Kept cards
Combat Engineer
Units, structures and abilities
Combat Engineer
unit / jslc / Field repair
An unarmed service unit that automatically restores your nearby equipment.
The expeditionary roster emphasizes specialized equipment working together. Combat Engineer fills its field repair position.
Status: Expanded production. Tier 1. Source release.
Supply: 325
Training: 8 s
Health: 215
Armor reduction: 0%
Domain: ground
Speed: 64
Weapon: Unarmed
Equipment repair: 12 HP/s
Actions: capture
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Operator School
Tip: Keep damaged vehicles within its service radius and protect it from direct fire.
Tip: Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.
Tip: Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.
Counter: Cut it off from the units it supports.
Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.
Note: R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Operator School
Supply: 325
Training: 8 s
Health: 215
Armor reduction: 0%
Domain: ground
Speed: 64
Weapon: Unarmed
Equipment repair: 12 HP/s
Actions: capture
Tier: 1
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Sayeret Sniper
Units, structures and abilities
Sayeret Sniper
unit / jslc / Long-range infantry
A deliberate long-range shooter with a slower firing cycle.
The expeditionary roster emphasizes specialized equipment working together. Sayeret Sniper fills its long-range infantry position.
Status: Expanded production. Tier 2. Source release.
Supply: 475
Training: 12 s
Health: 92
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 37
Range: 260
Reload: 1.8 s
Targets: ground, naval
Concealment: Revealed by detection or firing
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Operator School
Tip: Keep a clear gap between the shooter and approaching enemies.
Counter: Close during reload or attack from multiple directions.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Operator School
Supply: 475
Training: 12 s
Health: 92
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 37
Range: 260
Reload: 1.8 s
Targets: ground, naval
Concealment: Revealed by detection or firing
Tier: 2
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Forward Observer
Units, structures and abilities
Forward Observer
unit / jslc / Reconnaissance
A mobile observer that helps expose concealed opposition.
The expeditionary roster emphasizes specialized equipment working together. Forward Observer fills its reconnaissance position.
Status: Expanded production. Tier 3. Source release.
Supply: 500
Training: 13 s
Health: 121
Armor reduction: 0%
Domain: ground
Speed: 87.5
Base damage: 17
Range: 145
Reload: 0.7 s
Targets: ground, naval
Surface detection: 320
Concealment: Revealed by detection or firing
Tier: 3
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Operator School, A completed research facility
Tip: Probe before committing expensive units and use its detection radius.
Counter: Intercept the scout before its main force arrives.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Operator School
prereq:A completed research facility
Supply: 500
Training: 13 s
Armor reduction: 0%
Domain: ground
Speed: 87.5
Base damage: 17
Range: 145
Reload: 0.7 s
Targets: ground, naval
Surface detection: 320
Concealment: Revealed by detection or firing
Tier: 3
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Ghost Operative
Units, structures and abilities
Ghost Operative
unit / jslc / Line infantry
An affordable infantry body for the front line and nearby objectives.
The expeditionary roster emphasizes specialized equipment working together. Ghost Operative fills its line infantry position.
Status: Expanded production. Tier 3. Source release.
Supply: 1200
Training: 25 s
Health: 106
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 11
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: demolish
Concealment: Revealed by detection or firing
Tier: 3
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Operator School, A completed research facility
Tip: Move with supporting weapons and avoid arriving one at a time.
Tip: Demolish: approach a visible surface target for a single enhanced hit.
Tip: Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.
Counter: Concentrated fire and attacks from beyond its range.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Operator School
prereq:A completed research facility
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/81f7c46c015f3a6b23.webp
Card image img/81f7c46c015f3a6b23.webp
Supply: 1200
Training: 25 s
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 11
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: demolish
Concealment: Revealed by detection or firing
Tier: 3
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Aegis Commando
Units, structures and abilities
Aegis Commando
unit / jslc / Special operations
An expensive infantry specialist with a stronger attack and selected tactical actions.
The expeditionary roster emphasizes specialized equipment working together. Aegis Commando fills its special operations position.
Status: Expanded production. Tier 4. Source release.
Supply: 1500
Training: 30 s
Health: 117
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 35
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: demolish
Concealment: Revealed by detection or firing
Tier: 4
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
Requires: Producer: Standard Barracks or Operator School, A completed research facility
Tip: Use the listed abilities against exposed targets; preserve the unit between engagements.
Tip: Demolish: approach a visible surface target for a single enhanced hit.
Tip: Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.
Counter: Detection and concentrated fire punish an isolated specialist.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Barracks or Operator School
prereq:A completed research facility
Supply: 1500
Training: 30 s
Health: 117
Armor reduction: 0%
Domain: ground
Speed: 70
Base damage: 35
Range: 90
Reload: 0.55 s
Targets: ground, naval
Actions: demolish
Concealment: Revealed by detection or firing
Tier: 4
Physical length: 0.8 m · representative
Body width: 0.65 m · representative
Physical height: 1.8 m · representative
LCAC Shoal (LCAC-180)
Units, structures and abilities
LCAC Shoal (LCAC-180)
unit / jslc / Amphibious landing connector
An unarmed air-cushion landing craft that carries actual ground units from its LHD across water and onto clear land.
The expeditionary roster emphasizes specialized equipment working together. LCAC Shoal (LCAC-180) fills its transport position.
Status: Expanded production. Tier 2. Source release.
Supply: 950
Training: 20 s
Health: 309
Armor reduction: 12%
Domain: naval
Speed: 85
Base damage: 14
Range: 85
Reload: 0.6 s
Targets: ground, naval
Ground payload points: 6
Tier: 2
Physical length: 20 m · representative
Outer beam / deck width: 5 m · representative
Height envelope: 6 m · representative
Requires: Producer: Naval Complex Disko Bay, Navigable water beside the producer
Tip: Protect the beach approach before committing a loaded craft.
Tip: Use the same surviving craft for repeated trips.
Counter: Enemy fire during launch or beach approach.
Counter: Blocked shore routes and crowded unloading ground.
Note: Well-deck craft launch and recover only through the stern gate.
Note: Ground cargo uses 6 payload points. One Merkava uses 8 points, a light vehicle 4, and a rifle infantry unit 1. These are game load limits, separate from aircraft deck space.
Note: Transfer nearby ground units to the ship or its docked LCAC, launch the craft, then choose a clear beach. A beach-assault order follows a traversable route and unloads only when clear ground is available. Recover the surviving craft for reuse.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
Note: Ship height is a representative waterline-to-mast visual envelope.
prereq:Producer: Naval Complex Disko Bay
prereq:Navigable water beside the producer
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/6886e96eb7b24ff6c7.webp
Card image img/6886e96eb7b24ff6c7.webp
Supply: 950
Training: 20 s
Health: 309
Armor reduction: 12%
Domain: naval
Speed: 85
Base damage: 14
Range: 85
Reload: 0.6 s
Targets: ground, naval
Ground payload points: 6
Tier: 2
Physical length: 20 m · representative
Outer beam / deck width: 5 m · representative
Height envelope: 6 m · representative
Skylance M-SHORAD
Units, structures and abilities
Skylance M-SHORAD
unit / jslc / Air defense
A weapon assigned to air targets by the current game rules.
The expeditionary roster emphasizes specialized equipment working together. Skylance M-SHORAD fills its air defense position.
Status: Expanded production. Tier 2. Source release.
Supply: 1150
Training: 24 s
Health: 192
Armor reduction: 12%
Domain: ground
Speed: 80
Base damage: 29
Range: 170
Reload: 0.4 s
Targets: air
Tier: 2
Physical length: 8 m · representative
Body width: 3 m · representative
Physical height: 4 m · representative
Requires: Producer: Motor Pool
Tip: Cover valuable units and check the listed target domains before deploying.
Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Motor Pool
Supply: 1150
Training: 24 s
Armor reduction: 12%
Domain: ground
Speed: 80
Base damage: 29
Range: 170
Reload: 0.4 s
Targets: air
Tier: 2
Physical length: 8 m · representative
Body width: 3 m · representative
Physical height: 4 m · representative
Nadhir (SB-70)
Units, structures and abilities
Nadhir (SB-70)
unit / aoi / Patrol craft
A small combat boat that operates on navigable water.
The Network roster combines improvised equipment with dispersed support. Nadhir (SB-70) fills its patrol craft position.
Status: Expanded production. Tier 1. Source release.
Supply: 500
Training: 12 s
Health: 150
Armor reduction: 12%
Domain: naval
Speed: 124.2
Base damage: 15
Range: 105
Reload: 0.7 s
Targets: ground, naval
Tier: 1
Physical length: 8 m · representative
Outer beam / deck width: 2.8 m · representative
Height envelope: 2.5 m · representative
Requires: Producer: Service Gallery, Navigable water beside the producer
Tip: Use waterways to cover crossings and intercept exposed coastal units.
Counter: Contest narrow water routes with surface-capable weapons.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
Note: Ship height is a representative waterline-to-mast visual envelope.
prereq:Producer: Service Gallery
prereq:Navigable water beside the producer
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/c6acace39daf2d9eda.webp
Card image img/c6acace39daf2d9eda.webp
Supply: 500
Training: 12 s
Health: 150
Armor reduction: 12%
Domain: naval
Speed: 124.2
Base damage: 15
Range: 105
Reload: 0.7 s
Targets: ground, naval
Tier: 1
Physical length: 8 m · representative
Outer beam / deck width: 2.8 m · representative
Height envelope: 2.5 m · representative
Survey Rover
Units, structures and abilities
Survey Rover
unit / jslc / Reconnaissance
A mobile observer that helps expose concealed opposition.
The expeditionary roster emphasizes specialized equipment working together. Survey Rover fills its reconnaissance position.
Status: Expanded production. Tier 1. Source release.
Supply: 550
Training: 14 s
Health: 99
Armor reduction: 12%
Domain: ground
Speed: 87.5
Base damage: 14
Range: 145
Reload: 0.7 s
Targets: ground, naval
Surface detection: 320
Tier: 1
Physical length: 5 m · representative
Body width: 2.1 m · representative
Physical height: 2.3 m · representative
Requires: Producer: Motor Pool
Tip: Probe before committing expensive units and use its detection radius.
Counter: Intercept the scout before its main force arrives.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Motor Pool
Supply: 550
Training: 14 s
Health: 99
Armor reduction: 12%
Domain: ground
Speed: 87.5
Base damage: 14
Range: 145
Reload: 0.7 s
Targets: ground, naval
Surface detection: 320
Tier: 1
Physical length: 5 m · representative
Body width: 2.1 m · representative
Physical height: 2.3 m · representative
Cargo Hauler
Units, structures and abilities
Cargo Hauler
unit / jslc / Resource collection
A worker that converts resource patches into spendable supply.
The expeditionary roster emphasizes specialized equipment working together. Cargo Hauler fills its resource collection position.
Status: Expanded production. Tier 1. Source release.
Supply: 1200
Training: 22 s
Health: 195
Armor reduction: 12%
Domain: ground
Speed: 58
Weapon: Unarmed
Tier: 1
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative
Requires: Producer: Standard Headquarters or HQ Command or Motor Pool
Tip: Keep a short, defended route to a completed drop-off point.
Counter: Pressure the worker or its return route.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Headquarters or HQ Command or Motor Pool
Supply: 1200
Training: 22 s
Health: 195
Armor reduction: 12%
Domain: ground
Speed: 58
Weapon: Unarmed
Tier: 1
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative
Guardian Carrier
Units, structures and abilities
Guardian Carrier
unit / jslc / Transport
A carrier for nearby friendly ground troops, with capacity defined by its loadout.
The expeditionary roster emphasizes specialized equipment working together. Guardian Carrier fills its transport position.
Status: Expanded production. Tier 1. Source release.
Supply: 750
Training: 18 s
Health: 274
Armor reduction: 12%
Domain: ground
Speed: 85
Base damage: 13
Range: 85
Reload: 0.6 s
Targets: ground, naval
Passenger capacity: 6
Tier: 1
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 2.6 m · representative
Requires: Producer: Motor Pool
Tip: Load before crossing dangerous terrain and unload onto clear land.
Counter: Destroying a loaded transport also loses its passengers.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Motor Pool
Guardian Carrier (roster.coalition.vehicle.guardian-carrier) is absent from data/roster name and id indexes.
unit / jslc / Transport
A carrier for nearby friendly ground troops, with capacity defined by its loadout.
The expeditionary roster emphasizes specialized equipment working together. Guardian Carrier fills its transport position.
Status: Expanded production. Tier 1. Source release.
Supply: 750
Training: 18 s
Health: 274
Armor reduction: 12%
Domain: ground
Speed: 85
Base damage: 13
Range: 85
Reload: 0.6 s
Targets: ground, naval
Passenger capacity: 6
Tier: 1
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 2.6 m · representative
Requires: Producer: Motor Pool
Tip: Load before crossing dangerous terrain and unload onto clear land.
Counter: Destroying a loaded transport also loses its passengers.
Note: Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
Jackal Gun Car
Units, structures and abilities
Jackal Gun Car
unit / jslc / Direct-fire vehicle
A mobile combat vehicle for sustained pressure on surface targets.
The expeditionary roster emphasizes specialized equipment working together. Jackal Gun Car fills its direct-fire vehicle position.
Status: Expanded production. Tier 1. Source release.
Supply: 700
Training: 17 s
Health: 231
Armor reduction: 12%
Domain: ground
Speed: 74.25
Base damage: 23
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 1
Physical length: 5 m · representative
Body width: 2.1 m · representative
Physical height: 2.3 m · representative
Requires: Producer: Motor Pool
Tip: Advance with scouts and support instead of driving beyond the rest of the force.
Counter: Use the listed range and armor to choose a favorable engagement.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Motor Pool
Supply: 700
Training: 17 s
Armor reduction: 12%
Domain: ground
Speed: 74.25
Base damage: 23
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 1
Physical length: 5 m · representative
Body width: 2.1 m · representative
Physical height: 2.3 m · representative
Paladin Tank
Units, structures and abilities
Paladin Tank
unit / jslc / Direct-fire vehicle
A mobile combat vehicle for sustained pressure on surface targets.
Paladin is this roster’s fictional main battle tank, not a claim that it represents the real M109 howitzer.
Status: Expanded production. Tier 2. Source release.
Supply: 1100
Training: 24 s
Health: 264
Armor reduction: 25%
Domain: ground
Speed: 55
Base damage: 26
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 2
Crew repair / order: Up to 15% maximum HP
Crew repair rate: 2% maximum HP/s
Crew preparation: 3 s
Crew cooldown: 60 s
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Requires: Producer: Motor Pool
Tip: Advance with scouts and support instead of driving beyond the rest of the force.
Tip: R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.
Tip: Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.
Counter: Use the listed range and armor to choose a favorable engagement.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Motor Pool
https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/img/6afceca582e807f890.webp
Card image img/6afceca582e807f890.webp
Supply: 1100
Training: 24 s
Armor reduction: 25%
Domain: ground
Speed: 55
Base damage: 26
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 2
Crew repair / order: Up to 15% maximum HP
Crew repair rate: 2% maximum HP/s
Crew preparation: 3 s
Crew cooldown: 60 s
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Skylance Platform
Units, structures and abilities
Skylance Platform
unit / jslc / Air defense
A weapon assigned to air targets by the current game rules.
The expeditionary roster emphasizes specialized equipment working together. Skylance Platform fills its air defense position.
Status: Expanded production. Tier 2. Source release.
Supply: 1150
Training: 24 s
Health: 192
Armor reduction: 12%
Domain: ground
Speed: 80
Base damage: 29
Range: 170
Reload: 0.4 s
Targets: air
Tier: 2
Physical length: 8 m · representative
Body width: 3 m · representative
Physical height: 4 m · representative
Requires: Producer: Motor Pool
Tip: Cover valuable units and check the listed target domains before deploying.
Counter: Attack from a domain it cannot engage or overwhelm its reload cycle.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Motor Pool
Supply: 1150
Training: 24 s
Armor reduction: 12%
Domain: ground
Speed: 80
Base damage: 29
Range: 170
Reload: 0.4 s
Targets: air
Tier: 2
Physical length: 8 m · representative
Body width: 3 m · representative
Physical height: 4 m · representative
Mortar Sled
Units, structures and abilities
Mortar Sled
unit / jslc / Fire support
A ranged support weapon with an impact area around its target.
The expeditionary roster emphasizes specialized equipment working together. Mortar Sled fills its fire support position.
Status: Expanded production. Tier 3. Source release.
Supply: 1250
Training: 26 s
Health: 186
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 86
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Tier: 3
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative
Requires: Producer: Motor Pool, A completed research facility
Tip: Keep an escort and target groups rather than pursuing isolated scouts.
Counter: Approach from an unguarded direction and force it away from the firing position.
Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Motor Pool
prereq:A completed research facility
Supply: 1250
Training: 26 s
Health: 186
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 86
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Tier: 3
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative
Atlas Recovery Rig
Units, structures and abilities
Atlas Recovery Rig
unit / jslc / Field repair
An unarmed service unit that automatically restores your nearby equipment.
The expeditionary roster emphasizes specialized equipment working together. Atlas Recovery Rig fills its field repair position.
Status: Expanded production. Tier 3. Source release.
Supply: 1050
Training: 23 s
Health: 276
Armor reduction: 12%
Domain: ground
Speed: 64
Weapon: Unarmed
Equipment repair: 12 HP/s
Tier: 3
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative
Requires: Producer: Motor Pool, A completed research facility
Tip: Keep damaged vehicles within its service radius and protect it from direct fire.
Counter: Cut it off from the units it supports.
Note: Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.
Note: R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Motor Pool
prereq:A completed research facility
Supply: 1050
Training: 23 s
Health: 276
Armor reduction: 12%
Domain: ground
Speed: 64
Weapon: Unarmed
Equipment repair: 12 HP/s
Tier: 3
Physical length: 8 m · representative
Body width: 2.5 m · representative
Physical height: 3.5 m · representative
Sentinel Siege Tank
Units, structures and abilities
Sentinel Siege Tank
unit / jslc / Direct-fire vehicle
A mobile combat vehicle for sustained pressure on surface targets.
The expeditionary roster emphasizes specialized equipment working together. Sentinel Siege Tank fills its direct-fire vehicle position.
Status: Expanded production. Tier 4. Source release.
Supply: 1800
Training: 34 s
Health: 540
Armor reduction: 35%
Domain: ground
Speed: 44
Base damage: 33
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 4
Crew repair / order: Up to 15% maximum HP
Crew repair rate: 2% maximum HP/s
Crew preparation: 3 s
Crew cooldown: 60 s
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Requires: Producer: Motor Pool, A completed research facility
Tip: Advance with scouts and support instead of driving beyond the rest of the force.
Tip: R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.
Tip: Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.
Counter: Use the listed range and armor to choose a favorable engagement.
Note: Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Motor Pool
prereq:A completed research facility
Supply: 1800
Training: 34 s
Armor reduction: 35%
Domain: ground
Speed: 44
Base damage: 33
Range: 120
Reload: 0.9 s
Targets: ground, naval
Tier: 4
Crew repair / order: Up to 15% maximum HP
Crew repair rate: 2% maximum HP/s
Crew preparation: 3 s
Crew cooldown: 60 s
Physical length: 9 m · representative
Body width: 3.6 m · representative
Physical height: 2.8 m · representative
Spectrum Command Van
Units, structures and abilities
Spectrum Command Van
unit / jslc / Command support
An unarmed specialist whose value comes from its listed support and tactical actions.
The expeditionary roster emphasizes specialized equipment working together. Spectrum Command Van fills its command support position.
Status: Expanded production. Tier 4. Source release.
Supply: 1450
Training: 30 s
Health: 322
Armor reduction: 12%
Domain: ground
Speed: 55
Weapon: Unarmed
Actions: disable
Command support: +15% expanded weapon damage within 150
Tier: 4
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 3 m · representative
Requires: Producer: Motor Pool, A completed research facility
Tip: Use only the actions shown in its current loadout; keep a combat escort.
Tip: Disable: stop a visible hostile target within 180 for five seconds.
Tip: Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit.
Counter: Pressure the escort, then the support unit.
Note: The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Motor Pool
prereq:A completed research facility
Supply: 1450
Training: 30 s
Health: 322
Armor reduction: 12%
Domain: ground
Speed: 55
Weapon: Unarmed
Actions: disable
Command support: +15% expanded weapon damage within 150
Tier: 4
Physical length: 7 m · representative
Body width: 2.8 m · representative
Physical height: 3 m · representative
Heavy Construction Rig
Units, structures and abilities
Heavy Construction Rig
unit / jslc / Construction and support
A worker that places and completes expanded structures.
The expeditionary roster emphasizes specialized equipment working together. Heavy Construction Rig fills its construction and support position.
Status: Expanded production. Tier 2. Source release.
Supply: 850
Training: 18 s
Health: 248
Armor reduction: 12%
Domain: ground
Speed: 64
Weapon: Unarmed
Tier: 2
Physical length: 6 m · representative
Body width: 2.5 m · representative
Physical height: 3 m · representative
Requires: Producer: Standard Headquarters or HQ Command or Motor Pool
Tip: Keep it alive until construction finishes and leave room around the foundation.
Counter: Interrupt construction by threatening the assigned worker.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Standard Headquarters or HQ Command or Motor Pool
Supply: 850
Training: 18 s
Health: 248
Armor reduction: 12%
Domain: ground
Speed: 64
Weapon: Unarmed
Tier: 2
Physical length: 6 m · representative
Body width: 2.5 m · representative
Physical height: 3 m · representative
M142 HIMARS
Units, structures and abilities
M142 HIMARS
unit / jslc / Fire support
A ranged support weapon with an impact area around its target.
The expeditionary roster emphasizes specialized equipment working together. M142 HIMARS fills its fire support position.
Status: Expanded production. Tier 3. Source release.
Supply: 1550
Training: 28 s
Health: 189
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 88
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Actions: deep strike
Tier: 3
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative
Requires: Producer: Motor Pool, A completed research facility
Tip: Keep an escort and target groups rather than pursuing isolated scouts.
Tip: Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.
Tip: Actions share one readiness timer: deep strike 12s. Using an action briefly reveals the unit.
Counter: Approach from an unguarded direction and force it away from the firing position.
Note: Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.
Note: Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.
Note: Representative measurements are approximate physical envelopes; published measurements are labeled separately.
prereq:Producer: Motor Pool
prereq:A completed research facility
Supply: 1550
Training: 28 s
Armor reduction: 12%
Domain: ground
Speed: 42
Base damage: 88
Range: 300
Reload: 2.2 s
Targets: ground, naval
Splash radius: 38
Actions: deep strike
Tier: 3
Physical length: 10 m · representative
Body width: 3.2 m · representative
Physical height: 3.4 m · representative