Kept cards
Motor Pool
Units, structures and abilities
Motor Pool
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below. Produces vehicle.
The expeditionary roster emphasizes specialized equipment working together. Motor Pool fills its base infrastructure position.
Status: Expanded production. Tier 2. Source release.
Supply: 1650
Construction: 30 s
Health: 693
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 1650
Construction: 30 s
Health: 693
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 2
Flight Wing
Units, structures and abilities
Flight Wing
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below. Produces aircraft.
The expeditionary roster emphasizes specialized equipment working together. Flight Wing fills its base infrastructure position.
Status: Expanded production. Tier 2. Source release.
Supply: 1550
Construction: 30 s
Health: 689
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Flight Wing (roster.coalition.building.flight-wing) is absent from data/roster name and id indexes.
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below. Produces aircraft.
The expeditionary roster emphasizes specialized equipment working together. Flight Wing fills its base infrastructure position.
Status: Expanded production. Tier 2. Source release.
Supply: 1550
Construction: 30 s
Health: 689
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
Analysis Bureau
Units, structures and abilities
Analysis Bureau
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below.
The expeditionary roster emphasizes specialized equipment working together. Analysis Bureau fills its base infrastructure position.
Status: Expanded production. Tier 3. Source release.
Supply: 2100
Construction: 38 s
Health: 862
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 3
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 2100
Construction: 38 s
Health: 862
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 3
Orbital Relay
Units, structures and abilities
Orbital Relay
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below.
The expeditionary roster emphasizes specialized equipment working together. Orbital Relay fills its base infrastructure position.
Status: Expanded production. Tier 4. Source release.
Supply: 2500
Construction: 45 s
Health: 862
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Surface detection: 320
Tier: 4
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 2500
Construction: 45 s
Health: 862
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Surface detection: 320
Tier: 4
Drone Foundry
Units, structures and abilities
Drone Foundry
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below. Produces aircraft.
The expeditionary roster emphasizes specialized equipment working together. Drone Foundry fills its base infrastructure position.
Status: Expanded production. Tier 3. Source release.
Supply: 1700
Construction: 32 s
Health: 762
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 3
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 1700
Construction: 32 s
Health: 762
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 3
Repair Depot
Units, structures and abilities
Repair Depot
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below. Automatically repairs your nearby equipment.
The expeditionary roster emphasizes specialized equipment working together. Repair Depot fills its base infrastructure position.
Status: Expanded production. Tier 2. Source release.
Supply: 900
Construction: 20 s
Health: 663
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Equipment repair: 12 HP/s
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 900
Construction: 20 s
Health: 663
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Equipment repair: 12 HP/s
Tier: 2
Trade Uplink
Units, structures and abilities
Trade Uplink
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below. Generates supply while operational.
The expeditionary roster emphasizes specialized equipment working together. Trade Uplink fills its base infrastructure position.
Status: Expanded production. Tier 3. Source release.
Supply: 2600
Construction: 42 s
Health: 798
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Passive supply: 13/s
Tier: 3
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 2600
Construction: 42 s
Health: 798
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Passive supply: 13/s
Tier: 3
Strategic Vault
Units, structures and abilities
Strategic Vault
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below.
The expeditionary roster emphasizes specialized equipment working together. Strategic Vault fills its base infrastructure position.
Status: Expanded production. Tier 5. Source release.
Supply: 3200
Construction: 55 s
Health: 957
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 5
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
Note: Building or training this asset does not itself activate the separate strategic-power catalog.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 3200
Construction: 55 s
Health: 957
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 5
Naval Complex Disko Bay
Units, structures and abilities
Naval Complex Disko Bay
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below. Produces vehicle, aircraft.
The expeditionary roster emphasizes specialized equipment working together. Naval Complex Disko Bay fills its base infrastructure position.
Status: Expanded production. Tier 4. Source release.
Supply: 2800
Construction: 48 s
Health: 874
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 4
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 2800
Construction: 48 s
Health: 874
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 4
JSL Orbital Platform
Units, structures and abilities
JSL Orbital Platform
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below.
JCOM ground link that deploys the Space Dreidel. The satellite is the platform the orbital laser fires from.
Status: Expanded production. Tier 5. Source release.
Supply: 3600
Construction: 60 s
Health: 973
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Surface detection: 320
Deep detection: 480
Actions: deep scan
Tier: 5
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Deep scan: choose a point within 480; reveals underground structures in the scan area for 20 seconds. The onboard sensor also refreshes nearby contacts automatically.
Tip: Actions share one readiness timer: deep scan 20s. Using an action briefly reveals the unit.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
Note: Building or training this asset does not itself activate the separate strategic-power catalog.
Note: Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 3600
Construction: 60 s
Health: 973
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Surface detection: 320
Deep detection: 480
Actions: deep scan
Tier: 5
Forward Dirt Airfield
Units, structures and abilities
Forward Dirt Airfield
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below. Produces aircraft.
The expeditionary roster emphasizes specialized equipment working together. Forward Dirt Airfield fills its base infrastructure position.
Status: Expanded production. Tier 1. Source release.
Supply: 750
Construction: 15 s
Health: 590
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 1
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
Forward Dirt Airfield (roster.coalition.building.dirt-airfield) is absent from data/roster name and id indexes.
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below. Produces aircraft.
The expeditionary roster emphasizes specialized equipment working together. Forward Dirt Airfield fills its base infrastructure position.
Status: Expanded production. Tier 1. Source release.
Supply: 750
Construction: 15 s
Health: 590
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 1
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
Wendy's Mobile Expeditionary Trailer
Units, structures and abilities
Wendy's Mobile Expeditionary Trailer
building / jslc / Base infrastructure
A permanent installation supporting the production and services listed below.
The expeditionary roster emphasizes specialized equipment working together. Wendy's Mobile Expeditionary Trailer fills its base infrastructure position.
Status: Expanded production. Tier 1. Source release.
Supply: 600
Construction: 12 s
Health: 584
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 1
Requires: An available construction worker; clear land within 650 of the worker
Tip: Finish its prerequisites and defend it while the builder works.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: An unfinished or isolated installation is easier to deny.
prereq:An available construction worker; clear land within 650 of the worker
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/3aacabb5726c0d6ca3.webp
Card image img/3aacabb5726c0d6ca3.webp
Supply: 600
Construction: 12 s
Health: 584
Armor reduction: 20%
Domain: ground
Weapon: Unarmed
Tier: 1
Arrow Interceptor
Units, structures and abilities
Arrow Interceptor
defense / jslc / Fixed defense
A stationary weapon or defensive support position.
The expeditionary roster emphasizes specialized equipment working together. Arrow Interceptor fills its fixed defense position.
Status: Expanded production. Tier 4. Source release.
Supply: 1800
Construction: 30 s
Health: 834
Armor reduction: 20%
Domain: ground
Base damage: 36
Range: 360
Reload: 0.9 s
Targets: air
Tier: 4
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
Note: Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.
Note: While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.
prereq:An available construction worker; clear land within 650 of the worker
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/e2929754fc8fce364c.webp
Card image img/e2929754fc8fce364c.webp
Supply: 1800
Construction: 30 s
Armor reduction: 20%
Domain: ground
Base damage: 36
Range: 360
Reload: 0.9 s
Targets: air
Tier: 4
David's Sling
Units, structures and abilities
David's Sling
defense / jslc / Fixed defense
A stationary weapon or defensive support position.
The expeditionary roster emphasizes specialized equipment working together. David's Sling fills its fixed defense position.
Status: Expanded production. Tier 3. Source release.
Supply: 1250
Construction: 25 s
Health: 744
Armor reduction: 20%
Domain: ground
Base damage: 32
Range: 360
Reload: 0.9 s
Targets: air
Tier: 3
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
Note: While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.
prereq:An available construction worker; clear land within 650 of the worker
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/a07b851f58237251cf.webp
Card image img/a07b851f58237251cf.webp
Supply: 1250
Construction: 25 s
Armor reduction: 20%
Domain: ground
Base damage: 32
Range: 360
Reload: 0.9 s
Targets: air
Tier: 3
Watch Post
Units, structures and abilities
Watch Post
defense / jslc / Fixed defense
A stationary weapon or defensive support position.
The expeditionary roster emphasizes specialized equipment working together. Watch Post fills its fixed defense position.
Status: Expanded production. Tier 1. Source release.
Supply: 500
Construction: 12 s
Health: 580
Armor reduction: 20%
Domain: ground
Base damage: 23
Range: 190
Reload: 0.9 s
Targets: ground, naval
Passenger capacity: 6
Surface detection: 320
Tier: 1
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 500
Construction: 12 s
Health: 580
Armor reduction: 20%
Domain: ground
Base damage: 23
Range: 190
Reload: 0.9 s
Targets: ground, naval
Passenger capacity: 6
Surface detection: 320
Tier: 1
Rapier Emplacement
Units, structures and abilities
Rapier Emplacement
defense / jslc / Fixed defense
A stationary weapon or defensive support position.
Rapier is this roster’s fixed cannon emplacement; its name does not identify the real Rapier missile system.
Status: Expanded production. Tier 2. Source release.
Supply: 900
Construction: 18 s
Health: 663
Armor reduction: 20%
Domain: ground
Base damage: 26
Range: 190
Reload: 0.9 s
Targets: ground, naval
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 900
Construction: 18 s
Health: 663
Armor reduction: 20%
Domain: ground
Base damage: 26
Range: 190
Reload: 0.9 s
Targets: ground, naval
Tier: 2
Iron Dome
Units, structures and abilities
Iron Dome
defense / jslc / Fixed defense
A stationary weapon or defensive support position.
The expeditionary roster emphasizes specialized equipment working together. Iron Dome fills its fixed defense position.
Status: Expanded production. Tier 2. Source release.
Supply: 1050
Construction: 20 s
Health: 669
Armor reduction: 20%
Domain: ground
Base damage: 29
Range: 360
Reload: 0.9 s
Targets: air
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
Note: While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.
prereq:An available construction worker; clear land within 650 of the worker
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/10a07dce9a3b10df0d.webp
Card image img/10a07dce9a3b10df0d.webp
Supply: 1050
Construction: 20 s
Armor reduction: 20%
Domain: ground
Base damage: 29
Range: 360
Reload: 0.9 s
Targets: air
Tier: 2
Centurion C-RAM (Land CIWS)
Units, structures and abilities
Centurion C-RAM (Land CIWS)
defense / jslc / Fixed defense
A stationary weapon or defensive support position.
The expeditionary roster emphasizes specialized equipment working together. Centurion C-RAM (Land CIWS) fills its fixed defense position.
Status: Expanded production. Tier 2. Source release.
Supply: 1100
Construction: 20 s
Health: 671
Armor reduction: 20%
Domain: ground
Base damage: 29
Range: 360
Reload: 0.9 s
Targets: air
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
Note: Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 1100
Construction: 20 s
Health: 671
Armor reduction: 20%
Domain: ground
Base damage: 29
Range: 360
Reload: 0.9 s
Targets: air
Tier: 2
Iron Beam HEL
Units, structures and abilities
Iron Beam HEL
defense / jslc / Fixed defense
A stationary weapon or defensive support position.
The real Iron Beam identity suggests a directed-energy installation. Its game behavior is the explicitly listed point-defense and targeting system.
Status: Expanded production. Tier 3. Source release.
Supply: 1450
Construction: 25 s
Health: 752
Armor reduction: 20%
Domain: ground
Base damage: 30
Range: 360
Reload: 0.9 s
Targets: air
Tier: 3
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
Note: Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.
Note: While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.
prereq:An available construction worker; clear land within 650 of the worker
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/66c94d120095a7db26.webp
Card image img/66c94d120095a7db26.webp
Supply: 1450
Construction: 25 s
Armor reduction: 20%
Domain: ground
Base damage: 30
Range: 360
Reload: 0.9 s
Targets: air
Tier: 3
Aegis Bunker
Units, structures and abilities
Aegis Bunker
defense / jslc / Fixed defense
A stationary weapon or defensive support position.
The expeditionary roster emphasizes specialized equipment working together. Aegis Bunker fills its fixed defense position.
Status: Expanded production. Tier 2. Source release.
Supply: 900
Construction: 19 s
Health: 1094
Armor reduction: 40%
Domain: ground
Base damage: 26
Range: 190
Reload: 0.9 s
Targets: ground, naval
Passenger capacity: 6
Tier: 2
Requires: An available construction worker; clear land within 650 of the worker
Tip: Cover an approach that enemies must use and support any gaps in its target coverage.
Tip: Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.
Counter: Outrange it, bypass its position or attack from an unsupported domain.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
prereq:An available construction worker; clear land within 650 of the worker
Supply: 900
Construction: 19 s
Health: 1094
Armor reduction: 40%
Domain: ground
Base damage: 26
Range: 190
Reload: 0.9 s
Targets: ground, naval
Passenger capacity: 6
Tier: 2