JSLC › KEPT

Kept cards

simulation-jslcnc-battlefield

302/alias target: jslcommand-and-conquer

https://jewishspacelasercommand.com/apps/jslcommand-and-conquer

Alias /apps/simulation-jslcnc-battlefield -> jslcommand-and-conquer

simulation-jslcnc-overview

302/alias target: jslcommand-and-conquer-overview

https://jewishspacelasercommand.com/apps/jslcommand-and-conquer-overview

Alias /apps/simulation-jslcnc-overview -> jslcommand-and-conquer-overview

training-jslcnc

302/alias target: jslcommand-and-conquer

https://jewishspacelasercommand.com/apps/jslcommand-and-conquer

Alias /apps/training-jslcnc -> jslcommand-and-conquer

training-jslcnc-briefing

302/alias target: jslcommand-and-conquer-briefing

https://jewishspacelasercommand.com/apps/jslcommand-and-conquer-briefing

Alias /apps/training-jslcnc-briefing -> jslcommand-and-conquer-briefing

training-jslcnc-factions

302/alias target: jslcommand-and-conquer-factions

https://jewishspacelasercommand.com/apps/jslcommand-and-conquer-factions

Alias /apps/training-jslcnc-factions -> jslcommand-and-conquer-factions

training-jslcnc-intel

302/alias target: jslcommand-and-conquer-intel

https://jewishspacelasercommand.com/apps/jslcommand-and-conquer-intel

Alias /apps/training-jslcnc-intel -> jslcommand-and-conquer-intel

training-jslcnc-battlefield

302/alias target: jslcommand-and-conquer

https://jewishspacelasercommand.com/apps/jslcommand-and-conquer

Alias /apps/training-jslcnc-battlefield -> jslcommand-and-conquer

training-jslcnc-overview

302/alias target: jslcommand-and-conquer-overview

https://jewishspacelasercommand.com/apps/jslcommand-and-conquer-overview

Alias /apps/training-jslcnc-overview -> jslcommand-and-conquer-overview

Play HUD

How to play

Victory

01 Intel

02 View

03 Select

04 Production

05 Command

06 Match

Touch: tap units, choose an order, tap a target, pinch or pan the camera.

Mouse: drag select, right-click order, wheel zoom, middle-drag pan.

Keys: M move, A attack, S stop, Esc select. Also X scatter, E idle, T type, Q screen, H harvesters, Ctrl+A army.

Phone orders: Select, Move, Attack, Pan, Stop, Base.

Drawers: RADAR, POWERS, BUILD, INTEL, MATCH.

Powers: Od Nirkod +25% PR, Ancient Drones -20% PR, Orbital Laser 70 CMD, Mossad Decoy 40 CMD, Algorithm Hack 50 CMD.

PR actions: Release ISR, Broadcast, Publish findings, Observer report, Stage incident, Propaganda, Exploit incident.

METOC actions: Ice bridge, Release dam (20s telegraph), Aurora transit, Build bridge, Bribe guides $150, SAR radar $800, Demo bridge $150, Dredge canal $400.

Capture: Sea Dragon status, Tribunal findings, Leaflets $175, HVT raid $400.

Embargo banner: INTERNATIONAL ARMS EMBARGO ACTIVE (60s).

Laser control shows a 15s countdown.

Outbound links: /explainer?view=briefing, /guide/, /factions/.

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/explainer?view=briefing

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/

Od Nirkod costs +25% PR on the release HUD. Roster cost fields are null.

Ancient Drones cost -20% PR.

Orbital Laser 70 CMD, Mossad Decoy 40 CMD, Algorithm Hack 50 CMD.

Bribe guides $150, SAR radar $800, demo bridge $150, dredge $400, leaflets $175, HVT raid $400.

Embargo banner duration 60s.

Key map M/A/S/X/E/T/Q/H and the phone order bar.

The six command-deck tabs.

Overview

Overview

Mission

How to play

Three factions

JSLC

AoI

Penguins

Lede: Operation: Iron Canopy. Sever the Syrian corridor.

Three factions share one battlefield. Build a base, keep the supply line alive, and give the force an order.

Mission 1. The Syrian Corridor. The AoI uses contested territory in Northern Syria to move weapons. Sever that logistics chain.

Objectives: deploy the Mobile Command Center; build three bunker defenses at the chokepoints; eliminate the scouts.

The map is small, with narrow chokepoints and limited resources.

JSLC motto: Precision is a supply problem. Accent #3b82f6. INS Adir (CVN-107). Space Dreidel orbital laser.

JSLC: low Legitimacy triggers factory build delays (+25% to +60%) and protester gate blockades. Funding cuts down to 35%. Weapons, including the orbital laser, stay free.

AoI motto: Shipping is free. The invoice comes later. Popular Support starts at 100. Low support cuts recruitment to 25% and patron goodwill to 20%.

Penguins expansion line: Antarctic enclave of ancient technology (PDA). Chick rescue: immediate 0% Legitimacy non-kinetic defeat.

JSLC campaign line on this page: Operation Neptune Aurora, Diego Garcia to Kharg Island.

Display names: JSLC, AoI (Regime-backed militant network), Penguins (Antarctic enclave of ancient technology (PDA)).

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/explainer

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/explainer?view=briefing

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/keyart_jslc.jpg

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/keyart_aoi.jpg

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/keyart_penguins.jpg

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/amphibious_thrust_lhd_rts_map

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/aoi_ms_rachel_workers

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/aoi_rocket_grad

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/aoi_silkworm_missile

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/aurora_forcefield_lift

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/aurora_subsea_transit

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/desert_butterfly_rts_map

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/diego_garcia_yard

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/ford_carrier_fixed

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/ford_class_carrier_sprite

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/ghost_infiltrator_sprite

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/jcom_forcefield_lift

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/jslc_drone_builder

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/lcac_deploying_from_lhd

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/lcac_hovercraft_sprite

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/lhd_multiview_sheet

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/litani_gorge_tower_defense_rts_map

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/penguin_elephant_builder

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/penguin_scv_worker

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/usns_supply_ship_sprite

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/wasp_class_lhd_sprite

Operation Iron Canopy / Syrian Corridor mission card, including the three objectives.

Faction mottos, playstyles, strengths and weaknesses on this page.

Key art for JSLC, AoI and Penguins, plus the concept-art set bundled in the explainer.

Links to Play, Overview, Briefing, Intel and Factions.

The +25% to +60% delay sentence and the 35% funding sentence.

Briefing

Briefing

Mission

How to play

Three factions

JSLC

AoI

Penguins

Lede: Operation: Iron Canopy. Sever the Syrian corridor.

Three factions share one battlefield. Build a base, keep the supply line alive, and give the force an order.

Mission 1. The Syrian Corridor. The AoI uses contested territory in Northern Syria to move weapons. Sever that logistics chain.

Objectives: deploy the Mobile Command Center; build three bunker defenses at the chokepoints; eliminate the scouts.

The map is small, with narrow chokepoints and limited resources.

JSLC motto: Precision is a supply problem. Accent #3b82f6. INS Adir (CVN-107). Space Dreidel orbital laser.

JSLC: low Legitimacy triggers factory build delays (+25% to +60%) and protester gate blockades. Funding cuts down to 35%. Weapons, including the orbital laser, stay free.

AoI motto: Shipping is free. The invoice comes later. Popular Support starts at 100. Low support cuts recruitment to 25% and patron goodwill to 20%.

Penguins expansion line: Antarctic enclave of ancient technology (PDA). Chick rescue: immediate 0% Legitimacy non-kinetic defeat.

JSLC campaign line on this page: Operation Neptune Aurora, Diego Garcia to Kharg Island.

Display names: JSLC, AoI (Regime-backed militant network), Penguins (Antarctic enclave of ancient technology (PDA)).

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/explainer

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/explainer?view=briefing

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/guide/

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/factions/

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/keyart_jslc.jpg

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/keyart_aoi.jpg

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/keyart_penguins.jpg

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/amphibious_thrust_lhd_rts_map

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/aoi_ms_rachel_workers

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/aoi_rocket_grad

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/aoi_silkworm_missile

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/aurora_forcefield_lift

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/aurora_subsea_transit

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/desert_butterfly_rts_map

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/diego_garcia_yard

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/ford_carrier_fixed

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/ford_class_carrier_sprite

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/ghost_infiltrator_sprite

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/jcom_forcefield_lift

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/jslc_drone_builder

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/lcac_deploying_from_lhd

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/lcac_hovercraft_sprite

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/lhd_multiview_sheet

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/litani_gorge_tower_defense_rts_map

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/penguin_elephant_builder

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/penguin_scv_worker

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/usns_supply_ship_sprite

https://z4yin-jcom-training-jslc-and-conquer.pages.dev/assets/wasp_class_lhd_sprite

Operation Iron Canopy / Syrian Corridor mission card, including the three objectives.

Faction mottos, playstyles, strengths and weaknesses on this page.

Key art for JSLC, AoI and Penguins, plus the concept-art set bundled in the explainer.

Links to Play, Overview, Briefing, Intel and Factions.

The +25% to +60% delay sentence and the 35% funding sentence.

Intel

Intel

JSLC and Conquer

Space lasers. Tunnel networks. Penguins with territorial ambitions. Build an economy, field a combined force, and remember that the supply convoy also gets a vote.

Edition: Release edition.

Combat and economy values describe this game, not real equipment performance. Standard entries use faction-adjusted values; expanded entries use local balance formulas derived from the roster and shared base stats. Range, speed and altitude use game-world units. Physical dimensions are in metres and distinguish published measurements from representative or fictional sizes. Illustration cards are fitted for identification and do not show relative battlefield scale. A named platform or catalog tag does not add an unlisted ability.

Counts: 3 factions, 168 units, 85 structures, 69 support, 44 upgrades, 12 mechanics, 18 missions, 37 native, 366 entries.

Sources: Native simulation @ 4da784bfd3ff (game/src/factions/defs.ts, game/src/core/techTree.ts, game/src/core/sim.ts) | Release game source @ 762b5d578e3d (src/guide/content.ts, src/guide/techTree.ts, src/content/classicRoster.ts, src/gameplay/expandedRoster.ts, src/gameplay/campaignRuntime.ts, the match capabilities manifest)

Space lasers. Tunnel networks. Penguins with territorial ambitions. Build an economy, field a combined force, and remember that the supply convoy also gets a vote.

Combat and economy values describe this game, not real equipment performance. Standard entries use faction-adjusted values; expanded entries use local balance formulas derived from the roster and shared base stats. Range, speed and altitude use game-world units. Physical dimensions are in metres and distinguish published measurements from representative or fictional sizes. Illustration cards are fitted for identification and do not show relative battlefield scale. A named platform or catalog tag does not add an unlisted ability.

Release edition label and the native-sim revision 4da784bfd3ff.

Your first skirmish

Getting started

Your first skirmish

Single player: Choose a faction and theatre, then locate your HQ, starting troops, builder, and nearby resource patches.

Economy: Assign a worker to a nearby resource patch. Keep its return route short, and leave credits for production instead of spending everything on one purchase.

Production: Use an SCV for JSLC or Penguins, or a Resource Harvester for AoI. Build the faction's power structure, finish its ground production structure, and check any further requirements before expanding.

Recon: Send a small force ahead. Mark the enemy HQ and the safest approach; against AoI, look for surviving core Tunnel Nodes too.

Defense: Leave a guard near your HQ and workers. Add defenses where attacks actually arrive, and retain a mobile force that can answer a raid elsewhere.

First attack: Bring enough troops to cover one another and concentrate on a useful target. Replenish losses, check your economy, and pursue the remaining command structures rather than every retreating unit.

Single player: Choose a faction and theatre, then locate your HQ, starting troops, builder, and nearby resource patches.

Economy: Assign a worker to a nearby resource patch. Keep its return route short, and leave credits for production instead of spending everything on one purchase.

Production: Use an SCV for JSLC or Penguins, or a Resource Harvester for AoI. Build the faction's power structure, finish its ground production structure, and check any further requirements before expanding.

Recon: Send a small force ahead. Mark the enemy HQ and the safest approach; against AoI, look for surviving core Tunnel Nodes too.

Defense: Leave a guard near your HQ and workers. Add defenses where attacks actually arrive, and retain a mobile force that can answer a raid elsewhere.

First attack: Bring enough troops to cover one another and concentrate on a useful target. Replenish losses, check your economy, and pursue the remaining command structures rather than every retreating unit.

Start a campaign map

Getting started

Start a campaign map

Open Match and choose Single player. Select Campaign Mission 1 and read the adaptation notice.

Start the mission adaptation. Intel shows the current objectives. Restart preserves the selected mission.

This mission uses procedural Gaza terrain and adapted forces. Painted mission terrain and specialist abilities remain unavailable.

The other authored missions below are reference briefings. They cannot start in this release.

Open Match and choose Single player. Select Campaign Mission 1 and read the adaptation notice.

Start the mission adaptation. Intel shows the current objectives. Restart preserves the selected mission.

This mission uses procedural Gaza terrain and adapted forces. Painted mission terrain and specialist abilities remain unavailable.

The other authored missions below are reference briefings. They cannot start in this release.

Desktop controls

Getting started

Desktop controls

Left-click selects; drag a box to select a group. Shift adds to selection.

Right-click attacks an enemy or issues attack-move. Middle-drag pans; the wheel zooms.

M selects Move. A selects Attack. S stops selected units. Escape cancels targeting or closes the active drawer.

P assigns Patrol. E assigns Escort. R assigns Repair. Select an eligible unit and then its destination or target.

B opens Build. I opens Intel. O opens Match. Space pauses a local match.

Left-click selects; drag a box to select a group. Shift adds to selection.

Right-click attacks an enemy or issues attack-move. Middle-drag pans; the wheel zooms.

M selects Move. A selects Attack. S stops selected units. Escape cancels targeting or closes the active drawer.

P assigns Patrol. E assigns Escort. R assigns Repair. Select an eligible unit and then its destination or target.

B opens Build. I opens Intel. O opens Match. Space pauses a local match.

Phone and tablet controls

Getting started

Phone and tablet controls

Use Select, Move, Attack and Pan modes before a single-finger gesture.

Use two fingers to pan and pinch to zoom. Those gestures do not issue unit orders.

Keep a selection, choose Move or Attack, then tap the destination. Use Stop to cancel orders.

Open a drawer for Build, Powers, Radar, Intel or Match. Close the drawer to reclaim the battlefield.

Tilt is optional. Touch controls remain available when motion permission or sensors are unavailable.

Use Select, Move, Attack and Pan modes before a single-finger gesture.

Use two fingers to pan and pinch to zoom. Those gestures do not issue unit orders.

Keep a selection, choose Move or Attack, then tap the destination. Use Stop to cancel orders.

Open a drawer for Build, Powers, Radar, Intel or Match. Close the drawer to reclaim the battlefield.

Tilt is optional. Touch controls remain available when motion permission or sensors are unavailable.

Protect command. Break the opposition.

Mechanics

Protect command. Break the opposition.

Destroy the enemy headquarters to win. An AoI side remains in the match while a completed core Tunnel Node survives; remove that network as well. In team matches, victory belongs to the last surviving team; each player still owns an independent base.

Destroy the enemy headquarters to win. An AoI side remains in the match while a completed core Tunnel Node survives; remove that network as well. In team matches, victory belongs to the last surviving team; each player still owns an independent base.

Build the chain before the force.

Mechanics

Build the chain before the force.

Completed prerequisites unlock construction. Losing a prerequisite can close that route again. Each production building advances one queued unit at a time.

Completed prerequisites unlock construction. Losing a prerequisite can close that route again. Each production building advances one queued unit at a time.

Keep a route back to headquarters.

Mechanics

Keep a route back to headquarters.

SCVs and harvesters carry up to 40 supply from finite patches to a completed own headquarters or expanded drop-off building. AoI harvesters also have an automatic collection loop. Keep the return route short and protected.

SCVs and harvesters carry up to 40 supply from finite patches to a completed own headquarters or expanded drop-off building. AoI harvesters also have an automatic collection loop. Keep the return route short and protected.

Read crossings before you move.

Mechanics

Read crossings before you move.

Ground forces need safe land routes. Ships need navigable water. Aircraft offer a route across separated islands. In local matches, ships and aircraft can carry land units; check the active mode for transport availability.

Ground forces need safe land routes. Ships need navigable water. Aircraft offer a route across separated islands. In local matches, ships and aircraft can carry land units; check the active mode for transport availability.