc / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Orbital Ground Scan serves the coalition roster.

Status: Reference design. Tier 3. Source release.

Listed cost: 3 command

Catalog tier: 3

Listed cooldown: 135 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 3 command

Catalog tier: 3

Listed cooldown: 135 s

Skyglass Lance

Units, structures and abilities

Skyglass Lance

support / jslc / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Skyglass Lance serves the coalition roster.

Status: Reference design. Tier 4. Source release.

Listed cost: 4 command

Catalog tier: 4

Listed cooldown: 220 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 4 command

Catalog tier: 4

Listed cooldown: 220 s

Skyglass Sweep

Units, structures and abilities

Skyglass Sweep

support / jslc / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Skyglass Sweep serves the coalition roster.

Status: Reference design. Tier 4. Source release.

Listed cost: 4 command

Catalog tier: 4

Listed cooldown: 230 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 4 command

Catalog tier: 4

Listed cooldown: 230 s

High-Orbit Impact

Units, structures and abilities

High-Orbit Impact

support / jslc / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

High-Orbit Impact serves the coalition roster.

Status: Reference design. Tier 5. Source release.

Listed cost: 5 command

Catalog tier: 5

Listed cooldown: 360 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 5 command

Catalog tier: 5

Listed cooldown: 360 s

Call Battlestar Zion

Units, structures and abilities

Call Battlestar Zion

support / jslc / Reference support

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Calls the orbital carrier into theater with four Raptors and eight Vipers.

Status: Reference design. Tier 5. Source release.

Listed cost: 5 command

Catalog tier: 5

Listed cooldown: 420 s

Requires: Reference catalog

Tip: Use the playable production entries and the actions shown by the current match.

Note: Selecting this reference entry does not spend its listed cost or activate the described effect.

prereq:Reference catalog

Listed cost: 5 command

Catalog tier: 5

Listed cooldown: 420 s

Penguin Emperor Zealot

Units, structures and abilities

Penguin Emperor Zealot

unit / penguins / Line infantry

An affordable infantry body for the front line and nearby objectives.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Penguin Emperor Zealot fills its line infantry position.

Status: Expanded production. Tier 1. Source release.

Supply: 175

Training: 6 s

Health: 81

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 8

Range: 90

Reload: 0.55 s

Targets: ground, naval

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall

Tip: Move with supporting weapons and avoid arriving one at a time.

Counter: Concentrated fire and attacks from beyond its range.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/8a193497f85eb249f8.webp

Card image img/8a193497f85eb249f8.webp

Supply: 175

Training: 6 s

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 8

Range: 90

Reload: 0.55 s

Targets: ground, naval

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Penguin Heavy Zealot

Units, structures and abilities

Penguin Heavy Zealot

unit / penguins / Line infantry

An affordable infantry body for the front line and nearby objectives.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Penguin Heavy Zealot fills its line infantry position.

Status: Expanded production. Tier 2. Source release.

Supply: 350

Training: 10 s

Health: 151

Armor reduction: 35%

Domain: ground

Speed: 56

Base damage: 9

Range: 90

Reload: 0.55 s

Targets: ground, naval

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall

Tip: Move with supporting weapons and avoid arriving one at a time.

Counter: Concentrated fire and attacks from beyond its range.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/8a193497f85eb249f8.webp

Penguin Heavy Zealot (roster.directorate.infantry.penguin-heavy-zealot) is absent from data/roster name and id indexes.

unit / penguins / Line infantry

An affordable infantry body for the front line and nearby objectives.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Penguin Heavy Zealot fills its line infantry position.

Status: Expanded production. Tier 2. Source release.

Supply: 350

Training: 10 s

Health: 151

Armor reduction: 35%

Domain: ground

Speed: 56

Base damage: 9

Range: 90

Reload: 0.55 s

Targets: ground, naval

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall

Tip: Move with supporting weapons and avoid arriving one at a time.

Counter: Concentrated fire and attacks from beyond its range.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

img/8a193497f85eb249f8.webp

Conscript Section

Units, structures and abilities

Conscript Section

unit / penguins / Line infantry

An affordable infantry body for the front line and nearby objectives.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Conscript Section fills its line infantry position.

Status: Expanded production. Tier 1. Source release.

Supply: 150

Training: 6 s

Health: 81

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 8

Range: 90

Reload: 0.55 s

Targets: ground, naval

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall

Tip: Move with supporting weapons and avoid arriving one at a time.

Counter: Concentrated fire and attacks from beyond its range.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

Supply: 150

Training: 6 s

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 8

Range: 90

Reload: 0.55 s

Targets: ground, naval

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Storm Sapper

Units, structures and abilities

Storm Sapper

unit / penguins / Close assault

A short-range attacker that trades safe reach for a heavier hit.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Storm Sapper fills its close assault position.

Status: Expanded production. Tier 1. Source release.

Supply: 325

Training: 9 s

Health: 82

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 20

Range: 65

Reload: 0.55 s

Targets: ground, naval

Actions: lay mine

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall

Tip: Approach behind a screen, then close on a vulnerable structure or unit.

Tip: Lay mine: spend 25 supply on nearby clear ground. It arms after two seconds, lasts up to 180 seconds and triggers on approaching hostile ground troops. Limit: 32 active mines per owner.

Tip: Actions share one readiness timer: lay mine 8s. Using an action briefly reveals the unit.

Counter: Keep distance and fire during its approach.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

Supply: 325

Training: 9 s

Health: 82

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 20

Range: 65

Reload: 0.55 s

Targets: ground, naval

Actions: lay mine

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Polar Combat Engineer

Units, structures and abilities

Polar Combat Engineer

unit / penguins / Field repair

An unarmed service unit that automatically restores your nearby equipment.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Polar Combat Engineer fills its field repair position.

Status: Expanded production. Tier 1. Source release.

Supply: 275

Training: 8 s

Health: 214

Armor reduction: 0%

Domain: ground

Speed: 64

Weapon: Unarmed

Equipment repair: 12 HP/s

Actions: capture

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall

Tip: Keep damaged vehicles within its service radius and protect it from direct fire.

Tip: Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.

Tip: Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.

Counter: Cut it off from the units it supports.

Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Note: R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

Supply: 275

Training: 8 s

Health: 214

Armor reduction: 0%

Domain: ground

Speed: 64

Weapon: Unarmed

Equipment repair: 12 HP/s

Actions: capture

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Directorate Field Surgeon

Units, structures and abilities

Directorate Field Surgeon

unit / penguins / Infantry medical support

An unarmed support unit that restores your nearby infantry.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Directorate Field Surgeon fills its infantry medical support position.

Status: Expanded production. Tier 2. Source release.

Supply: 325

Training: 9 s

Health: 91

Armor reduction: 0%

Domain: ground

Speed: 70

Weapon: Unarmed

Infantry healing: 8 HP/s

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall

Tip: Keep it close enough to help, behind the units taking fire.

Counter: Separate it from its escort or focus the support unit.

Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

Supply: 325

Training: 9 s

Health: 91

Armor reduction: 0%

Domain: ground

Speed: 70

Weapon: Unarmed

Infantry healing: 8 HP/s

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Iron Lance

Units, structures and abilities

Iron Lance

unit / penguins / Anti-vehicle support

A dedicated support weapon for engaging armored targets.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Iron Lance fills its anti-vehicle support position.

Status: Expanded production. Tier 2. Source release.

Supply: 375

Training: 10 s

Health: 97

Armor reduction: 0%

Domain: ground

Speed: 48

Base damage: 37

Range: 190

Reload: 1.35 s

Targets: ground, naval

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall

Tip: Use a front line to buy time for repeated shots.

Counter: Pressure the weapon before it can exploit its reach.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

Supply: 375

Training: 10 s

Health: 97

Armor reduction: 0%

Domain: ground

Speed: 48

Base damage: 37

Range: 190

Reload: 1.35 s

Targets: ground, naval

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Frostbite Sniper

Units, structures and abilities

Frostbite Sniper

unit / penguins / Long-range infantry

A deliberate long-range shooter with a slower firing cycle.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Frostbite Sniper fills its long-range infantry position.

Status: Expanded production. Tier 2. Source release.

Supply: 475

Training: 12 s

Health: 92

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 37

Range: 260

Reload: 1.8 s

Targets: ground, naval

Concealment: Revealed by detection or firing

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall

Tip: Keep a clear gap between the shooter and approaching enemies.

Counter: Close during reload or attack from multiple directions.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

Supply: 475

Training: 12 s

Health: 92

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 37

Range: 260

Reload: 1.8 s

Targets: ground, naval

Concealment: Revealed by detection or firing

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Skyguard Team

Units, structures and abilities

Skyguard Team

unit / penguins / Air defense

A weapon assigned to air targets by the current game rules.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Skyguard Team fills its air defense position.

Status: Expanded production. Tier 2. Source release.

Supply: 400

Training: 10 s

Health: 184

Armor reduction: 0%

Domain: ground

Speed: 80

Base damage: 28

Range: 170

Reload: 0.4 s

Targets: air

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall

Tip: Cover valuable units and check the listed target domains before deploying.

Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

Supply: 400

Training: 10 s

Health: 184

Armor reduction: 0%

Domain: ground

Speed: 80

Base damage: 28

Range: 170

Reload: 0.4 s

Targets: air

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Banner Officer

Units, structures and abilities

Banner Officer

unit / penguins / Command support

An unarmed specialist whose value comes from its listed support and tactical actions.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Banner Officer fills its command support position.

Status: Expanded production. Tier 3. Source release.

Supply: 650

Training: 15 s

Health: 283

Armor reduction: 0%

Domain: ground

Speed: 55

Weapon: Unarmed

Command support: +15% expanded weapon damage within 150

Tier: 3

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall, A completed research facility

Tip: Use only the actions shown in its current loadout; keep a combat escort.

Counter: Pressure the escort, then the support unit.

Note: The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

prereq:A completed research facility

Supply: 650

Training: 15 s

Armor reduction: 0%

Domain: ground

Speed: 55

Weapon: Unarmed

Command support: +15% expanded weapon damage within 150

Tier: 3

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Spectre Ghost Agent

Units, structures and abilities

Spectre Ghost Agent

unit / penguins / Line infantry

An affordable infantry body for the front line and nearby objectives.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Spectre Ghost Agent fills its line infantry position.

Status: Expanded production. Tier 3. Source release.

Supply: 1250

Training: 26 s

Health: 106

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 11

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: demolish

Concealment: Revealed by detection or firing

Tier: 3

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall, A completed research facility

Tip: Move with supporting weapons and avoid arriving one at a time.

Tip: Demolish: approach a visible surface target for a single enhanced hit.

Tip: Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.

Counter: Concentrated fire and attacks from beyond its range.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

prereq:A completed research facility

Supply: 1250

Training: 26 s

Health: 106

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 11

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: demolish

Concealment: Revealed by detection or firing

Tier: 3

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Ghost Minister

Units, structures and abilities

Ghost Minister

unit / penguins / Special operations

An expensive infantry specialist with a stronger attack and selected tactical actions.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ghost Minister fills its special operations position.

Status: Expanded production. Tier 4. Source release.

Supply: 1600

Training: 32 s

Health: 118

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 35

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: capture

Tier: 4

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or People's Hall, A completed research facility

Tip: Use the listed abilities against exposed targets; preserve the unit between engagements.

Tip: Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.

Tip: Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.

Counter: Detection and concentrated fire punish an isolated specialist.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or People's Hall

prereq:A completed research facility

Supply: 1600

Training: 32 s

Health: 118

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 35

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: capture

Tier: 4

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Gentle Worker Elephant

Units, structures and abilities

Gentle Worker Elephant

unit / penguins / Construction and support

A worker that places and completes expanded structures.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Gentle Worker Elephant fills its construction and support position.

Status: Expanded production. Tier 1. Source release.

Supply: 450

Training: 12 s

Health: 217

Armor reduction: 12%

Domain: ground

Speed: 64

Weapon: Unarmed

Tier: 1

Physical length: 6 m · representative

Body width: 2.5 m · representative

Physical height: 3 m · representative

Requires: Producer: Standard Headquarters or Central Directorate or Armored Works

Tip: Keep it alive until construction finishes and leave room around the foundation.

Counter: Interrupt construction by threatening the assigned worker.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Headquarters or Central Directorate or Armored Works

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/2911fa126f0f73b440.webp

Card image img/2911fa126f0f73b440.webp

Supply: 450

Training: 12 s

Armor reduction: 12%

Domain: ground

Speed: 64

Weapon: Unarmed

Tier: 1

Physical length: 6 m · representative

Body width: 2.5 m · representative

Physical height: 3 m · representative

Atlantean Dragoon Walker

Units, structures and abilities

Atlantean Dragoon Walker

unit / penguins / Direct-fire vehicle

A mobile combat vehicle for sustained pressure on surface targets.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Atlantean Dragoon Walker fills its direct-fire vehicle position.

Status: Expanded production. Tier 2. Source release.

Supply: 450

Training: 18 s

Health: 253

Armor reduction: 12%

Domain: ground

Speed: 55

Base damage: 25

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 2

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 3 m · representative

Requires: Producer: Armored Works

Tip: Advance with scouts and support instead of driving beyond the rest of the force.

Counter: Use the listed range and armor to choose a favorable engagement.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Armored Works

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/ef9eb1b7b812f11c5a.webp

Atlantean Dragoon Walker (roster.directorate.vehicle.atlantean-dragoon) is absent from data/roster name and id indexes.

unit / penguins / Direct-fire vehicle

A mobile combat vehicle for sustained pressure on surface targets.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Atlantean Dragoon Walker fills its direct-fire vehicle position.

Status: Expanded production. Tier 2. Source release.

Supply: 450

Training: 18 s

Health: 253

Armor reduction: 12%

Domain: ground

Speed: 55

Base damage: 25

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 2

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 3 m · representative

Requires: Producer: Armored Works

Tip: Advance with scouts and support instead of driving beyond the rest of the force.

Counter: Use the listed range and armor to choose a favorable engagement.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

img/ef9eb1b7b812f11c5a.webp

Prospector Truck

Units, structures and abilities

Prospector Truck

unit / penguins / Resource collection

A worker that converts resource patches into spendable supply.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Prospector Truck fills its resource collection position.

Status: Expanded production. Tier 1. Source release.

Supply: 1100

Training: 21 s

Health: 194

Armor reduction: 12%

Domain: ground

Speed: 58

Weapon: Unarmed

Tier: 1

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative

Requires: Producer: Standard Headquarters or Central Directorate or Armored Works

Tip: Keep a short, defended route to a completed drop-off point.

Counter: Pressure the worker or its return route.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Headquarters or Central Directorate or Armored Works

Supply: 1100

Training: 21 s

Health: 194

Armor reduction: 12%

Domain: ground

Speed: 58

Weapon: Unarmed

Tier: 1

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative