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Kept cards

Motor Pool

Units, structures and abilities

Motor Pool

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below. Produces vehicle.

The expeditionary roster emphasizes specialized equipment working together. Motor Pool fills its base infrastructure position.

Status: Expanded production. Tier 2. Source release.

Supply: 1650

Construction: 30 s

Health: 693

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 1650

Construction: 30 s

Health: 693

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 2

Flight Wing

Units, structures and abilities

Flight Wing

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below. Produces aircraft.

The expeditionary roster emphasizes specialized equipment working together. Flight Wing fills its base infrastructure position.

Status: Expanded production. Tier 2. Source release.

Supply: 1550

Construction: 30 s

Health: 689

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Flight Wing (roster.coalition.building.flight-wing) is absent from data/roster name and id indexes.

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below. Produces aircraft.

The expeditionary roster emphasizes specialized equipment working together. Flight Wing fills its base infrastructure position.

Status: Expanded production. Tier 2. Source release.

Supply: 1550

Construction: 30 s

Health: 689

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

Analysis Bureau

Units, structures and abilities

Analysis Bureau

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below.

The expeditionary roster emphasizes specialized equipment working together. Analysis Bureau fills its base infrastructure position.

Status: Expanded production. Tier 3. Source release.

Supply: 2100

Construction: 38 s

Health: 862

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 3

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 2100

Construction: 38 s

Health: 862

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 3

Orbital Relay

Units, structures and abilities

Orbital Relay

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below.

The expeditionary roster emphasizes specialized equipment working together. Orbital Relay fills its base infrastructure position.

Status: Expanded production. Tier 4. Source release.

Supply: 2500

Construction: 45 s

Health: 862

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Surface detection: 320

Tier: 4

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 2500

Construction: 45 s

Health: 862

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Surface detection: 320

Tier: 4

Drone Foundry

Units, structures and abilities

Drone Foundry

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below. Produces aircraft.

The expeditionary roster emphasizes specialized equipment working together. Drone Foundry fills its base infrastructure position.

Status: Expanded production. Tier 3. Source release.

Supply: 1700

Construction: 32 s

Health: 762

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 3

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 1700

Construction: 32 s

Health: 762

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 3

Repair Depot

Units, structures and abilities

Repair Depot

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below. Automatically repairs your nearby equipment.

The expeditionary roster emphasizes specialized equipment working together. Repair Depot fills its base infrastructure position.

Status: Expanded production. Tier 2. Source release.

Supply: 900

Construction: 20 s

Health: 663

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Equipment repair: 12 HP/s

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 900

Construction: 20 s

Health: 663

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Equipment repair: 12 HP/s

Tier: 2

Trade Uplink

Units, structures and abilities

Trade Uplink

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below. Generates supply while operational.

The expeditionary roster emphasizes specialized equipment working together. Trade Uplink fills its base infrastructure position.

Status: Expanded production. Tier 3. Source release.

Supply: 2600

Construction: 42 s

Health: 798

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Passive supply: 13/s

Tier: 3

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 2600

Construction: 42 s

Health: 798

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Passive supply: 13/s

Tier: 3

Strategic Vault

Units, structures and abilities

Strategic Vault

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below.

The expeditionary roster emphasizes specialized equipment working together. Strategic Vault fills its base infrastructure position.

Status: Expanded production. Tier 5. Source release.

Supply: 3200

Construction: 55 s

Health: 957

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 5

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

Note: Building or training this asset does not itself activate the separate strategic-power catalog.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 3200

Construction: 55 s

Health: 957

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 5

Naval Complex Disko Bay

Units, structures and abilities

Naval Complex Disko Bay

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below. Produces vehicle, aircraft.

The expeditionary roster emphasizes specialized equipment working together. Naval Complex Disko Bay fills its base infrastructure position.

Status: Expanded production. Tier 4. Source release.

Supply: 2800

Construction: 48 s

Health: 874

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 4

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 2800

Construction: 48 s

Health: 874

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 4

JSL Orbital Platform

Units, structures and abilities

JSL Orbital Platform

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below.

JCOM ground link that deploys the Space Dreidel. The satellite is the platform the orbital laser fires from.

Status: Expanded production. Tier 5. Source release.

Supply: 3600

Construction: 60 s

Health: 973

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Surface detection: 320

Deep detection: 480

Actions: deep scan

Tier: 5

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Deep scan: choose a point within 480; reveals underground structures in the scan area for 20 seconds. The onboard sensor also refreshes nearby contacts automatically.

Tip: Actions share one readiness timer: deep scan 20s. Using an action briefly reveals the unit.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

Note: Building or training this asset does not itself activate the separate strategic-power catalog.

Note: Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 3600

Construction: 60 s

Health: 973

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Surface detection: 320

Deep detection: 480

Actions: deep scan

Tier: 5

Forward Dirt Airfield

Units, structures and abilities

Forward Dirt Airfield

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below. Produces aircraft.

The expeditionary roster emphasizes specialized equipment working together. Forward Dirt Airfield fills its base infrastructure position.

Status: Expanded production. Tier 1. Source release.

Supply: 750

Construction: 15 s

Health: 590

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 1

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

Forward Dirt Airfield (roster.coalition.building.dirt-airfield) is absent from data/roster name and id indexes.

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below. Produces aircraft.

The expeditionary roster emphasizes specialized equipment working together. Forward Dirt Airfield fills its base infrastructure position.

Status: Expanded production. Tier 1. Source release.

Supply: 750

Construction: 15 s

Health: 590

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 1

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

Wendy's Mobile Expeditionary Trailer

Units, structures and abilities

Wendy's Mobile Expeditionary Trailer

building / jslc / Base infrastructure

A permanent installation supporting the production and services listed below.

The expeditionary roster emphasizes specialized equipment working together. Wendy's Mobile Expeditionary Trailer fills its base infrastructure position.

Status: Expanded production. Tier 1. Source release.

Supply: 600

Construction: 12 s

Health: 584

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 1

Requires: An available construction worker; clear land within 650 of the worker

Tip: Finish its prerequisites and defend it while the builder works.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: An unfinished or isolated installation is easier to deny.

prereq:An available construction worker; clear land within 650 of the worker

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/3aacabb5726c0d6ca3.webp

Card image img/3aacabb5726c0d6ca3.webp

Supply: 600

Construction: 12 s

Health: 584

Armor reduction: 20%

Domain: ground

Weapon: Unarmed

Tier: 1

Arrow Interceptor

Units, structures and abilities

Arrow Interceptor

defense / jslc / Fixed defense

A stationary weapon or defensive support position.

The expeditionary roster emphasizes specialized equipment working together. Arrow Interceptor fills its fixed defense position.

Status: Expanded production. Tier 4. Source release.

Supply: 1800

Construction: 30 s

Health: 834

Armor reduction: 20%

Domain: ground

Base damage: 36

Range: 360

Reload: 0.9 s

Targets: air

Tier: 4

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

Note: Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.

Note: While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.

prereq:An available construction worker; clear land within 650 of the worker

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/e2929754fc8fce364c.webp

Card image img/e2929754fc8fce364c.webp

Supply: 1800

Construction: 30 s

Armor reduction: 20%

Domain: ground

Base damage: 36

Range: 360

Reload: 0.9 s

Targets: air

Tier: 4

David's Sling

Units, structures and abilities

David's Sling

defense / jslc / Fixed defense

A stationary weapon or defensive support position.

The expeditionary roster emphasizes specialized equipment working together. David's Sling fills its fixed defense position.

Status: Expanded production. Tier 3. Source release.

Supply: 1250

Construction: 25 s

Health: 744

Armor reduction: 20%

Domain: ground

Base damage: 32

Range: 360

Reload: 0.9 s

Targets: air

Tier: 3

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

Note: While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.

prereq:An available construction worker; clear land within 650 of the worker

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/a07b851f58237251cf.webp

Card image img/a07b851f58237251cf.webp

Supply: 1250

Construction: 25 s

Armor reduction: 20%

Domain: ground

Base damage: 32

Range: 360

Reload: 0.9 s

Targets: air

Tier: 3

Watch Post

Units, structures and abilities

Watch Post

defense / jslc / Fixed defense

A stationary weapon or defensive support position.

The expeditionary roster emphasizes specialized equipment working together. Watch Post fills its fixed defense position.

Status: Expanded production. Tier 1. Source release.

Supply: 500

Construction: 12 s

Health: 580

Armor reduction: 20%

Domain: ground

Base damage: 23

Range: 190

Reload: 0.9 s

Targets: ground, naval

Passenger capacity: 6

Surface detection: 320

Tier: 1

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 500

Construction: 12 s

Health: 580

Armor reduction: 20%

Domain: ground

Base damage: 23

Range: 190

Reload: 0.9 s

Targets: ground, naval

Passenger capacity: 6

Surface detection: 320

Tier: 1

Rapier Emplacement

Units, structures and abilities

Rapier Emplacement

defense / jslc / Fixed defense

A stationary weapon or defensive support position.

Rapier is this roster’s fixed cannon emplacement; its name does not identify the real Rapier missile system.

Status: Expanded production. Tier 2. Source release.

Supply: 900

Construction: 18 s

Health: 663

Armor reduction: 20%

Domain: ground

Base damage: 26

Range: 190

Reload: 0.9 s

Targets: ground, naval

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 900

Construction: 18 s

Health: 663

Armor reduction: 20%

Domain: ground

Base damage: 26

Range: 190

Reload: 0.9 s

Targets: ground, naval

Tier: 2

Iron Dome

Units, structures and abilities

Iron Dome

defense / jslc / Fixed defense

A stationary weapon or defensive support position.

The expeditionary roster emphasizes specialized equipment working together. Iron Dome fills its fixed defense position.

Status: Expanded production. Tier 2. Source release.

Supply: 1050

Construction: 20 s

Health: 669

Armor reduction: 20%

Domain: ground

Base damage: 29

Range: 360

Reload: 0.9 s

Targets: air

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

Note: While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.

prereq:An available construction worker; clear land within 650 of the worker

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/10a07dce9a3b10df0d.webp

Card image img/10a07dce9a3b10df0d.webp

Supply: 1050

Construction: 20 s

Armor reduction: 20%

Domain: ground

Base damage: 29

Range: 360

Reload: 0.9 s

Targets: air

Tier: 2

Centurion C-RAM (Land CIWS)

Units, structures and abilities

Centurion C-RAM (Land CIWS)

defense / jslc / Fixed defense

A stationary weapon or defensive support position.

The expeditionary roster emphasizes specialized equipment working together. Centurion C-RAM (Land CIWS) fills its fixed defense position.

Status: Expanded production. Tier 2. Source release.

Supply: 1100

Construction: 20 s

Health: 671

Armor reduction: 20%

Domain: ground

Base damage: 29

Range: 360

Reload: 0.9 s

Targets: air

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

Note: Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 1100

Construction: 20 s

Health: 671

Armor reduction: 20%

Domain: ground

Base damage: 29

Range: 360

Reload: 0.9 s

Targets: air

Tier: 2

Iron Beam HEL

Units, structures and abilities

Iron Beam HEL

defense / jslc / Fixed defense

A stationary weapon or defensive support position.

The real Iron Beam identity suggests a directed-energy installation. Its game behavior is the explicitly listed point-defense and targeting system.

Status: Expanded production. Tier 3. Source release.

Supply: 1450

Construction: 25 s

Health: 752

Armor reduction: 20%

Domain: ground

Base damage: 30

Range: 360

Reload: 0.9 s

Targets: air

Tier: 3

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

Note: Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.

Note: While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.

prereq:An available construction worker; clear land within 650 of the worker

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/66c94d120095a7db26.webp

Card image img/66c94d120095a7db26.webp

Supply: 1450

Construction: 25 s

Armor reduction: 20%

Domain: ground

Base damage: 30

Range: 360

Reload: 0.9 s

Targets: air

Tier: 3

Aegis Bunker

Units, structures and abilities

Aegis Bunker

defense / jslc / Fixed defense

A stationary weapon or defensive support position.

The expeditionary roster emphasizes specialized equipment working together. Aegis Bunker fills its fixed defense position.

Status: Expanded production. Tier 2. Source release.

Supply: 900

Construction: 19 s

Health: 1094

Armor reduction: 40%

Domain: ground

Base damage: 26

Range: 190

Reload: 0.9 s

Targets: ground, naval

Passenger capacity: 6

Tier: 2

Requires: An available construction worker; clear land within 650 of the worker

Tip: Cover an approach that enemies must use and support any gaps in its target coverage.

Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter: Outrange it, bypass its position or attack from an unsupported domain.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

prereq:An available construction worker; clear land within 650 of the worker

Supply: 900

Construction: 19 s

Health: 1094

Armor reduction: 40%

Domain: ground

Base damage: 26

Range: 190

Reload: 0.9 s

Targets: ground, naval

Passenger capacity: 6

Tier: 2