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Kept cards

Combat Engineer

Units, structures and abilities

Combat Engineer

unit / jslc / Field repair

An unarmed service unit that automatically restores your nearby equipment.

The expeditionary roster emphasizes specialized equipment working together. Combat Engineer fills its field repair position.

Status: Expanded production. Tier 1. Source release.

Supply: 325

Training: 8 s

Health: 215

Armor reduction: 0%

Domain: ground

Speed: 64

Weapon: Unarmed

Equipment repair: 12 HP/s

Actions: capture

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Operator School

Tip: Keep damaged vehicles within its service radius and protect it from direct fire.

Tip: Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.

Tip: Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.

Counter: Cut it off from the units it supports.

Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Note: R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Operator School

Supply: 325

Training: 8 s

Health: 215

Armor reduction: 0%

Domain: ground

Speed: 64

Weapon: Unarmed

Equipment repair: 12 HP/s

Actions: capture

Tier: 1

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Sayeret Sniper

Units, structures and abilities

Sayeret Sniper

unit / jslc / Long-range infantry

A deliberate long-range shooter with a slower firing cycle.

The expeditionary roster emphasizes specialized equipment working together. Sayeret Sniper fills its long-range infantry position.

Status: Expanded production. Tier 2. Source release.

Supply: 475

Training: 12 s

Health: 92

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 37

Range: 260

Reload: 1.8 s

Targets: ground, naval

Concealment: Revealed by detection or firing

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Operator School

Tip: Keep a clear gap between the shooter and approaching enemies.

Counter: Close during reload or attack from multiple directions.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Operator School

Supply: 475

Training: 12 s

Health: 92

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 37

Range: 260

Reload: 1.8 s

Targets: ground, naval

Concealment: Revealed by detection or firing

Tier: 2

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Forward Observer

Units, structures and abilities

Forward Observer

unit / jslc / Reconnaissance

A mobile observer that helps expose concealed opposition.

The expeditionary roster emphasizes specialized equipment working together. Forward Observer fills its reconnaissance position.

Status: Expanded production. Tier 3. Source release.

Supply: 500

Training: 13 s

Health: 121

Armor reduction: 0%

Domain: ground

Speed: 87.5

Base damage: 17

Range: 145

Reload: 0.7 s

Targets: ground, naval

Surface detection: 320

Concealment: Revealed by detection or firing

Tier: 3

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Operator School, A completed research facility

Tip: Probe before committing expensive units and use its detection radius.

Counter: Intercept the scout before its main force arrives.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Operator School

prereq:A completed research facility

Supply: 500

Training: 13 s

Armor reduction: 0%

Domain: ground

Speed: 87.5

Base damage: 17

Range: 145

Reload: 0.7 s

Targets: ground, naval

Surface detection: 320

Concealment: Revealed by detection or firing

Tier: 3

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Ghost Operative

Units, structures and abilities

Ghost Operative

unit / jslc / Line infantry

An affordable infantry body for the front line and nearby objectives.

The expeditionary roster emphasizes specialized equipment working together. Ghost Operative fills its line infantry position.

Status: Expanded production. Tier 3. Source release.

Supply: 1200

Training: 25 s

Health: 106

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 11

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: demolish

Concealment: Revealed by detection or firing

Tier: 3

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Operator School, A completed research facility

Tip: Move with supporting weapons and avoid arriving one at a time.

Tip: Demolish: approach a visible surface target for a single enhanced hit.

Tip: Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.

Counter: Concentrated fire and attacks from beyond its range.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Operator School

prereq:A completed research facility

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/81f7c46c015f3a6b23.webp

Card image img/81f7c46c015f3a6b23.webp

Supply: 1200

Training: 25 s

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 11

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: demolish

Concealment: Revealed by detection or firing

Tier: 3

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Aegis Commando

Units, structures and abilities

Aegis Commando

unit / jslc / Special operations

An expensive infantry specialist with a stronger attack and selected tactical actions.

The expeditionary roster emphasizes specialized equipment working together. Aegis Commando fills its special operations position.

Status: Expanded production. Tier 4. Source release.

Supply: 1500

Training: 30 s

Health: 117

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 35

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: demolish

Concealment: Revealed by detection or firing

Tier: 4

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

Requires: Producer: Standard Barracks or Operator School, A completed research facility

Tip: Use the listed abilities against exposed targets; preserve the unit between engagements.

Tip: Demolish: approach a visible surface target for a single enhanced hit.

Tip: Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.

Counter: Detection and concentrated fire punish an isolated specialist.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Barracks or Operator School

prereq:A completed research facility

Supply: 1500

Training: 30 s

Health: 117

Armor reduction: 0%

Domain: ground

Speed: 70

Base damage: 35

Range: 90

Reload: 0.55 s

Targets: ground, naval

Actions: demolish

Concealment: Revealed by detection or firing

Tier: 4

Physical length: 0.8 m · representative

Body width: 0.65 m · representative

Physical height: 1.8 m · representative

LCAC Shoal (LCAC-180)

Units, structures and abilities

LCAC Shoal (LCAC-180)

unit / jslc / Amphibious landing connector

An unarmed air-cushion landing craft that carries actual ground units from its LHD across water and onto clear land.

The expeditionary roster emphasizes specialized equipment working together. LCAC Shoal (LCAC-180) fills its transport position.

Status: Expanded production. Tier 2. Source release.

Supply: 950

Training: 20 s

Health: 309

Armor reduction: 12%

Domain: naval

Speed: 85

Base damage: 14

Range: 85

Reload: 0.6 s

Targets: ground, naval

Ground payload points: 6

Tier: 2

Physical length: 20 m · representative

Outer beam / deck width: 5 m · representative

Height envelope: 6 m · representative

Requires: Producer: Naval Complex Disko Bay, Navigable water beside the producer

Tip: Protect the beach approach before committing a loaded craft.

Tip: Use the same surviving craft for repeated trips.

Counter: Enemy fire during launch or beach approach.

Counter: Blocked shore routes and crowded unloading ground.

Note: Well-deck craft launch and recover only through the stern gate.

Note: Ground cargo uses 6 payload points. One Merkava uses 8 points, a light vehicle 4, and a rifle infantry unit 1. These are game load limits, separate from aircraft deck space.

Note: Transfer nearby ground units to the ship or its docked LCAC, launch the craft, then choose a clear beach. A beach-assault order follows a traversable route and unloads only when clear ground is available. Recover the surviving craft for reuse.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Note: Ship height is a representative waterline-to-mast visual envelope.

prereq:Producer: Naval Complex Disko Bay

prereq:Navigable water beside the producer

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/6886e96eb7b24ff6c7.webp

Card image img/6886e96eb7b24ff6c7.webp

Supply: 950

Training: 20 s

Health: 309

Armor reduction: 12%

Domain: naval

Speed: 85

Base damage: 14

Range: 85

Reload: 0.6 s

Targets: ground, naval

Ground payload points: 6

Tier: 2

Physical length: 20 m · representative

Outer beam / deck width: 5 m · representative

Height envelope: 6 m · representative

Skylance M-SHORAD

Units, structures and abilities

Skylance M-SHORAD

unit / jslc / Air defense

A weapon assigned to air targets by the current game rules.

The expeditionary roster emphasizes specialized equipment working together. Skylance M-SHORAD fills its air defense position.

Status: Expanded production. Tier 2. Source release.

Supply: 1150

Training: 24 s

Health: 192

Armor reduction: 12%

Domain: ground

Speed: 80

Base damage: 29

Range: 170

Reload: 0.4 s

Targets: air

Tier: 2

Physical length: 8 m · representative

Body width: 3 m · representative

Physical height: 4 m · representative

Requires: Producer: Motor Pool

Tip: Cover valuable units and check the listed target domains before deploying.

Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Motor Pool

Supply: 1150

Training: 24 s

Armor reduction: 12%

Domain: ground

Speed: 80

Base damage: 29

Range: 170

Reload: 0.4 s

Targets: air

Tier: 2

Physical length: 8 m · representative

Body width: 3 m · representative

Physical height: 4 m · representative

Nadhir (SB-70)

Units, structures and abilities

Nadhir (SB-70)

unit / aoi / Patrol craft

A small combat boat that operates on navigable water.

The Network roster combines improvised equipment with dispersed support. Nadhir (SB-70) fills its patrol craft position.

Status: Expanded production. Tier 1. Source release.

Supply: 500

Training: 12 s

Health: 150

Armor reduction: 12%

Domain: naval

Speed: 124.2

Base damage: 15

Range: 105

Reload: 0.7 s

Targets: ground, naval

Tier: 1

Physical length: 8 m · representative

Outer beam / deck width: 2.8 m · representative

Height envelope: 2.5 m · representative

Requires: Producer: Service Gallery, Navigable water beside the producer

Tip: Use waterways to cover crossings and intercept exposed coastal units.

Counter: Contest narrow water routes with surface-capable weapons.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Note: Ship height is a representative waterline-to-mast visual envelope.

prereq:Producer: Service Gallery

prereq:Navigable water beside the producer

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/c6acace39daf2d9eda.webp

Card image img/c6acace39daf2d9eda.webp

Supply: 500

Training: 12 s

Health: 150

Armor reduction: 12%

Domain: naval

Speed: 124.2

Base damage: 15

Range: 105

Reload: 0.7 s

Targets: ground, naval

Tier: 1

Physical length: 8 m · representative

Outer beam / deck width: 2.8 m · representative

Height envelope: 2.5 m · representative

Survey Rover

Units, structures and abilities

Survey Rover

unit / jslc / Reconnaissance

A mobile observer that helps expose concealed opposition.

The expeditionary roster emphasizes specialized equipment working together. Survey Rover fills its reconnaissance position.

Status: Expanded production. Tier 1. Source release.

Supply: 550

Training: 14 s

Health: 99

Armor reduction: 12%

Domain: ground

Speed: 87.5

Base damage: 14

Range: 145

Reload: 0.7 s

Targets: ground, naval

Surface detection: 320

Tier: 1

Physical length: 5 m · representative

Body width: 2.1 m · representative

Physical height: 2.3 m · representative

Requires: Producer: Motor Pool

Tip: Probe before committing expensive units and use its detection radius.

Counter: Intercept the scout before its main force arrives.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Motor Pool

Supply: 550

Training: 14 s

Health: 99

Armor reduction: 12%

Domain: ground

Speed: 87.5

Base damage: 14

Range: 145

Reload: 0.7 s

Targets: ground, naval

Surface detection: 320

Tier: 1

Physical length: 5 m · representative

Body width: 2.1 m · representative

Physical height: 2.3 m · representative

Cargo Hauler

Units, structures and abilities

Cargo Hauler

unit / jslc / Resource collection

A worker that converts resource patches into spendable supply.

The expeditionary roster emphasizes specialized equipment working together. Cargo Hauler fills its resource collection position.

Status: Expanded production. Tier 1. Source release.

Supply: 1200

Training: 22 s

Health: 195

Armor reduction: 12%

Domain: ground

Speed: 58

Weapon: Unarmed

Tier: 1

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative

Requires: Producer: Standard Headquarters or HQ Command or Motor Pool

Tip: Keep a short, defended route to a completed drop-off point.

Counter: Pressure the worker or its return route.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Headquarters or HQ Command or Motor Pool

Supply: 1200

Training: 22 s

Health: 195

Armor reduction: 12%

Domain: ground

Speed: 58

Weapon: Unarmed

Tier: 1

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative

Guardian Carrier

Units, structures and abilities

Guardian Carrier

unit / jslc / Transport

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. Guardian Carrier fills its transport position.

Status: Expanded production. Tier 1. Source release.

Supply: 750

Training: 18 s

Health: 274

Armor reduction: 12%

Domain: ground

Speed: 85

Base damage: 13

Range: 85

Reload: 0.6 s

Targets: ground, naval

Passenger capacity: 6

Tier: 1

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 2.6 m · representative

Requires: Producer: Motor Pool

Tip: Load before crossing dangerous terrain and unload onto clear land.

Counter: Destroying a loaded transport also loses its passengers.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Motor Pool

Guardian Carrier (roster.coalition.vehicle.guardian-carrier) is absent from data/roster name and id indexes.

unit / jslc / Transport

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. Guardian Carrier fills its transport position.

Status: Expanded production. Tier 1. Source release.

Supply: 750

Training: 18 s

Health: 274

Armor reduction: 12%

Domain: ground

Speed: 85

Base damage: 13

Range: 85

Reload: 0.6 s

Targets: ground, naval

Passenger capacity: 6

Tier: 1

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 2.6 m · representative

Requires: Producer: Motor Pool

Tip: Load before crossing dangerous terrain and unload onto clear land.

Counter: Destroying a loaded transport also loses its passengers.

Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Jackal Gun Car

Units, structures and abilities

Jackal Gun Car

unit / jslc / Direct-fire vehicle

A mobile combat vehicle for sustained pressure on surface targets.

The expeditionary roster emphasizes specialized equipment working together. Jackal Gun Car fills its direct-fire vehicle position.

Status: Expanded production. Tier 1. Source release.

Supply: 700

Training: 17 s

Health: 231

Armor reduction: 12%

Domain: ground

Speed: 74.25

Base damage: 23

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 1

Physical length: 5 m · representative

Body width: 2.1 m · representative

Physical height: 2.3 m · representative

Requires: Producer: Motor Pool

Tip: Advance with scouts and support instead of driving beyond the rest of the force.

Counter: Use the listed range and armor to choose a favorable engagement.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Motor Pool

Supply: 700

Training: 17 s

Armor reduction: 12%

Domain: ground

Speed: 74.25

Base damage: 23

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 1

Physical length: 5 m · representative

Body width: 2.1 m · representative

Physical height: 2.3 m · representative

Paladin Tank

Units, structures and abilities

Paladin Tank

unit / jslc / Direct-fire vehicle

A mobile combat vehicle for sustained pressure on surface targets.

Paladin is this roster’s fictional main battle tank, not a claim that it represents the real M109 howitzer.

Status: Expanded production. Tier 2. Source release.

Supply: 1100

Training: 24 s

Health: 264

Armor reduction: 25%

Domain: ground

Speed: 55

Base damage: 26

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 2

Crew repair / order: Up to 15% maximum HP

Crew repair rate: 2% maximum HP/s

Crew preparation: 3 s

Crew cooldown: 60 s

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Requires: Producer: Motor Pool

Tip: Advance with scouts and support instead of driving beyond the rest of the force.

Tip: R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.

Tip: Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.

Counter: Use the listed range and armor to choose a favorable engagement.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Motor Pool

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/6afceca582e807f890.webp

Card image img/6afceca582e807f890.webp

Supply: 1100

Training: 24 s

Armor reduction: 25%

Domain: ground

Speed: 55

Base damage: 26

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 2

Crew repair / order: Up to 15% maximum HP

Crew repair rate: 2% maximum HP/s

Crew preparation: 3 s

Crew cooldown: 60 s

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Skylance Platform

Units, structures and abilities

Skylance Platform

unit / jslc / Air defense

A weapon assigned to air targets by the current game rules.

The expeditionary roster emphasizes specialized equipment working together. Skylance Platform fills its air defense position.

Status: Expanded production. Tier 2. Source release.

Supply: 1150

Training: 24 s

Health: 192

Armor reduction: 12%

Domain: ground

Speed: 80

Base damage: 29

Range: 170

Reload: 0.4 s

Targets: air

Tier: 2

Physical length: 8 m · representative

Body width: 3 m · representative

Physical height: 4 m · representative

Requires: Producer: Motor Pool

Tip: Cover valuable units and check the listed target domains before deploying.

Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Motor Pool

Supply: 1150

Training: 24 s

Armor reduction: 12%

Domain: ground

Speed: 80

Base damage: 29

Range: 170

Reload: 0.4 s

Targets: air

Tier: 2

Physical length: 8 m · representative

Body width: 3 m · representative

Physical height: 4 m · representative

Mortar Sled

Units, structures and abilities

Mortar Sled

unit / jslc / Fire support

A ranged support weapon with an impact area around its target.

The expeditionary roster emphasizes specialized equipment working together. Mortar Sled fills its fire support position.

Status: Expanded production. Tier 3. Source release.

Supply: 1250

Training: 26 s

Health: 186

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 86

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Tier: 3

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative

Requires: Producer: Motor Pool, A completed research facility

Tip: Keep an escort and target groups rather than pursuing isolated scouts.

Counter: Approach from an unguarded direction and force it away from the firing position.

Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Motor Pool

prereq:A completed research facility

Supply: 1250

Training: 26 s

Health: 186

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 86

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Tier: 3

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative

Atlas Recovery Rig

Units, structures and abilities

Atlas Recovery Rig

unit / jslc / Field repair

An unarmed service unit that automatically restores your nearby equipment.

The expeditionary roster emphasizes specialized equipment working together. Atlas Recovery Rig fills its field repair position.

Status: Expanded production. Tier 3. Source release.

Supply: 1050

Training: 23 s

Health: 276

Armor reduction: 12%

Domain: ground

Speed: 64

Weapon: Unarmed

Equipment repair: 12 HP/s

Tier: 3

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative

Requires: Producer: Motor Pool, A completed research facility

Tip: Keep damaged vehicles within its service radius and protect it from direct fire.

Counter: Cut it off from the units it supports.

Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Note: R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Motor Pool

prereq:A completed research facility

Supply: 1050

Training: 23 s

Health: 276

Armor reduction: 12%

Domain: ground

Speed: 64

Weapon: Unarmed

Equipment repair: 12 HP/s

Tier: 3

Physical length: 8 m · representative

Body width: 2.5 m · representative

Physical height: 3.5 m · representative

Sentinel Siege Tank

Units, structures and abilities

Sentinel Siege Tank

unit / jslc / Direct-fire vehicle

A mobile combat vehicle for sustained pressure on surface targets.

The expeditionary roster emphasizes specialized equipment working together. Sentinel Siege Tank fills its direct-fire vehicle position.

Status: Expanded production. Tier 4. Source release.

Supply: 1800

Training: 34 s

Health: 540

Armor reduction: 35%

Domain: ground

Speed: 44

Base damage: 33

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 4

Crew repair / order: Up to 15% maximum HP

Crew repair rate: 2% maximum HP/s

Crew preparation: 3 s

Crew cooldown: 60 s

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Requires: Producer: Motor Pool, A completed research facility

Tip: Advance with scouts and support instead of driving beyond the rest of the force.

Tip: R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.

Tip: Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.

Counter: Use the listed range and armor to choose a favorable engagement.

Note: Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Motor Pool

prereq:A completed research facility

Supply: 1800

Training: 34 s

Armor reduction: 35%

Domain: ground

Speed: 44

Base damage: 33

Range: 120

Reload: 0.9 s

Targets: ground, naval

Tier: 4

Crew repair / order: Up to 15% maximum HP

Crew repair rate: 2% maximum HP/s

Crew preparation: 3 s

Crew cooldown: 60 s

Physical length: 9 m · representative

Body width: 3.6 m · representative

Physical height: 2.8 m · representative

Spectrum Command Van

Units, structures and abilities

Spectrum Command Van

unit / jslc / Command support

An unarmed specialist whose value comes from its listed support and tactical actions.

The expeditionary roster emphasizes specialized equipment working together. Spectrum Command Van fills its command support position.

Status: Expanded production. Tier 4. Source release.

Supply: 1450

Training: 30 s

Health: 322

Armor reduction: 12%

Domain: ground

Speed: 55

Weapon: Unarmed

Actions: disable

Command support: +15% expanded weapon damage within 150

Tier: 4

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 3 m · representative

Requires: Producer: Motor Pool, A completed research facility

Tip: Use only the actions shown in its current loadout; keep a combat escort.

Tip: Disable: stop a visible hostile target within 180 for five seconds.

Tip: Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit.

Counter: Pressure the escort, then the support unit.

Note: The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Motor Pool

prereq:A completed research facility

Supply: 1450

Training: 30 s

Health: 322

Armor reduction: 12%

Domain: ground

Speed: 55

Weapon: Unarmed

Actions: disable

Command support: +15% expanded weapon damage within 150

Tier: 4

Physical length: 7 m · representative

Body width: 2.8 m · representative

Physical height: 3 m · representative

Heavy Construction Rig

Units, structures and abilities

Heavy Construction Rig

unit / jslc / Construction and support

A worker that places and completes expanded structures.

The expeditionary roster emphasizes specialized equipment working together. Heavy Construction Rig fills its construction and support position.

Status: Expanded production. Tier 2. Source release.

Supply: 850

Training: 18 s

Health: 248

Armor reduction: 12%

Domain: ground

Speed: 64

Weapon: Unarmed

Tier: 2

Physical length: 6 m · representative

Body width: 2.5 m · representative

Physical height: 3 m · representative

Requires: Producer: Standard Headquarters or HQ Command or Motor Pool

Tip: Keep it alive until construction finishes and leave room around the foundation.

Counter: Interrupt construction by threatening the assigned worker.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Standard Headquarters or HQ Command or Motor Pool

Supply: 850

Training: 18 s

Health: 248

Armor reduction: 12%

Domain: ground

Speed: 64

Weapon: Unarmed

Tier: 2

Physical length: 6 m · representative

Body width: 2.5 m · representative

Physical height: 3 m · representative

M142 HIMARS

Units, structures and abilities

M142 HIMARS

unit / jslc / Fire support

A ranged support weapon with an impact area around its target.

The expeditionary roster emphasizes specialized equipment working together. M142 HIMARS fills its fire support position.

Status: Expanded production. Tier 3. Source release.

Supply: 1550

Training: 28 s

Health: 189

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 88

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Actions: deep strike

Tier: 3

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative

Requires: Producer: Motor Pool, A completed research facility

Tip: Keep an escort and target groups rather than pursuing isolated scouts.

Tip: Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.

Tip: Actions share one readiness timer: deep strike 12s. Using an action briefly reveals the unit.

Counter: Approach from an unguarded direction and force it away from the firing position.

Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Note: Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.

Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.

prereq:Producer: Motor Pool

prereq:A completed research facility

Supply: 1550

Training: 28 s

Armor reduction: 12%

Domain: ground

Speed: 42

Base damage: 88

Range: 300

Reload: 2.2 s

Targets: ground, naval

Splash radius: 38

Actions: deep strike

Tier: 3

Physical length: 10 m · representative

Body width: 3.2 m · representative

Physical height: 3.4 m · representative